DM Fraust: Age of Worms's page

11 posts. Alias of Fraust.


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I'm sorry to say this, but I'm not going to be able to go through with the campaign. Midterms were last week, and I thought I was doing well...but acording to what I just looked at online, I'm failing everything but one class, and I'm not exactly taking hard classes this semester. Very sorry guys (and gal), if/when I resurect this/get things straightened out, I'll bumb this topic back to the top.


Rolus Brime:

Very interesting background. Not to sound like an elitist, but the writing is a little rough in spots, but nothing too bad, and the creativity makes up for it. I like the tie in to Hollow’s Last Hope, you’re familiar with that adventure then? The goal of clearing his bandits is pretty cool, I like it when people create their own goals/story arcs on top of what exists in the adventure. Were you thinking of eventually taking a leadership role in the gang? If so I can work that in to the campaign, and would be adequately represented by the leadership feat.

A good non-Darkmoon forest would be Arthel (sp?), just to the south. Darkmoon wood was once part of Arthel, but rampant logging split the two many years ago.

So Rolus has been in the area as a whole for a while, with the bandits (which operate near Falcon’s Hollow?) for a year or two, correct? The capture of his fellow bandits would have been just a few days ago then? K…what is Rolus general opinion of Falcon’s Hollow, as in would this be a place he would want to stay at (becoming part of the general corruption crime and misery, or would he want to put some effort to making it a better place and bring down some of the powers that be?), or would it be a place he wants to steer clear of? Being someone who lives in the area but not exactly in town, consider having something of a relationship with the Bronzewood Lodge (either positive or negative is fine, it’s just likely you’ve come across members previously, if you have any questions about them feel free to ask).
The three section staff is something I’ve gone back and forth on a bit. Ultimately I decided I’ll allow it as an exotic weapon, but not martial. I really like your explanation of why he has it, but looking at it from a purely mechanical view, I don’t think it’s equal to a martial weapon. I’m curious though, on how you were proficient with it even as a martial weapon? Or were you not?

Zor-Karnan:

The idea of split personalities is intriguing, though I’m basically going to leave things up to you on that. As in what would trigger a personality switch anyways. Game mechanics that rely on alignment will be active while the legal alignment is dominant, and inactive when not. You’ll detect as the dominant alignment, though there will be traces of the passive alignment, which may or may not cause confusion/problems, pending who’s doing the detecting.

Kazimier:

This is the character you’re leaning more towards? If so, that works. I like this one a lot, and I think the group could use another…if not good guy, call it a less-bad guy. Background is good, ad leaves a lot for me to work with. Where were you thinking he was originally from, or would you prefer to leave it as somewhere south, and let me find a spot that works? I’m thinking Ptolus, as it has plenty of minor nobles, so fits…but it’s somewhere the group will be heading later on, and would therefore give Kaz the opportunity to return to his father’s estates and settle the score.

Beyond gaining revenge, are there any other goals you have for Kaz to work toward as the campaign progresses? Also, what does he think of Falcon’s Hollow? Does the corruption and exploitation (of people as well as the environment) bother him? Do you think he would have any connection with any of the groups you know about so far(either currently, or in the future)?

Tippy, I still have you to get to, that'll be tomorrow.

Pixel Cube, are you still around and interested?
Anyone I miss besides Tippy and Pixel?


Here are some questions I have for people...everyone will be getting one of these, though I haven't gotten through everyone's concepts just yet.

Vergian:

This character is very well put together, and I like the open endedness of his background. If you have something in mind for what happened to his “mother” I’ll happily incorporate it in the adventures, but if you’re good with handing the pen over to me, I have plenty of ideas on where to go with it from here.
Originally from Alkenstar, did you say how long he has been in the Hollows? Knowing what you know of the setting and your character, what is one or two goals your character has/will have(there is the obvious “what happened to his mother”, which would lead to others, but is there anything else not so obvious?)?

Swift Rick:

I think this character is exactly what this campaign needs. There are a number of darker/border line personalities and Rick is perfect to act as an element of contrast. I think someone more uplifting would come across as trying too hard, and anything less and he would be down in the gutter with his companions.
Also, expect to come across a few previous marks as things progress. This won’t always be in the form of someone looking for blood (though there will be those), but could be someone looking to hire you for a bit of espionage, or someone looking to recruit you for some organization or another.
Originally from Galt, but home is definitely the road…came to the Hollows not quite three months ago right? What are some goals that you have for this character(doesn’t have to be something he is planning on accomplishing right now, or even anything he knows about now. Just want an idea of what you want him to accomplish during the campaign beyond kill monsters/take stuff/advance published plot)? What does he think of Falcon’s Hollow, and how badly does he want to get out/fix it/whatever?

“Lillith”:

I’m very much digging Lillith. If I remember right, this was only a place holder name? Also, was there ever a final word on what brothel she worked for? There’s the Emporium, Midnight Salute, and another (the name escapes me right now, but if you’re familiar with Falcon’s Hollow it’s the one ran by the half orc with a fake nose. In short, he is the most exploitive/abusive/scary pimp in the hollows, specializing in picking young women relying on male family members working in the mines/cut-yards who are past their prime (father is getting older and can’t pull in as much as he used to…brother got hurt and had to take too much time to heal up, and now bills are adding up).
So, she originates from Galt, did you say how long she has been in the Hollows? Knowing what you know of the setting and your character, can you give me a goal or two that she is/would be working toward (this doesn’t have to be something she is currently working toward, or something she even knows about at the start of the game)? Does she want out of the Hollows, and if so, why(might be obvious, but humor me)?

Smokeshadow:

I was a little leary when I first saw the name, but having talked with you a bit and read the background you wrote, I’m very much looking forward to seeing this character in game. Here’s a couple questions for me to better understand things…Mother or father was the elf, or were they both half elves? Only ever lived in the Hollows then, or has he tried to get out in the past? What are some goals you see this character having (doesn’t have to be something the character wants right now, or even really know about as of yet)? Does he want out of the Hollows, and if so why(this last part can be as simple as “it sucks!” but should be more than that)?

Quintus:

I will try to flesh out some of the personalities involved in the church of the Dawnflower. I like this character a lot, as he’s definitely flawed, though you’ve written in a very realistic scenario of him not being happy where he’s at, pulling himself out of the gutter, and falling back in. It doesn’t feel like an inevitable cycle, so much as an actual story, where the viewer/reader is left wanting to know how it ends. I’ll make sure to detail some of the drug lounge/opium dens a bit too.
Originally from Taldan, and came into town four or five years ago correct? Is he looking to get out of the Hollows, or is he more concerned with straightening it (and himself) up first/instead? What sorts of goals do you have for this character (cleaning up doesn’t have to be among them, the character might want to, but you might want him to always be battling his addiction, up to you. What I’m looking for are things you actually want him to accomplish during this campaign, beyond the published adventures themselves.)?

Here is some information on the churches I didn't get to last time, with the Temple of Iomedae still to go (it's officially as well as physically part of the garrison outside of the Hollows, so it might wait until I write something up on that location, especially as no one has shown an interested in that church/deity).

Church of Sarenrae
Located next to the Closed Market (called in stockades in my previous description by mistake), this church was built just over a year ago by a small band of Sarenrae followers who arrived in Falcon’s Hollow and saw a miserable den of sin and corruption. They are the newest and smallest church in the area, and are fighting an uphill battle from two fronts. Located so close to the Closed Market many of the common man types that populate the Hollows have reason to keep their distance,viewing the Closed Market as a symbol of the Lumber Consortium’s crushing heel on their lives. The powers that be in the Hollows view the Dawnflower as a group of self-righteous meddlers, and potential tool to direct at political enemies.

Church of Milani
Viewed as either a spreading madness, growing cancer, or boiling pot, the church of Milani in the Hollows is universally feared. Originating as a small group of individuals so lost and desperate they fell to the words of a radical cleric, preaching the only hope left in this world was through sacrifice of one’s own flesh and blood. In just a few years they have grown into a massive congregation of the destitute and disabled trash of Falcon’s Hollow’s society, the lost children in a town of villains and victims.

Sisterhood of Pharasma
A reclaimed tomb in the Hollow’s boneyard houses just over two score devotees to the goddess of death, Pharasma. Though they speak with outsiders rarely, they have made it known that the previously lucrative activity of harvesting bodies from the boneyard and selling them to disreputable medical students from Ptolus, or those with an interest in the necromantic arts, is at its end. Though the mayor of Falcon’s Hollow has no love for the sisterhood, he does appreciate the lack of a need to dedicate men to keeping an eye on the boneyard.

Still to come...more individual spoilered questions....more locations....and some more rumors....

Anyone have any questions? Did I forget anything?


Yep, not gone, just dealing with company from out of state and catching up on some homework. Weekends are hard for me to get online too. Monday I'll be back at full speed with at least the vast majority of stuff I've been promising, if not all of it and then some.


Stopping in real quick like before class.

Hu5tru/Kamelguru:
The concern for party cohesion is very understandable. I agree with a lot of what you're saying, especially in the context of a PbP, where you're dealing largely with strangers. I've played in campaigns where people were evil, and where party conflict was not only allowed, but encouraged (spent years playing vampire and shadowrun with a group of fairly messed up individuals). The times it worked out the least was always with newer people who weren't part of the original friendship (some ended up friends later on, some didn't). So yeah, with a PbP I'd much rather people not go to into serial killer mode.

My understanding of Norgorber is that he almost has three seperate personalities, with each having some influence on the others, but they would still be distinct. In Skinsaw Murders for example, the Seven worshiped him as the Skinsaw man and focused on the murder/death aspect, with little regard for poison, and only as much regard for secrets/trickery as was needed to continue with the murders without getting caught. The aspect that I'm using to represent Vecna is the Reaper of Reputations, so Secrets and the economics of information will be the focal point, with murder only being necessary when the use of knowledge (blackmail) provide unaffective or the risk is too great (does one really believe blackmail will work on a paladin, for example). I think a cleric of the Reaper would not feel compelled to cause problems through murder, though the distance and betrayal may very well cause just as many problems.

Either way, I'm more interested in seeing how an oracle plays out, and it sounds like you (Hu5tru) are more interested in playing an oracle. I think the class fits better for what you're describing too.

Don't have much more time to write, but the last group of spoilers read very well. What I'm going to work on next (after getting a few town rumors up on the profile and finish up the dominant churches info) is to go through each applicant, compile all they've said about their character, and give a detailed critique/responce/question post. Recruitment is still open, so new people should feel more than welcome to come in and drop a concept. I just want to get started on getting everyone's pieces together in my head.


Hu5tru:
Starting out a bit older is fine with me. Being that I've got another potential worshiper of Norgorber I think I might just go ahead and spoiler the info I was going to send, and trust people to either not read it or keep it seperate.

LackOfFocus:
A Dan type character could be a lot of fun, and the background you've wrote is interesting. Just as a heads up, in my games I'm perfectly fine with people playing evil killer types, just so long as they're fine with accepting potential consiquences of their actions. As in, if you end up with a high body count, you'd better be smart about how you go about it. Also, being a worshiper of Norgorber, check out the spoiler at the end of this post.

Smokeshadow:
Sounds good. Keep an eye out for when I get more details up on the Hollows' boneyard, may or may not affect things. Feel free to decide if Nathien's relationship to the Pharasmites is good or bad.

General responce to traits...Go ahead and hit me with traits from other sources, I keep forgetting the race books have traits. Mostly what I didn't want was people attempting to shoe-horn in a campaign trait from another AP. Also, I'm going to try and work up something along the lines of campaign traits for this (they won't count against your two traits, it'll be a bonus), though I think they're likely to be more individualized, based on backgrounds.

Tippy:
No, there's still time. Mostly what I'm looking for now is concept/background. The background in your profile looks good, I like the "oh S&%$" feel I get from it, as in he doesn't feel bad about shanking the guy, but knows he's in not far from a world of hurt because of it. Likely I'll come up with a specific mine manager that payed to bring you and the others to the Hollows, so the manner of his death might change, but we'll see what happens. Also, to Tippy's knowledge he's the only one left, but some of the other children might turn up...

Yeah, I've been looking for an Age of Worms game to get in on for years hear, and it seems like the few I catch are either happening off site, have a ton of house rules, or aren't happening in Golarion.

sphar:
Pretty much any Paizo published Pathfinder book is in, just so long as you let me know what something you want is from. So yeah, Red Mantis prestige class is fine. They don't have a huge presence in Falcon's Hollow, though there is at least one (semi)agent there, and you'll be traveling to places where you could get in touch with the organization. I like the conflicted nature you're presenting too. Lastly, just the general warning I give people who look like they're interested in playing an evil character, I'm fine with it, as long as you're fine with the consiquences of your actions.

K, didn't get to everyone, and didn't get to the Norgorber note...but math is in like 5 min, so I gotta run. I'll try to pick up where I left off a little later today, though I'm going to be running around a lot, so might be tomarrow.


Here is some more general information, specifically info on the churches in and around Falcon's Hollow that I didn't get up yesterday...

Church of Sarenrae: The most recent arrival in the battle for Hollow’s soul is the church of the Dawnflower. This as well as the fact that the church is too close to the stockades for most regular folk’s taste, and the reputation of followers of Sarenrae to meddle in the affairs of others ensuring it gets no support from the Lumber Consortium, all makes it the smallest congregation.

Bronzewood Lodge: Those who revere nature and nature oriented deities can easily find a home in the Bronzewood Lodge, a community of druids, rangers, a few barbarians, and anyone else with an interest in protecting the wild. Located deep in Darkmoon Wood, the Lodge is involved in a very covert war with the Lumber Consortium, and to a lesser extent the mine managers of the area. They are not numerous, aggressive, or organized enough to go into open conflict, though some of the younger and more short sighted members have suggested steps to changing this. Instead of conflict, the leaders of the Lodge have been attempting to negotiate with the powers of Falcon’s Hollow, and find a compromise between the health of the natural world and the needs of industry. At the same time, agents of the lodge work to sabotage the most destructive camps, though they must make all efforts to not arouse suspicion, in the fear of giving the Consortium reason to cease negotiations, or worse, involve the garrison.

Twilight Monastery: A monastery dedicated to Irori lies but a few hours south of Falcon’s Hollow, home to an order of monks occasionally seen in town. Little is known about this order, other than they produce a powerful narcotic from local plants, and only come into the Hollows to sell the processed drug to a select few lounges.

Sisterhood Of Pharasma: Total brainfart moment. I'm at school, away from some of my notes, so all I can put here is there is a group of female worshipers of Pharasma, that have taken it upon themselves to guard the Hollows' boneyard. More later...

There is also the church of Milani and the Chapel of Iomedae that I need to finish writing up. Other than this there are no dedicated churches/temples/religious centers known to the public, though all the gods I mentioned in my original post have a presence in the Hollows.

Coming soon, a new batch of individual responces...

Coming in the hopefully near future, a series of rumors and word on the street type articles that I'll be posting in this alias's profile. As the game progresses I'll add to them, with the group's activities effecting new rumors/what people talk about.

Lastly, as for how I'll make my decision, yes, it'll largely be on background. As in how well can you incorporate your character into the setting, and how interesting that character is (I know, interesting is one of those things that's hard to quantify...sorry). After that will be mechanics, as Age of Worms is something of a meat-grinder, so a solid party is going to be needed to survive...though like I said, I'm much more worried about background now, and only briefly skimming through anything labled crunch/mechanics.


Summary of Events (also, I'll get a map up as soon as I can, but that'll be tomorrow at the earliest)
Some of the party notices figures off in the distance...

Zaroff responds by loading his firearm...

Lodwinn takes note of the approaching crowd, noting them as very predominantly human, though many seem injured. Looking back at the officials, he sees one particularly strong reaction. Gharen Muricar locks eyes on one form in particular and turns sheet white...whispering "father...no...yo-you're dead...

Falconer gets into a fighting stance and notices they are human in height and build, though they seem to be injured or dazed as they seem to be shuffling about...

Father Grimmburrow takes note of Zaroff pulling out a weapon, raises one half of the shaggy strip of fur that crosses his brow, seems about to have words with the large man but looks off in the distance where Zaroff was staring. "What foulness is this?" He mutters while squinting at the forms.

Kjartan prepares his own weapons, responding to Falconer and asking the gnomish priest if he can identify the shapes.

Rava sees the aproaching forms, which are coming slowly forward from roughly all directions now.


Amazing Red:
Could be as simple as a hand-me-down from the relative in question. Granted, this action would be considered criminal, as Alkenstar likes to keep firearms in country/allied nations, though one soldier giving away a single busted up firearm isn't as big a deal as the soldier giving knowledge of crafting firearms to someone. In either case, things slip through the cracks, and depending on how low of a profile you keep it will likely not come back to haunt you (much).

Hu5tru:
Cool cool. Glad to see someone getting involved in some of the religious politics of the setting. Now, about Norgorber...Do you have an email address I could send some super secret stuff to?

Lost Gamer:
Gotcha. Like I said, not a problem. The other PbP I'm running is Carrion Crown, which the only PbP I'm a player in is Carrion Crown. If it's alright with you, we could even give your character some knowledge of where the cairn is. Older brother/uncle/whatever used to talk about this place him and his friends used to sneak off to...something like that.

Smokeshadow:
Background looks good, and I love synthesist. My only issue so far is the name. It's very much a pet peve of mine to have characters named things like Darkblade, or Daystalker (two examples I've had in the past). Smokeshadow is along these lines. As a nickname it's fine, but I'm going to need a given name for him.


I'm liking the concepts I've seen so far, quite a bit actually. Several people seem to be going with a Deadwood theme, and that's just about perfect for what I want the themes of Falcon's Hollow to be.

As a heads up, right now I'm bearly even looking at crunch. What I'm more concerned with is the background of the character, and how it ties in with the setting. And yes, I'm well aware I need to get more setting information up, see the bottom of this post. Also, as someone who's rather busy, I am forced to have the attention span of a ferret on amphetamines, so when describing the background it will be beneficial to be as tight as possible. This is just general advice, so far everyone has done a rather splendid job of staying to the point and not giving me a wall of text to manage.

Some specific comments...

Pixel Cube:
Both look good and honestly I'm not sure which I like more. With things that will be adressed in the bottom of this post, there is a lot to tie either character into the going ons of Faclon's Hollow. Were I to have a gun to my head and forced to choose I would say the dwarf, as a rogue is a good thing to have in the early parts of the campaign...though "not a people person" might cause problems later. The group is going to need at least one or two people with good social skills, so it's hard to say at this point if you should go with one over the other.

Hu5tru:
Norgorber actually plays an important part in this campaign, so there is definately a lot to work with just from that angle. He's also my favorite Pathfinder deity, so points there. A blind magic Trixy sounds cool. There's a few brothels in Falcon's Hollow to choose from in the information at the bottom, and I strongly recomend choosing one rather than trying to work as an independant. Lastly, why the dislike of Milani? That religion plays a part in things as well, so read up on them in the info bellow before answering.

John Woodford:
I'm digging the junky priest concept, very appropriate. There is some info on Sarenrae below worth looking at, mostly in how her followers are percieved by the Hollows locals.

Amazing Red:
Gunslingers are very welcome. In essense, guns are rare enough that there needs to be a connection between your character and Alkenstar(sp?). You don't have to be originally from there, but there needs to be something.

Lost Gamer:
Previous experience is fine...I'm assuming it was Whispering Cairn? Or was it one of the Falcon's Hollow adventures?

Raydon:
Dwarven alchemist looks fine so far. I've got some ideas on those approaching you for you chemical expertise. Only real advice just yet is make sure to check out the alchimest back to front, front to back. It's not the most complicated class to play, but it's up there.

Kratzee:
Half orc ranger looks good. It'll be interesting to see someone with at least some reason to be friendly with the Lumber Consortium.

Ok, I think that's everyone who got a concept up? Alright, now on to my half of the work...some details on the setting.

Race/Party Roll:

Dwarf: No right-thinking dwarves call Falcon’s Hollow home, though a few live there. Most have some sort of business with the Greysmere Covenant, perhaps as a guard, negotiator, or even magical advisor.
Elf: Elves loathe Falcon’s Hollow, as it represents everything elves find churlish and cruel about humans. Only Ellival Moonmeadow and his deputies –exclusively elvin- seem to have a stomach for the place. A PC elf might serve as a guard or confidant of one of these deputies, or might be a deputy himself.
Gnome: Gnomes might be lodgers at Tidwoad’s or agents of any of the mine managers. Those with a theatrical flair might find steady work with the Emporium. Most come from the nearby warren of Grossetgrottel.
Halfling: Many halflings in Falcon’s Hollow work in the hospitality field, as a clerk, cook, or menial of some sort. The Vale, and the Hollows in particular, harbors a surprising amount of racism, though this generally comes from the transient population rather than the native valers.
Half-Elf: Half elves might belong to the Bronzewood Lodge community, or might live among the “civilized” poor of Jalek’s Flophouse. They might find themselves in the employ of Ellival Moonmeadow, but soon become aware that the mine manager simply doesn’t like anyone other than elves, and half-bloods don’t quite qualify.
Half Orc: Half orcs adaptability and reputations make them ideal miners or thugs, and Falcomn’s Hollow is filled to bursting with both. A more original approach might cast a half orc as a roustabout or performer at the Emporium. The garrison does not employ half orc as a rule, and most soldiers despise them thanks to an ongoing war against….

Warriors: Anyone able and willing to crack skulls can earn coin in Falcon’s Hollow, discretion of just who’s skull one is willing to crack is the dividing question. The Lumber Consortium employs a small army of guards and enforcers, to “protect” their interests. The nearby garrison houses a more literal army of soldiers who have a more literal duty to protect the region. Not surprisingly, the two groups often find themselves at odds. Falcon’s Hollow’s sheriff likewise employs those handy in a fight as deputies, and nearly any pub, saloon, whore house, or drug lounge is going to have at least one nasty piece of muscle at the door.
Arcanists: There isn’t much use for books or those who make use of them in the Hollows, at least not at first glance. The seclusion offered by a frontier town, coupled with the keep-to-yourself mindset of most folk make Falcon’s Hollow an ideal spot to conduct research from, assuming you’ve got the coin to fund your operation.
Faithful: Iomedae, Irori, Sarenrae, and Milani are each represented with a formal following in the immediate area, if not directly in the Hollows, with Asmodeus, Cayden Cailean, Erastil, Torag, and Droskar each having a noticeable presence as well. Rumors hold that cults dedicated to Norgorber, Rovagug, Urgathoa, and Zon-Kuthon exist in the area, though few would be willing to admit to the worship of such deities.
Criminals: Exploring long lost tombs without the skills of a professional trapsmith is a dangerous venture. Luckily, Falcon’s Hollow is full of rogues, rakes, cads, and cutpurses a plenty. As the campaign progresses however, the ability to keep oneself, as well as ones companions, safe from political traps and social dangers becomes much more important.


Some Locations:

1. The Emporium – Once a traveling freak show, now a brothel/gambling den/drug lounge. Most exotic entertainment in town.
2. Lazare’s House – The sophisticated gentleman’s lounge of choice, with plenty of bourbon and opium to be had while enjoying a game of dragonchess. Not for the light of purse.
3. The Feral Dog – Good old fashioned sawdust on the floor, blood on the walls, puke on the table pub, complete with nightly dog fights, hourly bar brawls, and whiskey that’ll put hair on your kidneys.
4. Church of Milani – Fanatical flagellants, whipping themselves bloody in acts of self-sacrifice to save their souls from the depravity of Falcon’s Hollow.
5. Todwoad’s – One of the few gnomes who lives in town, owns a prosperous jewelry shop/money lending operation.
6. General Store
7. The Hungry Gar
8. Jalek’s Flophouse – Cheapest place to crash in the hollows, and theoretically safer than sleeping in the woods.
9. Smenk Residence – Newest mine manager in the area, though he has quickly established himself as the most dangerous.
10. Deepspike Mine
11. Garrison – Outside of town, houses soldiers as well as a chapel of Iomedae.
12. The Midnight Salute – By the numbers whore house. For those with less exotic, and expensive, tastes than the clientele of the Emporium.
13. The Spinning Giant – If you’re a soldier at the garrison and you want a drink, this is where you come. If you’re not a soldier, you’re probably better off going somewhere else. If you’re a miner or lumber jack, this is where you go when you want to bleed.
14. The Captain’s Blade – Weaponsmith, armorsmith, occasional instructor.
15. Venelle’s
16. Allustan’s Residence – The so called “Smartest Man in the Hollows”. Allustan is the resident mage of Faclon’s Hollow.
17. Tilgast Residence
18. Old Piers
19. Able Carter Coaching Inn
20. Parrin Residence
21. Greysmere Covenant
22. Gansowrth Residence
23. The Rusty Bucket
24. Moonmeadow Residence
25. Osgood Smithy
26. Smelting House
27. Diamond Lake Boneyard
28. Neff Manor
29. Dourstone Mine
30. Abandoned Mine
31. Menhirs
32. Old Observatory
33. Dourstone Residence


Hit submit before I was read on the last one...

Character Creation Rules and Advice
Pathfinder SRD (no 3rd party material)
All Paizo published Pathfinder book, so long as you source anything outside of the core rule book. GM can/may/will use other sources, so if you run across a psionic beholder, don’t cry foul.

First level, 25 point buy, max HP at first level, 150 gold, two traits from the APG (keep in mind some have been FAQed).

I’m not partial to ninja or samurai, though I would be greatly appreciative of a well thought out character background that changed my opinion. Guns are fine, and expect to encounter some (they are exceedingly rare, but they are out there). The “Asian” weapons in Ultimate Combat strike me as odd, in that an Asian staff is an exotic weapon that does neat stuff, where a western staff is a simple weapon. So if you want to use any of those weapons, talk to me about it before you get to set and we’ll see what we can come up with. If you’re hoping to use it because it’s the most mechanically sound choice, you might want to have an alternate idea.

Evil alignments are fine, though keep in mind there are consequences to actions, and stupidity/ignorance isn’t an excuse. I’m ok with a little bit of party conflict, but people who are out and out disruptive will be talked to once, and then booted if need be.

Scheduling
I’m going to school full time, looking for a job, have a family, and playing in other PbP games…so chances are this will run a little slower than most games. I’d like to see two to three posts during the weekdays. More would be great, less is acceptable.

For recruitment purposes, I’ll be accepting applications for two weeks. So concepts need to be sent in by Friday the 21st. After that, we’ll discuss/finish up characters for one week, and the game thread will open on the 28th.

Player’s Guide
Below is what I’ve written up to let people know about the area you’ll be starting in, and give you some point of reference to build a character. Feel free to ask questions, give advice, and generally discuss this as much as you’d like.

Spoiler:

Darkmoon Vale Primer
Where You Find Yourself
[spoiler]A rough frontier community owned body and soul by the Lumber Consortium, Falcon’s Hollow rests just off the southern edge of Darkmoon Forest in the nation of Andoran. It is a blunt sawdust-choked stop on a winding trade route to Ptolus, city of adventurers. Home to fewer than 2,000 humans and a smattering of other races, most of the townsfolk care only for the paltry coins paid for their backbreaking labor, and what debase comforts they can spend them on in the towns many vice dens. A few however, understand that what’s bad for one is bad for all, and so the Hollow thrives on a tenacious mix of greed, debauchery, and stubborn self-reliance.

Falcon’s Hollow is, to be quite honest, one of the worst towns you are ever likely to find yourselves in. Only the dangerously naive and utterly mad willingly call this den of sin and suffering home, everyone else is fighting tooth and nail to get clear. Unfortunately for many of them, the Hollow are not easily left. Of all the communities in Darkmoon Vale, the Hollows is viewed as a necessary evil, as though it is a crude eyesore, it is ran by one of the most well connected and dangerous invidivuals in the Vale, Thuldrin Kreeg.

The largest industry in the Vale is logging, though copper and a smattering of silver mines have been active in the area longer than most of the surrounding communities, and some of its richest inhabitants are the mine managers. Several ancient cairns dot the hills north of Darkmoon Vale. Ancient burial mounds from a civilization lost to the ages. These were once full of coins, jewels, and strange artifacts, some believe predate even Thasilon, and attracted hordes of adventurers to the area. Years ago these cairns were plumbed of their last goods, and though the occasional desperate adventurer passes into Falcon’s Hollow, with a tattered map, making wild claims of one last unlooted cairn, few find anything of value. Most end up trapped in the Hollows, quickly joining ranks with the rest of the broken down addicts.

The every-day residents of the Hollow are a sturdy breed of people. Frontier living, along with little to look forward to beyond the escape offered by cheap whiskey and cheaper companionship, gives people a dark outlook on life. Though not everyone is so thoroughly in the ruts, even those with something to look forward to beside black-lung and gambling debts have adopted something of a gallows sense of humor.

The Vein
A main strip of muddy road known as the Vein cuts through Falcon’s Hollow like a festering gash, lined on both sides with various gambling dens, whore houses, whiskey dives, and opium lounges; all the excitement a worker could want on payday. Many of the establishments open and close so fast few patrons bother remembering the names, though there are a handful that have managed to thrive in the boom and bust economy.

One of the most popular dens of indulgence is an establishment known to the locals merely as the Emporium. A veritable smorgasbord of vice is available here, from the hazy opium den and smoke filled gambling parlor upstairs, catering to the Hollow’s high class, to the cheap and graphically vulgar thrills of Freak’s Ally, where for a few copper you can see all manner of oddities of nature, and for a much higher price you can become as intimate as you like with them.

Opiates of the Masses
No one religion holds sway over the bedraggled masses here, though several cults, sects, and mad prophets have found a haven from persecution in the frontier community. Local churches dedicated to otherwise upstanding religions often consist of more fringe elements than those found in other locals. Temples dedicated to particularly vile or destructive deities are just kept hidden and spoken of only in whispers, just like in more civilized cities.

The graveyard of Falcon’s Hollow is tended by a small sisterhood of Pharasmites, protecting the resting places of the dead from desecration by the living.

A cult of fanatical flagellants in the poorest neighborhood claims to worship Milani, offering a twisted sense of hope to those desperate enough to accept their blood soaked charity.

Iomedae is the patron deity of the near-by garrison, home to the soldiers who have sworn to protect this area of the realm; though most folk in the Hollow would rather they stick to business elsewhere.

A mysterious group, known as the bronze-wood lodge exists to protect Darkmoon Vale from the predations of the Lumber consortium and Falcon’s Hollow’s mine managers.

Not far to the south is a monastery dedicated to physical perfection, controlled by a collection of Irori worshipers.

I'm looking for six players, though one slot is already filled by a friend of mine who will likely be showing up here soon enough. I've no idea yet what he wants to play though.

Lastly, I'll be putting location descriptions up here and in this alias profile, as well as other information useful to people from Falcon's Hollow, so as you work on your characters, check back and see if there's anything new...and ask questions/give advice/make suggestions. Please.