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12 posts. Alias of DaveFrahm.


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Grand Lodge

So, total intimidate of 11? Okay[ooc]

Valanni Krinst looks up at the pair of you as you try to strong-arm him, and his face clearly shows this isn't the first time someone has tried this tactic. "I'm sorry, but it will still take a few weeks for us to process your paperwork. That's just the way things go."

[ooc]Sorry for the long delay! Totally slipped off my radar! I've set things up so this shouldn't happen again!

Grand Lodge

"Umm, yes. Let me see what it is that I can do for you," the wiry man says. "Please could you answer a few questions for me..."

Please make a social role appropriate to the tone of how you answer the questions: intimidate for being gruff, or diplomacy for being friendly. You can act together, separately, or may aid another.

Grand Lodge

As you enter the office and look around, you see that it is fairly utilitarian in nature, but there are the trappings of Andoran scattered around. A portrait of His Excellency Codwin I of Augustana hangs on the wall opposite the door you enter, and as you look around you see various pieces of artwork depicting the Andoran battles with the House of Thrune, and portraits of Eagle Knights past and present.

A wiry man smiles at you from behind the desk. Clearly, this must be Valanni Krinst. He looks at you and asks "Ah, Pathfinders. To what do I owe the pleasure of your visit today?"

Grand Lodge

I was amused by it. Have to check that "Post As" box!

Grand Lodge

The clerk stammers "Umm. Yes. Let me see what I can do."

He disappears into the back offices of the embassy building for a few minutes, and you begin to wonder if he'll ever return when he meekly shows himself back into the greeting room.

"M-M-Mr. Krinst will see you now," he stammers, opening a door for you to follow him through.

Grand Lodge

The clerk sighs, and shuffles some papers about on his desk. "You, and everyone else wants to speak with him. He's kind of a busy man. What is it you want to speak with him about?"

Whatever your business with Krinst is, the clerk seems pretty uninvested in it.

Please give me a diplomacy, or otherwise appropriate, roll with your response

Grand Lodge

Thorgil and Gordo arrive at the Pediment building, which appears to be in quite well used at the moment. You enter the building to find a small line of people leading to a welcoming desk. After a brief wait, an annoyed desk clerk looks up as you approach.

"Good morning, or afternoon. Whichever it is. How can I help you?" he says with a sigh that tells you far better than words how he wishes he could be anywhere but here.

Grand Lodge

As the messenger leaves, you notice that it is not quite midday, and some of you realize that this may be the perfect time to do some additional jobs, tasks, shopping, or take some leisure around the city before your duties begin tomorrow.

You can take this time to perform any shopping that you wish, or to take care of side or factions missions of your choosing. Please feel free to PM me or post with any shopping, or any private tasks that you wish to undertake.

Grand Lodge

As everyone starts to settle in for the moment, a messenger steps in, clad in the livery of the Heidmarch Manor. "Greetings, my good men and women!" he says with a hint of a Varisian accent. "I've got some messages for ya, just recently sent over. Seems mighty important, so I brought 'em right away, I did!"

He approaches each of you in turn, handing you each a sealed envelope before departing about on more duties around the manor. As you each open them, you see the familiar handwriting, marking your faction's patron.

I will be Privately messaging each of you your faction missions

Grand Lodge

After many days of travel, you find yourself in the wondrous city of Magnimar, the City of Monuments, located on the coast of Varisia. After finding your way around the city, you make your way out to the estate of your contact, Venture Captain Sheila Heidmarch. You identify Heidmarch Manor easily enough, the Glyph of the Open Road being plainly visible to those who know how to see. You, and a few people you recognize as fellow Pathfinders, are brought inside to a waiting room. After only a brief wait, you are beckoned into what could only be a greeting chamber of the Lady of the Manor.

“Welcome to Varisia, welcome to the city of Magnimar, welcome to the Pathfinder Lodge of Heidmarch Manor, but most importantly, welcome to my home.” Venture-Captain Sheila Heidmarch greets you in her low, breathy voice, finishing with a warm smile. “Varisia is a land of ancient wonders and exciting possibilities, and I’ve found it most helpful to keep a team of Pathfinders on call at the lodge at all times, should anything of interest to the Society come up unexpectedly. This assignment is only temporary. We’ll rotate in a new team to take your places in a few weeks, but rest assured, there’s plenty of potential for you to make a name for yourselves as Pathfinders here.”

She continues, “I’ve arranged for you to stay in Bakrakhan House, one of our guest cottages, for the duration of your stay here. It’s currently unoccupied, so you’ll have the place to yourselves. You’re on duty starting tomorrow morning, so take some time to settle in, wrap up any unfinished business you have in the city today, and should the Society have need of you, I’ll contact you directly.”

She eyes someone standing nearby, and says “Ebrylis, if you could show them the way, please,” then she turns and departs. A half-elf guardsman steps forward. “This way, please,” Ebrylis says. “Bakrakhan House is the last house on the end. I’m sure you’ll want to unpack, set up your bunks, and so on. Dinner’s at sunset in the manor’s dining room. Look for me at the gate if you need anything else. I’ll leave you to it.” With that, Ebrylis strolls back down the path, expecting you to follow as he shows you to Bakrakhan House.

Sorry about any railroading in the intro. I promise not to make it a habit. Also, please let me know your factions so I can PM Faction Missions!

Grand Lodge

Demo team, GO!

Grand Lodge

Let's get this thing started!