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![]() Mark Sweetman wrote:
As far as any content from Ultimate Combat except the 3 aforementioned classes in the book, I'm open. My only initial concern with unreleased products is the likelihood of broken feats or abilities. (See Antagonize) In fact, given the release date, I might even relax on the said classes. Given that they have a good back-story. Edit~ I like the sound of your character concept too. Straight and to the point.
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![]() Mahlturis:
This sounds like a solid concept. I'll allow either of the prestige classes also. He could easily fit the bill of the "starts out neutral, but slowly descends into the darkness" character in the series of adventures I have plotted out. For now I'm looking mostly at concepts and general ideas of what the players would like to bring to the PbP. I'd actually rather not have fully statted-out characters yet, so that it becomes easier for the players to adjust what they want out of a role-playing experience before committing to specifics. As well as to balance out with what other potential team-members might lack. I always feel like I'm cheesing out when I constantly pick over a new character that I fully created down to the last detail just to make it fit better against the final party. If you have anything stats-wise that you'd like set in stone, feel free to add it to your sheet. Also, I know there are a TON of feats and (especially) spells out there available to the Diabolists and Demonologists in dozens of odd RPG books. If you see anything you really like toss me a reference on it. For everyone,
The game itself will begin on the 13th. For now, I am mainly interested in character concepts and ideas. If you have certain statistics you'd like to hammer out, feel free to do so. ![]()
![]() martinaj wrote:
The party will most likely be a collection of fresh adventurers from all parts of Golarion who happen to be in the right place in the River Kingdoms to catch the attention of an ambitious merchant lord who has heard of the Keep on the Borderlands, and wishes to establish a direct trade route with the mostly forgotten place. He has already lost one group of adventurers he has sent out when they were tasked by the keep to tame the Caves of Chaos. More information/updates/hooks will follow. You don't need to have any particular attachment to anyplace however, as the Keep and River Kingdoms themselves are just the initial adventure that will take the PCs all over Golarion. (Think X1: The Isle of Dread, I2: Tomb of the Lizard King, I9: Day of Al'Akbar, maybe even I6: Ravenloft for the first 3-10 levels) martinaj wrote: A kellid magus from Numeria who's on the run from the Technic League after stealing some a piece of Numerian tech. I was thinking the blackblade archetype, with the weapon being the stolen technology, and containing some type of alien intelligence. Could be interesting. martinaj wrote: An Ulfen inquisitor of Erastil who's father moved to the River Kingdoms long ago to raise his family. Strong sense of duty and has an agenda of advancing or defending frontier settlements. Could also be interesting. Would be a strong candidate plot-wise for the initial adventure too. martinaj wrote: A tielfing wizard (diabolist, from the Book of the Damned 2 if allowable) from either Cheliax or Isger. He's a staunch supporter of the philosophy of diabolism, and extremely ambitious, but his heritage essential bars him from social advancement in his home nation. He's come to the River Kingdoms because he's heard that at the very least everyone is prejudiced equally. Not strictly an evil character, but he really walks the line between LN and LE. I've played him briefly before, and with time, he'd probably fall nicely into one alignment or the the other. I really like the sounds of this character. I have both of the Books of the Damned and will allow the content of either. You could flesh him out whichever way you chose. martinaj wrote: Those are the three I'd most like to play, and I will flesh them out further, but I'd like to see the direction a game is taking before I tighten them much further, so as to either avoid (or create!) friction in the party, and make sure essential... I have always been a strong supporter of intra-party friction for the sake of good role-playing. ![]()
![]() William Ronald wrote:
That would be MUCH appreciated! Any less work converting on my part would be a blessing.You can send it to lordfeint@yahoo.com and have a gracious gamer grovelling at your feet. Thank you again! In fact, anyone who wishes to contact me off-site, feel free to drop me an e-mail at the above address. ![]()
![]() Golarion-style! THE PLAN I'm looking to run a PbP for a Pathfinder updated version of this classic D&D module.
If all goes well, I am in the process of updating other D&D and AD&D 1E and 2E adventures that I would like to run in an Adventure Path style chain of PbPs, eventually taking the party to level 16-20. THE PARTY I will be recruiting 5 or 6 1st level PCs, as follows; 1) You will be using 25-point buys. 2) You will have any 2 traits to start. (except Adventure Path only traits) 3) ALL races available to players as choices will be allowed. This includes Dhampir, Aasimar, Tieflings, Drow, the Elemental-kin and all of the humanoids. There are only TWO stipulations.
4) ALL alignments will be allowed. Keep in mind that I am only going to choose ONE among all the applicants to represent the face of evil in the party, and know in advance that I will not tolerate the "I'm evil/Chaotic Neutral, so can do whatever I want!" mentality. It will get you ejected with no second warning. Consider this the First warning. I will be taking a mixture of good and neutrals to fill the remaining 4-5 slots. Favoring character concept, role-playing skill and player commitment over alignment. IF I happen to come across 2 players, and decide to run with a party of 6 I MIGHT, if you are truly exceptional in all 3 above areas, allow 2 evil PCs in the party. 5) ALL current classes are allowed. The Gunslinger, Samurai and Ninja classes aren't officially out yet as far as I'm concerned, and are thus unavailable. 6) The Antagonize feat will not be allowed in its current incarnation. If it gets fixed, I will allow it. 7) Words of Power will not be allowed at this time. I am busy with a lot of other things and don't really want to read up on this new system right now. I'm not familiar enough with it to use it at this time, although I have nothing against the system. 8) I'll review any spell, feat, trait, racial/class alternate ability etc. that you may want to use that aren't part of the current Pathfinder line. (Old pathfinder 3E compatible stuff, 3.5, etc.) Just throw it up along with your concept and I'll give it a look. You'll find that I tend to allow most things. 9) Lastly, and most importantly.
...and that is all.
Keep in mind that Character Concept, Role-playing Ability and Commitment to Posting are the 3 biggest things I am looking for. |