While i give my players free reign to do whatever they like in down time,just recently they are becoming quite a force within the political ins and outs of cauldrons running.
with one player establishing a church of heroneous which has noble backing due to some lucky diplomacy rolls and good roleplaying.
another setting things in motion to create a new thieves guild.
and 3 players taking leadership feat with good leadership scores,the players have a quite large force to draw upon,i was just wondering if other dm,s have had this problem and how they dealt with it?