Father Zastoran

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408 posts. Alias of Azoun The Sage.


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Male DM/GM 20yrs + as DM and Player

Yes, yes I know....and it's with this Buligup character I was thinking about.


Male DM/GM 20yrs + as DM and Player

Lol; i'll be putting some work into it this week but it may be slow going since I'm on another fly away mission. And no we didn't toss the 3d6 for the Comeliness rating. Did you guys want to do that? If so we can just use the roller on these boards.


Male DM/GM 20yrs + as DM and Player

Yep they've been allowed since the beginning; also need to finish up the Celenree as they are playable now too!


Male DM/GM 20yrs + as DM and Player

Yep yep, I'm going to do some more work on the minotaurs to explain the differences a little better. It's not covered because there has been a lack of interest in playing one. But anywho, the four tribes have the different abilities that we discussed via email and have physical differences as well. But i'll be working on that tomorrow.


Male DM/GM 20yrs + as DM and Player

This is the campaign tab itself. Also I still need what your wish/thoughts were on your character background.


Male DM/GM 20yrs + as DM and Player

Assiel:

He moves and places a heavy hand on Assiels' shoulder, "I do not like to be revered as such and have asked for none of this. I just know I must keep the balance. Go to Kelsinko, there your dwarven friend may have some new associates to help things along. If he was unsuccessful in his task there will be one there looking for you."


Male DM/GM 20yrs + as DM and Player

Assiel:

The older celenree, still sitting, looks at you with his solid white eyes, "I am Neriun, Elder here of this grove and home. I speak for that which does not have a voice here and see to its needs."

"The people here have come to call me Pirak," the earthen stranger states simply, "well those of this order simply call me the old one. Either are fine for in truth I do not know. What I do know is that the balance has been turned. I had hoped when I set this group initially on its path things would have been diverted, altered. But even the future cannot be seen; there are too many choices that we do not know yet nor understand. As for the path that is ahead...there is a path I would ask you to take. But I cannot force it."

Knowledge (Religion) DC 15:

Pirak is the Celenree deity of nature.


Male DM/GM 20yrs + as DM and Player

Assiel:

Just to clarify there are now TWO people in this clearing with you.
"The cycle of the world." The earthy stranger answers, "Everything is connected. There is a balance to it all and when beings alter the natural state of things the balance is upset and must be tended too."


Male DM/GM 20yrs + as DM and Player

Assiel:

The older man moves closer to Assiel looking at the ground, "Yes, yes, that would be nice." And as he turns his gaze back to Assiel some of the earth near them seems to form itself into that of simple stools. The Elder sits on one and beckons Assiel to sit on the other. "Our way has been around for a long time. Though even beyond my years." He lightly chuckles at his own remark before continuing, "We are not like you. Our way is to keep this," he motions to the forest around them, "at peace. To save it from the ravages of war and mistreatment of the races. But it seems." His head drop and he sighs.

"I had for seen all this and that is why I had you all first gathered and set upon this path." A new figure suddenly is in the grove, this one familiar, as if Assiel knew him. Yet he couldn't place a name to him. He had a earthy smell, his robes even seemed to be dusted with dirt. "Though not all from the first gathering have made it. But that is the cycle is it not?"


Male DM/GM 20yrs + as DM and Player

Assiel:

The stranger nods at Assiel in agreement, “It is not a common thing for outsiders to be called.” He begins walking north, stops after a few short paces, “I am Egver. Now please the Elder waits.” He continues his pace which Assiel has little issue catching up to Egver. The walk is peaceful, serene in a way, and Assiel begins to get the strange feeling that the sense of comfort is in fact coming from his new companion.

The walk is long, but not tiring, not tiring like it should be. They reach the tree line as the sun sets, the clear night skies alight with stars give this forest new light. The place seems undisturbed in anyway; the smells overwhelming and yet still pleasing to bear. Egver continues through the woods not looking to make sure Assiel is following. A point that Assiel notes all too well that this one really could care less if he indeed came to the grove to meet this Elder.

The walk is easy and soon Assiel realizes he is lost in the woods. Looking up he notices his guide is no more. Whispering a short prayer he stumbles into a clearing. A perfect circle; it couldn’t be natural and yet for some reason it looked natural. “Your prayers will not be needed here,” An older Celenree stepped from between trees opposite the angelic mortal. His hair an odd white and his eyes matching and solid; he wore simple brown robes and carried only a staff. His voice was melodic and even calming to Assiel. If ever a thought of danger had entered his mind it was gone when this older man spoke. “We seem to have a friend in common.”


Male DM/GM 20yrs + as DM and Player

Assiel:

Weeks go by, busy with crafting and spending time with Helena. Though she continues about her daily duties with the temple and invites Assiel as well; perhaps more of a way just to show him how her faith works and what it means to her people. She found him a master craftsman able to do the work he sought for 33k gold. And before he can realize it almost two months time had passed, a time frame the companions had thought to meet up again. They knew the threat was still there, Kergoth the renegade Celenree still roamed freely bent on becoming a god and then there was the mage, Gargatha, and what his play in all this was unknown.

He often walked the city during the day, a break from crafting, it was relaxing in this city. Partly because of the absolute feel of security here. When the voice brought him from his reverie is when he realized how comfortable he had gotten, how much his guard had dropped, “Assiel?” He was a local, dressed in brown robes and carrying a wooden staff with small vines wrapped around the weapon. The vines actually seemed to move. “I have come to extend an invitation to you. The grove beckons, will you attend?” As he asked his gaze moved to the north, the thick forest that was far in the distance could barely be seen.


Male DM/GM 20yrs + as DM and Player

Assiel:

O I understand it's a flat 30K at book price, I'm also aware that a +9 equivalent weapon is like 168K in value. So basically your weapon, and I know it's not just you, i'm just realizing how far past the party is on their wealth. Which of course is completely my fault and has taught me to consider character feats when it comes to loot.

Now for the fast forwarding, i'm going to do that here shortly, but I need you to be aware that it is after your lunch with Kellen.


Male DM/GM 20yrs + as DM and Player

Assiel:

Do you want/plan to play out the dinner with Kellen?

Helena smiles, "Well if you found it in the books here i'm sure it can be taken care of. Allow me to ask around. Now I do suppose there is something more entertaining we can do at this time?" She winks as she begins to lead Assiel from the temple grounds.

I understand that most of what you are doing here is crafting, and commissioning the one to be made. So unless you planned on playing out the dinner then I will be fastforwarding. Also what is your armor currently?


Male DM/GM 20yrs + as DM and Player

Assiel:

The days go by peacefully here, the Celenree are pleasant to be around and never shy from a new conversation. It is one of the few places Assiel can feel at home where the people aren’t so thrown off by his angelic appearance. A sense of divine insight permeates this place, the stones, buildings, and people.

Helena smiles and smells in the fragrance of the flowers, “Gifts and you would ask something as well? So then is this what the dwarves call a trade?” She winks playfully at Assiel and pushes on before allowing him to continue, “When did you wish to have this meal? I have arranged for this…Mar-gar-et? A human in the city?” She ponders for a moment at the question then responds, “I know of several craftsman, is there a particular blessing you seek?”


Male DM/GM 20yrs + as DM and Player

Assiel:

Holy crap what does the weapon do now?


Male DM/GM 20yrs + as DM and Player

Assiel:

Celestial Stone hadn’t changed. The city streets were full of life, clean, and shined brightly in the early afternoon’s sun. He had travelled to her home but she wasn’t there. The dwelling was clean. He could smell her. And it was with the flooding of memories that seemed so long ago he went out to seek her out in the temple grounds. The locals nodded to him as he passed; they acknowledged the great deed he and his companions had done. After all he had been formerly recognized by the King and Queen! The sky was clear and blue. To the east the mountains stood, majestic in their beauty, he almost forgot that they in turn helped to keep this area secure from the rest of the island.

A breeze passed by him, he could smell the ocean, and yet he felt a pull. No it was a tug on his being. Not in a harmful way; instead it felt like a calling. The feeling passed as did the breeze and he found himself at his destination. The Celenree temples where beautiful; they were crafted of white marble with markings in gold, silver, platinum and other rare gems. The sun upon them added to the light of the day. He couldn’t keep the smile from his face at the sight or the deep inhale of heavenly air causing his wings to expand revealing their beauty.

“Assiel!” Her voice brought him from this momentary reverie. She was dressed in simple white robes and her golden hair held back by a golden circlet. An emblem of a white staff hung on a silver chain from her neck; it was her holy symbol, the symbol of Shiran. He stood taking in her beauty then caught her as she flung herself in to his arms. “I had thought the worse, but knew you to be alive when the All Mother never revealed your heavenly resting place.”


Male DM/GM 20yrs + as DM and Player

Ya i'll get at it, been kinda busy with Disney prep. :(


Male DM/GM 20yrs + as DM and Player

For you all.

OOC:

“High Druid!”, The younger elf entered the clearing exhausted from his journey. He ran into the clearing not really knowing if the druid would be there or not, but in the end he knew if he called for him there he would hear. The clearing was lush with life, grass on the ground, trees, bushes, and wildlife down to the simple insects seem to exist in peace and harmony here. The glen itself to outsiders was calming to the most frustrated soul. It was said that the sense of peace was enough to cast out demons from discomfort. But Iverus wasn’t here for the pleasantness of it all. He was here at request from the King. The queen was ill and with that meant the Kingdom was in danger.

Iverus pauses in the clearing to see if his voice was heard and just when he had given up hope a nearby tree seemed to birth an elf dressed in simple robes. The robes initially appeared as part of the tree, as did the elf, until he was fully separated from the tree and a form of himself. His voice was calm and even; despite the urgency in Iverus’ “I’ve told you before to not address me as such.” A smile creased his face as he dropped his hood. He was short for an elf, only six foot, only about a hundred and twenty pounds, his hair was a earth brown and seemed to flow freely reaching to the ground. His eyes a purple, like amethyst, and his face seemed to show no age typical of his race.

“I…apologize..” Iverus put in between breaths, “But the King…the Queen.”

“I know.” The druid moved closer resting a hand on Iverus removing the exhaustion from his body, “She is ill.” His looked to the sky as if seeing beyond the canopy of trees. “She is plaqued by foresight to the point of injury.”

Iverus paused in shock, shook his head, “I’ve been sent too..”

“Get me.” The druid finished for him, “I’ve something else to tend to. Tell the King we are aware and things are in motion.” The druid then began moving to the south. He stopped and turned back. “Tell him to find aid in the dwarves. The trolls will become a problem as well as the border to the south and west.” The druids’ form shifted to that of a forest owl and was quickly gone into the woods.

Iverus paused with it all. His mind was stuck with the last tasking from the King, “Get me the Druids now! My wife will have peace!” He had never seen the King at such a temper and now honestly didn’t relish the thought of returning with this news…


Male DM/GM 20yrs + as DM and Player

Alex:

The trip is fairly uneventful. Brax is limited in words; unless Alex pushes the issue. He is a typical Hobgoblin. Preferring to sleep during the day in the darkest of places; at night he seems almost more energetic and just more aware of the world around him. He twitches on occasion at night almost snarls, and quickly the nearby animal that was hiding flees from their presence. It seems most of the wildlife, rabbit, deer, prairie dogs and such seem to share a general fear of Brax. It’s more so as if he has an air about him that radiates predator.

The journey stays roughly near the coast line on its way north, but once into the large open plains and sparse trees their direction goes more northwest. The duo passes few settlements and many more small farmlands with a handful of close neighbors. Wishing to remain unseen the two stay shy of any interaction with the locals; it seems however if the thought to change that would please Brax if only at night.

After a long week of travel, many short cuts, the defense lines are reached. Patches of infantry, small garrison, and large platoons decorate much of the plains. In fact at night large camp fires signal the closeness of the camps. Many patrols, horseback and on foot, travel with torches and lanterns between the camps; a few miles east of these camps Brax stops the trip, looks to Alex and motions to the defense lines ahead of them, “It would be best to cross at night.” He gently pats the horse below him, “We can attempt with the animals. It would shorten our journey once through, or we can leave them. There was a farm house not too far behind us that I’m sure would gladly take the beasts in.” Brax grins looking back, “Besides I’m sure it would not be difficult to reacquire them on the return.”


Male DM/GM 20yrs + as DM and Player

Alex:

Your party encountered Brax in the abandoned Giant village. Rogdar actually had more words with him than anyone else. You do understand that his 'smelling' of you has nothing to do with spices.

Velipheus quietly laughs to himself at the comment as he mounts his horse. "I will be going straight north to Furp. Trust no one in Umari and when you return you can leave a message with Margaret. Attach it to a fine silken cloak. I will be in need of a new cloak in a few weeks I think." He then spurs the horse and departs the group at a gallop.

"Spices are not but to hide the true taste of the dish." Brax grins showing all the points on his teeth, "This trip should be easy as long as you keep your fear in check Alex." The hobgoblin moves over, mounts his horse, then turns to Alex, "Do you wish to ride the coast there? I know of a few settlements along the way." He seems to absently sniff the air, a sly smile creeps across his face, "Yes I do remember a few of them."


Male DM/GM 20yrs + as DM and Player

lol


Male DM/GM 20yrs + as DM and Player

Alex:

"Then let us be on the way." The Half Elf moves to a darker corner, "Velipheus by the way; I don't recall if we were ever properly introduced." He nods his head, "North of the city, just past the gate, i'll meet you there with your new companion." And with his last sentence he steps into the shadows and dissappears.

Not as skilled, yet, with the shadows Alex has no problem traversing the wall to the street in silence and makes his way to and through the north gate without being seen. The thought of actually travelling through the shadows as his new instructors did was curious to him; his mind full of questions.

Just past the gate Alex has no issues finding the three saddled horses and the two humanoid shapes apparently waiting for him. He sneaks his way closer until he can comfortably identify Velipheus before stepping out of the shadows of the night. Velipheus nods as Alex approaches from the dark, "I would like to introduce you to Brax." He then motions to the other figure who slowly removes his hood showing for the Hobgoblin he is. Brax sniffs the air and almost 'shivers', "I remember you." His voice soft and gravelly. "But your fear has lessoned."

If you look at the DM profile you are free to read the info that is contained there; I trust all of you to recognize/recall what is IC and what is OOC.


Male DM/GM 20yrs + as DM and Player

Totally feel what you are saying Assiel. :(

Alex:

The Half-Elf nods, "He can be ready this night if you are. He prefer's to travel under the cover of darkness, though I imagine you could persuade him to travel during the day."

Rogdar:

It was something that was silently discussed, I believe some of you 'heard' stuff in some of the inns, but nothing public.

"Perhaps then there is just concern and our distant cousins are not so different from us." Gralkin takes a drink, "Tis' always better to be prepared."


Male DM/GM 20yrs + as DM and Player

Rogdar:

Gralkin takes the offered mug and takes a drink, "Thanks, it has a nice flavor. Well the politics and trolls I think go hand in hand. I think it will be easier to get a feel for it when we arrive. We will be able to see what kind of a state they are in. When you were last there did they seem to be in a state of war?"


Male DM/GM 20yrs + as DM and Player

Alex:

"If you wish to go, we...can help arrange passage for you." He moves over the roof top viewing down at the docks again, "In fact I've recently met some...one, who might be interested in headed that way as well. Though he does shun public travel."


Male DM/GM 20yrs + as DM and Player

Alex:

"The choice is yours. Was there something in particular you were looking for or just for defense of the Kingdom?"


Male DM/GM 20yrs + as DM and Player

Assiel and Kellen:

"Celestial Stone?" Margaret asks and peers at Kellen, "Or are there ladies you wish to keep secret from me there? More dreams you are granting?" She gives Kellen a gentle pinch on his rear, "I do have a surprise for you anyway and that could be just the place to give it to you." She looks at Assiel, "Don't worry it's something you and your lady friend can enjoy as well."


Male DM/GM 20yrs + as DM and Player

Kellen and Assiel:

Margaret smiles, and wraps her arms around Kellen again, "Everything has been fine! Business is good and none of the larger merchant, or even smaller, families have bothered me with my business. It would seem I got lucky when I met you." She ends the hug with a kiss then releases herself, "So how long do you all plan to be in Drokara?"


Male DM/GM 20yrs + as DM and Player

Assiel and Kellen:

"Yes! Yes." Margaret comments as she comes over and hugs you both, "In fact oddly enough the few attempts at shoplifting have been caught by some young lads i've noticed have been hanging around the outside. I've taken to feeding them though in return." She moves to peer out a window into the streets, "I've tried to offer them jobs." She turns back to the both of you, "But they refuse."


Male DM/GM 20yrs + as DM and Player

Alex:

The Half-Elf takes the pepper ball, sniff's it from a distance, and jerks his head back. "I've never understood the fascination some have with such spicy things. Aside from their tactical vantage."

He moves across the roof peering back into the city, "The west is not an issue at this time. Now there are three of us for sure on the right path. You being the third." He turns for a moment to make eye contact with Alex then back to the city, "The council has been difficult in gathering. It would seem Umari is intent on causing an inner turmoil before an outward attack. Or perhaps the lich there is aware of our knowledge of him." He sighs, "If you wish to go to Umari it can be arranged. I would warn you though of the dangers. It is a place better to be in the shadows then amongst it's people. They, of late," He pauses looking back at Alex, "Set examples at random amonst the people of the streets."

Rogdar:

Gralkin moves across the 'common' room in the quarters, finds a jug of ale after sniffing several different containers; he grabs up two mugs and begins pouring. "Both actually. Rant seems to be in a quiet battle with the trolls and it seems they may have brokered a deal with the elves to their south." He hands a mug to Rogdar and motions for him to sit, "If they have enticed in the elves it would be nice to know what was used to get them to the table." He drinks from the mug then examines its contents, "Not home, but it'll do for sea passage." He looks back up at Rogdar, "O, yes. Well if the rumor of the elves isn't true then it would be good to know if the rumors of the Troll threat are accurate. As well as establishing friendly relationships with the Clan there. One for us, and two for our ancient allies should they need a place for refuge."


Male DM/GM 20yrs + as DM and Player

Rogdar:

Gralkin is right there waiting for you. He actually remains by your side and if he leaves it he WILL notify you of his where-abouts. :D


Male DM/GM 20yrs + as DM and Player

Yes, you are correct. The duo actually are the ones that first 'recruited' you. Meriann would be the one you last talked to here.

Alex:

"It's not a matter of finding a new spot." The Half-Elf moves over the edge peering down at the docks, "I heard of what was last seen here. Curious." He turns to face you, "Unless you encountered them in Rant?"


Male DM/GM 20yrs + as DM and Player

Mithrilshield

All:

The reunion in the halls was a good one; Thane Mithrilbeard was glad to see the companions all return safely and to see the return of the Dagger. After the formal audience with the Thane the companions are escorted from the room back to the royal guest quarters. Chief Advisor Sargor approaches you all, “And so what would be your plans from here?” He moves to a near by table in the meeting room and begins filling mugs with ale. “Rogdar the Thane and I would ask one more thing of you if you have nothing pressing or planned to do?” He then turns to Alex and Kellen, “I presume you will be returning to Drokara?” Finally he turns to Assiel, “And what of you? Where will you go?”

Rogdar downs his mug in true dwarven fashion, stands up and pats the legendary hound, Trip, on the head, “Aye, then we best be on our way.” Trip sighs in wolf fashion and follows his master from the room.

“The pawn and rook have now entered the fray, and we are just now getting to the point of the true strategy of this game we will begin to unfold. You are right; I do plan to stop by Drokara first, but I plan to study what has happened thus far to better plan for our endeavors to come.” Alex takes a drink from his mug and sets it back on that table.

Assiel looks at the dwarven liquid in the mug, for fresh wine would be divine, he thinks to himself before replying; “I shall return to Celestial Stone and make preparations for the looming dangers ahead. We cannon rush into this, as it seems a good idea to allow our spymaster, Alex, the time needed to do his job.” Turning to Kellen, “I shall keep in touch should you need anything. I believe Alex wishes me to take his weapon to make improvements, when I am finished, would you mind picking it up and returning it to him? It would be but a blink of the eye for you.” Assiel finishes the comment with a chuckle to himself.

The large mage drinks of his mug, smiles and thought of his magical talents, “I certainly can. While most of my time will be spent in Drokara I can easily make a round-trip every day if needed. In fact, I most likely will. The library in Drokara doesn’t have the quality collection needed to do any worthwhile research.”

Sargor nods, “We have a caravan scheduled to depart for Drokara in the morrow if you wish to join it.” He raises a hand pausing any interruption, “I am aware you have other, quicker, means to get there but the offer is still there.” He looks to Assiel, “We can provide you with transport back to Celestial Stone if you so choose.” He then looks to Alex, “What exactly did you have in mind?”

Kellen nods at the acknowledgement of his ability to teleport directly to Drokara, “If I won’t be intruding I think I’ll take you up on the offer to travel with the caravan. I’ve no doubt that your warriors can most adequately defend themselves, however, it would be remiss of me as an ally not to assist in their defense should it be needed.” Kellen drinks from the mug again, “As an aside, are any plans being made to visit the secret stronghold? I would like to speak further with the…guardian…that resides there.”

Politely acknowledging Sargor’s offer Assiel turns to Kellen, “I appreciate, but it seems I have an obligation I must attend to in Drokara. Helena wishes me to extend an invitation to Kellen and his lady to join us for dinner one evening. I’m under strict instructions to do it in person, no magic.” Assiel shrugs at his own words.

“I think I will leave on foot and make my way directly into the land of our neighbor to the west and join the other side. I will not be taking most of my gear. I need to blend.” Alex swirls the liquid in his mug, “I may also get a fishing pole and do a little fishing along the way.” He pauses his mind lost in thought, “I think I will need some salted butter and a few lemons.”

Sargor turns to Alex a mildly look of confusion, “You wish to go into Umari? And how do you plan to get there from here? The mountains may be safe from Giants but there is still threats about.” Sargor finishes his mug and pours another, “You speak of the Dragon?” He asks Kellen, “Kalver is there last I knew. The caravan is not scheduled on a path to pass its home and as I understand it the halls there are beginning to flourish with life again.” He nods at Assiel, “So then two of you for the caravan then? The cargo is simple, weapons for Drokara and some brew.”

Alex turns to his companions, “Would one of you be willing to keep my gear for a while, I do not think I will need it for a while.”

“Certainly, you know where I’ll be.” Kellen smiles before continuing, “Or, if I’m out then Margaret will have it.”

Sargor nods, “Then I shall leave you to ready yourselves for the morrow. If you would be so kind as to gather in the main traders hall then.” He nods then takes his leave of the room.

Dawn, A Day to Travel

The great doors were open letting the morning light shine upon the central chamber in the traders hall. The caravan was assembled, three carts full of armor and weapons, and escort of twelve stout armored dwarves, four trained boars clearly armored, their tusks tipped with metal. Two other dwarves stood amongst this group and watched as the two humans, and angel approached. The dwarves looked almost identical, both in chain mail, axe on back, and two on their sides, the only difference was one was slightly taller than the other. “So ye be are additional cargo and escort?” He steps up and produces his hand, “Hager Hornswallow of Clan Mithrilshield. This is my caravan.”

The other dwarf steps forward pushing himself into the taller dwarf then looking at the trio, “Tager Hornswallow of Clan Mithrilshield. It ain’t yers if it ain’t got me boys securing it!”

The taller dwarf sighs, “We get yer point.” He turns back to the three, “Is it just you three then?”

As the three begin to look about for the dwarven companion a low horn signals in the hall, the security detail forms up in a straight line, Tager quickly rushing to their front standing at attention in front of them, and Hager moving beyond you. Shortly you see another contingent of dwarves, eight in all, six armored with axes and crossbows all dressed in platemail. Their breastplates bearing the mark of the clan. Another dwarf unhelmed and dressed similarly those his armor is more adorned with spikes, his red hair seems singed in multiple locations and just behind him…a dwarf that looks similar to Rogdar. His skin is lighter, no cleaner, his beard and hair neated braided and ending in mithril ties. He wears a fine light grey dress robe and as the light strikes it fine mithril weaving within shows the clan symbal marked across the breast, the sleeve cuffs, and lapels. At his side a large white wolf. The group comes up before Hager, who stands at attention, then the red haired dwarf speaks, “Ambassador Rogdar will be joining this caravan and his detail. We head to Drokara, are security is ours, and the caravans is yours.”

“Of course Master Gralkin,” Hager nods, turns to Rogdar and bows, “Is an honor to have you with us and through these mountains!” He then rushes over to his brother, “Ready the wagons we move now!”

The Ambassadors contingent forms up around him and follows the caravan out of the main hall out on to the mountain pass. The red bearded dwarf watches as the procession goes by the non-dwarves then approaches, “If ye need any words with the ambassador ye go through me. In these halls is one thing, but out in those passes there is protocol to be maintained.” He then turns to Alex, “And fer one how doesn’t want to be known, it is such, ye will not be in his presence.” Then he walks after the contingent.

The trip from the clan is a peacefull one; the caravan travels well with no problems and after a few short days arrives in Drokara through it’s eastern gate. The gate itself made of wood with a low base stones supporting the frame for the small catwalk and two guard towers on either side of the gate. The guards render a peacefull wave and smile to the dwarves. Hager has a few words with the sentries, pulls forth some documents, and entrance is granted. Once through the gates he turns to the companions, “Well that was as we expected.” He looks back to the mountains, “It seems a time of peace for our clan is finally taking place.”

Gralkin and his detail continue into the city along with their Ambassador going straight to the docks. They share no words nor offer any time to receive any…

The streets of Drokara were bustling with commerce, Kellen and Assiel made their way to Magarets Mercantile. An establishment their group helped to build, finance, and stock. Alex departed from them in his usual silence; his absence unknown until they turned to look for him.

Kellen and Assiel

Spoiler:

Kellen and Assiel stepped into the establishment, Margaret was busy at work customers finishing up some simple transactions when she looked up and saw them enter, “Kellen! Assiel!” Her voice full of foundness, “I wondered when I would see you again. Where is Alex?” Her eyes lingered on the door as if expecting him to come in behind them.

Alex

Spoiler:

He watched his companions enter the store then looked down the street, there is work to be done, he thought to himself as he mixed into the crowd disappearing in the mixture of people. He found a simple place to rest until night fall then as darkness came he went back out into the night; to the cities rooftops to get a better view of the city and it’s nightly activities. He stood on a warehouse hidden in the shadows watching the docks, his eyes lingering on an old dock looking for any oddities once seen before. ”You have returned then?” The voice was quiet accompanied by a slender form stepping from the shadows nearby. ”Moriann is tending to events in Furp.” The form stepped into the light revealing his half elven heritage, ”Do you have anything new to report?”

Ambassador Rogdar

Spoiler:

The docks were busy when his entourage arrived, a vessel sat waiting for their arrival, and Gralkin quickly made contact with the ships captain, a human, as the rest stepped onto the boat. After a few short words Gralkin brought the captain over to Rogdar, “Captain Hassen will be taking us to Rant.” The Captain bowed, “It is an honor to have you with us Ambassador. You’ll find my vessel handles the ocean currents well and maintains a stable ride even in rough seas. Your cabin is ready and I’m sure you’ll find every comfort you need there.”

Captain Hassen turned then shouted, ”Justin!” A man ran forward and stopped, “Aye Captain.”

“Ambassador Rogdar.” The Captain turned to face the dwarven ambassador, “This is my First Mate Justin Hacken. If you need anything please go through him.”

Justin bowed to Rogdar, “My pleasure to serve Ambassador, if you will follow me I’ll show you to your cabin.” The man waited till everyone was ready then led the group downstairs. Once inside the vessel it was obvious the ship was designed for transporting dignitaries, furnishing created a common room with several doors off to the sides and to the front of the vessel a door. “At the front Ambassador is your room, you’re escort will be in either room next to yours. We have no other passengers on this journey so there should be no one to interrupt you.” He moved to the forward door, removed a key from his pocket and unlocked the door, then handed the key to Gralkin, “Only the Captain has a copy of this key. Within you’ll find a bell, it is enchanted to gain my attention. Please do not hesitate to ring it if you need anything. If not I will arrange for the cook to meet with you in the hour to tend to your cooking desires and routines.”

He moved out of the door way, “If there is nothing you can think of this moment I shall get the Cook and take my leave.”


Male DM/GM 20yrs + as DM and Player

It would seem this game has died, either lack of my poor DMing ability, or lack of interest...or RL issues.

Alas, sorry to see it go. :(


Male DM/GM 20yrs + as DM and Player

You and me both!

I posted last with Number 1 coming back...been waiting on you all. :D

Course Ardil seems to have just disappeared as well as Crystal.

I'm just hoping its nothing serious with them.


Male DM/GM 20yrs + as DM and Player

He stands there at first he eyes downcast, then suddenly his large eyes open widely and a toothy grin to match, "Me know! Me know! Me help!" He attempts a clumsy bow, "Me best locker in tribe! Me lock anything!"


Male DM/GM 20yrs + as DM and Player

Number 1 scurries away and as he clears the intersection dissappears from you as in not heard...a short while later he returns with twelve more goblins, "Me bring other goblins, you let them go too?"


Male DM/GM 20yrs + as DM and Player

No worries, seems everyone has kinda been out of touch this week. Haven't heard from Ardil in a while either. :(


Male DM/GM 20yrs + as DM and Player

"Just goblins...door locked." Number one frowns briefly then as if the 'light' turned on he smiles, "But me master trapper, me open locked door!"


Male DM/GM 20yrs + as DM and Player

"Just goblins...door locked." Number one frowns briefly then as if the 'light' turned on he smiles, "But me master trapper, me open locked door!"


Male DM/GM 20yrs + as DM and Player

"O me unde-san yes!" Number one smiles, "But you say you help all goblins, what bout other goblins down hall?"


Male DM/GM 20yrs + as DM and Player

Number one turns to the goblins and excitedly speaks in goblin; its obvious he is telling them what your plan is too which they all cheer! He then, with a huge smile that takes up most of his face, "You help other goblins here yes? You can make magicks so we cross air?"


Male DM/GM 20yrs + as DM and Player

"We go home." He looks a bit puzzled at the question as if the answer was obvious, "hole in stone."


Male DM/GM 20yrs + as DM and Player

Number 1 moves over to you all and tugs on Crystals cloak, "You let us go? Me have deal if goblins go home?" A smile crosses his face at his brave question and you notice the other goblins all silent as if understanding what was asked and waiting for a response.


Male DM/GM 20yrs + as DM and Player

So then I take it Bronn is leaving the party putting us down one more player. :( On a side though they only disagreed with Bronn once, this is the first instance involving goblins and Bronn never made it clear he was against finding any possible allies in these halls.


Male DM/GM 20yrs + as DM and Player

Dum pig...er...Number 1 turns to the others and begins speaking in Goblin. The goblins giggle amongst themselves, sometimes at each other and at times at you all. You get the impression they find your appearance somewhat humorous.

The group fumbles and trips over themselves trying to form some semblance of a line as per your instructions...in the end you wind up having to point to spaces for each of them to stand. Once all is said and done with you have a total of nine goblins in front of you (not counting Number 1). They stand there in soiled clothing that is more rags than anything else...and most even have a look of malnutrition to them. They stare back at you as you all 'inspect' them showing all they have to offer: fingers find their way deep in nostrils drawing forth rare bounties apparently the likes they have never seen or at least recall. Foul odors and noises leave some of them as they stand there which are quickly followed with laughter and the destruction of your organized line...

Between the laughter and giggles several of them ask questions to number 1 who finally turns to you, "we like go home now. we go home yes?"


Male DM/GM 20yrs + as DM and Player

The goblin shy's away pushing into the line formed behind him of his cowardly comrades, "m..m...me?" he points to himself; he pauses then quickly smiles, "Me dum pig! yes yes, dark orcs call me many names but dum pig most called."


Male DM/GM 20yrs + as DM and Player

As Aeldris, a rather imposing figure in full battle gear, enters the room the Goblins seem to back away further into the room. He shouts out his command and they seem a little confused; some actual begin to giggle...perhaps they find the language humorous.

Then one seems to squeeze his way through the pack, "you no make dig to-day?"


Male DM/GM 20yrs + as DM and Player

Not trying to force any actions but I wanted to point out: its obvious the goblins are not battle ready, nor seem to be battle skilled.


Male DM/GM 20yrs + as DM and Player

Aeldris opens the door, the sound of hurried movement suddenly stops, your light penetrates the room lighting its contents; six bunkbeds three on either side. Roughly nine goblins in crude armament, leather, small blades, pickaxes, are in this room…they seem to pause as they look upon you. Clearly you were not expected; the pause/silence is broken as the goblin falls from the far bunk on the northern side and the others turn to laugh at him…

Initiatives

You do have a free round action if you would like. :D

Goblin Initiative 1d20 + 2 ⇒ (8) + 2 = 10

New Room

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