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7 posts. Alias of DJDesto.



Silver Crusade

I was having a discussion with one of my players about the rules surrounding falling and spellcasting. The main question is this: Is there anything preventing a player from casting a spell while in the middle of a fall in second edition?

I know if PF1 characters had to make a concentration check in order to cast a spell while falling, however there doesn't seem to be such a rule in PF2. I looked under the spellcasting rules and the rules for movement and falling but didn't see anything that mentioned casting mid-fall.

So let's say that one of my players spends an action to leap off a cliff, casts feather-fall with their reaction and falls the 60ft. Can they then cast fireball from mid air to make an explosive entrance?

As a GM I tend to rule in favor of anything entertaining, but I want to make sure I didn't miss anything before I have a party of skydiving pyromaniacs on my hands.

Silver Crusade

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While reading through the world guide my friend came across a section about Thuvia which described the Scrollspire as a:

"Magical university built atop the entrance to an ancient Tekritanin library-well."

Now, that sounds really cool and we want to incorporate it into the campaign he's working on. However he wasn't able to find any references to what a "library-well" is.

I did some digging in a few PF1 books (people of the sands, legacy of pharoahs, lost kingdoms) with no success. We looked on the wiki, in the archives and searched the forums as well.

Our guess is that it's a deep cylindrical library left over from the Tekritanin league, but it would be nice to know exactly what it was intended to be.

Silver Crusade

It's been a while since I have played PFS and I am looking to play a wizard in a 2e game this weekend!

I am hoping to make my character a wizard who studied at a famous University in Golarion. I couldn't find any references to any specific wizard guilds/schools in the CRB. Does anyone have a list of in game schools that my wizard could have attended?

Searching the forums but couldn't find an answer, so apologies if this has been answered before.

Silver Crusade

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I wanted to name this thread “What I think the alchemist, fighter, monk, paladin, ranger and rogue could learn from the barbarian, bard, cleric, druid, sorcerer and wizard.” However, I think that title might have been a bit long.

Looking at the level one options I find that the classes fall into two different categories. Some classes make a very meaningful choice that differentiates themselves both thematically and mechanically from others of the same class, while some other classes get no such choice. To list them below:

Mechanical / Thematic Choice:
Barbarian (Totem)
Bard (Muse)
Cleric (Domain)
Druid (Order)
Sorcerer (Bloodline)
Wizard (School)

No Choice:
Alchemist
Fighter
Monk
Paladin
Ranger
Rogue

One could argue that the “no choice classes” have a choice of a 1st level class feat, but I feel like there is a big difference here. When you make a choice like an order or a bloodline, that choice really stands out and feel unique. If you’re a druid with a wild order, you know you’ll always have an edge over druids of other orders when it comes to your shapeshifting abilities. This carries on well past first level, with many class feats giving you a bonus depending on your order. I really like this system, as it doesn't lock in your progression. You could still take the animal companion class feat at level 2 as a wild druid, or choose to forego a companion altogether.

I would love to see something similar for the other classes. Perhaps rogues could pick a creed, choosing between stealth bonuses, social bonuses or combat bonuses. The rogue with the social creed would get a bonus to sneak attack damage after using “You’re next”, whereas the rogue with the combat creed would be able to attack after successfully dodging an attack with nimble dodge (perhaps at a penalty).

Rangers could choose a combat focus, getting bonuses to trap, melee/ranged attacks or their companions. Monks could pick a style (or a lack thereof) and paladins could choose an extra oath, granting them benefits to either offensive, defense or their divine powers. Alchemist could have a crafting specialty, picking between apothecary, poison master, grenadier or mutagenist (granting a special mutagen at level 1). Fighters could pick a signature weapon and gain different bonuses based on it’s type.

One of the other benefits here is that these choices allow for easy additions in the future. Let's say Paizo wants to add a wizard option focused on time magic. It would be easy to add that in! Instead of picking a school at level one they chose to focus on time magic. I think these choices could work in tangent with archetypes, allowing for even more differentiation.

Why I bring this up is because during character creation one of my players (druid) was truly excited about his choice. He had a tough time picking between the wild and animal order because they “both sound so awesome”. Whereas another one of my players (monk) looked at the class feats and went “meh, guess I’ll choose monastic weaponry”. I think he would have been more excited if he had picked a path of specialization, instead of a single ability.

Silver Crusade

Pathfinder Roleplaying Game Superscriber

I've been introducing a lot of my friends to PFS and they are having a blast. One of them recently played a lot of Diablo 3 and wanted to make an inquisitor similar to the Demon Hunter. I told him that dual wielding crossbows is near impossible, but he was insistent that we search for a way to do it. I traversed many forums on the topic but they all came to the same conclusion: that it was not able to be done in PFS due to the fact that you need a free hand to re-load your crossbow. We tried to come up with a way for him to do it with weapon cords, quick draw and careful planning, but in the end it just over complicated it and wasn't worth the feat.

That's when I had an idea: The problem is that you need a "Free Hand" to load your crossbows. Is there anyway to grow another arm?

I remember that the alchemist can get Vestigial Arm giving them a "new arm" that can "wield a weapon and make attacks as part of the alchemist’s attack routine (using two-weapon fighting)." I looked it over and saw nothing wrong with this working.

With that, he could take:
Rapid-Reload at 1st
Two-Weapon fighting at 3rd
Vestigial Arm discovery at 3rd

This would allow him to re-load both his hand crossbows as a free action (as he has a free hand to do it with) and fight at a -2/-2 (as they count as light weapons for two-weapon fighting).

Looking at this this seems both doable and society legal. I just wanted to see if I overlooked anything in the rules or I'm misunderstanding how this combo would work.

Silver Crusade 1/5

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Pathfinder Roleplaying Game Superscriber

Today I had a player who was a ranger with the Falconer archetype. They used that archetype to get a Roc animal companion at level 1, "At 1st level, a falconer earns the trust and companionship of a bird of prey.". We looked at the rules and I am torn. The Falconer first states "The bird can be of any type of large hunting or scavenging bird (even a vulture)." This would make you think that you could get the Bird, Roc and Giant Vulture animal companions as pets with the archetype. But looking further it states "but the falconer must take the bird animal companion". This now implies that you may ONLY take the bird, not the Roc or Vulture. I think the concept of the Roc works for this archetype, but I'm not sure if she can actually use this in a PFS game. I looked around on the forums and found this post about it, but that basically boils down to being up to the GM interpretation. That is never a fun place to be in PFS, and I didn't want to tell her that she couldn't or could without getting more input on it. Personally, I think it would be ok, but my opinion does not decide PFS legality. So, is there any place I could check for an "official ruling" or anyone we could ask?