DDeLozier's page

Organized Play Member. 5 posts (6 including aliases). No reviews. No lists. No wishlists. 3 Organized Play characters. 1 alias.


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Nax looks good to me, sorry I missed the huge block on this one.


Mecha Man
Male Undine Armorist (martial/blaster) 5
Chaotic Good Medium Outsider (native, aquatic)
Init +4; Senses Perception +10
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Defense
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AC 23, touch 15, flat-footed 19 [7 armor, 4 dex, 1 natural, 1 deflection.]
hp 44 (5 HD; 5d10+[10])
Fort +7, Ref +6, Will +8
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Offense
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Speed 30 ft.
Ranged Blaster +11 (2dX+1 / 2x) (ghost touch) (includes bab, dex, traits, constant feats, and wild shooter drawback)
Ranged Blaster +11 (2dX+1 / 2x) (ghost touch) (includes bab, dex, traits, constant feats, and wild shooter drawback)
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Magic
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Caster Level 2; MSB 5; MSD 16; Concentration +10
Tradition Galvanized, Skilled Casting (profession; blacksmith), Center of Power, prepared caster b; CAM (WIS)
Spell Points 14
Life - CL 2; DC 16; Duration instantaneous; Range (Touch); Talents Self-Renewal, Fount of life; Drawbacks Regenerate
Destruction - CL 2; DC 16; Duration instantaneous; Range 120 ft; Talents Shrapnel bomb, extended range, Nail Gun; Drawbacks shape focus, energy focus
- Blaster Arm canon; CL 5; DC 17;; Duration instantaneous; Range 150 ft
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Martial
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Unified Tradition Life sphere, Life sphere, Armor training, Magic armor, Dual Wielding, Wellspring of Life
Dual Wielding DC 17; Talents Impossible reload, Synchronous Accuracy
-Dual attack: use main hand and offhand, -2 to both attack rolls if offhand is light weapon (or a one handed ranged weapon); Synchronous Accuracy: as an immediate if the main hand misses, spend martial focus to attack with the off hand, lasts until the beginning of the next turn
Barrage DC 17; Talents suppressing fire, mobile focus; Drawbacks Wildshooter
-Barrage: attack twice with a ranged weapon, taking a -2 to both attacks, spend martial focus with bab of 6+, for each 5 bab make an extra attack at a cumulative -2; mobile focus: move at least 10 ft up to half speed as a move action to regain martial focus; Suppressing fire: make 2 attacks instead of 1, they can be auto missed by the target, if they do they take a -3 penalty to perception and attack rolls (-1 per each for each additonal blitz used in a round); Wild shooter: take a -1 to all ranged attack rolls

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Statistics
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Str 11, Dex 18, Con 14, Int 7, Wis 21, Cha 7
Base Atk +5; CMB +5; CMD 20
Feats Weapon Focus (blaster) Extra combat talent: impossible reload; extra combat talent: mobile focus, Wellspring of life
Skills Profesion (blacksmith) +13, Perception +10
Traits Practiced Aim, Auspicious Tattoo
Languages Common, Aquan

SQ Extra bound Equipment, Ethereal Equipment
Other Gear Agile Breastplate +1 Bolstering, Headband of +2 Wisdom, Natural armor Amulet +1, Cloak of Resistance +1, 3500 GP
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Before any magic gear outside of my class features (armorist) I have ended up with an average damage per turn between 30-36.


So I have run into an issue.... with minimal opitmization I am already too far ahead on the damage curve.


Slacker2010 wrote:

It gives access to all tricks.

This would be a problem for a rogue cause a rogue does not have a Ki pool to activate Forgotten Trick.

EDIT: Yes, Rogue levels and ninja levels are effectively the same thing as the ninja is an alternate version of the rogue.

Was there an official errata or other Paizo info saying it grants access without meeting the pre-req for the trick you want to "remember" ?