Cyral's page

3 posts. No reviews. No lists. No wishlists.


RSS


I think that this would be good for small dungeons, not primaries. I want there to be exploration of the world to the point of finding hidden gems. What I mean by this is going down towards a beach and finding sunken ruins that have something inside of them, rather than just the aesthetics of it. Or solving a puzzle to get into the ruins, or beach caves. Small things like this for exploration. This is where randomly generated content could flourish, but for main places no random stuff.


1 person marked this as a favorite.

Mini games are ok. I personally disagree with them being associated with crafting. I think crafting should be meaningful, hard and time consuming. However, I come from an age of grinding so my vision might be skewed.

I think that it all depends on how influential crafting is going to be. I read on the blogs that they want it to be a player-created/item centered game..so I think mini games don't need to be there. Just don't make the click/chop take 9 hours. One aspect I've seen is skill = clusters. So a person with 1 Mining skill gets 1 ore per hit, but by the time he's level 20 in mining he gets clusters of the ore. Granted this could have economical repros, but that is a whole different discussion.


1 person marked this as a favorite.

I put my vote on Greenmire. Things with Death/Hell/Doom/Die will usually get the most votes, lol. Also as far as the information released thus far, I like it. I'm skeptical for what will become of it but a PnP to MMO, as others have expressed, is very exciting. Especially for one that I play in. I look forward to seeing how the game will pan out.