Carver Hastings

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I do generally like the system as designed. The circus is kind of it's own self-contained little character.

The system doesn't provide PC income, but the AP says to give 5g after the first performance. At 1.25g/PC that's 6 days of lvl 1 Trained income from the Earn an Income activity. This seems appropriate. You could give earned income success/failure amounts based on their trick performance for the day. And if they help to promote, give them the same for those promotion days. The performance awards for the circus would be a totally separate pot.


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Dire Ursus wrote:
Did you take into account that performers can help each other, and also all the background roles that a PC could take over?

Yeah, the last scenario I ran with +8 skill checks and +1 circ bonus modeled that generously, as if every single check was helped by assistance and agile tricks. My model circus failed all 100 tries even so.

If you want the players to have a shot (and maybe you don't, idk) you really need to make sure they net that +4 excitement from outside events, or start with 10-11 anticipation.


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OffRoadSP wrote:
A bandolier allows you to retrieve the item as part of the action to use it, so there's that.

I think this is only true for a dedicated toolset. All other items retrieved would require an Interact action.