
Cyonx |
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Since almost every game I'm using is from this thread, I thought I'd share the one I created in my head for use when I start Burnt Offerings this weekend.
Uses an original NPC, not sure how you feel about that. My characters (and players) actually contain more females than males, so I needed an extra male NPC to... cause complications.
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Topple the Hammer!
Feldon Ut, Das Korvut's apprentice at Red Dog smithy, is a 6'4" tall manboy, presumably of Ulfen descent, of about 19 years of age. Feldon is not the brightest, but quite gifted physically (str 18). Das boasts that Feldon is the strongest man in Sandpoint (which may be true), and that's the primary reason he keeps him on, because sometimes he needs large piles of metal moved around. Feldon is a better smith than Das gives him credit for, but Das figures it's good for the boy to be humble. Das hosts this event outside the smithy. The fee is 2sp to arm-wrestle Feldon. Das is curt to customers, but generally polite, unless they gloat about winning or give him any lip, at which point he unleashes his trademark rage. Das is constantly insulting Feldon, especially on the rare occasions that Feldon loses.
Feldon is polite, if somewhat vain (and dumb). He thinks very highly of himself, aside from believing (as Das constantly tells him) he is lackluster at smithing. If asked why he puts up with Das, Feldon says there is no greater smith master to learn from, and his body was obviously made for the smithing profession... and the ladies.
The game is named as such because Feldon has a crude tattoo of a smithing hammer on the inside of his right forearm, his smithing (and arm-wrestling) arm.
Feldon Ut
Str 18, Dex 11, Con 14, Int 9, Wis 8, Cha 14
The arm wrestling match starts at neutral. Contestants roll oppossed strength checks, the winner moves to "advantage." Contestants roll oppossed strength checks again. if the person with the advantage wins the check, they win the match. if they lose the check, the contestants go back to neutral. rolls continue until somebody wins. Winning one match will get you 5sp and bragging rights. winning best 2-out-of-3 matches with Feldon will get you a free armor repair at the smithy.
Feldon is distractable, especially by a lady, be it an opponent or a spectator who is trying to distract him. DC 15 (female) diplomacy, DC 20 (male) diplomacy, or dc 20 (either) intimidate. Other methods of distractions (prestidigitation, illusions, etc) at DM's discretion. distraction causes loss of +4 str bonus on his roll that round.
If a Lady pays to compete, Feldon will politely decline. If she insists, he will "take it easy" on her, foregoing his +4 str bonus on his rolls. If she beats him, he will congratulate her and ask for a rematch, which he will pay for. he will not take it easy on her in the rematch.
If a PC makes a large wager with Das (more than 2gp) on the result an arm-wrestling match, there is a 50% chance Feldon will throw the match, foregoing his +4 str advantage like above. Das is of course angered by this, but does not suspect Feldon is doing it purposefully.