Damiel

Cyjke's page

128 posts. Organized Play character for GHembree.


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Grand Lodge

Male Elf arcanist 3 HP 21 | AC 12(16*), T 12, FF 10(16*) *w/Mage armor | F: +4, R: +4, W: +3 | CMD 13 | Perc. +6 | Init. +4

"Until we adventure again." Cyjke heads off.

DM Kludde, thanks for DMing once again!

Grand Lodge

Male Elf arcanist 3 HP 21 | AC 12(16*), T 12, FF 10(16*) *w/Mage armor | F: +4, R: +4, W: +3 | CMD 13 | Perc. +6 | Init. +4

day job prof(gardener): 1d20 + 1 ⇒ (1) + 1 = 2 LoL, perhaps Cyjke was over or under zealous in pruning work.

Cyjke agrees with Moonshadow "Yes, we should inform the villagers of the truth, and they can decide their own fate. We should also take the body of Amenira to her temple, but what of the doll?."

squatting down to speak with the Amenira doll "What do you wish to do, stay with the village, the spark, or return to you temple?"

Grand Lodge

Male Elf arcanist 3 HP 21 | AC 12(16*), T 12, FF 10(16*) *w/Mage armor | F: +4, R: +4, W: +3 | CMD 13 | Perc. +6 | Init. +4

Cyjke tries to reason with it [b]"There are people creatures who would chose to remain as they are, is there not a way to allow them to decline the gift you offer them?"[b]

diplomacy: 1d20 + 2 ⇒ (17) + 2 = 19

Grand Lodge

Male Elf arcanist 3 HP 21 | AC 12(16*), T 12, FF 10(16*) *w/Mage armor | F: +4, R: +4, W: +3 | CMD 13 | Perc. +6 | Init. +4

The Elf Cyjke ask "What will happen to the people if they stay when the valley turns green. Will they sprout plants as well?"

Grand Lodge

Male Elf arcanist 3 HP 21 | AC 12(16*), T 12, FF 10(16*) *w/Mage armor | F: +4, R: +4, W: +3 | CMD 13 | Perc. +6 | Init. +4

Cyjke prompts Rain "Ask it if it knows what happen to Amenira."

Grand Lodge

Male Elf arcanist 3 HP 21 | AC 12(16*), T 12, FF 10(16*) *w/Mage armor | F: +4, R: +4, W: +3 | CMD 13 | Perc. +6 | Init. +4

Cyjke looks at what Henri found, "Yea, I would say that is the part of the plant to speak to. If that scroll we found is speak with plant spell then whoever can cast the spell from the scroll should give it a try. I might be able cast the scroll, but there is a good chance of miss casting, I believe bards and rangers can cast the spell." He looks around at the other party members to see if anyone steps forward.

Grand Lodge

Male Elf arcanist 3 HP 21 | AC 12(16*), T 12, FF 10(16*) *w/Mage armor | F: +4, R: +4, W: +3 | CMD 13 | Perc. +6 | Init. +4

Cyjke looks at the plants to see if any of them look special.

K(nature): 1d20 + 5 ⇒ (17) + 5 = 22

Grand Lodge

Male Elf arcanist 3 HP 21 | AC 12(16*), T 12, FF 10(16*) *w/Mage armor | F: +4, R: +4, W: +3 | CMD 13 | Perc. +6 | Init. +4

heal: 1d20 - 1 ⇒ (13) - 1 = 12

Cyjke wonders, "What is with the orange clothing? Is it there gods color?"

Grand Lodge

Male Elf arcanist 3 HP 21 | AC 12(16*), T 12, FF 10(16*) *w/Mage armor | F: +4, R: +4, W: +3 | CMD 13 | Perc. +6 | Init. +4

Cyjke searches some more for where the body might be.

perception: 1d20 + 6 ⇒ (13) + 6 = 19

He will also cast detect magic to see if that helps find her.

Grand Lodge

Male Elf arcanist 3 HP 21 | AC 12(16*), T 12, FF 10(16*) *w/Mage armor | F: +4, R: +4, W: +3 | CMD 13 | Perc. +6 | Init. +4

Cyjke looks at the doll, "Like the girl in town with the plantlike infestations cover her face and hands."

perception: 1d20 + 6 ⇒ (3) + 6 = 9

Grand Lodge

Male Elf arcanist 3 HP 21 | AC 12(16*), T 12, FF 10(16*) *w/Mage armor | F: +4, R: +4, W: +3 | CMD 13 | Perc. +6 | Init. +4

arcane pool used 4 of 5

Cyjke sends another enhanced magic missile at the cloaker.

Magic missile CL3: 2d4 + 2 ⇒ (3, 2) + 2 = 7

Grand Lodge

Male Elf arcanist 3 HP 21 | AC 12(16*), T 12, FF 10(16*) *w/Mage armor | F: +4, R: +4, W: +3 | CMD 13 | Perc. +6 | Init. +4

arcane pool used 3 of 5

Cyjke steps back and cast magic missile enhanced to level 3 by his arcane energy, two force missiles unerringly strike the oddly behaving cloaker.

Magic missile CL3: 2d4 + 2 ⇒ (2, 2) + 2 = 6

Grand Lodge

Male Elf arcanist 3 HP 21 | AC 12(16*), T 12, FF 10(16*) *w/Mage armor | F: +4, R: +4, W: +3 | CMD 13 | Perc. +6 | Init. +4

arcane pool used 2 of 5

Cyjke moves up and uses his arcane power to launch a flame arc {link} through the Cloaker.

flame arc 30-foot line of flame. Ref DC13 save for half.: 1d6 + 2 ⇒ (1) + 2 = 3

Grand Lodge

Male Elf arcanist 3 HP 21 | AC 12(16*), T 12, FF 10(16*) *w/Mage armor | F: +4, R: +4, W: +3 | CMD 13 | Perc. +6 | Init. +4

Cyjke is alert and moves as quite as a blind moose.

perception: 1d20 + 6 ⇒ (9) + 6 = 15
stealth: 1d20 + 2 ⇒ (2) + 2 = 4

Grand Lodge

Male Elf arcanist 3 HP 21 | AC 12(16*), T 12, FF 10(16*) *w/Mage armor | F: +4, R: +4, W: +3 | CMD 13 | Perc. +6 | Init. +4

Cyjke shrugs, "I don't think so, they are more like flying shadow manta-rays with teeth."

DMK, did I remember any bit of useful information about cloakers like special attacks?

Grand Lodge

Male Elf arcanist 3 HP 21 | AC 12(16*), T 12, FF 10(16*) *w/Mage armor | F: +4, R: +4, W: +3 | CMD 13 | Perc. +6 | Init. +4

k(dung): 1d20 + 9 ⇒ (6) + 9 = 15

Cyjke muses "Sounds more like a cloaker than a vampire."

Grand Lodge

Male Elf arcanist 3 HP 21 | AC 12(16*), T 12, FF 10(16*) *w/Mage armor | F: +4, R: +4, W: +3 | CMD 13 | Perc. +6 | Init. +4

Cyjke checks out the arrow with detect magic (spellcraft take 10 +8=18) "It appears to be a +2 cold iron fey bane arrow. Yes, we will help."

Grand Lodge

Male Elf arcanist 3 HP 21 | AC 12(16*), T 12, FF 10(16*) *w/Mage armor | F: +4, R: +4, W: +3 | CMD 13 | Perc. +6 | Init. +4

if the doll is small enough Cyjke will just pick it up and take it with the group to the guesthouse.

Back at the house while there is time Cyjke tries to use his wand again to cure himself.

UMD: 1d20 + 6 ⇒ (3) + 6 = 9
UMD: 1d20 + 6 ⇒ (4) + 6 = 10
UMD: 1d20 + 6 ⇒ (16) + 6 = 22 wand CLW : 1d8 + 1 ⇒ (2) + 1 = 3

UMD: 1d20 + 6 ⇒ (15) + 6 = 21 wand CLW : 1d8 + 1 ⇒ (4) + 1 = 5

After a few tries, Cyjke gets the hang of how the wand works and cures his wounds.

Turing to the doll he tries to figure out what it is and how to get it to make sense. Cast detect magic

spell craft: 1d20 + 8 ⇒ (7) + 8 = 15

Grand Lodge

Male Elf arcanist 3 HP 21 | AC 12(16*), T 12, FF 10(16*) *w/Mage armor | F: +4, R: +4, W: +3 | CMD 13 | Perc. +6 | Init. +4

HP 8 / 14 ; arcane pool used 1 of 5

perception: 1d20 + 6 ⇒ (3) + 6 = 9

Cyjke takes out his wand of CLWs and tries to use it on himself, but it fails to activate.

UMD: 1d20 + 6 ⇒ (5) + 6 = 11

Grand Lodge

Male Elf arcanist 3 HP 21 | AC 12(16*), T 12, FF 10(16*) *w/Mage armor | F: +4, R: +4, W: +3 | CMD 13 | Perc. +6 | Init. +4

HP 14-6=8 / 14 ; arcane pool used 1 of 5

fending off the mass of bats, Cyjke moves out of the bat area then turns and using his arcane energy sends a flame arc {link} into their midst.

flame arc 30-foot line of flame. Ref DC13 save for half.: 1d6 + 2 ⇒ (6) + 2 = 8

Grand Lodge

Male Elf arcanist 3 HP 21 | AC 12(16*), T 12, FF 10(16*) *w/Mage armor | F: +4, R: +4, W: +3 | CMD 13 | Perc. +6 | Init. +4

Cyjke moves out with the others trying to remain quite, whispering "Check the painted house, see if there is a child there?"

perception: 1d20 + 6 ⇒ (8) + 6 = 14
stealth: 1d20 + 2 ⇒ (2) + 2 = 4

Grand Lodge

Male Elf arcanist 3 HP 21 | AC 12(16*), T 12, FF 10(16*) *w/Mage armor | F: +4, R: +4, W: +3 | CMD 13 | Perc. +6 | Init. +4

Cyjke, "Agreed, we need to find out what they don't want us to find during curfew."

Grand Lodge

Male Elf arcanist 3 HP 21 | AC 12(16*), T 12, FF 10(16*) *w/Mage armor | F: +4, R: +4, W: +3 | CMD 13 | Perc. +6 | Init. +4

Cyjke, wonders if the affliction is some sort of curse or disease.

Grand Lodge

Male Elf arcanist 3 HP 21 | AC 12(16*), T 12, FF 10(16*) *w/Mage armor | F: +4, R: +4, W: +3 | CMD 13 | Perc. +6 | Init. +4

Cyjke ask the weaver, "Thanks for your help, Do you know where she went the day she disappeared? Is there anyone else who might know more about Amenira?"

Grand Lodge

Male Elf arcanist 3 HP 21 | AC 12(16*), T 12, FF 10(16*) *w/Mage armor | F: +4, R: +4, W: +3 | CMD 13 | Perc. +6 | Init. +4

Cyjke glances over his shoulder and ask the weaver, "We are looking for Amenira, an acquaintance wanted us to check in on her. "

diplomacy: 1d20 + 2 ⇒ (8) + 2 = 10
sense motive: 1d20 - 1 ⇒ (13) - 1 = 12

Grand Lodge

Male Elf arcanist 3 HP 21 | AC 12(16*), T 12, FF 10(16*) *w/Mage armor | F: +4, R: +4, W: +3 | CMD 13 | Perc. +6 | Init. +4

Cyjke keeps watch for anyone watching them.

perception: 1d20 + 6 ⇒ (9) + 6 = 15

Grand Lodge

Male Elf arcanist 3 HP 21 | AC 12(16*), T 12, FF 10(16*) *w/Mage armor | F: +4, R: +4, W: +3 | CMD 13 | Perc. +6 | Init. +4

Cyjke looks at the clothing, flag and curtains as he comments "Orange seems to be a popular color."

Grand Lodge

Male Elf arcanist 3 HP 21 | AC 12(16*), T 12, FF 10(16*) *w/Mage armor | F: +4, R: +4, W: +3 | CMD 13 | Perc. +6 | Init. +4

"I agree we should visit the weaver. Perhaps we could check again during curfew to see if the child comes back to the painted house? One or more of us could stay there overnight?"

Grand Lodge

Male Elf arcanist 3 HP 21 | AC 12(16*), T 12, FF 10(16*) *w/Mage armor | F: +4, R: +4, W: +3 | CMD 13 | Perc. +6 | Init. +4

k(eng): 1d20 + 9 ⇒ (15) + 9 = 24

Noticing the house's recent construction, Cyjke comments to the others "This house was built in the last few years, much more recent than any of the other buildings in Mercy."

The Arcanist's eyes light up at the spell book, "This could come in useful, but let's see if there is anything in the journal as well."

Cyjke reads the journal casting comprehend languages if needed and describes any interesting sections to the others.

Grand Lodge

Male Elf arcanist 3 HP 21 | AC 12(16*), T 12, FF 10(16*) *w/Mage armor | F: +4, R: +4, W: +3 | CMD 13 | Perc. +6 | Init. +4

Cyjke wanders around towards the temple, using detect magic he'll see if there is any residue magic lingering about that he can identify.

spellcraft: 1d20 + 8 ⇒ (10) + 8 = 18

Grand Lodge

Male Elf arcanist 3 HP 21 | AC 12(16*), T 12, FF 10(16*) *w/Mage armor | F: +4, R: +4, W: +3 | CMD 13 | Perc. +6 | Init. +4

Know (Nat): 1d20 + 5 ⇒ (10) + 5 = 15
Know (Nat): 1d20 + 5 ⇒ (13) + 5 = 18
Know (His): 1d20 + 9 ⇒ (6) + 9 = 15

Cyjke is unable to add any additional information knowing only as much as Rain.

Grand Lodge

Male Elf arcanist 3 HP 21 | AC 12(16*), T 12, FF 10(16*) *w/Mage armor | F: +4, R: +4, W: +3 | CMD 13 | Perc. +6 | Init. +4

Cyjke wanders around just to get an idea about the towns layout until curfew then heads back to guest house.

perception: 1d20 + 6 ⇒ (6) + 6 = 12

Grand Lodge

Male Elf arcanist 3 HP 21 | AC 12(16*), T 12, FF 10(16*) *w/Mage armor | F: +4, R: +4, W: +3 | CMD 13 | Perc. +6 | Init. +4

sense motive vs DC15: 1d20 - 1 ⇒ (14) - 1 = 13

Cyjke helps shisen search for holes in the wall and cast detect magic looking for magical dropping auras.

perception: 1d20 + 6 ⇒ (4) + 6 = 10

Grand Lodge

Male Elf arcanist 3 HP 21 | AC 12(16*), T 12, FF 10(16*) *w/Mage armor | F: +4, R: +4, W: +3 | CMD 13 | Perc. +6 | Init. +4

Cyjke ask, "The townsfolk must be very devout, if you don't mine my asking who is the temple dedicated to?"

Grand Lodge

Male Elf arcanist 3 HP 21 | AC 12(16*), T 12, FF 10(16*) *w/Mage armor | F: +4, R: +4, W: +3 | CMD 13 | Perc. +6 | Init. +4

DC15 Perception: 1d20 + 6 ⇒ (8) + 6 = 14

K(Religion): 1d20 + 5 ⇒ (12) + 5 = 17

spellcraft: 1d20 + 8 ⇒ (19) + 8 = 27

Cyjke also fails to notice along with the others, but he does know enough to point out "The symbols on the quarterstaff refer to Nethys, god of magic."

looking at the scrolls he cast a spell like ability enabling he to read the scrolls, "The scrolls are speak with plants and mount."

Checking the items with detect magic he determs, "The quarterstaff is not magical, but the potion is oil of silence, three +1 seeking bullets, along with a tracer bullet."

Grand Lodge

Male Elf arcanist 3 HP 21 | AC 12(16*), T 12, FF 10(16*) *w/Mage armor | F: +4, R: +4, W: +3 | CMD 13 | Perc. +6 | Init. +4

Cyjke moves closer and sends an acid splash at the gnoll.

acid slash w/-4 melee Range touch attack: 1d20 + 3 - 4 ⇒ (12) + 3 - 4 = 11
acid damage if hits: 1d3 ⇒ 1

Grand Lodge

Male Elf arcanist 3 HP 21 | AC 12(16*), T 12, FF 10(16*) *w/Mage armor | F: +4, R: +4, W: +3 | CMD 13 | Perc. +6 | Init. +4

Cyjke cast magic missile at the Gnoll spending a point of arcane reserve to enhance the caster power of the spell sending two force missiles slamming into the beast.

magic missile +1 CL = CL 3 used 1 arcane reserve point. Force damage: 2d4 + 2 ⇒ (2, 1) + 2 = 5

Grand Lodge

Male Elf arcanist 3 HP 21 | AC 12(16*), T 12, FF 10(16*) *w/Mage armor | F: +4, R: +4, W: +3 | CMD 13 | Perc. +6 | Init. +4

Take 10 knowledge nature for 15 total.
perception: 1d20 + 6 ⇒ (1) + 6 = 7

Cyjke comments "The black sheen is burnt sap." (Note there is a DC15 perception check hidden within the nature spoiler

Seeing the Gnoll, Cyjke cast Mage armor on himself.

Grand Lodge

Male Elf arcanist 3 HP 21 | AC 12(16*), T 12, FF 10(16*) *w/Mage armor | F: +4, R: +4, W: +3 | CMD 13 | Perc. +6 | Init. +4

Cyjke gives a bow to Shisen, "Your contacts seem to be better than mine."

Grand Lodge

Male Elf arcanist 3 HP 21 | AC 12(16*), T 12, FF 10(16*) *w/Mage armor | F: +4, R: +4, W: +3 | CMD 13 | Perc. +6 | Init. +4

K(religion): 1d20 + 5 ⇒ (9) + 5 = 14

As Venture-Captain Roderus describes the situation, Cyjke an elven spell caster sits back in silent contemplation with his fingers templed together.

His interest picks up when temple of Nethys and it's center for arcane scholarship is mentioned, "Most interesting, The lady Amenira is not then a pathfinder? How are the relationship between the All-Seeing Eye and the pathfinders should we run into any of their agents?"

k(local): 1d20 + 9 ⇒ (1) + 9 = 10
Diplomacy (Gather Information) w/+2 aid: 1d20 + 2 + 2 ⇒ (17) + 2 + 2 = 21

Once in the city of Alkenstar, Cyjke marvels at the water fall and engineering marvel of locks. With the help of Valenor he gathers information to fill in the gaps of his limited knowledge, "Mercy is 20 miles south. As expected, Mercy has a reputation of being insular with rigid inflexible rules. Very devout in following the nature god Robori, but quality harvest. There is also a rumor of a vampire hunting travelers along the road, probably a story to discourage visitors. "

Grand Lodge

Male Elf arcanist 3 HP 21 | AC 12(16*), T 12, FF 10(16*) *w/Mage armor | F: +4, R: +4, W: +3 | CMD 13 | Perc. +6 | Init. +4

Cyjke updated complete.

update info:

Rebuilt as per PFS for 1st level from alchemist to Arcanist

Then leveled up to 2nd level.

purchased cloak of resistance from chronicle #3

purchased wand of grease 11 charges from chronicle #3

Acquired and wrote 10 1st level spells into spellbook 10x (10gp +5gp) = 150gp. taking 10 on spellcraft check of 18 total vs a DC16.

Grand Lodge

Male Elf arcanist 3 HP 21 | AC 12(16*), T 12, FF 10(16*) *w/Mage armor | F: +4, R: +4, W: +3 | CMD 13 | Perc. +6 | Init. +4

dot. <Updating character in progress>

Grand Lodge

Male Elf arcanist 3 HP 21 | AC 12(16*), T 12, FF 10(16*) *w/Mage armor | F: +4, R: +4, W: +3 | CMD 13 | Perc. +6 | Init. +4

dayjob: 1d20 + 2 ⇒ (20) + 2 = 22

Thanks DMK!

Grand Lodge

Male Elf arcanist 3 HP 21 | AC 12(16*), T 12, FF 10(16*) *w/Mage armor | F: +4, R: +4, W: +3 | CMD 13 | Perc. +6 | Init. +4

Cyjke throws another bomb at the Aspis on the crate.

throw bomb: 1d20 + 3 ⇒ (18) + 3 = 21
damage fire: 1d6 + 4 ⇒ (2) + 4 = 6 splash = 5pt, DC14 reflex for half splash

Grand Lodge

Male Elf arcanist 3 HP 21 | AC 12(16*), T 12, FF 10(16*) *w/Mage armor | F: +4, R: +4, W: +3 | CMD 13 | Perc. +6 | Init. +4

Cyjke moves 10ft closer on the crates before throwing another bomb at the closest foe.

throw bomb -2 range: 1d20 + 3 - 2 ⇒ (19) + 3 - 2 = 20
damage fire : 1d6 + 4 ⇒ (5) + 4 = 9 splash = 5pt, DC14 reflex for half splash

Grand Lodge

Male Elf arcanist 3 HP 21 | AC 12(16*), T 12, FF 10(16*) *w/Mage armor | F: +4, R: +4, W: +3 | CMD 13 | Perc. +6 | Init. +4

Cyjke readies an action to throw a bomb at the first one in through the front door.

readied action:

throw bomb -4 range: 1d20 + 3 - 4 ⇒ (4) + 3 - 4 = 3
damage fire : 1d6 + 4 ⇒ (6) + 4 = 10 splash = 5pt, DC14 reflex for half splash

miss direction 1=towards Cyjke: 1d8 ⇒ 7 x 3 range increments = 15 feet

Grand Lodge

Male Elf arcanist 3 HP 21 | AC 12(16*), T 12, FF 10(16*) *w/Mage armor | F: +4, R: +4, W: +3 | CMD 13 | Perc. +6 | Init. +4

shield +4 to AC 1min. AC 19

Cyjke drinks an extract of shield boosting his defenses, as he get into position on top of a wall of crates for cover.

Grand Lodge

Male Elf arcanist 3 HP 21 | AC 12(16*), T 12, FF 10(16*) *w/Mage armor | F: +4, R: +4, W: +3 | CMD 13 | Perc. +6 | Init. +4

After the poison was found, Cyjke offers to apply the drow poison to anyone weapons, figuring at the very least if he poisons himself he can sleep it off before the foes arrive.

He does warn anyone who takes him up on the offer "If you really mess up in your attack you could poison yourself."

later

Once the group arrives Cyjke takes up a position on the creates where he can throw bombs if needed.

Grand Lodge

Male Elf arcanist 3 HP 21 | AC 12(16*), T 12, FF 10(16*) *w/Mage armor | F: +4, R: +4, W: +3 | CMD 13 | Perc. +6 | Init. +4

Cyjke thanks Marra for finding the Drow poiosn, reminding her that she has her own forum game to attend to.

Grand Lodge

Male Elf arcanist 3 HP 21 | AC 12(16*), T 12, FF 10(16*) *w/Mage armor | F: +4, R: +4, W: +3 | CMD 13 | Perc. +6 | Init. +4

Cyjke looks around as he ask of Delroya, "Do you know of a reliable way tell the difference between the Kortos and Aspis that are likely to show up, such as badges or standard uniforms?"

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