Classes/Levels |
Male Elf arcanist 3 HP 21 | AC 12(16*), T 12, FF 10(16*) *w/Mage armor | F: +4, R: +4, W: +3 | CMD 13 | Perc. +6 | Init. +4 |
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PDF Character Sheet |
About Cyjke
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Cykle
Male elf arcanist 3 (Pathfinder RPG Advanced Class Guide 8)
LN Medium humanoid (elf)
Init +4; Senses low-light vision; Perception +6
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Defense
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AC 12, touch 12, flat-footed 10 (+2 Dex)
hp 21 (3d6+7)
Fort +4, Ref +4, Will +3; +2 vs. enchantments
Immune sleep
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Offense
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Speed 30 ft.
Melee club +1 (1d6) or
. . dagger +1 (1d4/19-20)
Special Attacks arcane reservoir (2/6), arcanist exploits (flame arc[ACG], potent magic[ACG], quick study[ACG]), consume spells
Spell-Like Abilities (CL 3rd; concentration +5)
. . 1/day—comprehend languages, detect magic, detect poison, read magic
Arcanist Spells Prepared (CL 3rd; concentration +6)
. . 1st (5/day)—endure elements, magic missile, monkey fish[ACG]
. . 0 (at will)—acid splash, dancing lights, detect magic, disrupt undead, mage hand
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Statistics
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Str 10, Dex 14, Con 14, Int 16, Wis 8, Cha 14
Base Atk +1; CMB +1; CMD 13
Feats Breadth Of Experience[APG], Extra Arcanist Exploit[ACG]
Traits observant, warrior of old
Skills Appraise +7, Knowledge (arcana) +9, Knowledge (dungeoneering) +9, Knowledge (engineering) +9, Knowledge (geography) +9, Knowledge (history) +9, Knowledge (local) +9, Knowledge (nature) +9, Knowledge (nobility) +9, Knowledge (planes) +9, Knowledge (religion) +9, Linguistics +7, Perception +6, Profession (any/BoE) +1, Spellcraft +9, Use Magic Device +6; Racial Modifiers +2 Perception
Languages Celestial, Common, Draconic, Elven, Polyglot, Sylvan
SQ arcane focus[ARG]
Combat Gear wand of cure light wounds (50 charges), wand of grease (11 charges); Other Gear club, dagger, cloak of resistance +1, backpack, bedroll, belt pouch, courtier's outfit, ink, inkpen, jewelry[UE], spell component pouch, trail rations (5), waterskin, 3,068 gp, 7 sp, 1 cp
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Special Abilities
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Arcane Focus +2 to concentration checks to cast arcane spells defensively.
Arcane Reservoir +2 DC or CL (6/day) (Su) Pool of points fuel exploits, or can expend to add +2 CL or DC while cast spell.
Comprehend Languages (1/day) (Sp) With Intelligence 11+, cast Comprehend Languages once per day.
Consume Spells (2/day) (Su) As a move action, expend a spell slot to add its spell levels to arcane reservoir.
Detect Magic (1/day) (Sp) With Intelligence 11+, cast Detect Magic once per day.
Detect Poison (1/day) (Sp) With Intelligence 11+, cast Detect Poison once per day.
Elven Immunities - Sleep You are immune to magic sleep effects.
Flame Arc (2d6+2 fire damage, DC 13) (Su) Use 1 reservoir, deal fire dam in 30 ft line (Ref half).
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Quick Study (Ex) Use 1 reservoir as a full rd action, consult spellbook to switch out mem spell (provokes AoO).
Read Magic (1/day) (Sp) With Intelligence 11+, cast Read Magic once per day.
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Known spells in Spell Book