Arantaros

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Organized Play Member. 5 posts. No reviews. No lists. No wishlists. 1 Organized Play character.


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Scarab Sages

For anyone looking for something similar to me in the future, I found a 3rd party book called "Deep Magic" by Kobold press. It has an archetype for summoner called the demon binder. Its almost nothing like the summoner and has everything to do with making deals with demons and using them like your eidolon. (till you are unconscious, it kills you).

Scarab Sages

Thank you all for the help, I'm looking into everything now. The summoner class is something I wanted to stay away from because my DM thinks it's really overpowered. He will let me play it if I want but asks that we try to stay away from it. (He also doesn't like the leadership feat, really anything that gives you more characters)

Scarab Sages

So I'm starting a new game and was hoping to make a demon summoner or maybe something close to the warlock from World of Warcraft. I have no idea where to start other than have a bunch of charisma and planar ally + planar binding. We are starting the story at level 1 and going up to level 20 by the end. I'm mostly just wanted someone to maybe point me in the right direction because I've come up mostly empty handed for a full class that allows even imps to be summoned or controlled.

I don't really want to be full evil character so maybe a way to get around that would also be helpful.

Any and all help, no matter how small, is always helpful. Thank you for your time.

Scarab Sages

All your help has been grateful but sadly yes I'm still looking for something more concrete. I might have to just wing it and hope for the best. My Gm doesn't mind things out of the box like this, in fact he rewards it. However I was hoping to have at least something to go on to make the ruling easier for him. So again thank you all. My quest moves onward!

Scarab Sages

So I looked through the Internet to find an answer for my small but awesome problem but I have come up empty. So I turn to the good people of the forums!

Here is the story, I'm working on making a new character for a sandbox playthrough which has a lot of monster hunter in it. Monsters ranging from vampires and demons to dragons and giants. My character idea is to have someone that could climb and ride or attack these creatures if they are big enough like in Shadow of Colossus or Monster hunter generations. In Monster hunter the hunter jumps on from a high place and stabs the monster till it bucks him off. Finally my question, how would I go about gearing a character to be able to something as insane and crazy as this. I understand the kaiju rules apply for somethings but what about riding say a dragon after you climb it. The riding rules say you control it once you make a ride check but that doesn't make since if you were just fighting the creature.

TL;DR
Need rules for climbing,holding on to, and striking a creature. + how the Ride check works for mounting an enemy mid-combat.