Nethys

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Goblin Squad Member. **** Venture-Captain, California—Los Angeles (West LA) 6 posts. No reviews. No lists. No wishlists. 25 Organized Play characters.


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Wayfinders

Are you looking to join in Organized play?

Wayfinders 1/5 5/5 * Venture-Captain, California—Los Angeles (West LA)

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As A GM I have ran across this issues many a time, so what I now do is the follow steps;

1. Did any character identify the creature and provide the information to the party?
2. Did the character physically experience the creatures abilities (e.g. dragon's breath weapon, etc.)?

A. If yes to #1 & #2, I make a one-line note on the chronicle sheet with the name of the monster & abilities that were correctly identified and used.
B. If No to #1 however Yes to #2 I make a one-line note of the monster name and a generic description of the ability that was experienced. (e.g. tried to swallow me whole or when creature dies it exploded and I got diseased, etc.).

I find the above notations to the chronicle sheet actually make the chronicles a little bit more valuable, especially the ones without any boons on them.

Wayfinders 1/5 5/5 * Venture-Captain, California—Los Angeles (West LA)

You know that non of you have even mention the good tactic to leave a couple of spell slots open?

especially clerics and divine casters.

I mean we have finite ability to cast and there are so many times when you need something specific its always good to have a spell slot ready to fit.

I think for Divine casters an empty spell slot that could be filled when in need with a lesser restoration, comprehend languages, some other out of combat or situational spell.

Am I the only one crazy to have a couple of open spell slots?

Wayfinders 1/5 5/5 * Venture-Captain, California—Los Angeles (West LA)

Is there a wiki with all these posted together?

Wayfinders 1/5 5/5 * Venture-Captain, California—Los Angeles (West LA)

I think that the actions that your character took were spot on. I feel that if anything it serves as a reminder that any action you take has great consequences and to me that is enough of a warning for your character to remember his moral obligations to his deity.

As the other posters noted, PFS Judges are greatly lax on the enforcement of moral obligations unless an outright infraction is made and most judges i have seen have given a warning prior to allowing the player let the character make an action that would violate an moral obligation.

So I would take it with a grain of salt and keep on doing what your doing. As a player I would be more worried for my character regrading about domination or enchantments which would break my characters moral obligations and force the need for an atonement.

Cheers & Good Luck!

Wayfinders 1/5 5/5 * Venture-Captain, California—Los Angeles (West LA)

I am actually very surprised and shocked by this thread. I was under the impression that any child under the age of 18 had to have parental supervision or permission, especially for the games that run into the late evening.

I know that it is a turn-off to enforce that a parent is present however for the safety of the child and the peace of mind that a parent is watching their children, it would behoove all event coordinators,VC,VL, store owners to insist this be taken into account when children are playing.

I know this is a family friendly gaming society however the real world is very dark place that has people who pose with good intentions but may have much darker motives. I have seen and heard of issues where a child was taken off property without anyone being aware, it is a very dangerous thing to let children be unsupervised by people who are not authorized by the parents to supervise children.

I hope this incident is not prevalent as it could be a serious liability to the store owners and potentially the PFS.

Full Name

Esther Altamura

Race

Hoennian | HP: 7/7 | AC: 11 | ST: Str: +0 Dex: +1 Con: -1 Int: +3 Wis: +3 Cha: +0 | Init: +1| Perc: +5

Classes/Levels

Level 1 Trainer: Guru, Psychic | Inspir: 5

Gender

Female

Size

5'2", 110 lbs., Medium

Age

14

Alignment

TN

Languages

Regional, Regional sign

Strength 10
Dexterity 12
Constitution 8
Intelligence 16
Wisdom 16
Charisma 11

About Esther Altamura

Hair/Eye/Skin Color: Ginger hair, pale purple eyes, and pale skin.
Heritage: Variant Human
Specializations: Psychic

Background: Clan Artisan:

As an established and respected member of a clan, you can rely on certain benefits that family provide. Your fellow clan members will provide you with lodging and food if necessary, and pay for your funeral if needed.

Familia Altamura wields tremendous political and financial power. If you are accused of a crime, your clan will support you if a good case can be made for your innocence or the crime is justifiable. You can also gain access to powerful figures or unique opportunities through the guild, if you are a member in good standing. Such connections might require the donation of money or magic items to the clan.

Feat: Resourceful:

Gives daily inspiration. Can't stack.

Feat: Arcanist:

You study the arcane arts, gaining the following benefits:

Increase your Intelligence score by 1, to a maximum of 20.
You gain proficiency in the Arcana skill.
Once per long rest, you can cast the Augury spell.
Lowers the passive perception requirement and increases the radius to perceive expressions of psychic or Conceptual power.

Proficiencies: Animal Handling, Acrobatics, Perception, Insight, Persuasion, Arcana, Medicine, History, Investigation, diviner's bones
Saving Throws: WIS