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I'm joining a game as a 6th level summoner, and from what I understand, this gives my eidolon up to four natural attacks, but I have a couple questions.

1. If claws is my only attack, would I still get the 1 and 1/2 str mod bonus to my damage, or no since it's technically 2 attacks? Is an attack with both claws a full round action?

2. How many primary natural attacks can I make in a full round of combat, and with what dmg bonuses, does this number increase if I select more than one natural attack? if I move or perform a minor action?


thanks all for the helpful advice, decided that I could un-complicate things by reworking the set up to the encounter a bit and giving an NPC a scroll of Mirage Arcana because of his continued devotion to BBEG, which he'll use, while invisible, to a) confuse the players a bit, b) change the landscape into one which would resemble that of the plane I wanted to have them all transport to, and c) provide me with some entertainment if the PC's try to climb rocks / lean against things and fall right through. sure it might break the spell, but hey, still worth it.


Yes, greatly. Everyone is pretty lax with the rules to begin with, and with the exception of the BBEG outright killing their character, they pretty much roll with the punches. For the purposes of this idea, the BBEG isn't even encountered, its just a bunch of his lackeys sent to threaten a certain player (highlighting an aspect of their back story) It would add to the effect if the players could fall into a pit /portal that brought them to a different plane so that they could fight there - learn some key info - and be ejected from that dimension once they complete their killing things. However... I can't really find a specific way to achieve this other than by saying "the ground you caves in, and you find yourselves in [x] plane." and hope they just go with it.


I should note: this would be a random side adventure, more filler than substance, and would not ultimately affect the overall story, just help flesh out this one particular scene. The rule bending would only be in reference to where the encounter takes place, and allow the day's plot make a bit more sense...


I'm new at this...my biggest question is as GM, do you get to bend the rules? (ex. a create pit spell can create a pit larger than stated in the rules) Or does your "power" fall within the realm of the game?