Abra Lopati

Curie M. Apothecary's page

6 posts. Organized Play character for Eric Parker 82.


Full Name

Curie

Race

| HP 21/21 | AC 18 T 13 FF 15 | CMB +2, CMD 15 | F: +4, R: +6, W: +2 | Init: +3 | Perc: +8, SM: +0

Classes/Levels

| Speed 30ft | Bomb 6/6 |Mutagen 1/1 | Active conditions: None.

Gender

Male NG Human (Keleshite) alchemist (grenadier) 3

Alignment

NG

Deity

Korada

About Curie M. Apothecary

Without Mutagen
Curie
Male human (Keleshite) alchemist (grenadier) 3
NG Medium humanoid (human)
Init 3; Senses Perception +8
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Defense
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AC 18, touch 13, flat-footed 15 (+5 armor, +3 Dex)
hp 21 (3d8+3)
Fort 4, Ref 6, Will 2
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Offense
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Speed 30 ft.
Melee dagger +2 (1d4 P or S/19+)
[dice=Dagger Attack (19+)]1d20+2[/dice]
[dice=Dagger Damage P or S]1d4[/dice]
Ranged bomb +7 (2d6+4 fire) or
[dice=Bomb Attack vs Touch with splash]1d20+7[/dice]
[dice=Fire Damage]2d6+4[/dice]

. . darkwood longbow +7 (1d8+1 P/×3)
[dice=Darkwood Longbow]1d20+7[/dice]
[dice=Piercing Damage]1d8+1[/dice]

Alchemist (Grenadier) Extracts Prepared (CL 3rd; concentration +6)
. . 1st—shield, shock shield[UC], targeted bomb admixture[UC], true strike
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Statistics
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Str 11, Dex 16, Con 12, Int 16, Wis 12, Cha 10
Base Atk +2; CMB 2; CMD 15
Feats Focused Shot[APG], Martial Weapon Proficiency (longbow), Point-Blank Shot, Precise Shot, Throw Anything
Traits insider knowledge, vagabond child (urban)
Skills Acrobatics +4, Climb +1, Craft (alchemy) +8 (+11 to create alchemical items), Diplomacy +3, Disable Device +11, Knowledge (arcana) +9, Knowledge (local) +9, Knowledge (nature) +7, Linguistics +5, Perception +8, Sleight of Hand +7, Spellcraft +9, Survival +1 (+3 to avoid becoming lost), Swim +2, Use Magic Device +5
Languages Common, Daemonic, Draconic, Elven, Goblin, Kelish, Varisian
Combat Gear mutagen[APG], wand of cure light wounds, wand of identify (50 charges), acid, air crystal, alkali flask[APG], burst jar[UE], defoliant[UE], flash powder[APG], ghast retch flask[UE], holy water (2), liquid ice[APG] (2), shard gel[UE], slime slow (2), vermin repellent[UE] (3); Other Gear +1 darkleaf cloth lamellar (leather) armor[UC], dagger, darkwood longbow with 10 +1 holy arrows and 10 cold iron arrows and 10 silver arrows, +1 holy arrows (40), blunt arrows[APG] (10), cold iron arrows (40), cracked incandescent blue sphere ioun stone, cracked pale blue rhomboid ioun stone, handy haversack, hybridization funnel[UE], ioun torch ioun stone[APG], silver arrows (10), wayfinder[ISWG], alchemy crafting kit[APG], canteen[UE], flint and steel, formula book[UE], inkpen, masterwork thieves' tools, trail rations (2), traveling formula book[UE], 49 gp, 5 cp
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Special Abilities
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+1 Extracts in Formula Book.
Alchemical Weapon (Move Action) (Su) Add the effects of an alchemical liquid or powder to weapon.
Alchemy +3 (Su) +3 to Craft (Alchemy) to create alchemical items, can Id potions by touch.
Bomb 2d6+3 (6/day, DC 14) (Su) Thrown Splash Weapon deals 2d6+3 fire damage.
Explosive Bomb (Su) Bombs have splash radius 10 ft. and those directly hit catch fire.
Focused Shot +3 Make a single bow or crossbow attack, adding your INT modifier to the damage roll as precision damage.
Mutagen (DC 14) (Su) Mutagen adds +4/-2 to physical/mental attributes, and +2 nat. armor for 30 minutes.
Point-Blank Shot +1 to attack and damage rolls with ranged weapons at up to 30 feet.
Precise Bombs (Su) Exclude up to 3 squares from splash damage of your bombs.
Precise Shot You don't get -4 to hit when shooting or throwing into melee.
Swift Alchemy (Ex) Construct alchemical items in half the normal time.
Throw Anything Proficient with improvised ranged weapons. +1 to hit with thrown splash weapons.
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With Mutagen

Curie
Male human (Keleshite) alchemist (grenadier) 3
NG Medium humanoid (human)
Init 5; Senses Perception +7
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Defense
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AC 22, touch 15, flat-footed 17 (+5 armor, +5 Dex, +2 natural)
hp 21 (3d8+3)
Fort 4, Ref 8, Will 1
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Offense
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Speed 30 ft.
Melee dagger +2 (1d4 P or S/19+)
[dice=Dagger Attack (19+)]1d20+2[/dice]
[dice=Dagger Damage P or S]1d4[/dice]

Ranged bomb +9 (2d6+4 fire) or
[dice=Bomb Attack vs Touch with splash]1d20+9[/dice]
[dice=Fire Damage]2d6+4[/dice]

. . darkwood longbow +9 (1d8+1 P/×3)
[dice=Darkwood Longbow]1d20+9[/dice]
[dice=Piercing Damage]1d8+1[/dice]

Alchemist (Grenadier) Extracts Prepared (CL 3rd; concentration +6)
. . 1st—shield, shock shield[UC], targeted bomb admixture[UC], true strike
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Statistics
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Str 11, Dex 20, Con 12, Int 16, Wis 10, Cha 10
Base Atk +2; CMB 2; CMD 17