Kullen

Cuff wellgrind's page

58 posts. Alias of derpdidruid.


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Alright recruitment closed... Now we wait.

... I hate waiting.


From what I've read y'kinda are.


Galahad0430 wrote:

It was for a replacement melee character, right? I think we should all duel for it. :)

j/k

Could be fun as a little joke test but it ultimately wouldn't be fair. Something like saaaay... A blood rager... Will usually have the upper hand against something like an unchained monk. At least this early in the game.


Albion, The Eye wrote:

Galahad0430, this is completely offtopic but... Can Unchained Monks still have Archetypes (or are there only some which are allowed)?

And dueling might actually be fun, just let Herzag get to level 5 first :P

Unchained monks can select any archatype that doesn't alter something that is already altered by the unchained variation. Same with all the unchained classes, not sure if that leaves much on the table though.


Presenting Cuff Wellgrind. Son of a great sea witch and embodiment of the deeps rage. Unknowingly he had Been feed the people who me his mother had him capture. Revolted by this he decided to leave and let her find another to do her dark deeds and be the subject of her sick experiments.

EDIT-Cuff is a reach fighter who foucuses on locking areas down. Out of combat (and later on in combat as well) he focuses on being the scariest sonofagun on galron.


Basic rolls:
[Dice=Attack]1d20+9[/dice] [Dice=DMG]1d8+11[/dice] [Dice=Fort save]1d20+7[/dice] [Dice=Ref save]1d20+2[/dice] [Dice=Will save]1d20+4[/dice]
Basic stats:
Male Halforc bloodrager | HP-39/39 (47) | AC 17 (15) Touch 11 (9) FF 16 (11) | Fort 7 (9 when raging) Ref 2 Will 4 (+6 when raging)

Cuff laughs at the pitiful assault of the rats and moves to crush the one attacking the weaker Vex.

Punch: 1d20 + 5 ⇒ (4) + 5 = 9

Dmg: 1d4 + 7 ⇒ (1) + 7 = 8


Basic rolls:
[Dice=Attack]1d20+9[/dice] [Dice=DMG]1d8+11[/dice] [Dice=Fort save]1d20+7[/dice] [Dice=Ref save]1d20+2[/dice] [Dice=Will save]1d20+4[/dice]
Basic stats:
Male Halforc bloodrager | HP-39/39 (47) | AC 17 (15) Touch 11 (9) FF 16 (11) | Fort 7 (9 when raging) Ref 2 Will 4 (+6 when raging)

perception: 1d20 ⇒ 7

"Don see nuthin... prick probably got a splinter."


Basic rolls:
[Dice=Attack]1d20+9[/dice] [Dice=DMG]1d8+11[/dice] [Dice=Fort save]1d20+7[/dice] [Dice=Ref save]1d20+2[/dice] [Dice=Will save]1d20+4[/dice]
Basic stats:
Male Halforc bloodrager | HP-39/39 (47) | AC 17 (15) Touch 11 (9) FF 16 (11) | Fort 7 (9 when raging) Ref 2 Will 4 (+6 when raging)

Sorry guys, busy time at work lately. Cuff just ignored Machete.

str: 1d20 + 4 ⇒ (3) + 4 = 7


Basic rolls:
[Dice=Attack]1d20+9[/dice] [Dice=DMG]1d8+11[/dice] [Dice=Fort save]1d20+7[/dice] [Dice=Ref save]1d20+2[/dice] [Dice=Will save]1d20+4[/dice]
Basic stats:
Male Halforc bloodrager | HP-39/39 (47) | AC 17 (15) Touch 11 (9) FF 16 (11) | Fort 7 (9 when raging) Ref 2 Will 4 (+6 when raging)

Cuff slides down the ropes onto the deck and approaches Maheem. "Leave 'em alone yea bilge rat, yer keep in him from his work." Cuff cracks his knuckles and grins. "Or would year rather I give a reenactment to the crew?"

Intimidate: 1d20 + 12 ⇒ (4) + 12 = 16

DC should be Maheems 10+HD+WIS mod


Basic rolls:
[Dice=Attack]1d20+9[/dice] [Dice=DMG]1d8+11[/dice] [Dice=Fort save]1d20+7[/dice] [Dice=Ref save]1d20+2[/dice] [Dice=Will save]1d20+4[/dice]
Basic stats:
Male Halforc bloodrager | HP-39/39 (47) | AC 17 (15) Touch 11 (9) FF 16 (11) | Fort 7 (9 when raging) Ref 2 Will 4 (+6 when raging)

I assume that we can just take 10 on these? If so then along with working diligently are 18 for the climb & sailor checks for the first day and 14 on the second. If we can't

Climb: 1d20 + 8 ⇒ (2) + 8 = 10

Climb: 1d20 + 8 ⇒ (1) + 8 = 9

Climb: 1d20 + 8 ⇒ (20) + 8 = 28

Climb: 1d20 + 8 ⇒ (20) + 8 = 28

Climb: 1d20 + 8 ⇒ (19) + 8 = 27

Prof. Sailor: 1d20 + 8 ⇒ (13) + 8 = 21

con from drinking: 1d20 + 4 ⇒ (2) + 4 = 6

Percep: 1d20 ⇒ 12

Still feeling the partially healed gash from this mornings fight, Cuff does his best in the days work. He never liked anyone very much and this ship was amplifying the problem. He needed to become the boss of the crew... Fast. He'd sleep on it today, work on it tomorrow.

Prof. Sailor: 1d20 + 4 ⇒ (14) + 4 = 18

con from exhaustion: 1d20 + 4 ⇒ (6) + 4 = 10

Con from drinking: 1d20 + 4 ⇒ (4) + 4 = 8

Percep: 1d20 ⇒ 19

Feeling less than great Cuff decides its best to keep recuperating, wait for his time to strike.


Basic rolls:
[Dice=Attack]1d20+9[/dice] [Dice=DMG]1d8+11[/dice] [Dice=Fort save]1d20+7[/dice] [Dice=Ref save]1d20+2[/dice] [Dice=Will save]1d20+4[/dice]
Basic stats:
Male Halforc bloodrager | HP-39/39 (47) | AC 17 (15) Touch 11 (9) FF 16 (11) | Fort 7 (9 when raging) Ref 2 Will 4 (+6 when raging)

Its alright man, whenever your ready.


Basic rolls:
[Dice=Attack]1d20+9[/dice] [Dice=DMG]1d8+11[/dice] [Dice=Fort save]1d20+7[/dice] [Dice=Ref save]1d20+2[/dice] [Dice=Will save]1d20+4[/dice]
Basic stats:
Male Halforc bloodrager | HP-39/39 (47) | AC 17 (15) Touch 11 (9) FF 16 (11) | Fort 7 (9 when raging) Ref 2 Will 4 (+6 when raging)

Cuff pillages the unconscious body body of the idiot beta male. "Mine now a~@&+~$." Afterwards He heads up to the deck and gets to work.


Basic rolls:
[Dice=Attack]1d20+9[/dice] [Dice=DMG]1d8+11[/dice] [Dice=Fort save]1d20+7[/dice] [Dice=Ref save]1d20+2[/dice] [Dice=Will save]1d20+4[/dice]
Basic stats:
Male Halforc bloodrager | HP-39/39 (47) | AC 17 (15) Touch 11 (9) FF 16 (11) | Fort 7 (9 when raging) Ref 2 Will 4 (+6 when raging)

Oops forgot about that. Attack.


Basic rolls:
[Dice=Attack]1d20+9[/dice] [Dice=DMG]1d8+11[/dice] [Dice=Fort save]1d20+7[/dice] [Dice=Ref save]1d20+2[/dice] [Dice=Will save]1d20+4[/dice]
Basic stats:
Male Halforc bloodrager | HP-39/39 (47) | AC 17 (15) Touch 11 (9) FF 16 (11) | Fort 7 (9 when raging) Ref 2 Will 4 (+6 when raging)

Cuffs radiats an Aura of barely contained, unbridled rage of the deep. His fist shrouded in a cold so intense Maheem can feel it 5 feet away. He says but one word.

"Run."

Intimidate: 1d20 + 12 ⇒ (15) + 12 = 27

Then he punches Maheem in the face.

ATK: 1d20 + 8 ⇒ (5) + 8 = 13

DMG: 1d4 + 1d6 + 9 ⇒ (4) + (6) + 9 = 19

That's 13 nonlethal and 6 lethal.


Basic rolls:
[Dice=Attack]1d20+9[/dice] [Dice=DMG]1d8+11[/dice] [Dice=Fort save]1d20+7[/dice] [Dice=Ref save]1d20+2[/dice] [Dice=Will save]1d20+4[/dice]
Basic stats:
Male Halforc bloodrager | HP-39/39 (47) | AC 17 (15) Touch 11 (9) FF 16 (11) | Fort 7 (9 when raging) Ref 2 Will 4 (+6 when raging)

I believe she was thinking of mythic command.


Basic rolls:
[Dice=Attack]1d20+9[/dice] [Dice=DMG]1d8+11[/dice] [Dice=Fort save]1d20+7[/dice] [Dice=Ref save]1d20+2[/dice] [Dice=Will save]1d20+4[/dice]
Basic stats:
Male Halforc bloodrager | HP-39/39 (47) | AC 17 (15) Touch 11 (9) FF 16 (11) | Fort 7 (9 when raging) Ref 2 Will 4 (+6 when raging)

Cuff enters a rage and infuses his next attack with cold.
He then moves to flank with Ondir

Atk: 1d20 + 10 ⇒ (3) + 10 = 13
DMG: 1d4 + 1d6 + 8 ⇒ (1) + (6) + 8 = 15

If it hits that's 9 nonlethal physical dmg and 6 lethal cold dmg.


Basic rolls:
[Dice=Attack]1d20+9[/dice] [Dice=DMG]1d8+11[/dice] [Dice=Fort save]1d20+7[/dice] [Dice=Ref save]1d20+2[/dice] [Dice=Will save]1d20+4[/dice]
Basic stats:
Male Halforc bloodrager | HP-39/39 (47) | AC 17 (15) Touch 11 (9) FF 16 (11) | Fort 7 (9 when raging) Ref 2 Will 4 (+6 when raging)

May I suggest we instead use google slides? I'm rarely at an actual computer so roll20 will be hard for me to use less someone just moves my piece and explains things to me.


Basic rolls:
[Dice=Attack]1d20+9[/dice] [Dice=DMG]1d8+11[/dice] [Dice=Fort save]1d20+7[/dice] [Dice=Ref save]1d20+2[/dice] [Dice=Will save]1d20+4[/dice]
Basic stats:
Male Halforc bloodrager | HP-39/39 (47) | AC 17 (15) Touch 11 (9) FF 16 (11) | Fort 7 (9 when raging) Ref 2 Will 4 (+6 when raging)

I usually push the story forward in my groups but they sometimes don't appreciate it. I think we need to just roll our actions for most days on the boat rather than RP all of them.

I don't actually mind being told a story if it advances the plot.


1 person marked this as a favorite.
Basic rolls:
[Dice=Attack]1d20+9[/dice] [Dice=DMG]1d8+11[/dice] [Dice=Fort save]1d20+7[/dice] [Dice=Ref save]1d20+2[/dice] [Dice=Will save]1d20+4[/dice]
Basic stats:
Male Halforc bloodrager | HP-39/39 (47) | AC 17 (15) Touch 11 (9) FF 16 (11) | Fort 7 (9 when raging) Ref 2 Will 4 (+6 when raging)

Link us picture's... Or we will throw you overboard... Just sayin.


Basic rolls:
[Dice=Attack]1d20+9[/dice] [Dice=DMG]1d8+11[/dice] [Dice=Fort save]1d20+7[/dice] [Dice=Ref save]1d20+2[/dice] [Dice=Will save]1d20+4[/dice]
Basic stats:
Male Halforc bloodrager | HP-39/39 (47) | AC 17 (15) Touch 11 (9) FF 16 (11) | Fort 7 (9 when raging) Ref 2 Will 4 (+6 when raging)

Oh well if I have to match a bet then I'm out. Only thing I've got is My knuckle duster's and ain't no way I'm going to even RISK giving them up. Ignore what I said.

"Yer off her rocker if yea think I got somethin to put up. Just signed on idiat! Maybe Tomorrow." Cuff stands up picking glass from his arm and goes to watch vexes performance.

*WHISTLE*


Basic rolls:
[Dice=Attack]1d20+9[/dice] [Dice=DMG]1d8+11[/dice] [Dice=Fort save]1d20+7[/dice] [Dice=Ref save]1d20+2[/dice] [Dice=Will save]1d20+4[/dice]
Basic stats:
Male Halforc bloodrager | HP-39/39 (47) | AC 17 (15) Touch 11 (9) FF 16 (11) | Fort 7 (9 when raging) Ref 2 Will 4 (+6 when raging)

I was trying to intimidate him to make him shaken just in case there was a misunderstanding. Shaken is a -2 to all ability checks so he should be 2 STR down.

Cuff Snarls at the mawangie man "I show yea who's soft and where yea Bilge rat!"

STR: 1d20 + 3 ⇒ (4) + 3 = 7


Basic rolls:
[Dice=Attack]1d20+9[/dice] [Dice=DMG]1d8+11[/dice] [Dice=Fort save]1d20+7[/dice] [Dice=Ref save]1d20+2[/dice] [Dice=Will save]1d20+4[/dice]
Basic stats:
Male Halforc bloodrager | HP-39/39 (47) | AC 17 (15) Touch 11 (9) FF 16 (11) | Fort 7 (9 when raging) Ref 2 Will 4 (+6 when raging)

Well he hasn't posted for what? 16 days?... Yea... We probably need a new guy.


Basic rolls:
[Dice=Attack]1d20+9[/dice] [Dice=DMG]1d8+11[/dice] [Dice=Fort save]1d20+7[/dice] [Dice=Ref save]1d20+2[/dice] [Dice=Will save]1d20+4[/dice]
Basic stats:
Male Halforc bloodrager | HP-39/39 (47) | AC 17 (15) Touch 11 (9) FF 16 (11) | Fort 7 (9 when raging) Ref 2 Will 4 (+6 when raging)

Cuff growls at the man menacingly, baring his teeth he says "Again!"

Intimidate: 1d20 + 12 ⇒ (14) + 12 = 26

STR: 1d20 + 3 ⇒ (9) + 3 = 12


Basic rolls:
[Dice=Attack]1d20+9[/dice] [Dice=DMG]1d8+11[/dice] [Dice=Fort save]1d20+7[/dice] [Dice=Ref save]1d20+2[/dice] [Dice=Will save]1d20+4[/dice]
Basic stats:
Male Halforc bloodrager | HP-39/39 (47) | AC 17 (15) Touch 11 (9) FF 16 (11) | Fort 7 (9 when raging) Ref 2 Will 4 (+6 when raging)

STR: 1d20 + 3 ⇒ (3) + 3 = 6

Cuffs arm gets slammed into the glass on the table...


Basic rolls:
[Dice=Attack]1d20+9[/dice] [Dice=DMG]1d8+11[/dice] [Dice=Fort save]1d20+7[/dice] [Dice=Ref save]1d20+2[/dice] [Dice=Will save]1d20+4[/dice]
Basic stats:
Male Halforc bloodrager | HP-39/39 (47) | AC 17 (15) Touch 11 (9) FF 16 (11) | Fort 7 (9 when raging) Ref 2 Will 4 (+6 when raging)

Ah. I can see how in this situation it would be more akin to an attack roll.


Basic rolls:
[Dice=Attack]1d20+9[/dice] [Dice=DMG]1d8+11[/dice] [Dice=Fort save]1d20+7[/dice] [Dice=Ref save]1d20+2[/dice] [Dice=Will save]1d20+4[/dice]
Basic stats:
Male Halforc bloodrager | HP-39/39 (47) | AC 17 (15) Touch 11 (9) FF 16 (11) | Fort 7 (9 when raging) Ref 2 Will 4 (+6 when raging)

Well Cuff was just gana take 10 assuming he's probably one of, if not THE strongest crew member. Soooo... 13...


Basic rolls:
[Dice=Attack]1d20+9[/dice] [Dice=DMG]1d8+11[/dice] [Dice=Fort save]1d20+7[/dice] [Dice=Ref save]1d20+2[/dice] [Dice=Will save]1d20+4[/dice]
Basic stats:
Male Halforc bloodrager | HP-39/39 (47) | AC 17 (15) Touch 11 (9) FF 16 (11) | Fort 7 (9 when raging) Ref 2 Will 4 (+6 when raging)

she had one mug XD


Basic rolls:
[Dice=Attack]1d20+9[/dice] [Dice=DMG]1d8+11[/dice] [Dice=Fort save]1d20+7[/dice] [Dice=Ref save]1d20+2[/dice] [Dice=Will save]1d20+4[/dice]
Basic stats:
Male Halforc bloodrager | HP-39/39 (47) | AC 17 (15) Touch 11 (9) FF 16 (11) | Fort 7 (9 when raging) Ref 2 Will 4 (+6 when raging)

Cuff stands up from the barrel he had finished his rum on. Some of the foam still hangs on to the corner of his mouth as he rises and saunters over to the arm wrestling table. He slams his arm down onto the section with no glass and calls for an opponent.


Basic rolls:
[Dice=Attack]1d20+9[/dice] [Dice=DMG]1d8+11[/dice] [Dice=Fort save]1d20+7[/dice] [Dice=Ref save]1d20+2[/dice] [Dice=Will save]1d20+4[/dice]
Basic stats:
Male Halforc bloodrager | HP-39/39 (47) | AC 17 (15) Touch 11 (9) FF 16 (11) | Fort 7 (9 when raging) Ref 2 Will 4 (+6 when raging)

Cuff downs his ration in two or three gulps. Fort: 1d20 + 4 ⇒ (7) + 4 = 11


Basic rolls:
[Dice=Attack]1d20+9[/dice] [Dice=DMG]1d8+11[/dice] [Dice=Fort save]1d20+7[/dice] [Dice=Ref save]1d20+2[/dice] [Dice=Will save]1d20+4[/dice]
Basic stats:
Male Halforc bloodrager | HP-39/39 (47) | AC 17 (15) Touch 11 (9) FF 16 (11) | Fort 7 (9 when raging) Ref 2 Will 4 (+6 when raging)

Is everyone done with daytime actions?


Basic rolls:
[Dice=Attack]1d20+9[/dice] [Dice=DMG]1d8+11[/dice] [Dice=Fort save]1d20+7[/dice] [Dice=Ref save]1d20+2[/dice] [Dice=Will save]1d20+4[/dice]
Basic stats:
Male Halforc bloodrager | HP-39/39 (47) | AC 17 (15) Touch 11 (9) FF 16 (11) | Fort 7 (9 when raging) Ref 2 Will 4 (+6 when raging)

Been on vacation this weekend so sorry for not posting. Updated my profile with my missing gear.


Basic rolls:
[Dice=Attack]1d20+9[/dice] [Dice=DMG]1d8+11[/dice] [Dice=Fort save]1d20+7[/dice] [Dice=Ref save]1d20+2[/dice] [Dice=Will save]1d20+4[/dice]
Basic stats:
Male Halforc bloodrager | HP-39/39 (47) | AC 17 (15) Touch 11 (9) FF 16 (11) | Fort 7 (9 when raging) Ref 2 Will 4 (+6 when raging)

Just to stay ahead of the game, for my night time action I will gamble on arm wrestling bouts. Betting on myself of course.


Basic rolls:
[Dice=Attack]1d20+9[/dice] [Dice=DMG]1d8+11[/dice] [Dice=Fort save]1d20+7[/dice] [Dice=Ref save]1d20+2[/dice] [Dice=Will save]1d20+4[/dice]
Basic stats:
Male Halforc bloodrager | HP-39/39 (47) | AC 17 (15) Touch 11 (9) FF 16 (11) | Fort 7 (9 when raging) Ref 2 Will 4 (+6 when raging)

Climb: 1d20 + 8 ⇒ (18) + 8 = 26

profession sailor: 1d20 + 8 ⇒ (7) + 8 = 15

Cuff manages to speed up the mast and get into the riggings easily enough. Working diligently he manages to get done a fairly good job.


Basic rolls:
[Dice=Attack]1d20+9[/dice] [Dice=DMG]1d8+11[/dice] [Dice=Fort save]1d20+7[/dice] [Dice=Ref save]1d20+2[/dice] [Dice=Will save]1d20+4[/dice]
Basic stats:
Male Halforc bloodrager | HP-39/39 (47) | AC 17 (15) Touch 11 (9) FF 16 (11) | Fort 7 (9 when raging) Ref 2 Will 4 (+6 when raging)

1. I try my best but but a lot of my posts are from the phone, so it makes it really difficult & time consuming.

2.Why would I ever do that? It takes the mystery away from the game and that's an important.

Anyways I do hope he comes back. Finding new players can be a crap shoot.


Basic rolls:
[Dice=Attack]1d20+9[/dice] [Dice=DMG]1d8+11[/dice] [Dice=Fort save]1d20+7[/dice] [Dice=Ref save]1d20+2[/dice] [Dice=Will save]1d20+4[/dice]
Basic stats:
Male Halforc bloodrager | HP-39/39 (47) | AC 17 (15) Touch 11 (9) FF 16 (11) | Fort 7 (9 when raging) Ref 2 Will 4 (+6 when raging)

Guys I think we lost Ondir Stormeye.


Basic rolls:
[Dice=Attack]1d20+9[/dice] [Dice=DMG]1d8+11[/dice] [Dice=Fort save]1d20+7[/dice] [Dice=Ref save]1d20+2[/dice] [Dice=Will save]1d20+4[/dice]
Basic stats:
Male Halforc bloodrager | HP-39/39 (47) | AC 17 (15) Touch 11 (9) FF 16 (11) | Fort 7 (9 when raging) Ref 2 Will 4 (+6 when raging)

That would have taken about 3 rounds to get to the crows nest.

Cuff slides down the rope after reaching the top. He walks to the sidelines and watches to see who will get second.


Basic rolls:
[Dice=Attack]1d20+9[/dice] [Dice=DMG]1d8+11[/dice] [Dice=Fort save]1d20+7[/dice] [Dice=Ref save]1d20+2[/dice] [Dice=Will save]1d20+4[/dice]
Basic stats:
Male Halforc bloodrager | HP-39/39 (47) | AC 17 (15) Touch 11 (9) FF 16 (11) | Fort 7 (9 when raging) Ref 2 Will 4 (+6 when raging)

Cuff gives Amara a affirmation in the form of a grunt and a (slightly less toothy) smile as he sits on the edge of the crows nest. "No one left to die lass, not here, not now."


Basic rolls:
[Dice=Attack]1d20+9[/dice] [Dice=DMG]1d8+11[/dice] [Dice=Fort save]1d20+7[/dice] [Dice=Ref save]1d20+2[/dice] [Dice=Will save]1d20+4[/dice]
Basic stats:
Male Halforc bloodrager | HP-39/39 (47) | AC 17 (15) Touch 11 (9) FF 16 (11) | Fort 7 (9 when raging) Ref 2 Will 4 (+6 when raging)

Am I cool yet?


Basic rolls:
[Dice=Attack]1d20+9[/dice] [Dice=DMG]1d8+11[/dice] [Dice=Fort save]1d20+7[/dice] [Dice=Ref save]1d20+2[/dice] [Dice=Will save]1d20+4[/dice]
Basic stats:
Male Halforc bloodrager | HP-39/39 (47) | AC 17 (15) Touch 11 (9) FF 16 (11) | Fort 7 (9 when raging) Ref 2 Will 4 (+6 when raging)

One more check to reach the top

Finish it: 1d20 + 6 ⇒ (18) + 6 = 24

Cuff will stop raging at the top of the mast causing him to become exauhsted.


Basic rolls:
[Dice=Attack]1d20+9[/dice] [Dice=DMG]1d8+11[/dice] [Dice=Fort save]1d20+7[/dice] [Dice=Ref save]1d20+2[/dice] [Dice=Will save]1d20+4[/dice]
Basic stats:
Male Halforc bloodrager | HP-39/39 (47) | AC 17 (15) Touch 11 (9) FF 16 (11) | Fort 7 (9 when raging) Ref 2 Will 4 (+6 when raging)

Little late on this but.

Cuff flies into a rage as he See's Tamara fall merely feet below him.

to save Amara: 1d20 + 6 ⇒ (5) + 6 = 11

"CAPTAIN SAID NO DYING!"


Basic rolls:
[Dice=Attack]1d20+9[/dice] [Dice=DMG]1d8+11[/dice] [Dice=Fort save]1d20+7[/dice] [Dice=Ref save]1d20+2[/dice] [Dice=Will save]1d20+4[/dice]
Basic stats:
Male Halforc bloodrager | HP-39/39 (47) | AC 17 (15) Touch 11 (9) FF 16 (11) | Fort 7 (9 when raging) Ref 2 Will 4 (+6 when raging)

Nah I'll do it now. Kepp things moving

climb: 1d20 + 4 ⇒ (5) + 4 = 9

climb: 1d20 + 4 ⇒ (11) + 4 = 15

climb: 1d20 + 4 ⇒ (19) + 4 = 23

climb: 1d20 + 4 ⇒ (15) + 4 = 19

climb: 1d20 + 4 ⇒ (12) + 4 = 16


Basic rolls:
[Dice=Attack]1d20+9[/dice] [Dice=DMG]1d8+11[/dice] [Dice=Fort save]1d20+7[/dice] [Dice=Ref save]1d20+2[/dice] [Dice=Will save]1d20+4[/dice]
Basic stats:
Male Halforc bloodrager | HP-39/39 (47) | AC 17 (15) Touch 11 (9) FF 16 (11) | Fort 7 (9 when raging) Ref 2 Will 4 (+6 when raging)

Cuff roars and charges ahead of the rest of the pack, if you hadn't just heard the challenge you would think he was going to tear the mast apart.

climb: 1d20 + 4 ⇒ (8) + 4 = 12

1/4 of 40=10


Basic rolls:
[Dice=Attack]1d20+9[/dice] [Dice=DMG]1d8+11[/dice] [Dice=Fort save]1d20+7[/dice] [Dice=Ref save]1d20+2[/dice] [Dice=Will save]1d20+4[/dice]
Basic stats:
Male Halforc bloodrager | HP-39/39 (47) | AC 17 (15) Touch 11 (9) FF 16 (11) | Fort 7 (9 when raging) Ref 2 Will 4 (+6 when raging)

That's fine man. Nobody joins a PBP and expects to go lightning fast.


Basic rolls:
[Dice=Attack]1d20+9[/dice] [Dice=DMG]1d8+11[/dice] [Dice=Fort save]1d20+7[/dice] [Dice=Ref save]1d20+2[/dice] [Dice=Will save]1d20+4[/dice]
Basic stats:
Male Halforc bloodrager | HP-39/39 (47) | AC 17 (15) Touch 11 (9) FF 16 (11) | Fort 7 (9 when raging) Ref 2 Will 4 (+6 when raging)

Cuff stands up and locks eyes with the whip wielding man.

"We'll... Wot we doin this day sir? I'm ready teh work." The words drip from his mouth in a tone that makes his inner anger clear. He is, however, not lying. Mama always said "be patient Cuff" and cuff always listens to what mama says.


Basic rolls:
[Dice=Attack]1d20+9[/dice] [Dice=DMG]1d8+11[/dice] [Dice=Fort save]1d20+7[/dice] [Dice=Ref save]1d20+2[/dice] [Dice=Will save]1d20+4[/dice]
Basic stats:
Male Halforc bloodrager | HP-39/39 (47) | AC 17 (15) Touch 11 (9) FF 16 (11) | Fort 7 (9 when raging) Ref 2 Will 4 (+6 when raging)

Cuff grin's at the situation he has found himself in, a challenge was always something that interested him and what greater challenge better than this? Mama will be so proud of him when he brings her back these men's corpse's and all as the captain of a ship. For now though, it is time to play along... Shame about the tooth though.

Int: 1d20 - 1 ⇒ (8) - 1 = 7


Basic rolls:
[Dice=Attack]1d20+9[/dice] [Dice=DMG]1d8+11[/dice] [Dice=Fort save]1d20+7[/dice] [Dice=Ref save]1d20+2[/dice] [Dice=Will save]1d20+4[/dice]
Basic stats:
Male Halforc bloodrager | HP-39/39 (47) | AC 17 (15) Touch 11 (9) FF 16 (11) | Fort 7 (9 when raging) Ref 2 Will 4 (+6 when raging)

Na-na-na-na-na-na-na-na pirates!


*Explicit Morty attempt at humor*


O-ooh I don't know Rick! Was it because it-it sorta shines a light on the ridiculousness of catchphrases in modern media... Or-or yea know something like that...


Aaaaaand Aaaaaaawaaaaaay he goes!


*Holds breath...*

Full Name

Bekah

Race

Human (Bl3or4) | 3 Die Bumps | My Deck Handler

Classes/Levels

Tier 4 Troublemaker Bard / UC (12789-1002)

Gender

Female

About Bekah 12789

Bekah looks to be woman that looks very easy to set off. Her clothing and weapons are a mixture of occidental and oriental cultures.

She was last seen adventuring with the following:

  • A summoner by the name of Balazar
  • A warlock named Kasmir
  • A Naga Sorceress that calls herself Celeste
  • A conflicted rogue named Radovan
  • A lizardman oracle named Grazzle.

    Skills and Powers:
    SKILLS

    Strength d6 [ ] +1 [ ] +2
    Dexterity d8 +1 [X] +2 [ ] +3
    Constitution d8 [ ] +1 [ ] +2 [ ] +3
    - Fortitude: Constitution + 2
    Intelligence d6 [ ] +1 [ ] +2
    Wisdom d6 [ ] +1 [ ] +2
    Charisma d8 [X] +1 [ ] +2 [ ] +3
    - Arcane: Charisma +1
    - Diplomacy: Charisma +3
    - Divine: Charisma +1

    Favored Card: Your Choice
    Hand Size: 5 [ ] 6
    Proficient With: Light Armors / Weapons

    POWERS:
    At the start of your turn, you may put an ally from your hand on top of your deck and draw the bottom card of your deck.
    You may recharge a weapon or a spell to add 1d4 ([X]+1) to a check by another character at your location [X] or your check.
    For your check that has or is against a card that has the Finesse trait, you gain the skill Melee: Dexterity +1.

    Adventures:

    Date: 08/11/2018 Coordinator:Scott M 12789
    Season: Season of Shackles
    Adventure: Lost at Sea
    Scenario: 0-1A Ghosts of the Deep
    Success? Y Replay?
    Tier: 1.1/1 Reward? spell: Unerring Weapon(B) Kept and dropped Inflict
    Deck Upgrades: BotG -> Blessing of Erastil(B)
    Companions: Seltyiel/Scott Tim/Oloch Nate/Balazar
    Notes: skill Feat - Dex

    Date: 08/11/2018 Coordinator:Scott M 12789
    Season: Season of Shackles
    Adventure: Lost at Sea
    Scenario: 0-1B The Lone Shark
    Success? Y Replay?
    Tier: 1.2/1 Reward? None
    Deck Upgrades: None
    Companions: Seltyiel/TomTim/Oloch Nate/Balazar
    Notes: Power Feat - self inspire

    Date: 08/25/2018 Coordinator:Skizzers
    Season: Season of Shackles
    Adventure: A Pirate's Life
    Scenario: 0-2A Love's Labour Lost
    Success? Y Replay?
    Tier: 1.3/2 Reward? Random Ally - Surgeon AD1
    Deck Upgrades: None
    Companions: 1. Celeste/elcoderdude, 2. Bekah/Zalarian, 3. Yoon/Matsu Kurisu, 4. Radovan/wkover, 5. Kasmir/khazkhaz, 6. Balazar/TheGreatNateO
    Notes: Assigned Sea Legs to character 1002. http://paizo.com/campaigns/ACGCaGSeasonOfTheRunelordsByZerothHour/discussio n#41
    URL: http://paizo.com/campaigns/GamedayVIIACGBRSkizzerzsSeasonOfTheShackles/game play&page=1

    Date: 08/27/2018 Coordinator:Scott M 12789
    Season: Season of Shackles
    Adventure: Lost at Sea
    Scenario: 0-1D Salvage Operations
    Success? Y Replay?
    Tier: 1.4/1 Reward? Random Boon(Weapon) - Hand Crossbow..did not choose
    Deck Upgrades: Rapier -> Cat o Nine Tails AD1
    Companions: Seelah/Andrew 1348771
    Notes: Card Feat - Ally Fox

    Date: 08/28/2018 Coordinator:Scott M 12789
    Season: Season of Shackles
    Adventure: Lost at Sea
    Scenario: 0-1F The Treasure of Jemma Redclaw
    Success? Y Replay?
    Tier: 1.5/1 Reward? For the rest of the Adventure Path, when setting up each scenario, 1 character may
    temporarily replace an item in her deck with the loo t Besmara’s Tricorne and another character
    may temporarily replace a weapon in his deck with the loo t Vindictive Harpoon.
    At the end of each scenario, return the loot to the game box.
    Deck Upgrades: Unerring Weapon -> Rage (1)
    Companions: Seelah/Andrew 1348771
    Notes:
    URL:

    Date: 09/03/2018 Coordinator:Skizzers
    Season: Season of Shackles
    Adventure: A Pirate's Life
    Scenario: 0-2B Yo Ho Grindylows
    Success? Y Replay?
    Tier: 1.6/2 Reward? weapon or spell - Spell - Unerring Weapon - Declined
    Deck Upgrades: None
    Companions: 1. Celeste/elcoderdude, 2. Bekah/Zalarian, 3. Yoon/Matsu Kurisu, 4. Radovan/wkover, 5. Kasmir/khazkhaz, 6. Balazar/TheGreatNateO
    Notes: Completed Turn 19. Defeated Queen at Holy Isle
    URL: http://paizo.com/campaigns/GamedayVIIACGBRSkizzerzsSeasonOfTheShackles/game play&page=2#80

    Date: 09/03/2018 Coordinator:Scott M 12789
    Season: Season of Shackles
    Adventure: Lost at Sea
    Scenario: 0-1E Nature's Wrath
    Success? Y Replay?
    Tier: 2.1/1 Reward? Armor - Wolfhide Armor (declined)
    Deck Upgrades: None
    Companions: Seelah/Andrew 1348771
    Notes: Tier 2 Character: Skill Feat Charisma +1
    Encountered Hirgenzosk

    Date: 09/13/2018 Coordinator:skizzerz
    Season: Season of the Shackles
    Adventure: A Pirate's Life
    Scenario: 0-2C REVENGE OF THE FISHFOLK
    Success? Y Replay?
    Tier: 2.2/2 Reward? Item or Armor from box (declined)
    Deck Upgrades: Wakizashi (B) -> Deathbane Light Crossbow +1 (2)
    Companions: 1. Celeste/elcoderdude, 2. Bekah/Zalarian, 3. Yoon/Matsu Kurisu, 4. Radovan/wkover, 5. Kasmir/khazkhaz, 6. Balazar/TheGreatNateO
    Notes: Finished Turn 26
    Power Feat: Improved Inspire (1d4+1)

    URL: http://paizo.com/campaigns/GamedayVIIACGBRSkizzerzsSeasonOfTheShackles/game play&page=4

    Date: 09/13/2018 Coordinator:Scott M 12789
    Season: Season of the Shackles
    Adventure: Lost at Sea
    Scenario: 0-1C Brine Dragon Hunt
    Success? Y Replay?
    Tier: 2.3/1 Reward? Draw Ally - Declined
    Adventure Reward: Each player unlocks the ability to play Jirelle from the Skull & Shackles Base Set with the Rogue Class Deck.
    1 Die Bump
    Deck Upgrades: None
    Companions: Seelah/Andrew 1348771
    Notes:

    Date: 09/19/2018 Coordinator:skizzerz
    Season: Season of the Shackles
    Adventure: A Pirate's Life
    Scenario: 0-2D WHO RULES HELL HARBOR?
    Success? Y Replay?
    Tier: 2.4/2 Reward? Random Blesing -> BotG - Declined
    For the rest of the Adventure Path, when setting up each scenario, you may temporarily replace a card in your deck with a loot card of the same type that has an adventure deck number of 2.
    1 Die Bump
    Deck Upgrades: Rapier (B) -> Flaming Scimitar (2)
    Companions:
    1. Celeste/elcoderdude, 2. Bekah/Zalarian, 3. Yoon/Matsu Kurisu, 4. Radovan/wkover, 5. Kasmir/khazkhaz, 6. Balazar/TheGreatNateO
    Notes: Card Feat (Rapier)
    URL: http://paizo.com/campaigns/GamedayVIIACGBRSkizzerzsSeasonOfTheShackles/game play&page=5#213