
Crynn Shadowfang |

IkeDoe wrote:How do you draw a 10' wide line in a grid? I can only think of arbitrary methods to do it that aren't very consistent.The same way you do 5' wide lines, but instead of picking a start square and a destination square you pick a start corner and a destination corner.
In both cases you have to "guesstimate" when you get weird angles.
Actually, lines already require you to pick a start corner. From the definition of a line: "It starts from any corner of your square and extends to the limit of its range or until it strikes a barrier that blocks line of effect." Assuming that you also pick a destination corner (Is that explicitly stated anywhere? The examples seem to assume it.), no guesstimiation is required at all.
I agree that methods to get a 10' wide line are going to be arbitrary. I already suggested possibly choosing two corners and drawing two lines. Someone else suggested smooshing two lines. If you want to keep it as clean as the orignal, you could create groups of four 5' squares into 10' squares (that is, pretend you're playing on a grid of 10' squares, making sure that the origin corner is still the corner of one of the bigger squares), draw the line as before, and hit every creature in each 10' square it passes through.
The difficulty in creating a 10' wide line is part of the reason that while I think that RAI the range should be doubled, I'm still not convinced that the width should be.