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![]() Thurston Hillman wrote:
Thanks Thurston, that's what I wanted to hear. Got no problem waiting I'm having fun with my human mechanic at the moment. Been playing one version or another of this game since 1977, waiting is something I've gotten used to. :-) Take care. ![]()
![]() Kevin Willis wrote:
Thanks Kevin! To be clear I was not asking for this to be opened up right now. Just some info as to if that might happen in the future. I can only speak for myself but I'm just not into the races currently offered. They are all cool in their own way, it's just that we had a lot of fun playing the sci fi versions of these in the 3.0 Dragonstar game from FFG that I was looking forward to doing that again. Hmm if I have to wait four years to play a dwarf....not good. Guess I'm stuck playing humans. :-( ![]()
![]() Gary Bush wrote:
Sorry I wasn't clear. I meant like when PFS opened up different races for people to play when a new season started. I'm already running a home game of Dead Suns so I don't have the ability to GM. Besides I've been doing that since the early days of Living Greyhawk so I think I'm due for some downtime. :-) ![]()
![]() I apologize if this has been stated elsewhere, but at some point are they going to allow us to play the legacy races? For whatever reason most of the core races just don't interest me that much. I have a friend who loves playing halflings and my go to race has always been dwarves. Any chance of this happening with the new season? Thanks! ![]()
![]() So is the entire line going to be resin? If so count me out. This material is not suitable for the gaming table. Resin (at least the ones I have worked with are too brittle and fragile when it comes to the "fiddly bits." And I'm not paying that price. No offense they are good looking figures but until a more durable and reasonable alternative comes alone we will just reuse our old plastic Star Wars minis. I had hoped they were going to be the prepainted plastic figures like Pathfinder, but resin is a no go for me. I won't even use them in 40k for the same reason. ![]()
![]() Can't wait to see a Starfinder version of the Shadows or Klicks from Alternity, or for that matter the Arachnids from Starship Troopers. And then just when the players think they're the bad guys, pull the rug out from under them and make the good guys in the scenario! And have the cute fuzzy "ewoks" be he evil race...bwahahaha!!! ![]()
![]() James Sutter wrote:
Okay I can buy into any of the three I mentioned since I can as a player and GM envision how all three could work. Plus it gives the player more freedom to his character development. I like that. Heck I like the idea of a "divinely inspired" operative. "I'm on a mission from my god." :-) Faith Ninjas! And I assume this would be the class to build the "Operative" in Serenity from. I know this is a bit tangential but which class makes the best pilot? ![]()
![]() So how does this cloaking field ability work? Is it magic, some sort of "force" power, or tech? Because while I can wrap my head around a thief's sneak attack I can't figure how this cloaking field works. I've never seen this sort of thing work without the three things I mentioned. So I'm curious to hear how this works. ![]()
![]() TheGoofyGE3K wrote:
Just imagine the Vesk mechanic (think the one in the post on the race) saying "You are beginning to damage my calm." :-) ![]()
![]() Owen K. C. Stephens wrote:
with a REALLY BIG GUN! :-) OR a ratfolk bounty hunter (now who does that remind us of? :-) ) Anyone got any tape? ![]()
![]() TheGoofyGE3K wrote: Just noticed he has a tail cuff/ring. That is awesome! Seeing the color markings on the face makes me think the he is a SHE. Wasn't something said about the female Vesk being the colorful ones? Which is a cool reversal and makes me want to play a female Vesk mechanic who's a mix of Kaylee and Jayne from Firefly. If that's possible with Vesk that is. ![]()
![]() I'm sure the answers buried in here somewhere but I can't find it. As far as we can tell from the rules you can only craft one potion per day even if it's a level 1. Most of the players at that table argue that makes crafting potions not cost effective but the GM won't budge on this. My roommate thinks there's a feat that will let you brew two potions at once but we can't find it. Is there such a thing? Thanks! ![]()
![]() Tacticslion wrote:
I should clarify one point. We are looking for something that is legal to use in PFS Organized Play. If this were a home game we could just make something up and call it done. :-) ![]()
![]() Kolokotroni wrote: Its a 'making sense' rationale more then a 'rules' rational. You cant put a keen edge on a bludgeoning weapon. Its not about penalyzing people who use bludgeoning weapons, its about what makes sense within a consistant game world. I get that "Keen" as such wouldn't make sense (the word), but for balance purposes why not have an ability that can affect other types of weapons besides just slashing and piercing. ![]()
![]() Is there any magical enhancement bonus that can be put on a bludgeoning weapon to improve its threat range? Slashing and piercing weapons get keen, why not something like this for bludgeoning weapons? We've been looking and cannot find anything. If there is nothing what is the rationale for penalizing those who choose this type of weapon? ![]()
![]() According to the text on p.19 of Rivers Run Red (Kingmaker AP 2) the gnomes are especially interested in an abandoned dwarven outpost. Our group thinks we may have found it, but we can't find any other references to it. Is the troll lair on p. 43 the outpost the gnomes were looking for? This may play a part in our game so any assistance will be appreciated. Of course if that's all there is we can make up stuff on our own. :-) Thanks! Mike H |