Crusader3025 |
Is there any magical enhancement bonus that can be put on a bludgeoning weapon to improve its threat range? Slashing and piercing weapons get keen, why not something like this for bludgeoning weapons? We've been looking and cannot find anything. If there is nothing what is the rationale for penalizing those who choose this type of weapon?
Bob_Loblaw |
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I remember there was something in 3.5. I don't recall the name of the weapon ability but it was exclusively for bludgeoning weapons. I don't have any problems with something like this in the game. It's magic. As it stands, you can do it mundanely by taking a feat. I don't think it would be a stretch to do it with magic.
jeremiah dodson 812 |
Is there any magical enhancement bonus that can be put on a bludgeoning weapon to improve its threat range? Slashing and piercing weapons get keen, why not something like this for bludgeoning weapons? We've been looking and cannot find anything. If there is nothing what is the rationale for penalizing those who choose this type of weapon?
There needs to be! Bludgeoning weapon users kinda get the shaft.
Mikko Kallio RPG Superstar 2014 Top 4, RPG Superstar 2012 Top 32 |
I remember there was something in 3.5. I don't recall the name of the weapon ability but it was exclusively for bludgeoning weapons. I don't have any problems with something like this in the game. It's magic. As it stands, you can do it mundanely by taking a feat. I don't think it would be a stretch to do it with magic.
Impact, perhaps? I also have vague recollection of there being a 3.5 weapon enhancement. Tried to google it, but couldn't find much.
Crusader3025 |
Its a 'making sense' rationale more then a 'rules' rational. You cant put a keen edge on a bludgeoning weapon. Its not about penalyzing people who use bludgeoning weapons, its about what makes sense within a consistant game world.
I get that "Keen" as such wouldn't make sense (the word), but for balance purposes why not have an ability that can affect other types of weapons besides just slashing and piercing.
MrSin |
Bob_Loblaw wrote:I remember there was something in 3.5. I don't recall the name of the weapon ability but it was exclusively for bludgeoning weapons. I don't have any problems with something like this in the game. It's magic. As it stands, you can do it mundanely by taking a feat. I don't think it would be a stretch to do it with magic.Impact, perhaps? I also have vague recollection of there being a 3.5 weapon enhancement. Tried to google it, but couldn't find much.
Impact, from Magic of Faerun. Pretty much the same thing as keen, but for bludgeoning weapons.
If I remember right the keen restriction is a one of those arbitrary legacy things. I don't think pathfinder has something that changes that, or at least not off the top of my head.
Tacticslion |
Weapon of Impact spell
My Google-fu is currently failing to locate the Impact special quality as it's printed in actual PnP materials (it's in a Forgotten Realms book, but I don't know which one - it may be on D&D Tools, but I'm unable access it with my iPad for some reason).
EDIT: to fix tags
Crusader3025 |
Weapon of Impact spell
My Google-fu is currently failing to locate the Impact special quality as it's printed in actual PnP materials (it's in a Forgotten Realms book, but I don't know which one - it may be on D&D Tools, but I'm unable access it with my iPad for some reason).EDIT: to fix tags
I should clarify one point. We are looking for something that is legal to use in PFS Organized Play. If this were a home game we could just make something up and call it done. :-)
LazarX |
1 person marked this as a favorite. |
Is there any magical enhancement bonus that can be put on a bludgeoning weapon to improve its threat range? Slashing and piercing weapons get keen, why not something like this for bludgeoning weapons? We've been looking and cannot find anything. If there is nothing what is the rationale for penalizing those who choose this type of weapon?
The rationale is that the "Keen" mechanic is open source, but "Impact" which was "keen" for blunt weapons is closed 3.5 IP. And no one has thought of a name to replace it which doesn't sound silly nor terrible.
Kazaan |
How about, instead of increasing the threat range, increase the damage multiplier for bludgeoning weapons? That would make for a bit of differentiation beyond just what kind of DR you're trying to get through and avoid homogeneity. So a Slashing/Piercing weapon could go from 18-20 to 15-20 crit range while a Bludgeoning weapon may go from x3 to x4 crit multiplier.
seebs |
I don't really want to "avoid homogeneity" in weapons, because I don't want to have a lot of pressure to pick the One Good Weapon Type.
That said, there's a possible-workaround-maybe, only no one has an official answer on it yet:
Use a morningstar, or other weapon which is B-and-P or B-and-S. You can enchant it with keen because it's piercing (or slashing), and then the enchantment is on it. This may even work with -or- weapons, but again, no one knows and there's no FAQ yet. (I started a thread, and got a couple of people explaining that it's completely obvious and clear. Note that they disagreed.)
MrSin |
How about, instead of increasing the threat range, increase the damage multiplier for bludgeoning weapons?
For what its worth, high critical multiplier weapons have a bad habit of outright killing whatever is hit by them as is, and also already do overkill, be it player or NPC. Higher threat range is easier to deal with and actually works better for players in the long run because they can benefit from effects that happen on a critical too, and because its less likely to insta-gib the player or BBEG.
BigDTBone |
Kazaan wrote:How about, instead of increasing the threat range, increase the damage multiplier for bludgeoning weapons?For what its worth, high critical multiplier weapons have a bad habit of outright killing whatever is hit by them as is, and also already do overkill, be it player or NPC. Higher threat range is easier to deal with and actually works better for players in the long run because they can benefit from effects that happen on a critical too, and because its less likely to insta-gib the player or BBEG.
Not to mention the game prizes that ability pretty highly. I only know of two ways to increase a crit multiplier, one of them is a mythic ability and the other is the fighter capstone.