Paladin of Iomedae

Crowley Killian's page

37 posts. Organized Play character for Tyranius.


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Human Pal 10 | HP 158/158 | AC 30 ;TAC 26 | F +18; R +12; W+15 | Perc +12 (+13 towards Init)
Consumables:
Spell Points 3/5 | Resolve 14/14

With the giant boss close at hand Crowley does what he does best and defends his companions from harm. "I walk this path to rid you from this world."

+2 Holy Cold Iron Scimitar: 1d20 + 17 ⇒ (15) + 17 = 32
Damage: 3d6 + 4 ⇒ (3, 5, 3) + 4 = 15
Holy Damage if evil: 1d6 ⇒ 6

+2 Holy Cold Iron Scimitar: 1d20 + 12 ⇒ (10) + 12 = 22
Damage: 3d6 + 4 ⇒ (4, 2, 1) + 4 = 11
Holy Damage if evil: 1d6 ⇒ 1

+2 Holy Cold Iron Scimitar: 1d20 + 7 ⇒ (1) + 7 = 8
Damage: 3d6 + 4 ⇒ (4, 3, 4) + 4 = 15
Holy Damage if evil: 1d6 ⇒ 3


Human Pal 10 | HP 158/158 | AC 30 ;TAC 26 | F +18; R +12; W+15 | Perc +12 (+13 towards Init)
Consumables:
Spell Points 3/5 | Resolve 14/14

Crowley takes the scenic route around the room as he circles around the giants. "Keep on them! Don't let them organize."

What is the red box?


Human Pal 10 | HP 158/158 | AC 30 ;TAC 26 | F +18; R +12; W+15 | Perc +12 (+13 towards Init)
Consumables:
Spell Points 3/5 | Resolve 14/14

Reflex DC 27: 1d20 + 12 ⇒ (7) + 12 = 19

Feeling the frigid air causes Crowley's lungs to gasp for air as he slowly pushes through and into the room. Triple move.


Human Pal 10 | HP 158/158 | AC 30 ;TAC 26 | F +18; R +12; W+15 | Perc +12 (+13 towards Init)
Consumables:
Spell Points 3/5 | Resolve 14/14

Init: 1d20 + 13 ⇒ (9) + 13 = 22


Human Pal 10 | HP 158/158 | AC 30 ;TAC 26 | F +18; R +12; W+15 | Perc +12 (+13 towards Init)
Consumables:
Spell Points 3/5 | Resolve 14/14

Nature: 1d20 + 8 ⇒ (10) + 8 = 18

Crowley stands slack-jawed up at the stars studded ceiling.


Human Pal 10 | HP 158/158 | AC 30 ;TAC 26 | F +18; R +12; W+15 | Perc +12 (+13 towards Init)
Consumables:
Spell Points 3/5 | Resolve 14/14

Will save DC 25: 1d20 + 15 ⇒ (20) + 15 = 35

retributive strike is still active for 4 good damage.

Crowley seems completely unaffected by the slowing effect as he watches everyone around him slow to a crawl.

+2 Holy Cold Iron Scimitar: 1d20 + 17 ⇒ (18) + 17 = 35
Damage: 3d6 + 4 ⇒ (4, 4, 3) + 4 = 15
Holy Damage if evil: 1d6 ⇒ 5

+2 Holy Cold Iron Scimitar: 1d20 + 17 - 5 ⇒ (5) + 17 - 5 = 17
Damage: 3d6 + 4 ⇒ (2, 4, 5) + 4 = 15
Holy Damage if evil: 1d6 ⇒ 1

+2 Holy Cold Iron Scimitar: 1d20 + 17 - 10 ⇒ (15) + 17 - 10 = 22
Damage: 3d6 + 4 ⇒ (5, 4, 4) + 4 = 17
Holy Damage if evil: 1d6 ⇒ 2


Human Pal 10 | HP 158/158 | AC 30 ;TAC 26 | F +18; R +12; W+15 | Perc +12 (+13 towards Init)
Consumables:
Spell Points 3/5 | Resolve 14/14

Crowley suddenly speeds back up again as his arm moves with lightning speed. He moves to defend Snorri from all of the attacks as he raises his shield.

Paladin Retributive Strike as a Reaction. Snorri gains resistance from the triggered attack (12 damage) and the golem takes a -2 to attack against Snorri.

Retributive Strike: 1d20 + 17 - 2 ⇒ (18) + 17 - 2 = 33

Your Retributive Strike surrounds evil targets in a righteous aura that punishes their transgressions. The target of a successful Retributive Strike takes persistent good damage (4 good damage each round.

+2 Holy Cold Iron Scimitar: 1d20 + 17 ⇒ (5) + 17 = 22
Damage: 3d6 + 4 ⇒ (6, 5, 3) + 4 = 18
Holy Damage if evil: 1d6 ⇒ 3

+2 Holy Cold Iron Scimitar: 1d20 + 17 - 5 ⇒ (8) + 17 - 5 = 20
Damage: 3d6 + 4 ⇒ (1, 2, 5) + 4 = 12
Holy Damage if evil: 1d6 ⇒ 4

+2 Holy Cold Iron Scimitar: 1d20 + 17 - 10 ⇒ (11) + 17 - 10 = 18
Damage: 3d6 + 4 ⇒ (1, 2, 4) + 4 = 11
Holy Damage if evil: 1d6 ⇒ 3


Human Pal 10 | HP 158/158 | AC 30 ;TAC 26 | F +18; R +12; W+15 | Perc +12 (+13 towards Init)
Consumables:
Spell Points 3/5 | Resolve 14/14

Will save DC 25: 1d20 + 15 ⇒ (17) + 15 = 32

Crowley is slowed for but a moment as he steps in on the golem, blocking the doorway. "Hold the line!" His voice drawls out slowly.

+2 Holy Cold Iron Scimitar: 1d20 + 17 ⇒ (14) + 17 = 31
Damage: 3d6 + 4 ⇒ (2, 1, 1) + 4 = 8
Holy Damage if evil: 1d6 ⇒ 5


Human Pal 10 | HP 158/158 | AC 30 ;TAC 26 | F +18; R +12; W+15 | Perc +12 (+13 towards Init)
Consumables:
Spell Points 3/5 | Resolve 14/14

Crowley pushes in against the giant. "This never waas meant to end peacefully was it?"

+2 Holy Cold Iron Scimitar: 1d20 + 17 ⇒ (1) + 17 = 18
Damage: 3d6 + 4 ⇒ (5, 5, 3) + 4 = 17
Holy Damage if evil: 1d6 ⇒ 2

+2 Holy Cold Iron Scimitar: 1d20 + 17 - 5 ⇒ (17) + 17 - 5 = 29
Damage: 3d6 + 4 ⇒ (4, 1, 2) + 4 = 11
Holy Damage if evil: 1d6 ⇒ 4


Human Pal 10 | HP 158/158 | AC 30 ;TAC 26 | F +18; R +12; W+15 | Perc +12 (+13 towards Init)
Consumables:
Spell Points 3/5 | Resolve 14/14

Crowley continues to edge his way towards the middle of both Frost giants. His goal to keep both of their focus onto him.

+2 Holy Cold Iron Scimitar: 1d20 + 17 ⇒ (8) + 17 = 25
Damage: 3d6 + 4 ⇒ (5, 3, 3) + 4 = 15
Holy Damage if evil: 1d6 ⇒ 1

+2 Holy Cold Iron Scimitar: 1d20 + 17 - 5 ⇒ (10) + 17 - 5 = 22
Damage: 3d6 + 4 ⇒ (5, 5, 4) + 4 = 18
Holy Damage if evil: 1d6 ⇒ 5


Human Pal 10 | HP 158/158 | AC 30 ;TAC 26 | F +18; R +12; W+15 | Perc +12 (+13 towards Init)
Consumables:
Spell Points 3/5 | Resolve 14/14

Crowley slowly edges his way around the formidable giant as he cuts at his legs.

+2 Holy Cold Iron Scimitar: 1d20 + 17 ⇒ (12) + 17 = 29
Damage: 3d6 + 4 ⇒ (1, 5, 5) + 4 = 15
Holy Damage if evil: 1d6 ⇒ 2

+2 Holy Cold Iron Scimitar: 1d20 + 17 - 5 ⇒ (18) + 17 - 5 = 30
Damage: 3d6 + 4 ⇒ (3, 3, 3) + 4 = 13
Holy Damage if evil: 1d6 ⇒ 4


Human Pal 10 | HP 158/158 | AC 30 ;TAC 26 | F +18; R +12; W+15 | Perc +12 (+13 towards Init)
Consumables:
Spell Points 3/5 | Resolve 14/14

None of the rocks come close to striking Crowley. "Are you getting scared now?" He charges the frost giant, slashing at it with his blade.

+2 Holy Cold Iron Scimitar: 1d20 + 17 ⇒ (12) + 17 = 29
Damage: 3d6 + 4 ⇒ (4, 1, 3) + 4 = 12
Holy Damage if evil: 1d6 ⇒ 6

+2 Holy Cold Iron Scimitar: 1d20 + 17 - 5 ⇒ (3) + 17 - 5 = 15
Damage: 3d6 + 4 ⇒ (6, 4, 1) + 4 = 15
Holy Damage if evil: 1d6 ⇒ 5


Human Pal 10 | HP 158/158 | AC 30 ;TAC 26 | F +18; R +12; W+15 | Perc +12 (+13 towards Init)
Consumables:
Spell Points 3/5 | Resolve 14/14

Use 2 spell points to cast heal x2

Heal: 10d8 + 4 ⇒ (1, 1, 4, 8, 3, 7, 5, 4, 2, 6) + 4 = 45
Heal: 10d8 + 4 ⇒ (8, 7, 2, 1, 8, 2, 8, 8, 8, 8) + 4 = 64

Crowley boldly moves forward, every one of his injuries heals as he shrugs the attacks off and slowly makes his way to the giants.

"You will need more than that as I have the light at my side."


Human Pal 10 | HP 158/158 | AC 30 ;TAC 26 | F +18; R +12; W+15 | Perc +12 (+13 towards Init)
Consumables:
Spell Points 3/5 | Resolve 14/14

Crowley pushes straight past the wolves. "Take care of the wolves. I'll distract these giants!" Triple move.


Human Pal 10 | HP 158/158 | AC 30 ;TAC 26 | F +18; R +12; W+15 | Perc +12 (+13 towards Init)
Consumables:
Spell Points 3/5 | Resolve 14/14

Crowley's armor clinks in the room as he tries to be quiet. His eyes dart back and forth from the door to the sleeping giant. "We can't let it live behind us. What if there are more?" He whispers.

Stealth: 1d20 + 2 ⇒ (14) + 2 = 16


Human Pal 10 | HP 158/158 | AC 30 ;TAC 26 | F +18; R +12; W+15 | Perc +12 (+13 towards Init)
Consumables:
Spell Points 3/5 | Resolve 14/14

Crowley nods. "You are probably right." He pushes the door open using his shoulder against the hard packed snow as his boots slip.


Human Pal 10 | HP 158/158 | AC 30 ;TAC 26 | F +18; R +12; W+15 | Perc +12 (+13 towards Init)
Consumables:
Spell Points 3/5 | Resolve 14/14

"Grab those tablets and let's get out of here before anymore decide to show up." Crowley shivers not wanting to face one of those elementals again. They were so unpredictable.


Human Pal 10 | HP 158/158 | AC 30 ;TAC 26 | F +18; R +12; W+15 | Perc +12 (+13 towards Init)
Consumables:
Spell Points 3/5 | Resolve 14/14

Crowley tries to help save Kyra from her strikes. The buffeting winds push his arms back, straining his muscles, making it far more difficult to hit the elemental.

+2 Holy Cold Iron Scimitar; Inspire Courage: 1d20 + 17 + 1 ⇒ (19) + 17 + 1 = 37
Damage: 3d6 + 4 + 1 ⇒ (5, 5, 3) + 4 + 1 = 18
Holy Damage if evil: 1d6 ⇒ 5

+2 Holy Cold Iron Scimitar; Inspire Courage: 1d20 + 17 + 1 - 5 ⇒ (11) + 17 + 1 - 5 = 24
Damage: 3d6 + 4 + 1 ⇒ (3, 2, 3) + 4 + 1 = 13
Holy Damage if evil: 1d6 ⇒ 5

+2 Holy Cold Iron Scimitar; Inspire Courage: 1d20 + 17 + 1 - 10 ⇒ (11) + 17 + 1 - 10 = 19
Damage: 3d6 + 4 + 1 ⇒ (2, 3, 1) + 4 + 1 = 11
Holy Damage if evil: 1d6 ⇒ 6


Human Pal 10 | HP 158/158 | AC 30 ;TAC 26 | F +18; R +12; W+15 | Perc +12 (+13 towards Init)
Consumables:
Spell Points 3/5 | Resolve 14/14

As the air elemental keeps on dissipating and reappearing a good distance away Crowley skids to a halt, turns and sprints off in it's direction once again.

+2 Holy Cold Iron Scimitar; Inspire Courage: 1d20 + 17 + 1 ⇒ (4) + 17 + 1 = 22
Damage: 3d6 + 4 + 1 ⇒ (1, 4, 6) + 4 + 1 = 16
Holy Damage if evil: 1d6 ⇒ 1

+2 Holy Cold Iron Scimitar; Inspire Courage: 1d20 + 17 + 1 - 5 ⇒ (2) + 17 + 1 - 5 = 15
Damage: 3d6 + 4 + 1 ⇒ (1, 2, 1) + 4 + 1 = 9
Holy Damage if evil: 1d6 ⇒ 1


Human Pal 10 | HP 158/158 | AC 30 ;TAC 26 | F +18; R +12; W+15 | Perc +12 (+13 towards Init)
Consumables:
Spell Points 3/5 | Resolve 14/14

Crowley's strikes are precise as he relentlessly keeps on the elemental.

+2 Holy Cold Iron Scimitar; Inspire Courage: 1d20 + 17 + 1 ⇒ (1) + 17 + 1 = 19
Damage: 3d6 + 4 + 1 ⇒ (2, 2, 6) + 4 + 1 = 15
Holy Damage if evil: 1d6 ⇒ 4

+2 Holy Cold Iron Scimitar; Inspire Courage: 1d20 + 17 + 1 - 5 ⇒ (9) + 17 + 1 - 5 = 22
Damage: 3d6 + 4 + 1 ⇒ (2, 5, 5) + 4 + 1 = 17
Holy Damage if evil: 1d6 ⇒ 6

+2 Holy Cold Iron Scimitar; Inspire Courage: 1d20 + 17 + 1 - 10 ⇒ (20) + 17 + 1 - 10 = 28
Damage: 3d6 + 4 + 1 ⇒ (4, 4, 4) + 4 + 1 = 17
Holy Damage if evil: 1d6 ⇒ 2


Human Pal 10 | HP 158/158 | AC 30 ;TAC 26 | F +18; R +12; W+15 | Perc +12 (+13 towards Init)
Consumables:
Spell Points 3/5 | Resolve 14/14

Fort Save DC 26: 1d20 + 18 ⇒ (2) + 18 = 20

Crowley is slammed back into the wall, his armor crinkles and begins to pinch into his back. Keeping his footing he leaps back into the air elemental.

+2 Holy Cold Iron Scimitar; Inspire Courage: 1d20 + 17 + 1 ⇒ (19) + 17 + 1 = 37
Damage: 3d6 + 4 + 1 ⇒ (3, 6, 6) + 4 + 1 = 20
Holy Damage if evil: 1d6 ⇒ 2

+2 Holy Cold Iron Scimitar; Inspire Courage: 1d20 + 17 + 1 - 5 ⇒ (1) + 17 + 1 - 5 = 14
Damage: 3d6 + 4 + 1 ⇒ (5, 2, 5) + 4 + 1 = 17
Holy Damage if evil: 1d6 ⇒ 5


Human Pal 10 | HP 158/158 | AC 30 ;TAC 26 | F +18; R +12; W+15 | Perc +12 (+13 towards Init)
Consumables:
Spell Points 3/5 | Resolve 14/14

Errata 1.5 was released recently that buffed a lot of the spells.


Human Pal 10 | HP 158/158 | AC 30 ;TAC 26 | F +18; R +12; W+15 | Perc +12 (+13 towards Init)
Consumables:
Spell Points 3/5 | Resolve 14/14

With the air elemental appearing right beside him Crowley spins around and lays into it with all of his force.

+2 Holy Cold Iron Scimitar; Inspire Courage: 1d20 + 17 + 1 ⇒ (5) + 17 + 1 = 23
Damage: 3d6 + 4 + 1 ⇒ (1, 5, 2) + 4 + 1 = 13
Holy Damage if evil: 1d6 ⇒ 6

+2 Holy Cold Iron Scimitar; Inspire Courage: 1d20 + 17 + 1 - 5 ⇒ (10) + 17 + 1 - 5 = 23
Damage: 3d6 + 4 + 1 ⇒ (4, 1, 4) + 4 + 1 = 14
Holy Damage if evil: 1d6 ⇒ 1

+2 Holy Cold Iron Scimitar; Inspire Courage: 1d20 + 17 + 1 - 10 ⇒ (18) + 17 + 1 - 10 = 26
Damage: 3d6 + 4 + 1 ⇒ (2, 3, 6) + 4 + 1 = 16
Holy Damage if evil: 1d6 ⇒ 3


Human Pal 10 | HP 158/158 | AC 30 ;TAC 26 | F +18; R +12; W+15 | Perc +12 (+13 towards Init)
Consumables:
Spell Points 3/5 | Resolve 14/14

Perception: 1d20 + 13 ⇒ (18) + 13 = 31

Crowley draws his blade as the air elemental shows itself. "Try to draw it down to the ground. Don't let it stay in the air!" He calls out.

Delay.


Human Pal 10 | HP 158/158 | AC 30 ;TAC 26 | F +18; R +12; W+15 | Perc +12 (+13 towards Init)
Consumables:
Spell Points 3/5 | Resolve 14/14

Athletics: 1d20 + 9 ⇒ (17) + 9 = 26

Crowley helps Kyra with the ropes as he climbs to the nest with her, retrieving the messenger's bag.

Seeing the tiles near the edges of the pit Crowley knows that is well out of his realm of expertise and lets Kyra take the lead as he aids her.

Aid Athlethics Kyra: 1d20 + 9 ⇒ (11) + 9 = 20


Human Pal 10 | HP 158/158 | AC 30 ;TAC 26 | F +18; R +12; W+15 | Perc +12 (+13 towards Init)
Consumables:
Spell Points 3/5 | Resolve 14/14

"Explains what was picking the goblins off. They were just hungry." Crowley cleans his blade and stows it back in his sheathe, ready to continue on the path.


Human Pal 10 | HP 158/158 | AC 30 ;TAC 26 | F +18; R +12; W+15 | Perc +12 (+13 towards Init)
Consumables:
Spell Points 3/5 | Resolve 14/14

With one roc down Crowley turns his attention to the remaining one and leaps at it with his holy blade.

+2 Holy Cold Iron Scimitar; Inspire Courage: 1d20 + 17 + 1 ⇒ (8) + 17 + 1 = 26
Damage: 3d6 + 4 + 1 ⇒ (2, 6, 6) + 4 + 1 = 19
Holy Damage if evil: 1d6 ⇒ 5

+2 Holy Cold Iron Scimitar; Inspire Courage: 1d20 + 12 + 1 ⇒ (5) + 12 + 1 = 18
Damage: 3d6 + 4 + 1 ⇒ (4, 2, 6) + 4 + 1 = 17
Holy Damage if evil: 1d6 ⇒ 3


Human Pal 10 | HP 158/158 | AC 30 ;TAC 26 | F +18; R +12; W+15 | Perc +12 (+13 towards Init)
Consumables:
Spell Points 3/5 | Resolve 14/14

Are we up or waiting on someone?


Human Pal 10 | HP 158/158 | AC 30 ;TAC 26 | F +18; R +12; W+15 | Perc +12 (+13 towards Init)
Consumables:
Spell Points 3/5 | Resolve 14/14

Seeing Kyra takes a devastating strike Crowley points his blade right at the Roc. A righteous aura surrounds Crowley.

Reaction due to Kyra getting hit, Crowley will activate Retributive strike. The roc will now take persistent 4 good damage from Crowley each round.

Retributive Strike:
(R) RETRIBUTIVE STRIKE
[Paladin] Trigger A creature within your reach hits an ally or friendly creature. Make a melee Strike against the triggering creature at a -2 penalty before the opponent rolls the damage for the triggering hit. If your attack hits, the target is enfeebled 1 for the remainder of its turn, or enfeebled 2 for the remainder of its turn if your Strike was a critical hit. The enfeebled condition ends immediately if the creature makes a Strike against you.

Retributive Strike Reaction: 1d20 + 17 - 2 ⇒ (5) + 17 - 2 = 20
Damage: 3d6 + 4 ⇒ (2, 5, 4) + 4 = 15
Holy Damage if evil: 1d6 ⇒ 1

Crowley swings just as the roc bites at Kyra and moves into a defensive dance as he tries to draw the creature's attention to himself.

+2 Holy Cold Iron Scimitar: 1d20 + 17 ⇒ (13) + 17 = 30
Damage: 3d6 + 4 ⇒ (2, 3, 4) + 4 = 13
Holy Damage if evil: 1d6 ⇒ 5

+2 Holy Cold Iron Scimitar: 1d20 + 12 ⇒ (11) + 12 = 23
Damage; Forceful: 3d6 + 4 + 3 ⇒ (3, 6, 1) + 4 + 3 = 17
Holy Damage if evil: 1d6 ⇒ 2

+2 Holy Cold Iron Scimitar: 1d20 + 7 ⇒ (2) + 7 = 9
Damage; forceful: 3d6 + 4 + 6 ⇒ (5, 6, 1) + 4 + 6 = 22
Holy Damage if evil: 1d6 ⇒ 6


Human Pal 10 | HP 158/158 | AC 30 ;TAC 26 | F +18; R +12; W+15 | Perc +12 (+13 towards Init)
Consumables:
Spell Points 3/5 | Resolve 14/14

With the roc in so close Crowley defensively steps in, and slashes at the beast with his scimitar. "Unholy bird of prey."

+2 Holy Cold Iron Scimitar: 1d20 + 17 ⇒ (6) + 17 = 23
Damage: 3d6 + 4 ⇒ (2, 1, 4) + 4 = 11
Holy Damage if evil: 1d6 ⇒ 3

+2 Holy Cold Iron Scimitar: 1d20 + 12 ⇒ (8) + 12 = 20
Damage; Forceful: 3d6 + 4 + 3 ⇒ (4, 6, 6) + 4 + 3 = 23
Holy Damage if evil: 1d6 ⇒ 1


Human Pal 10 | HP 158/158 | AC 30 ;TAC 26 | F +18; R +12; W+15 | Perc +12 (+13 towards Init)
Consumables:
Spell Points 3/5 | Resolve 14/14

Init: 1d20 + 13 ⇒ (5) + 13 = 18


Human Pal 10 | HP 158/158 | AC 30 ;TAC 26 | F +18; R +12; W+15 | Perc +12 (+13 towards Init)
Consumables:
Spell Points 3/5 | Resolve 14/14

"Don't suppose that there is another path that leads to the structure?" Crowley surmises as he adjusts his pack. "Which means we are on the right path."


Human Pal 10 | HP 158/158 | AC 30 ;TAC 26 | F +18; R +12; W+15 | Perc +12 (+13 towards Init)
Consumables:
Spell Points 3/5 | Resolve 14/14

Crowley scratches his stubble. "Little one, did you happen to witness any curses." he listens intently. "I am also curious how each of your companions perished. Please be as detailed as possible."


Human Pal 10 | HP 158/158 | AC 30 ;TAC 26 | F +18; R +12; W+15 | Perc +12 (+13 towards Init)
Consumables:
Spell Points 3/5 | Resolve 14/14

Crowley tries to find out what he can about Frost giants from the locals. A glamorous smile and sharp tongue has worked out for him most of his life.

Diplomacy: 1d20 + 16 ⇒ (18) + 16 = 34
Knowledge Religion: 1d20 + 14 ⇒ (13) + 14 = 27


Human Pal 10 | HP 158/158 | AC 30 ;TAC 26 | F +18; R +12; W+15 | Perc +12 (+13 towards Init)
Consumables:
Spell Points 3/5 | Resolve 14/14
Kyra wrote:
So does it mean I could pick a "+2 shock warhammer" and it would just be a level 9 item because that is the level of it's highest rune? I am confused.

That is correct Kyra.

The +2 Potency is lvl 8
Shock is lvl 9

So total your item level would be level 9.


Human Pal 10 | HP 158/158 | AC 30 ;TAC 26 | F +18; R +12; W+15 | Perc +12 (+13 towards Init)
Consumables:
Spell Points 3/5 | Resolve 14/14

Player name Tyranius
Character name and number Crowley Killian 95737-1501
Faction (just pick one for reporting) Grand Lodge
email dereklarsen1965@gmail.com


Human Pal 10 | HP 158/158 | AC 30 ;TAC 26 | F +18; R +12; W+15 | Perc +12 (+13 towards Init)
Consumables:
Spell Points 3/5 | Resolve 14/14

A very regal and noble looking man dressed head to toe in full-plate and a heavy steel shield adjusts his footing to not lock his knees. "Will the goblin be able to join us to lead us on the trail?" He doesn't see fit to call such a creature by its name.