| Crippler |
This monster just seems really boring to run for the DM. Something a level 26 creature simply shouldn't be. I count 3 choices for a DM after the first round of combat.
I have a number of issues with what I'm seeing in the new Pit Fiend, but my biggest worry is that it is indicative of the design team once again failing to get the higher levels done right the first time through. What I mean is, at level 26 your choices should be myriad, not confining. Weren't 4th edition monsters supposed to be designed with 'crazy outside the box' kind of thinking? Instead we get a monster who seems to be a pale shadow of his 3.5 self.
As a DM, my fun comes in large part from running cool monsters who can do cool things. For the record, blowing up your own recently-summoned troops is stupid, not cool.