Goblin

Crimsi - Gimry's page

173 posts. Alias of Gimry.


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Deck Handler STR d6 | DEX d10+3 (Ranged + 1) | CON d6 | INT d6+2 (Craft +3) | WIS d8 (Survival +2) | CHA d6

Hero Point
Spend on Skill Feat:Int

Upgrades
None needed, but I'll take that Loot Crossbow if nobody else wants it.


Deck Handler STR d6 | DEX d10+3 (Ranged + 1) | CON d6 | INT d6+2 (Craft +3) | WIS d8 (Survival +2) | CHA d6

Hero Points
Bank: 5 Remaining

Upgrades
I'll take the Weapon 3 if nobody else wants it.


Deck Handler STR d6 | DEX d10+3 (Ranged + 1) | CON d6 | INT d6+2 (Craft +3) | WIS d8 (Survival +2) | CHA d6

========================
Crimsi starts her turn.
Hour: Blessing of Kelizandri
Hour Power:No effect.
Location: Great Stone Bridge
Location Power:You may discard 3 cards to succeed at a check to defeat a non-villain monster.
Adventure Powers:
Scenario Powers:

  • Sailing the Abrogail's Fury
  • When you defeat a bane that has the Giant trait, you may shuffle a random card from your discard pile into your deck.

    Start of Turn examine my location: -> Shoanti Earthbreaker
    SoT Examine Location: 1d7 ⇒ 6 -> Eye of Serenity -> Mugslap

    Shoanti Earthbreaker:

    IH4
    Weapon P
    Traits:
    Hammer
    Melee
    Bludgeoning
    2-Handed
    Owner: Crowe
    To Acquire:
    Strength
    Melee 9
    For your combat check, reveal this card to use your Strength or Melee skill + 2d6; you may additionally discard this card to add another 1d6, or 2d6 if the bane has the Construct trait. If not proficient with weapons, the difficulty of this check is increased by 4.

    Strength 9: 1d6 + 1d6 + 1d4 ⇒ (5) + (5) + (3) = 13

    Roll Details:

    Strength - 1d6
    Blessed - 1d6
    Belt of Physical Might - 1d4

    Use Carnival to bless

    Start of Turn examine my location: -> Biter
    SoT Examine Location: 1d7 ⇒ 2 -> Ruined Amphitheater -> Sargassum Fiend

    "

    Crimsi wrote:

    Hand: Planar Crossbow +2, Animalbane Crossbow +2, Thieves' Tools, Belt of Physical Might, The Cyclone,

    Displayed: Wyvern Poison, Moon Maiden Armor, Impervious Chain Shirt,
    Deck: 10 Discard: 5 Buried: 0
    Current Location: Great Stone Bridge
    Hero Points: 4
    Used: 0
    NOTES:
    Other: Paizo reroll used: Available

    Deck, Discard, Buried:

    Reloaded:
    Middle of Deck (Unknown Order): Seeking Longbow, Elixer of Healing, Skoan-quah Boneslayer, Brooch of Protection, Deathbane Light Crossbow, Velociraptor, Guardian Bow, The Winged Serpent
    Recharged: Achaekek's Claws, Blessing of the Boss,
    Discard Pile: Emerald of Dexterity, Rogue Ape, Eries Yelloweyes, The Carnival, Shoanti Earthbreaker,
    Buried Pile:

    Skills and Powers:
    SKILLS
    Strength d6 ☐ +1 ☐ +2
    Dexterity d10 ☑ +1 ☑ +2 ☑ +3 ☐ +4
    - Ranged: Dexterity +1
    Constitution d6 ☐ +1
    Intelligence d6 ☑ +1 ☑ +2 ☐ +3
    - Craft: Intelligence +3
    Wisdom d8 ☐ +1 ☐ +2 ☐ +3
    - Survival: Wisdom +2
    Charisma d6 ☐ +1 ☐ +2

    Favored Card: Bow Weapon
    Hand Size: 5 ☑ 6
    Proficiencies:
    Weapon
    POWERS:
    At the start (☑ or end) of your turn, you may examine the top card of (☑ your location and) a random location. (☑ Then you may encounter any Bow or Fire cards you examined.)
    For your check against a bane, you may use Craft instead of Disable, Fortitude, or Perception.
    On your check that invokes the Bow or Fire trait, add 1d4 (☑ 1d6) (☑ 1d8) .
    ☑ When you would discard a Bow weapon for its power, you may recharge it instead.

    "

    Board Status
    Most Recent BR Refresh

    Notes for Telessel: Recharge The Winged Serpent
    Notes for Lini: BA: 2 Combat Damage. Likely Cloud Puffed away.
    Recharge Shadowcat

    Lini, Siwar - Ghol-Gan Ruins CLOSED
    Telessel - Ruined Amphitheater 1-10 remain // 1=Sargassum Fiend. Brineborn Giant, Freezing Sphere
    Teleportation Chamber CLOSED
    Hall of Champions CLOSED 1-5 remain // Flenta's Dragonbane Greatsword + 4 random weapons
    Crimsi - Great Stone Bridge 3,1,4 remain // 1=Brineborn Giant, 3=Biter, 4=Electricity Arc Trap
    Flenta - Eye of Serenity 2,4-5 remain // 2=Mugslup, 4=Gargoyle Sniper, 5=Crawling Cyclops Hands
    Scar Bay CLOSED


  • Deck Handler STR d6 | DEX d10+3 (Ranged + 1) | CON d6 | INT d6+2 (Craft +3) | WIS d8 (Survival +2) | CHA d6

    ========================
    Crimsi starts her turn.
    Hour: Blessing of the Gods
    Hour Power:No effect.
    Location: Great Stone Bridge
    Location Power:You may discard 3 cards to succeed at a check to defeat a non-villain monster.
    Adventure Powers:
    Scenario Powers:

  • Sailing the Abrogail's Fury
  • When you defeat a bane that has the Giant trait, you may shuffle a random card from your discard pile into your deck.

    Start of Turn examine my location: -> Giant Spyglass Octopus
    SoT Examine Location: 1d7 ⇒ 1 -> Ghol-Gan Ruins - Master of the Gales

    Giant Spyglass Octopus:

    SS
    Monster 4
    Traits:
    Animal
    Aquatic
    To Defeat:
    Combat 18
    THEN Combat 18
    Before you act, each character at your location must succeed at a Strength or Dexterity 12 check or take 1d4+1 Combat damage.
    If undefeated, each character at your location must succeed at a Constitution or Fortitude 11 check or bury the top 1d4 card of his deck.

    Dexterity 12: 1d10 + 3 + 1d10 ⇒ (3) + 3 + (2) = 8

    Roll Details:

    Dexterity - 1d10+3
    Blessed - 1d10

    Use Carnival to Bless
    3 becomes an 8, so succeed

    Combat 18: 1d10 + 4 + 1d10 + 2 + 1d8 + 1d12 ⇒ (3) + 4 + (3) + 2 + (7) + (5) = 24

    Roll Details:

    Combat(Ranged) - 1d10+4
    Planar Crossbow +2 - 1d10+2
    Bow Master - 1d8
    Wyvern Poison - 1d12

    Combat 18: 1d10 + 4 + 1d10 + 2 + 1d8 + 1d10 ⇒ (5) + 4 + (7) + 2 + (4) + (1) = 23

    Roll Details:

    Combat(Ranged) - 1d10+4
    Planar Crossbow +2 - 1d10+2
    Bow Master - 1d8
    Blessed - 1d10

    Use Blessing of the Boss to bless (Recharges from hour and lets me draw a card from discards)

    Draw Card: 1d4 ⇒ 4 - Carnival

    No Giant! It literally says Giant in the name. Boo!

    EoT Examine My Location: -> Marine
    EoT Examine Location: 1d7 ⇒ 1 -> Ghol-Gan Ruins - Master of the Gales
    "

    Crimsi wrote:

    Hand: Planar Crossbow +2, Thieves' Tools, Belt of Physical Might, The Cyclone, The Carnival,

    Displayed: Wyvern Poison, Moon Maiden Armor,
    Deck: 12 Discard: 3 Buried: 0
    Current Location: Great Stone Bridge
    Hero Points: 4
    Used: 0
    NOTES:
    Other: Paizo reroll used: Available

    Deck, Discard, Buried:

    Reloaded:
    Middle of Deck (Unknown Order): Brooch of Protection, Guardian Bow, Deathbane Light Crossbow, Skoan-quah Boneslayer, Impervious Chain Shirt, The Winged Serpent, Velociraptor, Elixer of Healing, Animalbane Crossbow +2, Seeking Longbow
    Recharged: Achaekek's Claws, Blessing of the Boss,
    Discard Pile: Emerald of Dexterity, Rogue Ape, Eries Yelloweyes,
    Buried Pile:

    Skills and Powers:
    SKILLS
    Strength d6 ☐ +1 ☐ +2
    Dexterity d10 ☑ +1 ☑ +2 ☑ +3 ☐ +4
    - Ranged: Dexterity +1
    Constitution d6 ☐ +1
    Intelligence d6 ☑ +1 ☑ +2 ☐ +3
    - Craft: Intelligence +3
    Wisdom d8 ☐ +1 ☐ +2 ☐ +3
    - Survival: Wisdom +2
    Charisma d6 ☐ +1 ☐ +2

    Favored Card: Bow Weapon
    Hand Size: 5 ☑ 6
    Proficiencies:
    Weapon
    POWERS:
    At the start (☑ or end) of your turn, you may examine the top card of (☑ your location and) a random location. (☑ Then you may encounter any Bow or Fire cards you examined.)
    For your check against a bane, you may use Craft instead of Disable, Fortitude, or Perception.
    On your check that invokes the Bow or Fire trait, add 1d4 (☑ 1d6) (☑ 1d8) .
    ☑ When you would discard a Bow weapon for its power, you may recharge it instead.

    "

    Board Status
    Most Recent BR Refresh
    Lini, Siwar - Ghol-Gan Ruins 1-9 remain // 1=Master of the Gales
    Telessel - Ruined Amphitheater 1-9 remain // 1=Brineborn Giant 2=Freezing Sphere
    Teleportation Chamber CLOSED
    Hall of Champions CLOSED 1-5 remain // Flenta's Dragonbane Greatsword + 4 random weapons
    Crimsi - Great Stone Bridge 2-6 remain // 2- Marine
    Flenta - Eye of Serenity 2-8 remain
    Scar Bay CLOSED


  • Deck Handler STR d6 | DEX d10+3 (Ranged + 1) | CON d6 | INT d6+2 (Craft +3) | WIS d8 (Survival +2) | CHA d6

    ========================
    Crimsi starts her turn.
    Hour: Blessing of Pharasma
    Hour Power:No effect.
    Location: Great Stone Bridge
    Location Power:You may discard 3 cards to succeed at a check to defeat a non-villain monster.
    Adventure Powers:
    Scenario Powers:

  • Sailing the Abrogail's Fury
  • When you defeat a bane that has the Giant trait, you may shuffle a random card from your discard pile into your deck.

    Start of Turn examine my location: -> Potion of the Ocean
    SoT Examine Location: 1d7 ⇒ 2 -> Ruined Amphitheater - Brineborn Giant

    Potion of the Ocean:

    SS
    Item 3
    Traits:
    Liquid
    Alchemical
    To Acquire:
    Intelligence
    Craft 9
    Banish this card and choose a character at your location to succeed at a check to defeat a bane with the Aquatic trait.

    Craft 9: 1d6 + 5 ⇒ (3) + 5 = 8

    Roll Details:

    Craft - 1d6+5

    Discard Yelloweyes to explore again

    Furious Broadsword +2:

    SS
    Weapon 6
    Traits:
    Sword
    Melee
    Slashing
    Magic
    To Acquire:
    Strength
    Melee 13
    For your combat check, reveal this card to use your Strength or Melee skill + 1d6+2; discard this card and 1 other card to add another 3d6. If you aren't proficient with weapons, the difficulty of this check is increased by 4.
    If any d6 rolled on this check is a 6, count it as a 7.

    Unfortunate, auto fail

    EoT Examine My Location: -> Pteranodon
    EoT Examine Location: 1d7 ⇒ 6 -> Eye of Serenity - Werecrocodile

    "

    Crimsi wrote:

    Hand: Planar Crossbow +2, Thieves' Tools, The Carnival, Achaekek's Claws, The Cyclone, Blessing of the Boss,

    Displayed: Wyvern Poison, Moon Maiden Armor,
    Deck: 11 Discard: 3 Buried: 0
    Current Location: Great Stone Bridge
    Hero Points: 4
    Used: 0
    NOTES:
    Other: Paizo reroll used: Available

    Deck, Discard, Buried:

    Reloaded:
    Middle of Deck (Unknown Order): Animalbane Crossbow +2, Deathbane Light Crossbow, Brooch of Protection, Velociraptor, The Winged Serpent, Impervious Chain Shirt, Elixer of Healing, Belt of Physical Might, Guardian Bow, Seeking Longbow, Skoan-quah Boneslayer
    Recharged:
    Discard Pile: Emerald of Dexterity, Rogue Ape, Eries Yelloweyes,
    Buried Pile:

    Skills and Powers:
    SKILLS
    Strength d6 ☐ +1 ☐ +2
    Dexterity d10 ☑ +1 ☑ +2 ☑ +3 ☐ +4
    - Ranged: Dexterity +1
    Constitution d6 ☐ +1
    Intelligence d6 ☑ +1 ☑ +2 ☐ +3
    - Craft: Intelligence +3
    Wisdom d8 ☐ +1 ☐ +2 ☐ +3
    - Survival: Wisdom +2
    Charisma d6 ☐ +1 ☐ +2

    Favored Card: Bow Weapon
    Hand Size: 5 ☑ 6
    Proficiencies:
    Weapon
    POWERS:
    At the start (☑ or end) of your turn, you may examine the top card of (☑ your location and) a random location. (☑ Then you may encounter any Bow or Fire cards you examined.)
    For your check against a bane, you may use Craft instead of Disable, Fortitude, or Perception.
    On your check that invokes the Bow or Fire trait, add 1d4 (☑ 1d6) (☑ 1d8) .
    ☑ When you would discard a Bow weapon for its power, you may recharge it instead.

    "

    Board Status
    Most Recent BR Refresh

    Notes for Lini: Drew Ring of Regeneration from Treasure Hunt before her last turn.
    Notes for Siwar: 2 Bard songs for Flenta

    Ghol-Gan Ruins 1-10 remain // 1=Symbol of Insanity 2=Master of the Gales
    Telessel - Ruined Amphitheater 1-9 remain // 1=Brineborn Giant 2=Freezing Sphere
    Siwar, Flenta - Teleportation Chamber 4,3,5-8 remain // 4: Brineborn Giant, 3=Skeleton Anchor
    Hall of Champions CLOSED 1-5 remain // Flenta's Dragonbane Greatsword + 4 random weapons
    Crimsi - Great Stone Bridge 3-9 remain // 3 - Pteranodon
    Eye of Serenity 1-8 remain // 1 - Werecrocodile
    Lini - Scar Bay 1-9 remain // 1=Slip 2=Albatross Soup. Pirate Bomber


  • Deck Handler STR d6 | DEX d10+3 (Ranged + 1) | CON d6 | INT d6+2 (Craft +3) | WIS d8 (Survival +2) | CHA d6

    ========================
    Crimsi starts her turn.
    Hour: Blessing of the Gods
    Hour Power:No effect.
    Location: Great Stone Bridge
    Location Power:You may discard 3 cards to succeed at a check to defeat a non-villain monster.
    Adventure Powers:
    Scenario Powers:

  • Sailing the Abrogail's Fury
  • When you defeat a bane that has the Giant trait, you may shuffle a random card from your discard pile into your deck.

    Start of Turn examine my location: -> Shackled Sorcerer
    SoT Examine Location: 1d7 ⇒ 3 -> Teleportation Chamber - Wall of Blades

    Shackled Sorcerer:

    SS
    Monster C
    Traits:
    Human
    Sorcerer
    Veteran
    To Defeat:
    Combat 8
    The difficulty to defeat is increased by the adventure deck number of the current scenario, if any.
    Before you act, the Shackled Sorcerer deals 1 Fire damage to you.
    After you act, the Shackled Sorcerer deals 1 Structural damage to your ship.

    BYA - Discard Emerald for Fire Damage

    Combat 14(8+6): 1d10 + 4 + 1d10 + 2 + 1d8 ⇒ (5) + 4 + (9) + 2 + (8) = 28

    Roll Details:

    Combat(Ranged) - 1d10+4
    Planar Crossbow +2 - 1d10+2
    Bow Master - 1d8

    AYA: Discard Rogue Ape for Structural damage

    EoT Examine My Location: -> Potion of the Ocean
    EoT Examine Location: 1d7 ⇒ 3 -> Teleportation Chamber - Wall of Blades

    "

    Crimsi wrote:

    Hand: Planar Crossbow +2, Thieves' Tools, Eries Yelloweyes, Achaekek's Claws, The Cyclone, Blessing of the Boss,

    Displayed: Wyvern Poison, Moon Maiden Armor,
    Deck: 12 Discard: 2 Buried: 0
    Current Location: Great Stone Bridge
    Hero Points: 4
    Used: 0
    NOTES:
    Other: Paizo reroll used: Available

    Deck, Discard, Buried:

    Reloaded:
    Middle of Deck (Unknown Order): Guardian Bow, Seeking Longbow, Velociraptor, Deathbane Light Crossbow, The Winged Serpent, Belt of Physical Might, Brooch of Protection, Elixer of Healing, Skoan-quah Boneslayer, The Carnival, Impervious Chain Shirt, Animalbane Crossbow +2
    Recharged:
    Discard Pile: Emerald of Dexterity, Rogue Ape,
    Buried Pile:

    Skills and Powers:
    SKILLS
    Strength d6 ☐ +1 ☐ +2
    Dexterity d10 ☑ +1 ☑ +2 ☑ +3 ☐ +4
    - Ranged: Dexterity +1
    Constitution d6 ☐ +1
    Intelligence d6 ☑ +1 ☑ +2 ☐ +3
    - Craft: Intelligence +3
    Wisdom d8 ☐ +1 ☐ +2 ☐ +3
    - Survival: Wisdom +2
    Charisma d6 ☐ +1 ☐ +2

    Favored Card: Bow Weapon
    Hand Size: 5 ☑ 6
    Proficiencies:
    Weapon
    POWERS:
    At the start (☑ or end) of your turn, you may examine the top card of (☑ your location and) a random location. (☑ Then you may encounter any Bow or Fire cards you examined.)
    For your check against a bane, you may use Craft instead of Disable, Fortitude, or Perception.
    On your check that invokes the Bow or Fire trait, add 1d4 (☑ 1d6) (☑ 1d8) .
    ☑ When you would discard a Bow weapon for its power, you may recharge it instead.

    "

    Board Status
    Ghol-Gan Ruins 1-10 remain
    Ruined Amphitheater 1-10 remain
    Teleportation Chamber 1-10 remain // 1 - Wall of Blades
    Flenta - Hall of Champions CLOSED 1-5 remain // Flenta's Dragonbane Greatsword + 4 random weapons
    Crimsi, Telessel - Great Stone Bridge 2-10 remain // 2 - Potion of the Ocean
    Eye of Serenity 1-10 remain
    Lini, Siwar - Scar Bay 1-10 remain


  • Deck Handler STR d6 | DEX d10+3 (Ranged + 1) | CON d6 | INT d6+2 (Craft +3) | WIS d8 (Survival +2) | CHA d6

    Start at Great Stone Bridge

    "

    Crimsi wrote:

    Hand: Planar Crossbow +2, Emerald of Dexterity, Rogue Ape, The Cyclone,

    Displayed: Wyvern Poison, Moon Maiden Armor,
    Deck: 16 Discard: 0 Buried: 0
    Current Location: Great Stone Bridge
    Hero Points: 4
    Used: 0
    NOTES:
    Other: Paizo reroll used: Available

    Deck, Discard, Buried:

    Reloaded:
    Middle of Deck (Unknown Order): Seeking Longbow, Thieves' Tools, Belt of Physical Might, Guardian Bow, Skoan-quah Boneslayer, Impervious Chain Shirt, Elixer of Healing, Eries Yelloweyes, Animalbane Crossbow +2, Deathbane Light Crossbow, Brooch of Protection, Blessing of the Boss, Velociraptor, Achaekek's Claws, The Carnival, The Winged Serpent
    Recharged:
    Discard Pile:
    Buried Pile:

    Skills and Powers:
    SKILLS
    Strength d6 ☐ +1 ☐ +2
    Dexterity d10 ☑ +1 ☑ +2 ☑ +3 ☐ +4
    - Ranged: Dexterity +1
    Constitution d6 ☐ +1
    Intelligence d6 ☑ +1 ☑ +2 ☐ +3
    - Craft: Intelligence +3
    Wisdom d8 ☐ +1 ☐ +2 ☐ +3
    - Survival: Wisdom +2
    Charisma d6 ☐ +1 ☐ +2

    Favored Card: Bow Weapon
    Hand Size: 5 ☑ 6
    Proficiencies:
    Weapon
    POWERS:
    At the start (☑ or end) of your turn, you may examine the top card of (☑ your location and) a random location. (☑ Then you may encounter any Bow or Fire cards you examined.)
    For your check against a bane, you may use Craft instead of Disable, Fortitude, or Perception.
    On your check that invokes the Bow or Fire trait, add 1d4 (☑ 1d6) (☑ 1d8) .
    ☑ When you would discard a Bow weapon for its power, you may recharge it instead.

    "


    Deck Handler STR d6 | DEX d10+3 (Ranged + 1) | CON d6 | INT d6+2 (Craft +3) | WIS d8 (Survival +2) | CHA d6

    Upgrades
    Pass

    Hero Point
    Card Feat - Blessing - add Achaekek's Claws to empty slot.


    Deck Handler STR d6 | DEX d10+3 (Ranged + 1) | CON d6 | INT d6+2 (Craft +3) | WIS d8 (Survival +2) | CHA d6

    ========================
    Crimsi starts her turn.
    Hour: Blessing of Gozreh
    Hour Power:No effect.
    Location: Raker Shoals
    Location Power:At the start of your turn, your ship is dealt 1 Structural damage.
    Adventure Powers:
    Scenario Powers:

  • Sailing the Dowager Queen
  • The difficulty to defeat ships is increased by the number of open locations.
  • If your ship is wrecked at the end of your move step, put it in a defeated pile next to the scenario and choose another ship from the box to be your ship. If there are more ships in the defeated pile than the number of characters, you lose the scenario.

    Start of Turn examine my location: -> Closed
    SoT Examine Location: 1d6 ⇒ 4 -> Fringes of the Eye - Enemy Ship

    Move to Lonely Island

    Blessing of Gorum:

    SS
    Blessing C
    Traits:
    Divine
    Gorum
    To Acquire:
    Strength 4
    OR Divine 5
    Discard this card to add 1 die to any check.
    Discard this card to add 2 dice to any combat Strength check.
    Discard this card to explore your location.
    After you play this card, if it matches the top card of the blessings discard pile, recharge this card instead of discarding it.

    Strength 4: 1d6 + 1d4 + 1d4 ⇒ (1) + (3) + (2) = 6

    Roll Details:

    Strength - 1d6
    Belt of Physical Might - 1d4
    Location Power - 1d4

    Discard Gorum to explore again

    Keen Rapier +3:

    SS
    Weapon 5
    Traits:
    Sword
    Melee
    Piercing
    Finesse
    Swashbuckling
    Magic
    To Acquire:
    Strength
    Melee 13
    For your combat check, reveal this card to use your Strength or Melee skill + 2d4+3; you may additionally discard this card to add another 1d4. If any d4 rolled for this weapon is a 4, count it as a 5.

    Auto Fail this

    EoT Examine My Location: -> Ring of the Sea Strider
    EoT Examine Location: 1d6 ⇒ 6 -> Shark Island - Enemy Ship

    "

    Crimsi wrote:

    Hand: Animalbane Crossbow +2, Seeking Longbow, Belt of Physical Might, Skoan-quah Boneslayer, Velociraptor, The Cyclone,

    Displayed: Wyvern Poison, Moon Maiden Armor,
    Deck: 10 Discard: 2 Buried: 1
    Current Location: Lonely Island
    Hero Points: 4
    Used: 0
    NOTES:
    Other: Paizo reroll used: Available

    Deck, Discard, Buried:

    Reloaded:
    Middle of Deck (Unknown Order): Guardian Bow, The Winged Serpent, Planar Crossbow +2, Emerald of Dexterity, The Lady of Mysteries, Deathbane Light Crossbow, Impervious Chain Shirt, Eries Yelloweyes, The Carnival, Blessing of the Boss
    Recharged:
    Discard Pile: Brooch of Protection, Blessing of Gorum,
    Buried Pile: Thieves' Tools,

    Skills and Powers:
    SKILLS
    Strength d6 ☐ +1 ☐ +2
    Dexterity d10 ☑ +1 ☑ +2 ☑ +3 ☐ +4
    - Ranged: Dexterity +1
    Constitution d6 ☐ +1
    Intelligence d6 ☑ +1 ☑ +2 ☐ +3
    - Craft: Intelligence +3
    Wisdom d8 ☐ +1 ☐ +2 ☐ +3
    - Survival: Wisdom +2
    Charisma d6 ☐ +1 ☐ +2

    Favored Card: Bow Weapon
    Hand Size: 5 ☑ 6
    Proficiencies:
    Weapon
    POWERS:
    At the start (☑ or end) of your turn, you may examine the top card of (☑ your location and) a random location. (☑ Then you may encounter any Bow or Fire cards you examined.)
    For your check against a bane, you may use Craft instead of Disable, Fortitude, or Perception.
    On your check that invokes the Bow or Fire trait, add 1d4 (☑ 1d6) (☑ 1d8) .
    ☑ When you would discard a Bow weapon for its power, you may recharge it instead.

    "

    Board Status
    Most Recent BR Refresh
    Notes for Flenta: Ship: Wormwood
    Notes for Crimsi: Ship: Dowager Queen
    Notes for Telessel: Ship: Magpie Princess
    Disard Blessing of Hshurha

    Notes for Lini: Ship: Truewind
    Heal 3

    Notes for Siwar: Ship: Sanbalot

    Flenta, Siwar - Pinnacle Atoll CLOSED 1-4 remain // Location is 4 random allies
    Scar Bay CLOSED
    Crimsi - Lonely Island 3-8 remain
    Fringes of the Eye 1-9 remain // 1= Enemy Ship 8=Ambush 9=Teleportation Trap
    Lini - Raker Shoals CLOSED
    Telessel - Shark Island 1, 2 remain // 1=Enemy Ship, 2=Shark-Eating Crab


  • Deck Handler STR d6 | DEX d10+3 (Ranged + 1) | CON d6 | INT d6+2 (Craft +3) | WIS d8 (Survival +2) | CHA d6

    Using Blessing 4

    ========================
    Crimsi starts her turn.
    Hour: Blessing of Sivanah
    Hour Power:No effect.
    Location: Fringes of the Eye
    Location Power:The difficulty of checks to defeat barriers is increased by 3.
    Adventure Powers:
    Scenario Powers:

  • Sailing the Dowager Queen
  • The difficulty to defeat ships is increased by the number of open locations.
  • If your ship is wrecked at the end of your move step, put it in a defeated pile next to the scenario and choose another ship from the box to be your ship. If there are more ships in the defeated pile than the number of characters, you lose the scenario.

    Start of Turn examine my location: -> Teleportation Trap
    SoT Examine Location: 1d6 ⇒ 2 -> Scar Bay - Closed

    I'm not taking the Teleporation Trap...
    Move to Raker Shoals

    Fuse Grenade:

    SS
    Item 6
    Traits:
    Liquid
    Attack
    Bludgeoning
    Fire
    Ranged
    Alchemical
    To Acquire:
    Intelligence
    Craft 13
    For your combat check, banish this card to use your Dexterity or Ranged skill + 4d6. You may additionally discard another card to add your Craft skill; after playing that card, succeed at a Craft 17 check to recharge that card instead of discarding it.

    Craft 13: 1d6 + 5 + 1d8 ⇒ (4) + 5 + (3) = 12

    Roll Details:

    Craft - 1d6+5
    Fire Master - 1d8

    Use Lady of Mysteries

    Draw: Deathbane Light Crossbow, Rogue Ape, The Cyclone
    Recharge: Deathbane Light Crossbow, Seeking Longbow, Guardian Bow

    Then Explore

    Albatross Soup:

    SS
    Barrier 5
    Traits:
    Task
    To Defeat:
    Constitution
    Fortitude 15
    Banish an ally to evade and banish this barrier.
    Before the encounter, bury the top card of your deck.
    If undefeated, leave this barrier faceup on the location deck; characters at this location encounter this barrier as their first exploration each turn.

    BYA: Bury Thieves Tools
    Banish Rogue Ape to evade and banish the barrier

    Elixir of Healing: 1d4 + 1 ⇒ (2) + 1 = 3

    Crimsi is healed for 3: (The Carnival, Eries Yelloweyes, The Lady of Mysteries). Deck shuffled.

    EoT Examine My Location: -> Blessing of the Gods
    EoT Examine Location: 1d6 ⇒ 6 -> Shark Island - Giant Spyglass Octopus

    "

    Crimsi wrote:

    Hand: Animalbane Crossbow +2, Belt of Physical Might, Skoan-quah Boneslayer, Velociraptor, The Cyclone,

    Displayed: Wyvern Poison, Moon Maiden Armor,
    Deck: 11 Discard: 1 Buried: 1
    Current Location: Raker Shoals
    Hero Points: 4
    Used: 0
    NOTES:
    Other: Paizo reroll used: Available

    Deck, Discard, Buried:

    Reloaded:
    Middle of Deck (Unknown Order): Seeking Longbow, Guardian Bow, The Winged Serpent, Impervious Chain Shirt, Blessing of the Boss, Deathbane Light Crossbow, The Lady of Mysteries, The Carnival, Emerald of Dexterity, Planar Crossbow +2, Eries Yelloweyes
    Recharged:
    Discard Pile: Brooch of Protection,
    Buried Pile: Thieves' Tools,

    Skills and Powers:
    SKILLS
    Strength d6 ☐ +1 ☐ +2
    Dexterity d10 ☑ +1 ☑ +2 ☑ +3 ☐ +4
    - Ranged: Dexterity +1
    Constitution d6 ☐ +1
    Intelligence d6 ☑ +1 ☑ +2 ☐ +3
    - Craft: Intelligence +3
    Wisdom d8 ☐ +1 ☐ +2 ☐ +3
    - Survival: Wisdom +2
    Charisma d6 ☐ +1 ☐ +2

    Favored Card: Bow Weapon
    Hand Size: 5 ☑ 6
    Proficiencies:
    Weapon
    POWERS:
    At the start (☑ or end) of your turn, you may examine the top card of (☑ your location and) a random location. (☑ Then you may encounter any Bow or Fire cards you examined.)
    For your check against a bane, you may use Craft instead of Disable, Fortitude, or Perception.
    On your check that invokes the Bow or Fire trait, add 1d4 (☑ 1d6) (☑ 1d8) .
    ☑ When you would discard a Bow weapon for its power, you may recharge it instead.

    "

    Board Status
    Most Recent BR Refresh
    Burn 3 hours from the hour glass/blessings deck.

    Notes for Flenta: Ship: Wormwood
    Notes for Crimsi: Ship: Dowager Queen
    Notes for Telessel: Ship: Magpie Princess
    Notes for Lini: Ship: Truewind
    Heal 1 more card
    Rechage Blessing of the Green Faith

    Notes for Siwar: Ship: Sanbalot

    Flenta - Pinnacle Atoll 2-7 remain // 7=Sandbar
    Scar Bay CLOSED
    Lini - Lonely Island 1-8 remain
    Siwar - Fringes of the Eye Shuffled{2,4-9} THEN 1,3 remain // 1-Teleportation Trap, 3-Ambush
    Crimsi - Raker Shoals 3-10 remain // 3 - Blessing of the Gods
    Telessel - Shark Island 1-6 remain // 1 - Giant Spyglass Octopus


  • Deck Handler STR d6 | DEX d10+3 (Ranged + 1) | CON d6 | INT d6+2 (Craft +3) | WIS d8 (Survival +2) | CHA d6

    Turn update - Forgot to post Structural damage. Discard Yelloweyes and Brooch of protection

    "

    Crimsi wrote:

    Hand: Guardian Bow, Seeking Longbow, Elixer of Healing, Animalbane Crossbow +2, Belt of Physical Might, The Winged Serpent,

    Displayed: Wyvern Poison,
    Deck: 11 Discard: 3 Buried: 0
    Current Location: Fringes of the Eye
    Hero Points: 4
    Used: 0
    NOTES:
    Other: Paizo reroll used: Available

    Deck, Discard, Buried:

    Reloaded:
    Middle of Deck (Unknown Order): Thieves' Tools, Blessing of the Boss, Impervious Chain Shirt, Velociraptor, The Cyclone, Moon Maiden Armor, Rogue Ape, Emerald of Dexterity, Deathbane Light Crossbow, Planar Crossbow +2, Skoan-quah Boneslayer
    Recharged:
    Discard Pile: The Carnival, Eries Yelloweyes, Brooch of Protection,
    Buried Pile:

    Skills and Powers:
    SKILLS
    Strength d6 ☐ +1 ☐ +2
    Dexterity d10 ☑ +1 ☑ +2 ☑ +3 ☐ +4
    - Ranged: Dexterity +1
    Constitution d6 ☐ +1
    Intelligence d6 ☑ +1 ☑ +2 ☐ +3
    - Craft: Intelligence +3
    Wisdom d8 ☐ +1 ☐ +2 ☐ +3
    - Survival: Wisdom +2
    Charisma d6 ☐ +1 ☐ +2

    Favored Card: Bow Weapon
    Hand Size: 5 ☑ 6
    Proficiencies:
    Weapon
    POWERS:
    At the start (☑ or end) of your turn, you may examine the top card of (☑ your location and) a random location. (☑ Then you may encounter any Bow or Fire cards you examined.)
    For your check against a bane, you may use Craft instead of Disable, Fortitude, or Perception.
    On your check that invokes the Bow or Fire trait, add 1d4 (☑ 1d6) (☑ 1d8) .
    ☑ When you would discard a Bow weapon for its power, you may recharge it instead.

    "


    Deck Handler STR d6 | DEX d10+3 (Ranged + 1) | CON d6 | INT d6+2 (Craft +3) | WIS d8 (Survival +2) | CHA d6

    ========================
    Crimsi starts her turn.
    Hour: Blessing of the Gods
    Hour Power:No effect.
    Location: Fringes of the Eye
    Location Power:The difficulty of checks to defeat barriers is increased by 3.
    Adventure Powers:
    Scenario Powers:

  • Sailing the Dowager Queen
  • The difficulty to defeat ships is increased by the number of open locations.
  • If your ship is wrecked at the end of your move step, put it in a defeated pile next to the scenario and choose another ship from the box to be your ship. If there are more ships in the defeated pile than the number of characters, you lose the scenario.

    Start of Turn examine my location: -> Cannonade
    SoT Examine Location: 1d6 ⇒ 2 -> Scar Bay - Closed

    Cannonade:

    SS
    Barrier 3
    Traits:
    Skirmish
    Veteran
    To Defeat:
    Wisdom
    Perception
    Survival 10
    The difficulty to defeat this barrier is increased by the adventure deck number of the current scenario, if any.
    If defeated, your ship is dealt 2 Structural damage; if undefeated, your ship is dealt 1d4+1 Structural damage.

    Diplomacy(Siwar) 19(10+6+3): 1d12 + 9 + 1d12 ⇒ (1) + 9 + (7) = 17

    Roll Details:

    Diplomacy - 1d12+9 (Siwar)
    Blessed - 1d12

    Use Carnival to bless

    Flip the 1 to a 12. 28 will pass

    EoT Examine My Location: -> Teleportation Trap
    EoT Examine Location: 1d6 ⇒ 5 -> Raker Shoals - Fuse Grenade

    "

    Crimsi wrote:

    Hand: Guardian Bow, Seeking Longbow, Elixer of Healing, Brooch of Protection, Belt of Physical Might, Eries Yelloweyes,

    Displayed: Wyvern Poison,
    Deck: 13 Discard: 1 Buried: 0
    Current Location: Fringes of the Eye
    Hero Points: 4
    Used: 0
    NOTES:
    Other: Paizo reroll used: Available

    Deck, Discard, Buried:

    Reloaded:
    Middle of Deck (Unknown Order): Deathbane Light Crossbow, Blessing of the Boss, Animalbane Crossbow +2, Rogue Ape, The Winged Serpent, Velociraptor, The Cyclone, Skoan-quah Boneslayer, Thieves' Tools, Planar Crossbow +2, Emerald of Dexterity, Impervious Chain Shirt, Moon Maiden Armor
    Recharged:
    Discard Pile: The Carnival,
    Buried Pile:

    Skills and Powers:
    SKILLS
    Strength d6 ☐ +1 ☐ +2
    Dexterity d10 ☑ +1 ☑ +2 ☑ +3 ☐ +4
    - Ranged: Dexterity +1
    Constitution d6 ☐ +1
    Intelligence d6 ☑ +1 ☑ +2 ☐ +3
    - Craft: Intelligence +3
    Wisdom d8 ☐ +1 ☐ +2 ☐ +3
    - Survival: Wisdom +2
    Charisma d6 ☐ +1 ☐ +2

    Favored Card: Bow Weapon
    Hand Size: 5 ☑ 6
    Proficiencies:
    Weapon
    POWERS:
    At the start (☑ or end) of your turn, you may examine the top card of (☑ your location and) a random location. (☑ Then you may encounter any Bow or Fire cards you examined.)
    For your check against a bane, you may use Craft instead of Disable, Fortitude, or Perception.
    On your check that invokes the Bow or Fire trait, add 1d4 (☑ 1d6) (☑ 1d8) .
    ☑ When you would discard a Bow weapon for its power, you may recharge it instead.

    "

    Board Status
    Most Recent BR Refresh
    Notes for Flenta: Ship: Wormwood
    Notes for Crimsi: Ship: Dowager Queen
    Notes for Telessel: Ship: Magpie Princess
    Notes for Lini: Ship: Truewind
    Notes for Siwar: Ship: Sanbalot

    Flenta - Pinnacle Atoll 4,2,5-10 remain // 2=Sandbar, 4=Illusory Wall
    Lini - Scar Bay CLOSED
    Lonely Island 1-10 remain
    Crimsi, Siwar - Fringes of the Eye 2-10 remain // 2-Teleportation Trap
    Raker Shoals 1-10 remain // 1-Fuse Grenade
    Telessel - Shark Island 1-10 remain


  • Deck Handler STR d6 | DEX d10+3 (Ranged + 1) | CON d6 | INT d6+2 (Craft +3) | WIS d8 (Survival +2) | CHA d6

    Start at Fringes of the Eye

    "

    Crimsi wrote:

    Hand: Guardian Bow, Wyvern Poison, Brooch of Protection, Belt of Physical Might, Eries Yelloweyes, The Carnival,

    Displayed:
    Deck: 15 Discard: 0 Buried: 0
    Current Location: Fringes of the Eye
    Hero Points: 4
    Used: 0
    NOTES:
    Other: Paizo reroll used: Available

    Deck, Discard, Buried:

    Reloaded:
    Middle of Deck (Unknown Order): Thieves' Tools, Moon Maiden Armor, Velociraptor, Planar Crossbow +2, Animalbane Crossbow +2, Seeking Longbow, The Cyclone, Blessing of the Boss, Elixer of Healing, Emerald of Dexterity, Rogue Ape, The Winged Serpent, Skoan-quah Boneslayer, Impervious Chain Shirt, Deathbane Light Crossbow
    Recharged:
    Discard Pile:
    Buried Pile:

    Skills and Powers:
    SKILLS
    Strength d6 ☐ +1 ☐ +2
    Dexterity d10 ☑ +1 ☑ +2 ☑ +3 ☐ +4
    - Ranged: Dexterity +1
    Constitution d6 ☐ +1
    Intelligence d6 ☑ +1 ☑ +2 ☐ +3
    - Craft: Intelligence +3
    Wisdom d8 ☐ +1 ☐ +2 ☐ +3
    - Survival: Wisdom +2
    Charisma d6 ☐ +1 ☐ +2

    Favored Card: Bow Weapon
    Hand Size: 5 ☑ 6
    Proficiencies:
    Weapon
    POWERS:
    At the start (☑ or end) of your turn, you may examine the top card of (☑ your location and) a random location. (☑ Then you may encounter any Bow or Fire cards you examined.)
    For your check against a bane, you may use Craft instead of Disable, Fortitude, or Perception.
    On your check that invokes the Bow or Fire trait, add 1d4 (☑ 1d6) (☑ 1d8) .
    ☑ When you would discard a Bow weapon for its power, you may recharge it instead.

    "


    Deck Handler STR d6 | DEX d10+3 (Ranged + 1) | CON d6 | INT d6+2 (Craft +3) | WIS d8 (Survival +2) | CHA d6

    Hero Point
    Power Feat - (☐ Then you may encounter any Bow or Fire cards you examined.)

    Upgrades
    Weapon 6: 1d1000 ⇒ 981


    Deck Handler STR d6 | DEX d10+3 (Ranged + 1) | CON d6 | INT d6+2 (Craft +3) | WIS d8 (Survival +2) | CHA d6

    OFF-TURN ACTIONS:
    Receive Seer's Headdress

    "Crimsi look good in Flower hat"

    Buccaneer
    Combat 14(8+6): 1d10 + 4 + 1d10 + 2 + 1d8 + 2 ⇒ (5) + 4 + (4) + 2 + (2) + 2 = 19

    Roll Details:

    Combat(Ranged) - 1d10+4
    Animalbane Crossbow +2 - 1d10+2
    Bow Master - 1d8
    Siwar hates Storybanes - 2

    ========================
    Crimsi starts her turn.
    Hour: Blessing of Cayden Cailean
    Hour Power:No effect.
    Location: Tempest Cay
    Location Power:If this location is occupied, Structural damage to your ship at any location is increased by 1.
    Adventure Powers:
    Scenario Powers:

    Start of Turn examine my location: -> Cryptic Runes
    Recharge Flower Bonnet to examine bottom of location
    Examine Bottom - Brinebones (VILLAIN)

    SoT Examine Location: 1d7 ⇒ 1 -> Ghol-Gan Ruins - Closed

    Pass Wizard's Hook to Siwar

    Cryptic Runes:

    SotS
    Henchman 3
    Type: Barrier
    Traits:
    Alchemical
    Cache
    Trap
    To Defeat:
    Intelligence
    Craft
    Knowledge 10
    If undefeated, discard the top card of your deck; each character at this location is dealt 2d4 Fire damage.
    If defeated, examine the top 2 cards of this location deck and return them in any order. You may then immediately attempt to close the location this henchman came from.

    Intelligence 10: 1d6 + 2 + 1d4 + 1d8 + 1d8 ⇒ (5) + 2 + (1) + (3) + (8) = 19

    Roll Details:

    Intelligence - 1d6+2
    Create Mindscape - 1d4
    Thieves' Tools - 1d8
    Recharge - 1d8

    Attempt to close
    Intelligence 7: 1d6 + 2 + 1d4 + 1d6 ⇒ (2) + 2 + (2) + (5) = 11

    Roll Details:

    Intelligence - 1d6+2
    Create Mindscape - 1d4
    Blessed - 1d6

    Used Linis Blessing of Besmara

    Villain is all that's left

    EoT Examine My Location: -> Brinebones (VILLAIN)
    EoT Examine Location: 1d7 ⇒ 7 -> Fort Hazard - Closed

    "

    Crimsi wrote:

    Hand: Animalbane Crossbow +2, Planar Crossbow +2, Belt of Physical Might, The Winged Serpent, Rogue Ape,

    Displayed: Brooch of Protection, Wyvern Poison, Moon Maiden Armor, Impervious Chain Shirt,
    Deck: 9 Discard: 2 Buried: 2
    Current Location: Tempest Cay
    Hero Points: 4
    Used: 2
    NOTES:
    Other: Paizo reroll used: Used

    Deck, Discard, Buried:

    Reloaded:
    Middle of Deck (Unknown Order): Blessing of the Boss, Velociraptor, Eries Yelloweyes, Skoan-quah Boneslayer, Emerald of Dexterity, The Cyclone, Elixer of Healing
    Recharged: Seer's Headdress, Thieves' Tools,
    Discard Pile: Frost Longbow, The Carnival,
    Buried Pile: Deathbane Light Crossbow, Seeking Longbow,

    Skills and Powers:
    SKILLS
    Strength d6 ☐ +1 ☐ +2
    Dexterity d10 ☑ +1 ☑ +2 ☑ +3 ☐ +4
    - Ranged: Dexterity +1
    Constitution d6 ☐ +1
    Intelligence d6 ☑ +1 ☑ +2 ☐ +3
    - Craft: Intelligence +3
    Wisdom d8 ☐ +1 ☐ +2 ☐ +3
    - Survival: Wisdom +2
    Charisma d6 ☐ +1 ☐ +2

    Favored Card: Bow Weapon
    Hand Size: 5 ☑ 6
    Proficiencies:
    Weapon
    POWERS:
    At the start (☑ or end) of your turn, you may examine the top card of (☑ your location and) a random location.
    For your check against a bane, you may use Craft instead of Disable, Fortitude, or Perception.
    On your check that invokes the Bow or Fire trait, add 1d4 (☑ 1d6) (☑ 1d8) .
    ☑ When you would discard a Bow weapon for its power, you may recharge it instead.

    "

    Board Status
    Most Recent BR Refresh

    Notes for Lini: Used Blessing of Besmara
    Notes for Siwar: Given Wizard's Hook

    Ghol-Gan Ruins CLOSED
    Sacred Spring CLOSED
    Crimsi, Telessel, Siwar, Flenta - Tempest Cay 5 remain // 5- Brinebones
    Lucrehold CLOSED
    Lini - Jungle 1-3 remain // Large Chest; Pirate Bomber, Random barrier
    Mancatcher Cove CLOSED
    Fort Hazard CLOSED


    Deck Handler STR d6 | DEX d10+3 (Ranged + 1) | CON d6 | INT d6+2 (Craft +3) | WIS d8 (Survival +2) | CHA d6

    "T is best!"

    OFF-TURN ACTIONS:
    Crimsi is healed for 3: (Eries Yelloweyes, The Cyclone, The Winged Serpent). Deck shuffled.

    "

    Crimsi wrote:

    Hand: Animalbane Crossbow +2, Thieves' Tools, Belt of Physical Might, Wizard's Hook, Rogue Ape,

    Displayed: Brooch of Protection, Wyvern Poison, Moon Maiden Armor,
    Deck: 10 Discard: 2 Buried: 2
    Current Location: Mancatcher Cove
    Hero Points: 4
    Used: 2
    NOTES:
    Other: Paizo reroll used: Used

    Deck, Discard, Buried:

    Reloaded:
    Middle of Deck (Unknown Order): Eries Yelloweyes, Impervious Chain Shirt, Skoan-quah Boneslayer, Velociraptor, Emerald of Dexterity, Blessing of the Boss, Elixer of Healing, The Winged Serpent, Planar Crossbow +2, The Cyclone
    Recharged:
    Discard Pile: Frost Longbow, The Carnival,
    Buried Pile: Deathbane Light Crossbow, Seeking Longbow,

    Skills and Powers:
    SKILLS
    Strength d6 ☐ +1 ☐ +2
    Dexterity d10 ☑ +1 ☑ +2 ☑ +3 ☐ +4
    - Ranged: Dexterity +1
    Constitution d6 ☐ +1
    Intelligence d6 ☑ +1 ☑ +2 ☐ +3
    - Craft: Intelligence +3
    Wisdom d8 ☐ +1 ☐ +2 ☐ +3
    - Survival: Wisdom +2
    Charisma d6 ☐ +1 ☐ +2

    Favored Card: Bow Weapon
    Hand Size: 5 ☑ 6
    Proficiencies:
    Weapon
    POWERS:
    At the start (☑ or end) of your turn, you may examine the top card of (☑ your location and) a random location.
    For your check against a bane, you may use Craft instead of Disable, Fortitude, or Perception.
    On your check that invokes the Bow or Fire trait, add 1d4 (☑ 1d6) (☑ 1d8) .
    ☑ When you would discard a Bow weapon for its power, you may recharge it instead.

    "


    Deck Handler STR d6 | DEX d10+3 (Ranged + 1) | CON d6 | INT d6+2 (Craft +3) | WIS d8 (Survival +2) | CHA d6

    ========================
    Crimsi starts her turn.
    Hour: Blessing of the Gods
    Hour Power:No effect.
    Location: Mancatcher Cove
    Location Power:At the start of your turn, succeed at a Constitution or Fortitude 6 check or bury 1 card.
    Adventure Powers:
    Scenario Powers:

    Constitution 6: 1d6 ⇒ 3

    Roll Details:

    Constitution - 1d6

    Bury Seeking Longbow

    Start of Turn examine my location: -> Treasure Hunt
    SoT Examine Location: 1d7 ⇒ 7 -> Closed

    Treasure Hunt:

    SS
    Barrier B
    Traits:
    Cache
    Task
    Veteran
    To Defeat:
    Intelligence
    Knowledge 7
    The difficulty to defeat this barrier is increased by the adventure deck number of the current scenario, if any.
    Each character may attempt at a check to defeat this barrier. Each character may recharge any number of allies; for each ally recharged, add 1d4 to that character's check. Each character that succeeds may add a random item from the box to her hand. If any character succeeds at the check, the barrier is defeated; otherwise, it's undefeated.

    Intelligence 12(7+5): 1d10 + 2 + 1d10 ⇒ (9) + 2 + (4) = 15

    Roll Details:

    Intelligence - 1d10+2 (1d6+2)
    Blessed - 1d10 (1d6)

    Use the Carnival to bless
    Recharge Emerald of Dexterity to roll d10

    EoT Examine My Location: -> Cryptic Runes
    EoT Examine Location: 1d7 ⇒ 2 -> Closed

    "

    Crimsi wrote:

    Hand: Animalbane Crossbow +2, Thieves' Tools, Belt of Physical Might, Wizard's Hook, Rogue Ape,

    Displayed: Brooch of Protection, Wyvern Poison, Moon Maiden Armor,
    Deck: 7 Discard: 5 Buried: 2
    Current Location: Mancatcher Cove
    Hero Points: 4
    Used: 2
    NOTES:
    Other: Paizo reroll used: Used

    Deck, Discard, Buried:

    Reloaded:
    Middle of Deck (Unknown Order): Planar Crossbow +2, Velociraptor, Impervious Chain Shirt, Blessing of the Boss, Skoan-quah Boneslayer, Elixer of Healing
    Recharged: Emerald of Dexterity,
    Discard Pile: Frost Longbow, Eries Yelloweyes, The Cyclone, The Winged Serpent, The Carnival,
    Buried Pile: Deathbane Light Crossbow, Seeking Longbow,

    Skills and Powers:
    SKILLS
    Strength d6 ☐ +1 ☐ +2
    Dexterity d10 ☑ +1 ☑ +2 ☑ +3 ☐ +4
    - Ranged: Dexterity +1
    Constitution d6 ☐ +1
    Intelligence d6 ☑ +1 ☑ +2 ☐ +3
    - Craft: Intelligence +3
    Wisdom d8 ☐ +1 ☐ +2 ☐ +3
    - Survival: Wisdom +2
    Charisma d6 ☐ +1 ☐ +2

    Favored Card: Bow Weapon
    Hand Size: 5 ☑ 6
    Proficiencies:
    Weapon
    POWERS:
    At the start (☑ or end) of your turn, you may examine the top card of (☑ your location and) a random location.
    For your check against a bane, you may use Craft instead of Disable, Fortitude, or Perception.
    On your check that invokes the Bow or Fire trait, add 1d4 (☑ 1d6) (☑ 1d8) .
    ☑ When you would discard a Bow weapon for its power, you may recharge it instead.

    "

    Board Status
    Most Recent BR Refresh
    Notes for Flenta: Can encounter Treasure Hunt

    Notes for Telessel: Given Wayfarer
    Can encounter Treasure Hunt

    Notes for Lini: Encounters another Chelish Marine
    Can encounter Treasure Hunt

    Notes for Siwar: Given Fiery Glare, Recharge 1 card (or reload an ally)
    Can encounter Treasure Hunt

    Ghol-Gan Ruins 1-8 remain // 1=Cryptic Runes, 2=Blood Hag, 3=Firedrake Trap
    Sacred Spring CLOSED
    Tempest Cay 1-6 remain // Brinebones, Cryptic Runes
    Lucrehold CLOSED
    Telessel, Lini - Jungle 1-2 remain // 1=Large Chest; 2=Pirate Bomber
    Crimsi, Flenta, Siwar - Mancatcher Cove 3 remain
    Fort Hazard CLOSED


    Deck Handler STR d6 | DEX d10+3 (Ranged + 1) | CON d6 | INT d6+2 (Craft +3) | WIS d8 (Survival +2) | CHA d6

    ========================
    Using Blessing 3 from the deck
    Crimsi starts her turn.
    Hour: Blessing of the Gods
    Hour Power:No effect.
    Location: Mancatcher Cove
    Location Power:At the start of your turn, succeed at a Constitution or Fortitude 6 check or bury 1 card.
    Adventure Powers:
    Scenario Powers:

    Constitution 6: 1d6 ⇒ 6

    Roll Details:

    Constitution - 1d6

    Start of Turn examine my location: -> Tetrolimulus
    SoT Examine Location: 1d7 ⇒ 6 -> Mancatcher Cove - Tetrolimulus

    Tetrolimulus:

    SS
    Monster 5
    Traits:
    Animal
    Aquatic
    To Defeat:
    Combat 23
    If the Tetrolimus would be defeated, reroll the dice. The Tetrolimus is defeated or undefeated based solely on the result of the second die roll.
    If undefeated, reset your hand and end your turn.

    Combat 23: 1d10 + 4 + 1d10 + 2 + 1d8 + 1d8 + 1d10 ⇒ (8) + 4 + (5) + 2 + (4) + (1) + (8) = 32

    Roll Details:

    Combat(Ranged) - 1d10+4
    Animalbane Crossbow +2 (Animal) - 1d10+2+1d8
    Bow Master - 1d8
    Blessed - 1d10

    Forced Reroll

    Combat 23: 1d10 + 4 + 1d10 + 2 + 1d8 + 1d8 + 1d10 ⇒ (2) + 4 + (4) + 2 + (2) + (6) + (2) = 22

    Roll Details:

    Combat(Ranged) - 1d10+4
    Animalbane Crossbow +2 (Animal) - 1d10+2+1d8
    Bow Master - 1d8
    Blessed - 1d10

    Hero Point that
    Combat 23: 1d10 + 4 + 1d10 + 2 + 1d8 + 1d8 + 1d10 ⇒ (6) + 4 + (3) + 2 + (6) + (3) + (1) = 25

    Discard Winged Serpent to examine/explore again

    Old Salt:

    SS
    Ally C
    Traits:
    Human
    Veteran
    To Acquire:
    Charisma
    Diplomacy 7
    Recharge this card to add the adventure deck number of the current scenario to your check (minimum 1).
    Discard this card to explore your location.

    Auto Fail that

    EoT Examine My Location: -> Falchion +3
    EoT Examine Location: 1d7 ⇒ 6 -> Mancatcher Cove - Falchion +3

    "

    Crimsi wrote:

    Hand: Animalbane Crossbow +2, Seeking Longbow, Thieves' Tools, Belt of Physical Might, Emerald of Dexterity, The Carnival,

    Displayed: Brooch of Protection, Wyvern Poison,
    Deck: 8 Discard: 4 Buried: 1
    Current Location: Mancatcher Cove
    Hero Points: 4
    Used: 2
    NOTES:
    Other: Paizo reroll used: Used

    Deck, Discard, Buried:

    Reloaded:
    Middle of Deck (Unknown Order): Rogue Ape, Moon Maiden Armor, Elixer of Healing, Skoan-quah Boneslayer, Blessing of the Boss, Planar Crossbow +2, Velociraptor, Impervious Chain Shirt
    Recharged:
    Discard Pile: Frost Longbow, Eries Yelloweyes, The Cyclone, The Winged Serpent,
    Buried Pile: Deathbane Light Crossbow,

    Skills and Powers:
    SKILLS
    Strength d6 ☐ +1 ☐ +2
    Dexterity d10 ☑ +1 ☑ +2 ☑ +3 ☐ +4
    - Ranged: Dexterity +1
    Constitution d6 ☐ +1
    Intelligence d6 ☑ +1 ☑ +2 ☐ +3
    - Craft: Intelligence +3
    Wisdom d8 ☐ +1 ☐ +2 ☐ +3
    - Survival: Wisdom +2
    Charisma d6 ☐ +1 ☐ +2

    Favored Card: Bow Weapon
    Hand Size: 5 ☑ 6
    Proficiencies:
    Weapon
    POWERS:
    At the start (☑ or end) of your turn, you may examine the top card of (☑ your location and) a random location.
    For your check against a bane, you may use Craft instead of Disable, Fortitude, or Perception.
    On your check that invokes the Bow or Fire trait, add 1d4 (☑ 1d6) (☑ 1d8) .
    ☑ When you would discard a Bow weapon for its power, you may recharge it instead.

    "

    Board Status
    Most Recent BR Refresh
    2 blessings discarded from the hourglass

    Notes for Lini: Recharge Blessing of the Green Faith
    Notes for Siwar: Discard Blessing of the Seventh Veil

    Ghol-Gan Ruins 1-8 remain // 1=Cryptic Runes, 2=Blood Hag, 3=Firedrake Trap
    Sacred Spring CLOSED
    Tempest Cay 1-7 remain
    Lucrehold CLOSED
    Lini, Siwar - Jungle 1-5 remain
    Crimsi, Telessel - Mancatcher Cove 3-5 remain
    Flenta - Fort Hazard CLOSED


    Deck Handler STR d6 | DEX d10+3 (Ranged + 1) | CON d6 | INT d6+2 (Craft +3) | WIS d8 (Survival +2) | CHA d6

    ========================
    Crimsi starts her turn.
    Hour: Blessing of Gorum
    Hour Power:No effect.
    Location: Mancatcher Cove
    Location Power:At the start of your turn, succeed at a Constitution or Fortitude 6 check or bury 1 card.
    Adventure Powers:
    Scenario Powers:

    Constitution 6: 1d6 ⇒ 3

    Roll Details:

    Constitution - 1d6

    Bury Deathbane Crossbow

    Start of Turn examine my location: -> Distance Musket +1
    SoT Examine Location: 1d7 ⇒ 1 -> Ghol Gal Ruins - Cryptic Runes

    Distance Musket +1:

    SS
    Weapon 6
    Traits:
    Firearm
    Ranged
    Piercing
    2-Handed
    Magic
    To Acquire:
    Dexterity
    Ranged
    Craft 12
    For your combat check, reveal this card to use your Dexterity or Ranged skill + 1d10+1; you may additionally bury this card to add another 1d10. If you did not bury this card, roll 1d6, or 1d12 if you are proficient with weapons; on a 1, shuffle this card into your deck.
    If you are proficient with weapons, you may discard this card to add 2d4 to any combat check at another location.

    Ranged 12: 1d10 + 4 ⇒ (1) + 4 = 5

    Roll Details:

    Ranged - 1d10+4

    Discard Eeries to explore again

    Ring of Rat Fangs:

    SS
    Item 4
    Traits:
    Accessory
    Magic
    Healing
    To Acquire:
    Constitution
    Fortitude 10
    If you succeed at a check to defeat a monster by 4 or more, reveal this card to recharge a random card from your discard pile.

    Auto Fail this

    EoT Examine My Location: -> Will-o'-Wisp
    EoT Examine Location: 1d7 ⇒ 4 -> Lucrehold - Closed

    "

    Crimsi wrote:

    Hand: Animalbane Crossbow +2, Thieves' Tools, The Winged Serpent, The Carnival, The Cyclone,

    Displayed: Brooch of Protection, Wyvern Poison,
    Deck: 11 Discard: 2 Buried: 1
    Current Location: Mancatcher Cove
    Hero Points: 5
    Used: 1
    NOTES:
    Other: Paizo reroll used: Used

    Deck, Discard, Buried:

    Reloaded:
    Middle of Deck (Unknown Order): Rogue Ape, Impervious Chain Shirt, Velociraptor, Skoan-quah Boneslayer, Moon Maiden Armor, Emerald of Dexterity, Blessing of the Boss, Seeking Longbow, Planar Crossbow +2, Elixer of Healing, Belt of Physical Might
    Recharged:
    Discard Pile: Frost Longbow, Eries Yelloweyes,
    Buried Pile: Deathbane Light Crossbow,

    Skills and Powers:
    SKILLS
    Strength d6 ☐ +1 ☐ +2
    Dexterity d10 ☑ +1 ☑ +2 ☑ +3 ☐ +4
    - Ranged: Dexterity +1
    Constitution d6 ☐ +1
    Intelligence d6 ☑ +1 ☑ +2 ☐ +3
    - Craft: Intelligence +3
    Wisdom d8 ☐ +1 ☐ +2 ☐ +3
    - Survival: Wisdom +2
    Charisma d6 ☐ +1 ☐ +2

    Favored Card: Bow Weapon
    Hand Size: 5 ☑ 6
    Proficiencies:
    Weapon
    POWERS:
    At the start (☑ or end) of your turn, you may examine the top card of (☑ your location and) a random location.
    For your check against a bane, you may use Craft instead of Disable, Fortitude, or Perception.
    On your check that invokes the Bow or Fire trait, add 1d4 (☑ 1d6) (☑ 1d8) .
    ☑ When you would discard a Bow weapon for its power, you may recharge it instead.

    "

    Board Status

    Notes for Telessel: Recharge The Winged Serpent

    Ghol-Gan Ruins 1-8 remain // 1=Cryptic Runes, 2=Blood Hag, 3=Firedrake Trap
    Telessel - Sacred Spring CLOSED
    Tempest Cay 1-7 remain
    Flenta - Lucrehold CLOSED
    Lini, Siwar - Jungle 1-9 remain
    Crimsi - Mancatcher Cove 3-9 remain // 3 - Will-o'-Wisp
    Fort Hazard 1-8 remain // 8=Owlbeartross


    Deck Handler STR d6 | DEX d10+3 (Ranged + 1) | CON d6 | INT d6+2 (Craft +3) | WIS d8 (Survival +2) | CHA d6

    ========================
    Crimsi starts her turn.
    Hour: Blessing of Kelizandri
    Hour Power:No effect.
    Location: Jungle
    Location Power:The difficulty of any check to acquire a boon is increased by the adventure deck number of the current scenario, if any.
    Adventure Powers:
    Scenario Powers:

    Start of Turn examine my location: -> Avimar Sorrinash
    SoT Examine Location: 1d7 ⇒ 7 -> Fort Hazard - Slip

    Move to Mancatcher Cave

    Voidstick Zombie:

    SS
    Monster 5
    Traits:
    Undead
    Zombie
    To Defeat:
    Combat 20
    OR Divine 16
    The Voidstick Zombie is immune to the Mental and Poison traits.
    For the rest of the turn, the difficulty of Divine checks at your location is increased by 3, and powers that have the Healing trait used by characters at your location recharge 1 fewer card.
    If undefeated, each character at your location discards 1d4 cards from her deck.

    Combat 20: 1d10 + 4 + 1d8 + 1 + 1d8 + 1d8 ⇒ (1) + 4 + (1) + 1 + (4) + (1) = 12

    Roll Details:

    Combat(Ranged) - 1d10+4
    Deathbane Light Crossbow - 1d8+1
    Deathbane Light Crossbow (Undead) - 1d8
    Bow Master - 1d8

    Yikes. Hero Point that

    Combat 20: 1d10 + 4 + 1d8 + 1 + 1d8 + 1d8 ⇒ (2) + 4 + (2) + 1 + (5) + (3) = 17
    Double Yikes!

    Paizo Reroll d10: 1d10 + 4 + 2 + 1 + 5 + 3 ⇒ (9) + 4 + 2 + 1 + 5 + 3 = 24

    EoT Examine My Location: -> Distance Musket +1
    EoT Examine Location: 1d7 ⇒ 5 -> Jungle - Avimar Sorrinash

    Sensing the presence of far too many non-goblins in the jungle, Crimsi withdrew to the refuge of a nearby cave. Unfortunately a creature of foul undeath had laid claim to the darkness.

    "Oy Oy! Bow of Death kill zombie," Crimsi mused, confidence brimming as she notched an arrow. With a sharp twang, the first shot flew—and embedded itself harmlessly into the cavern wall. A growl of irritation escaped her lips. She loosed another—only for it to sail past the zombie’s rotting frame, striking nothing but empty air.

    The zombie, amused by the goblin’s fumbling attempts, let out a mocking chuckle. Crimsi bared her teeth in frustration. "Stupid zombie. Stupid bow," she grumbled, drawing one final arrow. This time, her aim held true.

    Yet, as the foul thing crumpled to the cavern floor, Crimsi sighed, ears drooping. "Lamashtu hate Crimsi now," she muttered, shaking her head at her own folly.

    "

    Crimsi wrote:

    Hand: Animalbane Crossbow +2, Deathbane Light Crossbow, Frost Longbow, Thieves' Tools, Eries Yelloweyes, The Cyclone,

    Displayed: Brooch of Protection,
    Deck: 14 Discard: 0 Buried: 0
    Current Location: Mancatcher Cove
    Hero Points: 5
    Used: 1
    NOTES:
    Available Support: Frost Longbow recharges for d8 to any combat check
    Deathbane Light Crossbow recharges for d8 to a distant combat check
    Other: Paizo reroll used: Used

    Deck, Discard, Buried:

    Reloaded:
    Middle of Deck (Unknown Order): Impervious Chain Shirt, Emerald of Dexterity, Elixer of Healing, Moon Maiden Armor, Seeking Longbow, Wyvern Poison, Belt of Physical Might, Skoan-quah Boneslayer, Rogue Ape, Velociraptor, The Winged Serpent, Blessing of the Boss, The Carnival, Planar Crossbow +2
    Recharged:
    Discard Pile:
    Buried Pile:

    Skills and Powers:
    SKILLS
    Strength d6 ☐ +1 ☐ +2
    Dexterity d10 ☑ +1 ☑ +2 ☑ +3 ☐ +4
    - Ranged: Dexterity +1
    Constitution d6 ☐ +1
    Intelligence d6 ☑ +1 ☑ +2 ☐ +3
    - Craft: Intelligence +3
    Wisdom d8 ☐ +1 ☐ +2 ☐ +3
    - Survival: Wisdom +2
    Charisma d6 ☐ +1 ☐ +2

    Favored Card: Bow Weapon
    Hand Size: 5 ☑ 6
    Proficiencies:
    Weapon
    POWERS:
    At the start (☑ or end) of your turn, you may examine the top card of (☑ your location and) a random location.
    For your check against a bane, you may use Craft instead of Disable, Fortitude, or Perception.
    On your check that invokes the Bow or Fire trait, add 1d4 (☑ 1d6) (☑ 1d8) .
    ☑ When you would discard a Bow weapon for its power, you may recharge it instead.

    "

    Board Status
    Most Recent BR Refresh
    Hourglass off by 1

    Notes for Lini: Given Holy Feast

    Flenta - Ghol-Gan Ruins 4, 3, 5, 6-10 remain // 4=Cryptic Runes, 3=Blood Hag, 5=Firedrake Trap
    Lini - Sacred Spring 1-5 remain
    Tempest Cay 1-10 remain
    Lucrehold 1-10 remain
    Telessel, Siwar - Jungle 1-10 remain // 1 - Avimar Sorrinash
    Crimsi - Mancatcher Cove 2-10 remain // 2 - Distance Musket +1
    Fort Hazard 1-10 remain // 1 - Slip


    Deck Handler STR d6 | DEX d10+3 (Ranged + 1) | CON d6 | INT d6+2 (Craft +3) | WIS d8 (Survival +2) | CHA d6

    Start at Jungle

    "

    Crimsi wrote:

    Hand: Animalbane Crossbow +2, Deathbane Light Crossbow, Frost Longbow, Thieves' Tools, Eries Yelloweyes,

    Displayed: Brooch of Protection,
    Deck: 15 Discard: 0 Buried: 0
    Current Location: Jungle
    Hero Points: 6
    NOTES:
    Available Support: Frost Longbow recharges for d8 to any combat check
    Deathbane Light Crossbow recharges for d8 to a distant combat check
    Other: Paizo reroll used: Available

    Deck, Discard, Buried:

    Reloaded:
    Middle of Deck (Unknown Order): Velociraptor, The Carnival, Rogue Ape, The Cyclone, Blessing of the Boss, Belt of Physical Might, Seeking Longbow, Planar Crossbow +2, The Winged Serpent, Elixer of Healing, Emerald of Dexterity, Impervious Chain Shirt, Moon Maiden Armor, Wyvern Poison, Skoan-quah Boneslayer
    Recharged:
    Discard Pile:
    Buried Pile:

    Skills and Powers:
    SKILLS
    Strength d6 ☐ +1 ☐ +2
    Dexterity d10 ☑ +1 ☑ +2 ☑ +3 ☐ +4
    - Ranged: Dexterity +1
    Constitution d6 ☐ +1
    Intelligence d6 ☑ +1 ☑ +2 ☐ +3
    - Craft: Intelligence +3
    Wisdom d8 ☐ +1 ☐ +2 ☐ +3
    - Survival: Wisdom +2
    Charisma d6 ☐ +1 ☐ +2

    Favored Card: Bow Weapon
    Hand Size: 5 ☑ 6
    Proficiencies:
    Weapon
    POWERS:
    At the start (☑ or end) of your turn, you may examine the top card of (☑ your location and) a random location.
    For your check against a bane, you may use Craft instead of Disable, Fortitude, or Perception.
    On your check that invokes the Bow or Fire trait, add 1d4 (☑ 1d6) (☑ 1d8) .
    ☑ When you would discard a Bow weapon for its power, you may recharge it instead.

    "


    Deck Handler STR d6 | DEX d10+3 (Ranged + 1) | CON d6 | INT d6+2 (Craft +3) | WIS d8 (Survival +2) | CHA d6

    Hero Point
    Bank - 6 Remaining

    Upgrades
    Interested in an Ally 5 and Item 5, both of which are in the Pool already so my pull would be available if someone would need something else.


    Deck Handler STR d6 | DEX d10+3 (Ranged + 1) | CON d6 | INT d6+2 (Craft +3) | WIS d8 (Survival +2) | CHA d6

    End turn and leave the queen for Mrs. T.

    "

    Crimsi wrote:

    Hand: Animalbane Crossbow +2, Seeking Longbow, Belt of Physical Might, Skoan-quah Boneslayer, Eries Yelloweyes, Blessing of the Boss,

    Displayed: Moon Maiden Armor,
    Deck: 11 Discard: 4 Buried: 1
    Current Location: Great Stone Bridge
    Hero Points: 5
    NOTES:
    Other: Paizo reroll used: Used

    Deck, Discard, Buried:

    Reloaded:
    Middle of Deck (Unknown Order): The Carnival, Deathbane Light Crossbow, Sergeant-at-arms, Emerald of Dexterity, Flaming Longbow +2, Spyglass, The Winged Serpent, The Cyclone, Frost Longbow, Wyvern Poison
    Recharged: Planar Crossbow +2,
    Discard Pile: Rogue Ape, Thieves' Tools, Dawnflower's Petal, Arcane Staff,
    Buried Pile: Impervious Chain Shirt,

    Skills and Powers:
    SKILLS
    Strength d6 ☐ +1 ☐ +2
    Dexterity d10 ☑ +1 ☑ +2 ☑ +3 ☐ +4
    - Ranged: Dexterity +1
    Constitution d6 ☐ +1
    Intelligence d6 ☑ +1 ☑ +2 ☐ +3
    - Craft: Intelligence +3
    Wisdom d8 ☐ +1 ☐ +2 ☐ +3
    - Survival: Wisdom +2
    Charisma d6 ☐ +1 ☐ +2

    Favored Card: Bow Weapon
    Hand Size: 5 ☑ 6
    Proficiencies:
    Weapon
    POWERS:
    At the start (☑ or end) of your turn, you may examine the top card of (☑ your location and) a random location.
    For your check against a bane, you may use Craft instead of Disable, Fortitude, or Perception.
    On your check that invokes the Bow or Fire trait, add 1d4 (☑ 1d6) (☑ 1d8) .
    ☑ When you would discard a Bow weapon for its power, you may recharge it instead.

    "

    Board Status
    Most Recent BR Refresh

    Group 1: Fishing Village CLOSED
    Group 1: Scar Bay CLOSED
    Group 1: Shrine to Norgorber CLOSED // Storm is displayed, 3 items in deck
    Telessel, Flenta, - Group 1: Jungle 1-6 remain // 1=Vrykolakas
    Group 2: Tower CLOSED
    Group 2: Coastline CLOSED
    Crimsi, Lini, Siwar, Flenta - Group 2: Great Stone Bridge 2 remain // 2=Shrouded Queen


    Deck Handler STR d6 | DEX d10+3 (Ranged + 1) | CON d6 | INT d6+2 (Craft +3) | WIS d8 (Survival +2) | CHA d6

    OFF-TURN ACTIONS:
    Abyssal BYA: 1d4 ⇒ 3
    Bury Chain Shirt

    Queen BYA: 1d4 ⇒ 1
    Recharge Planar Crossbow

    ========================
    Crimsi starts her turn.
    Hour: Blessing of the Gods
    Hour Power:No effect.
    Location: Great Stone Bridge
    Location Power:You may discard 3 cards to succeed at a check to defeat a non-villain monster.
    Adventure Powers:
    Scenario Powers:

    Arcane Staff:

    IH1
    Item P
    Traits:
    Staff
    Magic
    Owner: Seoni
    To Acquire:
    Charisma
    Arcane 6
    If you succeed on a combat check that has the Arcane and Attack traits, recharge this card to examine the top card of your location deck.

    Charisma 6: 1d6 + 1d4 ⇒ (5) + (2) = 7

    Roll Details:

    Charisma - 1d6
    Binders Tome - 1d4

    Pause here for discussion


    Deck Handler STR d6 | DEX d10+3 (Ranged + 1) | CON d6 | INT d6+2 (Craft +3) | WIS d8 (Survival +2) | CHA d6

    Slight Retcon to my turn. After defeating the Eidolon, I will banish it to explore again and encounter the Villain

    Shrouded Queen:

    SS
    Villain 5
    Type: Monster
    Traits:
    Outsider
    To Defeat:
    Combat 18
    THEN Combat 18
    The Shrouded Queen is immune to the Cold, Mental, and Poison traits. If your check to defeat has the Acid, Fire, or Electricity trait, its difficulty is increased by 5.
    Before you act, each character at your location must succeed at a Constitution or Fortitude 12 check or recharge 1d4 cards. Then if the Shrouded Queen is not the only card in the location deck, she is evaded; summon and encounter the henchman Abyssal Scavenger instead.
    If undefeated, each character at your location is dealt 1d4 Poison damage and must bury the top card of his deck.

    Auto Fail the BYA

    Recharge: 1d4 ⇒ 2

    Recharge Frost Longbow/Planer Crossbow

    Abyssal Scavenger:

    Henchman
    Type: Monster
    Traits: Outsider
    To Defeat: Combat 19
    The Abyssal Scavenger is immune to the Acid, Cold, Mental, and Poison traits. All damage dealt by the Abyssal Scavenger is Acid damage. Before you act, each character at your location is dealt 1d4 Acid damage. If defeated, you may immediately attempt to close the location this henchman came from.

    BYA Damage: 1d4 ⇒ 1
    Discard Thieves Tools for Damage

    Combat 15: 1d10 + 4 + 1d10 + 2 + 1d8 + 1d4 ⇒ (9) + 4 + (2) + 2 + (4) + (4) = 25

    Roll Details:

    Combat(Ranged) - 1d10+4
    Animalbane Crossbow +2 - 1d10+2
    Bow Master - 1d8
    Dawnflower's Petal - 1d4

    Banish Elixer to heal
    Heal: 1d4 + 1 ⇒ (2) + 1 = 3

    Crimsi is healed for 3: (The Cyclone, Spyglass, Sergeant-at-arms). Deck shuffled.

    EoT: 1d5 + 1 ⇒ (4) + 1 = 5

    EoT Examine My Location: -> Merrill Pegsworthy

    "

    Crimsi wrote:

    Hand: Planar Crossbow +2, Animalbane Crossbow +2, Belt of Physical Might, Eries Yelloweyes, Blessing of the Boss,

    Displayed: Impervious Chain Shirt, Moon Maiden Armor,
    Deck: 13 Discard: 3 Buried: 0
    Current Location: Great Stone Bridge
    Hero Points: 5
    NOTES:
    Other: Paizo reroll used: Used

    Deck, Discard, Buried:

    Reloaded:
    Middle of Deck (Unknown Order): Wyvern Poison, The Cyclone, The Winged Serpent, The Carnival, Emerald of Dexterity, Sniper Goggles, Sergeant-at-arms, Flaming Longbow +2, Seeking Longbow, Deathbane Light Crossbow, Spyglass, Skoan-quah Boneslayer, Frost Longbow
    Recharged:
    Discard Pile: Rogue Ape, Thieves' Tools, Dawnflower's Petal,
    Buried Pile:

    Skills and Powers:
    SKILLS
    Strength d6 ☐ +1 ☐ +2
    Dexterity d10 ☑ +1 ☑ +2 ☑ +3 ☐ +4
    - Ranged: Dexterity +1
    Constitution d6 ☐ +1
    Intelligence d6 ☑ +1 ☑ +2 ☐ +3
    - Craft: Intelligence +3
    Wisdom d8 ☐ +1 ☐ +2 ☐ +3
    - Survival: Wisdom +2
    Charisma d6 ☐ +1 ☐ +2

    Favored Card: Bow Weapon
    Hand Size: 5 ☑ 6
    Proficiencies:
    Weapon
    POWERS:
    At the start (☑ or end) of your turn, you may examine the top card of (☑ your location and) a random location.
    For your check against a bane, you may use Craft instead of Disable, Fortitude, or Perception.
    On your check that invokes the Bow or Fire trait, add 1d4 (☑ 1d6) (☑ 1d8) .
    ☑ When you would discard a Bow weapon for its power, you may recharge it instead.

    "

    Board Status
    Most Recent BR Refresh

    Notes for Telessel: Heal 2

    Notes for Siwar: 2 bard songs used

    Group 1: Fishing Village CLOSED
    Group 1: Scar Bay CLOSED
    Flenta, Siwar - Group 1: Shrine to Norgorber 5-7 remain // Incutilis
    Telessel, Lini - Group 1: Jungle 1-6 remain // 1=Vrykolakas
    Group 2: Tower CLOSED
    Group 2: Coastline CLOSED
    Crimsi - Group 2: Great Stone Bridge 2-6 remain // 5 - Merrill Pegsworthy is on top


    Deck Handler STR d6 | DEX d10+3 (Ranged + 1) | CON d6 | INT d6+2 (Craft +3) | WIS d8 (Survival +2) | CHA d6

    ========================
    Crimsi starts her turn.
    Hour: Blessing of Abadar
    Hour Power:No effect.
    Location: Great Stone Bridge
    Location Power:You may discard 3 cards to succeed at a check to defeat a non-villain monster.
    Adventure Powers:
    Scenario Powers:

    Start of Turn examine my location: -> Rogue Eidolon

    Rogue Eidolon:

    IH3
    Monster P
    Traits:
    Outsider
    Eidolon
    Veteran
    To Defeat:
    Combat 8
    If you do not have the Summoner trait, increase the difficulty to defeat by the adventure deck number of the current scenario, if any.
    If undefeated, the Rogue Eidolon deals 1 point of Combat damage to each character at your location.

    If defeated, you may add this card to your hand. Banish the Rogue Eidolon from your hand to explore your location.

    Combat 13(8+5): 1d10 + 4 + 1d10 + 2 ⇒ (5) + 4 + (4) + 2 = 15

    Roll Details:

    Combat(Ranged) - 1d10+4
    Animalbane Crossbow +2 - 1d10+2

    Banish Elixer to heal
    Heal: 1d4 + 1 ⇒ (4) + 1 = 5

    Crimsi has all cards in her discard pile healed: (The Cyclone, Sergeant-at-arms, Rogue Ape, Spyglass). Deck shuffled.

    Discard Frost Longbow and Planar Crossbow when I reset

    EoT Examine My Location: -> Shrouded Queen

    "

    Crimsi wrote:

    Hand: Seeking Longbow, Animalbane Crossbow +2, Dawnflower's Petal, Thieves' Tools, Skoan-quah Boneslayer,

    Displayed: Impervious Chain Shirt, Moon Maiden Armor,
    Deck: 12 Discard: 2 Buried: 0
    Current Location: Great Stone Bridge
    Hero Points: 5
    NOTES:
    Other: Paizo reroll used: Used

    Deck, Discard, Buried:

    Reloaded:
    Middle of Deck (Unknown Order): Spyglass, Sergeant-at-arms, The Winged Serpent, The Cyclone, Blessing of the Boss, Belt of Physical Might, Rogue Ape, Eries Yelloweyes, Wyvern Poison, Emerald of Dexterity, The Carnival, Deathbane Light Crossbow
    Recharged:
    Discard Pile: Frost Longbow, Planar Crossbow +2,
    Buried Pile:

    Skills and Powers:
    SKILLS
    Strength d6 ☐ +1 ☐ +2
    Dexterity d10 ☑ +1 ☑ +2 ☑ +3 ☐ +4
    - Ranged: Dexterity +1
    Constitution d6 ☐ +1
    Intelligence d6 ☑ +1 ☑ +2 ☐ +3
    - Craft: Intelligence +3
    Wisdom d8 ☐ +1 ☐ +2 ☐ +3
    - Survival: Wisdom +2
    Charisma d6 ☐ +1 ☐ +2

    Favored Card: Bow Weapon
    Hand Size: 5 ☑ 6
    Proficiencies:
    Weapon
    POWERS:
    At the start (☑ or end) of your turn, you may examine the top card of (☑ your location and) a random location.
    For your check against a bane, you may use Craft instead of Disable, Fortitude, or Perception.
    On your check that invokes the Bow or Fire trait, add 1d4 (☑ 1d6) (☑ 1d8) .
    ☑ When you would discard a Bow weapon for its power, you may recharge it instead.

    "

    Board Status
    Most Recent BR Refresh

    Notes for Telessel: Heal 2

    Notes for Siwar: 2 bard songs used

    Group 1: Fishing Village CLOSED
    Group 1: Scar Bay CLOSED
    Flenta, Siwar - Group 1: Shrine to Norgorber 5-7 remain // Incutilis
    Telessel, Lini - Group 1: Jungle 1-6 remain // 1=Vrykolakas
    Group 2: Tower CLOSED
    Group 2: Coastline CLOSED
    Crimsi - Group 2: Great Stone Bridge 2-6 remain // 2 - Shrouded Queen(VILLAIN)


    Deck Handler STR d6 | DEX d10+3 (Ranged + 1) | CON d6 | INT d6+2 (Craft +3) | WIS d8 (Survival +2) | CHA d6

    ========================
    Crimsi starts her turn.
    Hour: Blessing of Sivanah
    Hour Power:No effect.
    Location: Great Stone Bridge
    Location Power:You may discard 3 cards to succeed at a check to defeat a non-villain monster.
    Adventure Powers:
    Scenario Powers:

    Only 1 location to examine and we know the top card

    Invigorating Kukri +1:

    SS
    Weapon 4
    Traits:
    Knife
    Melee
    Slashing
    Healing
    Finesse
    Magic
    To Acquire:
    Strength
    Melee
    Divine 9
    For your combat check, reveal this card to use your Strength or Melee skill + 1d4+1; you may additionally recharge this card to add another 2d4.
    When playing another weapon, you may discard this card to add 1d4 to the combat check.
    When a character at your location defeats a monster, you may recharge this card to recharge a random card from your discard pile.

    Auto Fail this

    Discard Sergent At Arms to explore again

    Old Salt:

    SS
    Ally B
    Traits:
    Human
    Veteran
    To Acquire:
    Charisma
    Diplomacy 7
    Recharge this card to add the adventure deck number of the current scenario to your check (minimum 1).
    Discard this card to explore your location.

    Charisma 7: 1d6 + 1d4 ⇒ (3) + (3) = 6

    Roll Details:

    Charisma - 1d6
    Sergeant-at-arms - 1d4

    Discard Rogue Ape to explore

    Dawnflower's Petal:

    IH5
    Weapon P
    Traits:
    Knife
    Melee
    Slashing
    Finesse
    Magic
    Owner: Zadim
    To Acquire:
    Strength
    Melee 6
    For your combat check, reveal this card to use your Strength or Melee skill + 1d4+1; you may additionally recharge this card to add another 2d4. Add 1 for each blessing played on this check.
    When playing another weapon, you may discard this card to add 1d4 to your combat check.

    Strength 6: 1d6 ⇒ 6

    Roll Details:

    Strength - 1d6

    Was not expecting that

    Discard Spyglass to examine

    Rogue Eidolon, Shrouded Queen(VILLAIN)

    Leave in that order. We have to clear the deck anyway

    "

    Crimsi wrote:

    Hand: Frost Longbow, Animalbane Crossbow +2, Dawnflower's Petal, Planar Crossbow +2, Elixer of Healing, Thieves' Tools,

    Displayed: Impervious Chain Shirt,
    Deck: 13 Discard: 4 Buried: 0
    Current Location: Great Stone Bridge
    Hero Points: 5
    NOTES:
    Other: Paizo reroll used: Used

    Deck, Discard, Buried:

    Reloaded:
    Middle of Deck (Unknown Order): Emerald of Dexterity, Belt of Physical Might, The Carnival, Seeking Longbow, Eries Yelloweyes, The Winged Serpent, Sniper Goggles, Moon Maiden Armor, Blessing of the Boss, Flaming Longbow +2, Deathbane Light Crossbow, Wyvern Poison
    Recharged: Skoan-quah Boneslayer,
    Discard Pile: The Cyclone, Sergeant-at-arms, Rogue Ape, Spyglass,
    Buried Pile:

    Skills and Powers:
    SKILLS
    Strength d6 ☐ +1 ☐ +2
    Dexterity d10 ☑ +1 ☑ +2 ☑ +3 ☐ +4
    - Ranged: Dexterity +1
    Constitution d6 ☐ +1
    Intelligence d6 ☑ +1 ☑ +2 ☐ +3
    - Craft: Intelligence +3
    Wisdom d8 ☐ +1 ☐ +2 ☐ +3
    - Survival: Wisdom +2
    Charisma d6 ☐ +1 ☐ +2

    Favored Card: Bow Weapon
    Hand Size: 5 ☑ 6
    Proficiencies:
    Weapon
    POWERS:
    At the start (☑ or end) of your turn, you may examine the top card of (☑ your location and) a random location.
    For your check against a bane, you may use Craft instead of Disable, Fortitude, or Perception.
    On your check that invokes the Bow or Fire trait, add 1d4 (☑ 1d6) (☑ 1d8) .
    ☑ When you would discard a Bow weapon for its power, you may recharge it instead.

    "

    Board Status
    Most Recent BR Refresh

    Notes for Lini: Given Net of Snaring
    Recharge Blessing of Green Faith
    Heal 3

    Notes for Siwar: Given Arcane Robes

    Group 1: Fishing Village CLOSED
    Group 1: Scar Bay 1-4 remain // 1=Sapphire Jellyfish
    Flenta - Group 1: Shrine to Norgorber 3-10 remain
    Lini, Siwar - Group 1: Jungle 1-10 remain // 1=Ring of the Sea Strider
    Group 2: Tower CLOSED
    Telessel - Group 2: Coastline CLOSED
    Crimsi - Group 2: Great Stone Bridge 4-9 remain // 4 - Rogue Eidolon; 5 - Shrouded Queen(VILLAIN)


    Deck Handler STR d6 | DEX d10+3 (Ranged + 1) | CON d6 | INT d6+2 (Craft +3) | WIS d8 (Survival +2) | CHA d6

    ========================
    Crimsi starts her turn.
    Hour: Blessing of Erastil
    Hour Power:No effect.
    Location: Great Stone Bridge
    Location Power:You may discard 3 cards to succeed at a check to defeat a non-villain monster.
    Adventure Powers:
    Scenario Powers:

  • When you acquire an ally from a location deck, put it under this card Next to the Scenario.

    Electricity Arc Trap:

    SS
    Barrier 4
    Traits:
    Trap
    Magic
    Electricity
    To Defeat:
    Dexterity
    Disable 12
    OR Intelligence
    Arcane 14
    If undefeated, you are dealt 1d4 Electricity damage, and each other character at your location is dealt 1 Electricity damage.

    Dexterity 12: 1d10 + 3 + 1d6 + 1d10 ⇒ (4) + 3 + (6) + (7) = 20

    Roll Details:

    Dexterity - 1d10+3
    Skoan-quah Boneslayer - 1d6
    Blessed - 1d10

    Discard the Cyclone to bless

    "

    Crimsi wrote:

    Hand: Frost Longbow, Animalbane Crossbow +2, Elixer of Healing, Spyglass, Sergeant-at-arms, Rogue Ape,

    Displayed: Impervious Chain Shirt,
    Deck: 15 Discard: 1 Buried: 0
    Current Location: Great Stone Bridge
    Hero Points: 5
    NOTES:
    Other: Paizo reroll used: Used

    Deck, Discard, Buried:

    Reloaded:
    Middle of Deck (Unknown Order): The Carnival, Eries Yelloweyes, Sniper Goggles, Blessing of the Boss, Wyvern Poison, The Winged Serpent, Seeking Longbow, Deathbane Light Crossbow, Flaming Longbow +2, Emerald of Dexterity, Planar Crossbow +2, Belt of Physical Might, Thieves' Tools, Moon Maiden Armor
    Recharged: Skoan-quah Boneslayer,
    Discard Pile: The Cyclone,
    Buried Pile:

    Skills and Powers:
    SKILLS
    Strength d6 ☐ +1 ☐ +2
    Dexterity d10 ☑ +1 ☑ +2 ☑ +3 ☐ +4
    - Ranged: Dexterity +1
    Constitution d6 ☐ +1
    Intelligence d6 ☑ +1 ☑ +2 ☐ +3
    - Craft: Intelligence +3
    Wisdom d8 ☐ +1 ☐ +2 ☐ +3
    - Survival: Wisdom +2
    Charisma d6 ☐ +1 ☐ +2

    Favored Card: Bow Weapon
    Hand Size: 5 ☑ 6
    Proficiencies:
    Weapon
    POWERS:
    At the start (☑ or end) of your turn, you may examine the top card of (☑ your location and) a random location.
    For your check against a bane, you may use Craft instead of Disable, Fortitude, or Perception.
    On your check that invokes the Bow or Fire trait, add 1d4 (☑ 1d6) (☑ 1d8) .
    ☑ When you would discard a Bow weapon for its power, you may recharge it instead.

    "

    Board Status
    Most Recent BR Refresh

    Notes for Lini: Given Create Mindscape, then Lini Displays it at Fishing Village.
    Dealt 1d4 Poison damage.
    Recovery of Create Mindscape from Fishing Village closing.

    Notes for Siwar: Dealt 1d4 Poison damage.

    Flenta, Lini, Siwar - Group 1: Fishing Village CLOSED
    Group 1: Scar Bay 1-8 remain
    Group 1: Shrine to Norgorber 1-10 remain
    Group 1: Jungle 1-10 remain
    Telessel - Group 2: Tower CLOSED
    Group 2: Coastline 1-8 remain // 8 = Protect
    Crimsi - Group 2: Great Stone Bridge 2-10 remain


  • Deck Handler STR d6 | DEX d10+3 (Ranged + 1) | CON d6 | INT d6+2 (Craft +3) | WIS d8 (Survival +2) | CHA d6

    "

    Crimsi wrote:

    Hand: Elixer of Healing, Frost Longbow, Animalbane Crossbow +2, Skoan-quah Boneslayer, The Cyclone,

    Displayed: Impervious Chain Shirt,
    Deck: 17 Discard: 0 Buried: 0
    Current Location: Great Stone Bridge
    Hero Points: 5
    NOTES:
    Other: Paizo reroll used: Used

    Deck, Discard, Buried:

    Reloaded:
    Middle of Deck (Unknown Order): Eries Yelloweyes, Belt of Physical Might, Thieves' Tools, Moon Maiden Armor, Rogue Ape, Deathbane Light Crossbow, Sniper Goggles, Seeking Longbow, The Carnival, Emerald of Dexterity, Sergeant-at-arms, Blessing of the Boss, The Winged Serpent, Wyvern Poison, Planar Crossbow +2, Flaming Longbow +2, Spyglass
    Recharged:
    Discard Pile:
    Buried Pile:

    Skills and Powers:
    SKILLS
    Strength d6 ☐ +1 ☐ +2
    Dexterity d10 ☑ +1 ☑ +2 ☑ +3 ☐ +4
    - Ranged: Dexterity +1
    Constitution d6 ☐ +1
    Intelligence d6 ☑ +1 ☑ +2 ☐ +3
    - Craft: Intelligence +3
    Wisdom d8 ☐ +1 ☐ +2 ☐ +3
    - Survival: Wisdom +2
    Charisma d6 ☐ +1 ☐ +2

    Favored Card: Bow Weapon
    Hand Size: 5 ☑ 6
    Proficiencies:
    Weapon
    POWERS:
    At the start (☑ or end) of your turn, you may examine the top card of (☑ your location and) a random location.
    For your check against a bane, you may use Craft instead of Disable, Fortitude, or Perception.
    On your check that invokes the Bow or Fire trait, add 1d4 (☑ 1d6) (☑ 1d8) .
    ☑ When you would discard a Bow weapon for its power, you may recharge it instead.

    "


    Deck Handler STR d6 | DEX d10+3 (Ranged + 1) | CON d6 | INT d6+2 (Craft +3) | WIS d8 (Survival +2) | CHA d6

    Hero Point
    Power Feat: Hand Size - 6

    Upgrades
    Weapon 5: 1d1000 ⇒ 504


    Deck Handler STR d6 | DEX d10+3 (Ranged + 1) | CON d6 | INT d6+2 (Craft +3) | WIS d8 (Survival +2) | CHA d6

    BYA Structure Damage

    Structure Damage: 2d4 ⇒ (4, 3) = 7

    Boat takes 2, that leave 5 for the rest of us.

    Flenta casts Enervation
    Enervation: 2d4 ⇒ (1, 3) = 4

    Combat 19(23-4): 1d10 + 4 + 1d10 + 2 + 1d8 + 1d8 + 4 + 1d6 ⇒ (3) + 4 + (9) + 2 + (8) + (7) + 4 + (4) = 41

    Roll Details:

    Combat(Ranged) - 1d10+4
    Animalbane Crossbow +2 (Animal) - 1d10+2+1d8
    Bow Master - 1d8
    Sniper Goggles - 4
    Skoan-quah Boneslayer - 1d6

    The mighty kraken surged from the spring, its tentacles lashing against the Mistmourn. With a thunderous groan, the vessel shuddered beneath its wrath, yet its reinforced hull stood resolute, absorbing the brunt of the onslaught.

    Enraged by its failure to rend the ship asunder, the beast unleashed a torrent of pressurized water aimed squarely at Flenta. The seasoned warrior braced Themselves and barely weathered the force.

    Sensing the escalating peril, Crimsi’s gaze narrowed, and her hands steadied her bow.

    "Kraken Bad Fish!" she murmured. The small goblin takes aim and lets loose a well aimed shot. The shaft found its mark, piercing deep into the kraken’s heart. The beast let out a resounding wail that echoed through the dark waters as it flailed and sank back into the depths.

    The threat vanquished, Crimsi glanced about, brushing away the sea spray from her gear. Her eyes gleamed with curiosity.

    "Big fish. Dead. Where it come from?"


    Deck Handler STR d6 | DEX d10+3 (Ranged + 1) | CON d6 | INT d6+2 (Craft +3) | WIS d8 (Survival +2) | CHA d6

    ========================
    Crimsi starts her turn.
    Hour: Blessing of the Gods
    Hour Power:No effect.
    Location: Sacred Spring
    Location Power:Add 1d8 and the Magic trait to any check to defeat a monster with the Undead trait.
    Adventure Powers:
    Scenario Powers:

  • When you acquire an ally from a location deck, put it under this card Next to the Scenario.

    Start of Turn examine my location: [ooc]Closed
    SoT Examine Location: 1d8 ⇒ 8 -> Social Niceties

    Move to Sharkskin Reef

    Kraken:

    SotS
    Villain 5
    Type: Monster
    Traits:
    Animal
    Aquatic
    To Defeat:
    Constitution
    Fortitude 14
    THEN Combat 23
    Before you act, your ship is dealt 2d4 Structural damage.
    Combat damage dealt by the Kraken is dealt to each character at your location and at another random occupied location.
    If undefeated, your ship is wrecked.

    VILLAIN!!!

    Pause here


  • Deck Handler STR d6 | DEX d10+3 (Ranged + 1) | CON d6 | INT d6+2 (Craft +3) | WIS d8 (Survival +2) | CHA d6

    Receive Sniper Goggles

    Sapphire Jellyfish:

    SS Monster 4
    Traits: Animal Aquatic
    To Defeat: Combat 18
    The Sapphire Jellyfish is immune to the Electricity and Mental traits. Before you act, the Sapphire Jellyfish deals 1d4 Eelctricity damage to each character to your location. If the check to defeat has the Piercing or Slashing trait, add 1d8 to it. Damage from failing the check to defeat the Sapphire Jellyfish is Poison damage.

    Siwar takes 1d4 Electricity damage

    BYA Damage: 1d4 ⇒ 1
    Discard Emerald of Dexterity for damage

    Combat 18: 1d10 + 4 + 1d10 + 2 + 1d8 + 1d8 + 4 + 1d8 ⇒ (8) + 4 + (4) + 2 + (2) + (2) + 4 + (1) = 27

    Roll Details:

    Combat(Ranged) - 1d10+4
    Animalbane Crossbow +2 (Animal) - 1d10+2+1d8
    Bow Master - 1d8
    Sniper Goggles - 4
    Jelly Pierce - 1d8

    As Crimsi reclined by the sacred spring, enjoying a medium rare shark steak, a sudden disturbance broke the stillness. Siwar, breathless and wide-eyed, dashed toward her. As Siwar tried to settle themselves, they presented Crimsi with a peculiar looking set of glasses.

    "Take this," Siwar said, their voice tinged with urgency. "And aim true, my friend."

    Crimsi's brow furrowed as she examined the odd glasses. Before she could voice her thoughts, however, something stirred in the waters nearby.With a swift, gliding motion, a monstrous jellyfish emerged. Without hesitation, Crimsi donned the strange glasses and drew her bow. The arrow struck true, piercing the gelatinous mass of the beast’s core. Crimsi lowered her bow, glancing at Siwar, who was still catching their breath.

    "Oye," Crimsi said with a grin, her eyes glinting mischievously. "Me like fancy glasses."

    Siwar exhaled, a relieved chuckle escaping their lips.

    "It seems it suits you as well." Siwar proclaims as they look at the pile of goo where the jellyfish once stood.


    Deck Handler STR d6 | DEX d10+3 (Ranged + 1) | CON d6 | INT d6+2 (Craft +3) | WIS d8 (Survival +2) | CHA d6

    OFF-TURN ACTIONS:
    Assuming I recharged Seeking Longbow and Frost Longbow on Other peoples combats
    Crimsi has all cards in her discard pile healed: (Skoan-quah Boneslayer). Deck shuffled.

    "========================
    Crimsi starts her turn.
    Hour: Blessing of Kelizandri
    Hour Power:No effect.
    Location: Sacred Spring
    Location Power:Add 1d8 and the Magic trait to any check to defeat a monster with the Undead trait.
    Adventure Powers:
    Scenario Powers:

  • When you acquire an ally from a location deck, put it under this card Next to the Scenario."

    Give Net of Snaring back to Siwar

    Lookout Duty:

    SS
    Barrier B
    Traits:
    Task
    Veteran
    To Defeat:
    Wisdom
    Perception 6
    The difficulty to defeat this barrier is increased by the adventure deck number of the current scenario, if any.
    If defeated, you may look at the top card of the barrier's location deck; if it is a monster, you may immediately encounter it.
    If undefeated, your ship is dealt 1 Structural damage. Leave this barrier faceup on the location deck; characters at this location encounter this barrier as their first exploration each turn.

    Perception 11(6+5): 1d12 + 7 + 1d6 ⇒ (7) + 7 + (1) = 15

    Roll Details:

    Perception - 1d12+7
    Spyglass - 1d6

    Use Siwars Diplomacy for Task Barrier

    Examine Top card of location - Safe Harbor. No free explore

    "

    Crimsi wrote:

    Hand: Animalbane Crossbow +2, Flaming Longbow +2, Emerald of Dexterity, Spyglass, Skoan-quah Boneslayer,

    Displayed: Moon Maiden Armor, Impervious Chain Shirt,
    Deck: 15 Discard: 0 Buried: 0
    Current Location: Sacred Spring
    Hero Points: 5
    NOTES:
    Available Support:
  • Flaming Longbow can be used to take down Sea Troll for 1d4+1 and fire
    Other: Paizo reroll used: Used
  • Deck, Discard, Buried:

    Reloaded:
    Middle of Deck (Unknown Order): The Carnival, Deathbane Light Crossbow, Blessing of the Boss, Frost Longbow, The Cyclone, Thieves' Tools, Wyvern Poison, Rogue Ape, Sergeant-at-arms, Seeking Longbow, Planar Crossbow +2, Belt of Physical Might, Elixer of Healing, The Winged Serpent, Eries Yelloweyes
    Recharged:
    Discard Pile:
    Buried Pile:

    Skills and Powers:
    SKILLS
    Strength d6 ☐ +1 ☐ +2
    Dexterity d10 ☑ +1 ☑ +2 ☑ +3 ☐ +4
    - Ranged: Dexterity +1
    Constitution d6 ☐ +1
    Intelligence d6 ☑ +1 ☑ +2 ☐ +3
    - Craft: Intelligence +3
    Wisdom d8 ☐ +1 ☐ +2 ☐ +3
    - Survival: Wisdom +2
    Charisma d6 ☐ +1 ☐ +2

    Favored Card: Bow Weapon
    Hand Size: 5 ☐ 6
    Proficiencies:
    Weapon
    POWERS:
    At the start (☑ or end) of your turn, you may examine the top card of (☑ your location and) a random location.
    For your check against a bane, you may use Craft instead of Disable, Fortitude, or Perception.
    On your check that invokes the Bow or Fire trait, add 1d4 (☑ 1d6) (☑ 1d8) .
    ☑ When you would discard a Bow weapon for its power, you may recharge it instead.

    "

    Board Status
    Most Recent BR Refresh

    Notes for Telessel: Heal 3

    Notes for Siwar: Given Net of Snaring

    Telessel, Siwar, Crimsi - Sacred Spring 2-4 remain // 2 - Safe Harbor (No henchman)
    Wishing Well CLOSED
    Sharkskin Reef 1-11 remain // Werecrocodile
    Flenta - Shark Island CLOSED
    Shrine to Norgorber 1-2 remain // (No henchman) Storm displayed
    Ghol-Gan Ruins CLOSED
    Lini - Dagon's Jaw 1 1-5 remain
    Dagon's Jaw 2 1-5 remain


  • Deck Handler STR d6 | DEX d10+3 (Ranged + 1) | CON d6 | INT d6+2 (Craft +3) | WIS d8 (Survival +2) | CHA d6

    OFF-TURN ACTIONS:
    Draw Moon Maiden Armor for 1 damage, then redisplay

    =======================
    Crimsi starts her turn.
    Hour: Blessing of Gorum
    Hour Power:No effect.
    Location: Shark Island
    Location Power:At the start of your turn, summon and encounter the henchman Hammerhead Shark.
    Adventure Powers:
    Scenario Powers:

  • When you acquire an ally from a location deck, put it under this card Next to the Scenario.

    Hammerhead Shark:

    Henchman
    Type: Monster
    Traits: Animal Aquatic Veteran
    To Defeat: Combat 9
    The Hammerhead Shark may not be evaded. The difficulty to defeat is increased by the adventure deck number of the current scenario, if any. If defeated, you may immediately attempt to close the location this henchman came from.

    Combat 14: 1d10 + 4 + 1d10 + 2 + 1d8 + 1d8 ⇒ (2) + 4 + (3) + 2 + (5) + (7) = 23

    Roll Details:

    Combat(Ranged) - 1d10+4
    Animalbane Crossbow +2 (Animal) - 1d10+2+1d8
    Bow Master - 1d8

    Start of Turn examine my location: -> Sea Troll
    SoT Examine Location: 1d7 ⇒ 4 -> Shark Island - Sea Troll

    Move to Ghol-Gan Ruins

    Flaming Longbow +2:

    SS
    Weapon 5
    Traits:
    Bow
    Ranged
    Piercing
    2-Handed
    Magic
    To Acquire:
    Dexterity
    Ranged 13
    For your combat check, reveal this card to use your Dexterity or Ranged skill + your Strength die + 2; you may additionally discard this card to add another 1d6 and the Fire trait. If you aren't proficient with weapons, the difficulty of this check is increased by 4.
    If you are proficient with weapons, you may discard this card to add 1d4+1 and the Fire trait to any combat check at another location.

    Ranged 13: 1d10 + 4 + 1d8 + 1d10 ⇒ (1) + 4 + (2) + (4) = 11

    Roll Details:

    Ranged - 1d10+4
    Bow Master - 1d8
    Blessed - 1d10

    Paizo reroll the d10
    Ranged 13: 1d10 + 4 + 2 + 4 ⇒ (5) + 4 + 2 + 4 = 15

    EoT Examine My Location:
    Random Card (Skip 8): 1d8 + 1 ⇒ (7) + 1 = 8
    Random Card (Skip 8): 1d8 + 1 ⇒ (5) + 1 = 6

    EoT Examine Location: 1d7 ⇒ 2 -> Wishing Well - Closed

    Upon glimpsing the looming form of the Sea Troll, Crimsi felt her heart waver, for they lacked the sacred flame required to vanquish such a beast. Yet, as despair threatened to take root, fortune smiled upon them—Flenta, the ever vigilant Sorceress, unearthed a bow wreathed in blazing fire. Crimsi ever observant, quickly moved to snatch the weapon of power.

    "Dank for Bow Flenta! Now me kill more sharks. And Trolls!"

    "

    Crimsi wrote:

    Hand: Seeking Longbow, Animalbane Crossbow +2, Frost Longbow, Flaming Longbow +2, Spyglass,

    Displayed: Moon Maiden Armor, Impervious Chain Shirt,
    Deck: 13 Discard: 2 Buried: 0
    Current Location: Ghol-Gan Ruins
    Hero Points: 5
    NOTES:
    Available Support:
  • Seeking Longbow and Frost Longbow recharge for d8
  • Flaming Longbow can be used to take down Sea Troll for 1d4+1 and fire
    Other: Paizo reroll used: Used
  • Deck, Discard, Buried:

    Reloaded:
    Middle of Deck (Unknown Order): Planar Crossbow +2, The Cyclone, Belt of Physical Might, Wyvern Poison, Emerald of Dexterity, The Carnival, Rogue Ape, Eries Yelloweyes, Sergeant-at-arms, Thieves' Tools, Elixer of Healing, Deathbane Light Crossbow
    Recharged: Blessing of the Boss,
    Discard Pile: Skoan-quah Boneslayer, The Winged Serpent,
    Buried Pile:

    Skills and Powers:
    SKILLS
    Strength d6 ☐ +1 ☐ +2
    Dexterity d10 ☑ +1 ☑ +2 ☑ +3 ☐ +4
    - Ranged: Dexterity +1
    Constitution d6 ☐ +1
    Intelligence d6 ☑ +1 ☑ +2 ☐ +3
    - Craft: Intelligence +3
    Wisdom d8 ☐ +1 ☐ +2 ☐ +3
    - Survival: Wisdom +2
    Charisma d6 ☐ +1 ☐ +2

    Favored Card: Bow Weapon
    Hand Size: 5 ☐ 6
    Proficiencies:
    Weapon
    POWERS:
    At the start (☑ or end) of your turn, you may examine the top card of (☑ your location and) a random location.
    For your check against a bane, you may use Craft instead of Disable, Fortitude, or Perception.
    On your check that invokes the Bow or Fire trait, add 1d4 (☑ 1d6) (☑ 1d8) .
    ☑ When you would discard a Bow weapon for its power, you may recharge it instead.

    "

    Board Status
    Most Recent BR Refresh

    Notes for Telessel: Used a blessing
    Notes for Lini: Recharge Blessing of the Green Faith
    Notes for Siwar: Given Net of Snaring

    Telessel - Sacred Spring 1-3 remain // (No henchman)
    Wishing Well CLOSED
    Sharkskin Reef 1-10 remain // 1 = Werecrocodile
    Shark Island 1-6 remain // 1 = Sea Troll
    Shrine to Norgorber 1-6 remain // (No henchman)
    Flenta, Siwar, Lini, Crimsi - Ghol-Gan Ruins 2-7,9 remain // Top = Corlan. Unkown order: Blessing of Besmara, Great White Shark, Mercenary, Witch Doctor (henchman), Corlan, Shark-Eating Crab
    Dagon's Jaw 1 1-5 remain
    Dagon's Jaw 2 1-4 remain


  • Deck Handler STR d6 | DEX d10+3 (Ranged + 1) | CON d6 | INT d6+2 (Craft +3) | WIS d8 (Survival +2) | CHA d6

    ========================
    Crimsi starts her turn.
    Hour: Blessing of Abadar
    Hour Power:No effect.
    Location: Shark Island
    Location Power:At the start of your turn, summon and encounter the henchman Hammerhead Shark.
    Adventure Powers:
    Scenario Powers:

  • When you acquire an ally from a location deck, put it under this card Next to the Scenario.

    Hammerhead Shark:

    Henchman
    Type: Monster
    Traits: Animal Aquatic Veteran
    To Defeat: Combat 9
    The Hammerhead Shark may not be evaded. The difficulty to defeat is increased by the adventure deck number of the current scenario, if any. If defeated, you may immediately attempt to close the location this henchman came from.

    Combat 14(9+5): 1d10 + 4 + 1d10 + 2 + 1d8 + 1d8 ⇒ (9) + 4 + (1) + 2 + (6) + (1) = 23

    Roll Details:

    Combat(Ranged) - 1d10+4
    Animalbane Crossbow +2 (Animal) - 1d10+2+1d8
    Bow Master - 1d8

    Start of Turn examine my location: -> Canopy Creeper
    SoT Examine Location: 1d8 ⇒ 5 -> Shrine to Norgorber - Koko

    Canopy Creeper:

    SS
    Monster 2
    Traits:
    Plant
    To Defeat:
    Combat 12
    The Canopy Creeper is immune to the Electricity, Mental, and Poison traits.
    If the check to defeat has the Cold or Slashing trait, add 1d8 to it.
    Before you act, succeed at a Wisdom or Perception 10 check or the difficulty of the check to defeat the Canopy Creeper is increased by 3.

    Perception(Craft) 10: 1d6 + 5 + 1d6 ⇒ (3) + 5 + (5) = 13

    Roll Details:

    Craft - 1d6+5
    Spyglass - 1d6

    Use Craft instead of Disable, Fortitude, or Perception.

    Combat 12: 1d10 + 4 + 1d10 + 2 + 1d10 ⇒ (6) + 4 + (10) + 2 + (7) = 29

    Roll Details:

    Combat(Ranged) - 1d10+4
    Animalbane Crossbow +2 - 1d10+2
    Blessed - 1d10

    Use the Blessing of the BOSS.
    Check succeeded, so draw a card from my discards(Skoan-quah Boneslayer). Hour is basic, so BOSS recharges

    Discard Boneslayer to go again

    Animated Shield:

    SS
    Armor 4
    Traits:
    Shield
    Magic
    To Acquire:
    Constitution
    Fortitude 7
    Reveal this card to reduce Combat damage dealt to you by 2. If you are proficient with light armors, you may play another armor on this check.
    If you are proficient with light armors, you may recharge this card when you reset your hand.

    Auto Fail this

    "Born in the V-Ris-A. I was Born in the V-Ris-A!"

    Crimsi suddenly breaks out in an old Folk song as she takes card of yet another shark and a plant.

    Crimsi notices the rather confused look from Telessel.

    "Me listen to da Boss, you same T?"

    EoT Examine My Location: -> Sea Troll
    EoT Examine Location: 1d8 ⇒ 7 -> Dagon's Jaws(1) - Shark-Eating Crab

    "

    Crimsi wrote:

    Hand: Seeking Longbow, Animalbane Crossbow +2, Frost Longbow, Spyglass, The Winged Serpent,

    Displayed: Moon Maiden Armor, Impervious Chain Shirt,
    Deck: 13 Discard: 1 Buried: 0
    Current Location: Shark Island
    Hero Points: 5
    NOTES:
    Available Support:
  • The Winged Serpent recharges to bless distant checks
  • Seeking Longbow and Frost Longbow recharge for d8
    Other: Paizo reroll used: Available
  • Deck, Discard, Buried:

    Reloaded:
    Middle of Deck (Unknown Order): Thieves' Tools, Planar Crossbow +2, Wyvern Poison, Sergeant-at-arms, Belt of Physical Might, Rogue Ape, Emerald of Dexterity, The Carnival, The Cyclone, Elixer of Healing, Eries Yelloweyes, Deathbane Light Crossbow
    Recharged: Blessing of the Boss,
    Discard Pile: Skoan-quah Boneslayer,
    Buried Pile:

    Skills and Powers:
    SKILLS
    Strength d6 ☐ +1 ☐ +2
    Dexterity d10 ☑ +1 ☑ +2 ☑ +3 ☐ +4
    - Ranged: Dexterity +1
    Constitution d6 ☐ +1
    Intelligence d6 ☑ +1 ☑ +2 ☐ +3
    - Craft: Intelligence +3
    Wisdom d8 ☐ +1 ☐ +2 ☐ +3
    - Survival: Wisdom +2
    Charisma d6 ☐ +1 ☐ +2

    Favored Card: Bow Weapon
    Hand Size: 5 ☐ 6
    Proficiencies:
    Weapon
    POWERS:
    At the start (☑ or end) of your turn, you may examine the top card of (☑ your location and) a random location.
    For your check against a bane, you may use Craft instead of Disable, Fortitude, or Perception.
    On your check that invokes the Bow or Fire trait, add 1d4 (☑ 1d6) (☑ 1d8) .
    ☑ When you would discard a Bow weapon for its power, you may recharge it instead.

    "

    Board Status
    Most Recent BR Refresh

    Notes for Siwar: Reload Priest of Pharasma

    Sacred Spring 1-4 remain // (No henchman)
    Lini - Wishing Well 1-8 remain
    Sharkskin Reef 1-10 remain // 1 = Werecrocodile
    Crimsi, Telessel - Shark Island 3-8 remain // 3 = Sea Troll
    Shrine to Norgorber 1-8 remain // 1 = Koko (No henchman)
    Flenta, Siwar - Ghol-Gan Ruins 2-10 remain
    Dagon's Jaw 1 1-6 remain // 1 = Shark-Eating Crab
    Dagon's Jaw 2 1-4 remain


  • Deck Handler STR d6 | DEX d10+3 (Ranged + 1) | CON d6 | INT d6+2 (Craft +3) | WIS d8 (Survival +2) | CHA d6

    ========================
    Crimsi starts her turn.
    Hour: Blessing of Milani
    Hour Power:No effect.
    Location: Shark Island
    Location Power:At the start of your turn, summon and encounter the henchman Hammerhead Shark.
    Adventure Powers:
    Scenario Powers:

  • When you acquire an ally from a location deck, put it under this card Next to the Scenario.

    Hammerhead Shark:

    Henchman
    Type: Monster
    Traits: Animal Aquatic Veteran
    To Defeat: Combat 9
    The Hammerhead Shark may not be evaded. The difficulty to defeat is increased by the adventure deck number of the current scenario, if any. If defeated, you may immediately attempt to close the location this henchman came from.

    Combat 9: 1d10 + 4 + 1d8 + 2 + 1d8 ⇒ (9) + 4 + (1) + 2 + (8) = 24

    Roll Details:

    Combat(Ranged) - 1d10+4
    Seeking Longbow - 1d8+2
    Bow Master - 1d8

    Turns out a 9 is actually an auto for me going forward

    Kapre:

    SS
    Monster 5
    Traits:
    Plant
    To Defeat:
    Combat 20
    The Kapre is immune to the Mental and Poison traits.
    You may succeed at a Charisma or Diplomacy 12 check to evade the Kapre, put it on the bottom of the location deck, and move to a random location.
    Before you act, succeed at a Wisdom 12 check or a random character at your location takes an amount of Combat damage equal to the number of spells that have the Attack trait and weapons in your hand.

    So I can auto fail the BYA because I have 0 spells with the attack trait

    Combat 20: 1d10 + 4 + 1d8 + 2 + 1d8 ⇒ (8) + 4 + (6) + 2 + (1) = 21

    Roll Details:

    Combat(Ranged) - 1d10+4
    Seeking Longbow - 1d8+2
    Bow Master - 1d8

    Discard Skoan-quah Boneslayer to explore again

    Frost Giant's Sword +1:

    None
    Weapon P
    Traits:
    Sword
    Melee
    Slashing
    2-Handed
    Magic
    Owner: Amiri
    To Acquire:
    Strength
    Melee 11
    For your combat check, reveal this card to use your Strength or Melee skill + 1d10+1; you may additionally discard this card to add 2d6 and the Cold trait.
    If not proficient with weapons, the difficulty of this check is increased by 4

    Auto Fail this

    "

    Crimsi wrote:

    Hand: Seeking Longbow, Animalbane Crossbow +2, Spyglass, The Winged Serpent, Blessing of the Boss,

    Displayed: Moon Maiden Armor, Impervious Chain Shirt,
    Deck: 13 Discard: 1 Buried: 0
    Current Location: Shark Island
    Hero Points: 5
    NOTES:
    Other: Paizo reroll used: Available

    Deck, Discard, Buried:

    Reloaded:
    Middle of Deck (Unknown Order): Deathbane Light Crossbow, Sergeant-at-arms, Planar Crossbow +2, Emerald of Dexterity, The Carnival, The Cyclone, Elixer of Healing, Wyvern Poison, Thieves' Tools, Frost Longbow, Belt of Physical Might, Eries Yelloweyes, Rogue Ape
    Recharged:
    Discard Pile: Skoan-quah Boneslayer,
    Buried Pile:

    Skills and Powers:
    SKILLS
    Strength d6 ☐ +1 ☐ +2
    Dexterity d10 ☑ +1 ☑ +2 ☑ +3 ☐ +4
    - Ranged: Dexterity +1
    Constitution d6 ☐ +1
    Intelligence d6 ☑ +1 ☑ +2 ☐ +3
    - Craft: Intelligence +3
    Wisdom d8 ☐ +1 ☐ +2 ☐ +3
    - Survival: Wisdom +2
    Charisma d6 ☐ +1 ☐ +2

    Favored Card: Bow Weapon
    Hand Size: 5 ☐ 6
    Proficiencies:
    Weapon
    POWERS:
    At the start (☑ or end) of your turn, you may examine the top card of (☑ your location and) a random location.
    For your check against a bane, you may use Craft instead of Disable, Fortitude, or Perception.
    On your check that invokes the Bow or Fire trait, add 1d4 (☑ 1d6) (☑ 1d8) .
    ☑ When you would discard a Bow weapon for its power, you may recharge it instead.

    "

    Board Status
    Most Recent BR Refresh
    Lini, Siwar - Sacred Spring 1-10 remain
    Wishing Well 1-10 remain
    Sharkskin Reef 1-10 remain
    Crimsi, Telessel - Shark Island 3-10 remain
    Shrine to Norgorber 1-10 remain
    Flenta, - Ghol-Gan Ruins 1-10 remain
    Dagon's Jaw 1 1-6 remain
    Dagon's Jaw 2 1-4 remain


  • Deck Handler STR d6 | DEX d10+3 (Ranged + 1) | CON d6 | INT d6+2 (Craft +3) | WIS d8 (Survival +2) | CHA d6

    Crimsi is very confused and frightened of all these weird places she's ended up. Seeking some form of normalcy she opts for the shark island hoping for some more shark steak.

    Start at Shark Island. I dislike all of these locations

    "

    Crimsi wrote:

    Hand: Seeking Longbow, Skoan-quah Boneslayer, The Winged Serpent,

    Displayed: Moon Maiden Armor, Impervious Chain Shirt,
    Deck: 16 Discard: 0 Buried: 0
    Current Location: Shark Island
    Hero Points: 5
    NOTES:
    Other: Paizo reroll used: Available

    Deck, Discard, Buried:

    Reloaded:
    Middle of Deck (Unknown Order): Sergeant-at-arms, Emerald of Dexterity, Blessing of the Boss, Spyglass, The Carnival, Eries Yelloweyes, Animalbane Crossbow +2, Belt of Physical Might, The Cyclone, Wyvern Poison, Rogue Ape, Frost Longbow, Elixer of Healing, Deathbane Light Crossbow, Thieves' Tools, Planar Crossbow +2
    Recharged:
    Discard Pile:
    Buried Pile:

    Skills and Powers:
    SKILLS
    Strength d6 ☐ +1 ☐ +2
    Dexterity d10 ☑ +1 ☑ +2 ☑ +3 ☐ +4
    - Ranged: Dexterity +1
    Constitution d6 ☐ +1
    Intelligence d6 ☑ +1 ☑ +2 ☐ +3
    - Craft: Intelligence +3
    Wisdom d8 ☐ +1 ☐ +2 ☐ +3
    - Survival: Wisdom +2
    Charisma d6 ☐ +1 ☐ +2

    Favored Card: Bow Weapon
    Hand Size: 5 ☐ 6
    Proficiencies:
    Weapon
    POWERS:
    At the start (☑ or end) of your turn, you may examine the top card of (☑ your location and) a random location.
    For your check against a bane, you may use Craft instead of Disable, Fortitude, or Perception.
    On your check that invokes the Bow or Fire trait, add 1d4 (☑ 1d6) (☑ 1d8) .
    ☑ When you would discard a Bow weapon for its power, you may recharge it instead.

    "


    Deck Handler STR d6 | DEX d10+3 (Ranged + 1) | CON d6 | INT d6+2 (Craft +3) | WIS d8 (Survival +2) | CHA d6

    Hero Point
    Card Feat: Item

    Upgrades
    Weapon 5: 1d1000 ⇒ 856
    Item 5: 1d1000 ⇒ 736
    Ally 5: 1d1 ⇒ 1


    Deck Handler STR d6 | DEX d10+3 (Ranged + 1) | CON d6 | INT d6+2 (Craft +3) | WIS d8 (Survival +2) | CHA d6

    ========================
    Crimsi starts her turn.
    Hour: Blessing of Achaekek
    Hour Power:No effect.
    Location: House of Stolen Kisses
    Location Power:When you acquire an ally, discard a card.
    Adventure Powers:
    Scenario Powers:

  • When you acquire an ally from a location deck, put it under this card Next to the Scenario.

    Start of Turn examine my location: -> Geyser
    SoT Examine Location: 1d3 ⇒ 3 -> Ederleigh Baines

    Geyser:

    SS
    Spell 2
    Traits:
    Magic
    Arcane
    Divine
    Fire
    Attack
    To Acquire:
    Intelligence
    Arcane
    Wisdom
    Divine 8
    For your combat check, discard this card to use your Arcane or Divine skill + 2d6.
    After playing this card, if you do not have either the Arcane or Divine skill, banish it; otherwise, you may succeed at an Arcane or Divine 10 check to recharge this card instead of discarding it.

    Auto fail this

    Use Spyglass to examine

    Card 2 - Blessing of Besmara
    Card 3 - Becalmed

    Leave them in that order

    End of Turn examine my location: -> Blessing of Besmara
    SoT Examine Location: 1d3 ⇒ 3 -> Ederleigh Baines

    "

    Crimsi wrote:

    Hand: Planar Crossbow +2, Deathbane Light Crossbow, The Cyclone, Blessing of the Boss,

    Displayed: Wyvern Poison,
    Deck: 11 Discard: 4 Buried: 0
    Current Location: House of Stolen Kisses
    Hero Points: 5
    NOTES:
    Other: Paizo reroll used: Available

    Deck, Discard, Buried:

    Reloaded:
    Middle of Deck (Unknown Order): Skoan-quah Boneslayer, Frost Longbow, Impervious Chain Shirt, Moon Maiden Armor, Thieves' Tools, Rogue Ape, The Winged Serpent, Seeking Longbow, Elixer of Healing, Sergeant-at-arms
    Recharged: Animalbane Crossbow +2,
    Discard Pile: Eries Yelloweyes, The Carnival, Belt of Physical Might, Spyglass,
    Buried Pile:

    Skills and Powers:
    SKILLS
    Strength d6 ☐ +1 ☐ +2
    Dexterity d10 ☑ +1 ☑ +2 ☑ +3 ☐ +4
    - Ranged: Dexterity +1
    Constitution d6 ☐ +1
    Intelligence d6 ☑ +1 ☑ +2 ☐ +3
    - Craft: Intelligence +3
    Wisdom d8 ☐ +1 ☐ +2 ☐ +3
    - Survival: Wisdom +2
    Charisma d6 ☐ +1 ☐ +2

    Favored Card: Bow Weapon
    Hand Size: 5 ☐ 6
    Proficiencies:
    Weapon
    POWERS:
    At the start (☑ or end) of your turn, you may examine the top card of (☑ your location and) a random location.
    For your check against a bane, you may use Craft instead of Disable, Fortitude, or Perception.
    On your check that invokes the Bow or Fire trait, add 1d4 (☑ 1d6) (☑ 1d8) .
    ☑ When you would discard a Bow weapon for its power, you may recharge it instead.

    "

    Board Status
    Most Recent BR Refresh

    Notes for Telessel: Used Blessing and Longbow

    Theater of Corruption CLOSED // Ship Anchored
    Siwar, Telessel - Safe House 1-9 remain
    Crimsi - House of Stolen Kisses 2-8 remain // 2=Blessing of Besmara; 3=Becalmed
    Torture Pit CLOSED
    Flenta - Festhall 2-11 remain // 2=Ederleigh Baines
    Tengu Rookery CLOSED
    Lini - Merchant Marina CLOSED 1 remain // 1=Telekinesis


  • Deck Handler STR d6 | DEX d10+3 (Ranged + 1) | CON d6 | INT d6+2 (Craft +3) | WIS d8 (Survival +2) | CHA d6

    YOLO this roll since it's not for the win

    Dexterity 7: 1d10 + 3 ⇒ (1) + 3 = 4

    Roll Details:

    Dexterity - 1d10+3

    Womp Womp


    Deck Handler STR d6 | DEX d10+3 (Ranged + 1) | CON d6 | INT d6+2 (Craft +3) | WIS d8 (Survival +2) | CHA d6

    ========================
    Crimsi starts her turn.
    Hour: Blessing of Gorum
    Hour Power:No effect.
    Location: House of Stolen Kisses
    Location Power:When you acquire an ally, discard a card.
    Adventure Powers:
    Scenario Powers:

  • When you acquire an ally from a location deck, put it under this card Next to the Scenario.

    Start of Turn examine my location: -> Still Albatross
    SoT Examine Location: 1d5 ⇒ 3 -> Still Albatross

    Albatross:

    SS
    Ally 5
    Traits:
    Animal
    To Acquire:
    Wisdom
    Survival 11
    Reveal this card to succeed at your check to defeat a non-villain bane. Then shuffle this card into a random open location and bury 1d4 cards from the top of your deck.

    Survival 11: 1d8 + 2 + 1d8 ⇒ (3) + 2 + (6) = 11

    Roll Details:

    Survival - 1d8+2
    Blessed - 1d8

    Use Carnival to bless

    Discard Belt of Physical Might for location power

    EoT Examine My Location: -> Avimar Sorrinash
    EoT Examine Location: 1d5 ⇒ 1 -> Theater of Corruption - Gorebeard Trench

    "

    Crimsi wrote:

    Hand: Planar Crossbow +2, Deathbane Light Crossbow, Spyglass, The Cyclone, Blessing of the Boss,

    Displayed:
    Deck: 12 Discard: 3 Buried: 0
    Current Location: House of Stolen Kisses
    Hero Points: 5
    NOTES:
    Other: Paizo reroll used: Available

    Deck, Discard, Buried:

    Reloaded:
    Middle of Deck (Unknown Order): Sergeant-at-arms, Rogue Ape, Wyvern Poison, Skoan-quah Boneslayer, Thieves' Tools, The Winged Serpent, Moon Maiden Armor, Impervious Chain Shirt, Seeking Longbow, Frost Longbow, Elixer of Healing
    Recharged: Animalbane Crossbow +2,
    Discard Pile: Eries Yelloweyes, The Carnival, Belt of Physical Might,
    Buried Pile:

    Skills and Powers:
    SKILLS
    Strength d6 ☐ +1 ☐ +2
    Dexterity d10 ☑ +1 ☑ +2 ☑ +3 ☐ +4
    - Ranged: Dexterity +1
    Constitution d6 ☐ +1
    Intelligence d6 ☑ +1 ☑ +2 ☐ +3
    - Craft: Intelligence +3
    Wisdom d8 ☐ +1 ☐ +2 ☐ +3
    - Survival: Wisdom +2
    Charisma d6 ☐ +1 ☐ +2

    Favored Card: Bow Weapon
    Hand Size: 5 ☐ 6
    Proficiencies:
    Weapon
    POWERS:
    At the start (☑ or end) of your turn, you may examine the top card of (☑ your location and) a random location.
    For your check against a bane, you may use Craft instead of Disable, Fortitude, or Perception.
    On your check that invokes the Bow or Fire trait, add 1d4 (☑ 1d6) (☑ 1d8) .
    ☑ When you would discard a Bow weapon for its power, you may recharge it instead.

    "

    Board Status
    Most Recent BR Refresh

    Notes for Telessel: Recharge The Winged Serpent
    Notes for Lini: Recharge Blessing of the Green Faith. Discard 1 card.
    Notes for Siwar: Discard 1 card. One bard song.

    Theater of Corruption 1-10 remain // Ship Anchored, 1- Gorebeard Trench
    Safe House 1-10 remain
    Crimsi - House of Stolen Kisses 2-8 remain // 2- Avimar Sorrinash
    Telessel - Torture Pit CLOSED
    Festhall 1-10 remain
    Tengu Rookery 1-10 remain
    Lini, Siwar, Flenta - Merchant Marina CLOSED 1 remain // 1=A random spell


  • Deck Handler STR d6 | DEX d10+3 (Ranged + 1) | CON d6 | INT d6+2 (Craft +3) | WIS d8 (Survival +2) | CHA d6

    ========================
    Crimsi starts her turn.
    Hour: Blessing of Cayden Cailean
    Hour Power:No effect.
    Location: Theater of Corruption
    Location Power:After you play an ally, banish it.
    Adventure Powers:
    Scenario Powers:

  • When you acquire an ally from a location deck, put it under this card Next to the Scenario.

    "But Crimsi no want to see weird guy in mask singing anymore!"

    Start of Turn examine my location: -> Gorebeard Trench
    SoT Examine Location: 1d7 ⇒ 1 -> Gorebeard Trench

    Move to House of Stolen Kisses

    Mase Darimar:

    SS
    Ally 4
    Traits:
    Half-Elf
    Druid
    Captain
    Pirate
    To Acquire:
    Wisdom
    Perception 8
    THEN Charisma
    Diplomacy 11
    Recharge this card and another card to add 2d8 to your check to defeat a bane that has the Aquatic trait.
    Discard this card to explore your location. Add the Swashbuckling trait to your non-combat checks during this exploration.

    Auto Fail this

    Discard Yelloweyes to explore again

    Safe Harbor:

    SS
    Spell 2
    Traits:
    Magic
    Arcane
    Healing
    To Acquire:
    Intelligence
    Arcane 8
    Display this card next to a closed location. While a character is at that location, instead of the first exploration of his turn, he may recharge 1d4+1 random cards from his discard pile. At the start of your turn, if ou do not have the Arcane skill, banish this card, otherwise, attempt an Arcane 10 check. If you succeed, recharge this card; if you fail, discard it.

    Auto Fail this

    Start of Turn examine my location: -> Albatross
    SoT Examine Location: 1d7 ⇒ 3 -> Albatross

    As the crew tries to get Crimsi to "Spectre of the Stage", Crimsi spots the bad guy and distracts everyone while she makes her way to where she really wanted to be in the first place.

    Along the way she spies a rival Captain pawning some very outdated wares. Crimsi avoids the druid and continues on.

    "

    Crimsi wrote:

    Hand: Planar Crossbow +2, Animalbane Crossbow +2, Belt of Physical Might, Blessing of the Boss, The Carnival,

    Displayed:
    Deck: 14 Discard: 1 Buried: 0
    Current Location: House of Stolen Kisses
    Hero Points: 5
    NOTES:
    Other: Paizo reroll used: Available

    Deck, Discard, Buried:

    Reloaded:
    Middle of Deck (Unknown Order): Elixer of Healing, Frost Longbow, Sergeant-at-arms, Thieves' Tools, Spyglass, The Cyclone, Rogue Ape, Skoan-quah Boneslayer, Seeking Longbow, Moon Maiden Armor, Deathbane Light Crossbow, Wyvern Poison, Impervious Chain Shirt, The Winged Serpent
    Recharged:
    Discard Pile: Eries Yelloweyes,
    Buried Pile:

    Skills and Powers:
    SKILLS
    Strength d6 ☐ +1 ☐ +2
    Dexterity d10 ☑ +1 ☑ +2 ☑ +3 ☐ +4
    - Ranged: Dexterity +1
    Constitution d6 ☐ +1
    Intelligence d6 ☑ +1 ☑ +2 ☐ +3
    - Craft: Intelligence +3
    Wisdom d8 ☐ +1 ☐ +2 ☐ +3
    - Survival: Wisdom +2
    Charisma d6 ☐ +1 ☐ +2

    Favored Card: Bow Weapon
    Hand Size: 5 ☐ 6
    Proficiencies:
    Weapon
    POWERS:
    At the start (☑ or end) of your turn, you may examine the top card of (☑ your location and) a random location.
    For your check against a bane, you may use Craft instead of Disable, Fortitude, or Perception.
    On your check that invokes the Bow or Fire trait, add 1d4 (☑ 1d6) (☑ 1d8) .
    ☑ When you would discard a Bow weapon for its power, you may recharge it instead.

    "

    Board Status
    Most Recent BR Refresh
    Lini, Flenta, Telessel, Siwar, Crimsi - Theater of Corruption 1-10 remain // Ship Anchored, 1- Gorebeard Trench
    Safe House 1-10 remain
    House of Stolen Kisses 3-10 remain // 3 - Albatross
    Torture Pit 1-10 remain
    Festhall 1-10 remain
    Tengu Rookery 1-10 remain
    Merchant Marina 1-10 remain


  • Deck Handler STR d6 | DEX d10+3 (Ranged + 1) | CON d6 | INT d6+2 (Craft +3) | WIS d8 (Survival +2) | CHA d6

    Start at House of Stolen Kisses.

    "

    Crimsi wrote:

    Hand: Planar Crossbow +2, Belt of Physical Might, Eries Yelloweyes, Blessing of the Boss, The Carnival,

    Displayed:
    Deck: 15 Discard: 0 Buried: 0
    Current Location: House of Stolen Kisses
    Hero Points: 5
    NOTES:
    Other: Paizo reroll used: Used

    Deck, Discard, Buried:

    Reloaded:
    Middle of Deck (Unknown Order): The Cyclone, Spyglass, Rogue Ape, Frost Longbow, Seeking Longbow, Wyvern Poison, Impervious Chain Shirt, Deathbane Light Crossbow, Thieves' Tools, The Winged Serpent, Moon Maiden Armor, Animalbane Crossbow +2, Sergeant-at-arms, Skoan-quah Boneslayer, Elixer of Healing
    Recharged:
    Discard Pile:
    Buried Pile:

    Skills and Powers:
    SKILLS
    Strength d6 ☐ +1 ☐ +2
    Dexterity d10 ☑ +1 ☑ +2 ☑ +3 ☐ +4
    - Ranged: Dexterity +1
    Constitution d6 ☐ +1
    Intelligence d6 ☑ +1 ☑ +2 ☐ +3
    - Craft: Intelligence +3
    Wisdom d8 ☐ +1 ☐ +2 ☐ +3
    - Survival: Wisdom +2
    Charisma d6 ☐ +1 ☐ +2

    Favored Card: Bow Weapon
    Hand Size: 5 ☐ 6
    Proficiencies:
    Weapon
    POWERS:
    At the start (☑ or end) of your turn, you may examine the top card of (☑ your location and) a random location.
    For your check against a bane, you may use Craft instead of Disable, Fortitude, or Perception.
    On your check that invokes the Bow or Fire trait, add 1d4 (☑ 1d6) (☑ 1d8) .
    ☑ When you would discard a Bow weapon for its power, you may recharge it instead.

    "


    Deck Handler STR d6 | DEX d10+3 (Ranged + 1) | CON d6 | INT d6+2 (Craft +3) | WIS d8 (Survival +2) | CHA d6

    Hero Point
    Skill Feat: Int

    Upgrades
    Weapon 5: 1d1000 ⇒ 188
    Item 5: 1d1000 ⇒ 997
    Ally 5: 1d1000 ⇒ 563


    Deck Handler STR d6 | DEX d10+3 (Ranged + 1) | CON d6 | INT d6+2 (Craft +3) | WIS d8 (Survival +2) | CHA d6

    ========================
    Crimsi starts her turn.
    Hour: Blessing of the Gods
    Hour Power:No effect.
    Location: Gannet Island
    Location Power:If you fail a check to defeat a bane, discard 1d4 cards from the blessings deck.
    Adventure Powers:
    Scenario Powers:

  • When you fail a check to defeat a bane that has the Pirate trait, bury the top card of your deck

    Start of Turn examine my location: -> Adelita Doloruso - VILLAIN
    SoT Examine Location: 1d3 ⇒ 2 -> Frost Giant's Sword +1

    Move to Shark Island

    Gilbrok the Tongue:

    SS
    Henchman 5
    Type: Monster
    Traits:
    Human
    Witch
    Pirate
    To Defeat:
    Combat 18
    If the check to defeat does not have the Swashbuckling trait, subtract 1 from each die rolled.
    If undefeated, roll 1d6. On 1-3, summon and encounter the henchman Eye of Dagon, on 4-6, summon and encounter the henchman Breath of Dagon.
    If defeated, you may immediately attempt to close the location this henchman came from.

    Combat 18: 1d10 + 4 + 1d6 + 5 + 1d10 - 3 ⇒ (6) + 4 + (2) + 5 + (1) - 3 = 15

    Roll Details:

    Combat(Ranged) - 1d10+4
    Alkenstar Pistol - 1d6+5
    Bury - 1d10
    No Swashbucking - -3

    Paizo reroll the d10
    Combat 18: 6 + 4 + 2 + 5 + 1d10 - 3 ⇒ 6 + 4 + 2 + 5 + (10) - 3 = 24

    To Close

    Hammerhead Shark:

    Henchman
    Type: Monster
    Traits: Animal Aquatic Veteran
    To Defeat: Combat 9
    The Hammerhead Shark may not be evaded. The difficulty to defeat is increased by the adventure deck number of the current scenario, if any. If defeated, you may immediately attempt to close the location this henchman came from.

    Combat 14(9+5): 1d10 + 4 + 1d8 + 2 + 1d8 ⇒ (4) + 4 + (2) + 2 + (1) = 13

    Roll Details:

    Combat(Ranged) - 1d10+4
    Seeking Longbow - 1d8+2
    Bow Master - 1d8

    Recharge Seeking Longbow to reroll
    Combat 14(9+5): 1d10 + 4 + 1d8 + 2 + 1d8 ⇒ (6) + 4 + (8) + 2 + (3) = 23

    Roll Details:

    Combat(Ranged) - 1d10+4
    Seeking Longbow - 1d8+2
    Bow Master - 1d8

    EoT Examine My Location: -> Closed
    EoT Examine Location: 1d2 ⇒ 1 -> Adelita Doloruso - VILLAIN

    Crimsi easily finds traces of the villain waiting in ambush at the Gannet Islands. Not wanting to give the villain a chance to flee, Crimsi attempts to thin the shark herds and grab some more shark steaks.

    Board Status
    Most Recent BR Refresh

    Notes for Telessel: Recharge Blessing of the Ancients

    Notes for Siwar: 1 song used

    Telessel, Lini, Siwar, Flenta - Gannet Island 3-7 remain
    Holy Isle CLOSED
    Widowmaker Isle CLOSED
    Tempest Cay CLOSED
    Cannibal Isle CLOSED
    Windward Isle 1-3 remain // Storm displayed (Henchman defeated)
    Crimsi - Shark Island CLOSED


  • Deck Handler STR d6 | DEX d10+3 (Ranged + 1) | CON d6 | INT d6+2 (Craft +3) | WIS d8 (Survival +2) | CHA d6

    ========================
    Crimsi starts her turn.
    Hour: Blessing of Abadar
    Hour Power:No effect.
    Location: Widowmaker Isle
    Location Power:For each ally in your discard pile, the difficulty of your checks is increased by 1.
    Adventure Powers:
    Scenario Powers:

  • When you fail a check to defeat a bane that has the Pirate trait, bury the top card of your deck

    Choosing Item for Plunder

    Start of Turn examine my location: -> Closed
    SoT Examine Location: 1d3 ⇒ 1 -> Still Alkenstar Pistol

    Move to Gannet Island

    "Pew Pew!"

    Alkenstar Pistol:

    None
    Weapon P
    Traits:
    Firearm
    Ranged
    Piercing
    Magic
    Veteran
    Owner: Lirianne
    To Acquire:
    Dexterity
    Ranged
    Craft 6
    For your combat check, reveal this card to use your Dexterity or Ranged skill + 1d6 plus the scenario's adventure deck number; you may additionally bury this card to add another 1d10. If you did not bury this card and do not have the Gunslinger trait, roll 1d6, or 1d12 if proficient with Weapons; on 1-2, shuffle this card into your deck.

    Ranged 6: 1d10 + 4 ⇒ (4) + 4 = 8

    Roll Details:

    Ranged - 1d10+4

    EoT Examine My Location: -> Animated Shield
    EoT Examine Location: 1d3 ⇒ 2 -> Will-o'-Wisp

    "

    Crimsi wrote:

    Hand: Seeking Longbow, Alkenstar Pistol, Frost Longbow,

    Displayed: Moon Maiden Armor, Impervious Chain Shirt,
    Deck: 11 Discard: 6 Buried: 0
    Current Location: Gannet Island
    Hero Points: 5
    NOTES:
    Other: Paizo reroll used: Available

    Deck, Discard, Buried:

    Reloaded:
    Middle of Deck (Unknown Order): The Cyclone, Elixer of Healing, Impossible Bottle, Deathbane Light Crossbow, Spyglass, Eries Yelloweyes, Rogue Ape, The Carnival, Thieves' Tools, Blessing of the Boss
    Recharged: Skoan-quah Boneslayer,
    Discard Pile: Flaming Shortbow, Belt of Physical Might, The Winged Serpent, Animalbane Crossbow +2, Sergeant-at-arms, Blessing of Kelizandri,
    Buried Pile:

    Skills and Powers:
    SKILLS
    Strength d6 ☐ +1 ☐ +2
    Dexterity d10 ☑ +1 ☑ +2 ☑ +3 ☐ +4
    - Ranged: Dexterity +1
    Constitution d6 ☐ +1
    Intelligence d6 ☑ +1 ☐ +2 ☐ +3
    - Craft: Intelligence +3
    Wisdom d8 ☐ +1 ☐ +2 ☐ +3
    - Survival: Wisdom +2
    Charisma d6 ☐ +1 ☐ +2

    Favored Card: Bow Weapon
    Hand Size: 5 ☐ 6
    Proficiencies:
    Weapon
    POWERS:
    At the start (☑ or end) of your turn, you may examine the top card of (☑ your location and) a random location.
    For your check against a bane, you may use Craft instead of Disable, Fortitude, or Perception.
    On your check that invokes the Bow or Fire trait, add 1d4 (☑ 1d6) (☑ 1d8) .
    ☑ When you would discard a Bow weapon for its power, you may recharge it instead.

    "

    Board Status
    Most Recent BR Refresh

    Notes for Lini: Draw from Windward Isle
    Recharge Green Faith

    Gannet Island 2-10 remain // 2=Animated Shield
    Holy Isle CLOSED
    Crimsi, Lini, Telessel, Siwar - Widowmaker Isle CLOSED
    Tempest Cay CLOSED
    Flenta - Cannibal Isle CLOSED
    Windward Isle 1-6 remain // 1=Will-o'-Wisp, Storm displayed (Henchman defeated)
    Shark Island 1-7 remain


  • Deck Handler STR d6 | DEX d10+3 (Ranged + 1) | CON d6 | INT d6+2 (Craft +3) | WIS d8 (Survival +2) | CHA d6

    As the retcon to my encounter with the blessing, that means I would not have drawn the Animalbane Crossbow on my turn. However, I would then draw that Crossbow and Sergent-At-Arms from being thrown from isle to isle as everyone is in love with Crimsi's perfectly seasoned Shark Steaks.

    BYA (F,C,T,L,S): 1d5 ⇒ 2 -> Ouch
    Damage: 1d4 + 1 ⇒ (4) + 1 = 5 -> Yoinks!!!
    Discard all but Seeking Longbow and blessing

    Combat 19: 1d10 + 4 + 1d8 + 2 + 1d8 + 1d10 + 1d4 ⇒ (8) + 4 + (8) + 2 + (4) + (10) + (2) = 38

    Roll Details:

    Combat(Ranged) - 1d10+4
    Seeking Longbow - 1d8+2
    Bow Master - 1d8
    Blessed - 1d10
    Binders Tome - 1d4

    Use Siwars Binders Tome

    SIEZE SHIP!

    Enemy Ship: 1d21 ⇒ 14

    Deathknell:
    Deathknell
    Ship 2
    Class 7

    Check to Defeat
    Divine
    7
    OR
    Wisdom
    Survival
    9

    When Encountered
    You may discard a card that has the Divine trait to add 3 to your check to defeat the Deathknell.
    When Commanding
    You may discard a card from the blessings deck to add 1d12 to your check against a monster.
    If your character would die, draw a number of cards from your discard pile equal to your hand size and bury all your other cards.

    Check to Repair
    Craft
    6

    When Commanding (Wrecked)
    At the start of your turn, succeed at a Wisdom or Divine 7 check or bury 1 card.

    Survival 9: 1d8 + 2 + 1d8 ⇒ (6) + 2 + (7) = 15

    Roll Details:

    Survival - 1d8+2
    Blessed - 1d8

    Use Lini's Green Faith to bless
    On closing, recharge Skoan-quah Boneslayer

    Plunder: 1d6 ⇒ 6 -> Wild Card!

    Stupid Kipper hurt Crimsi. Now Crimsi take his ship!


    Deck Handler STR d6 | DEX d10+3 (Ranged + 1) | CON d6 | INT d6+2 (Craft +3) | WIS d8 (Survival +2) | CHA d6

    OFF-TURN ACTIONS:
    Draw Anilmbane Crossbow. Convenient!
    Sail the seas with Siwar

    ========================
    Crimsi starts her turn.
    Hour: Blessing of Besmara
    Hour Power:No effect.
    Location: Shark Island
    Location Power:At the start of your turn, summon and encounter the henchman Hammerhead Shark.
    Adventure Powers:
    Scenario Powers:

  • When you fail a check to defeat a bane that has the Pirate trait, bury the top card of your deck

    Give Siwar back their Binders Tome

    Shark Meat!

    Hammerhead Shark:

    Henchman
    Type: Monster
    Traits: Animal Aquatic Veteran
    To Defeat: Combat 9
    The Hammerhead Shark may not be evaded. The difficulty to defeat is increased by the adventure deck number of the current scenario, if any. If defeated, you may immediately attempt to close the location this henchman came from.

    Combat 9: 1d10 + 4 + 1d10 + 2 + 1d8 + 1d4 ⇒ (2) + 4 + (2) + 2 + (7) + (4) = 21

    Roll Details:

    Combat(Ranged) - 1d10+4
    Animalbane Crossbow +2 (Animal) - 1d10+2+1d8
    Belt of Physical Might - 1d4

    Turns out the Sharks are an Auto!

    Start of Turn examine my location: -> Blessing of Kelizandri
    SoT Examine Location: 1d6 ⇒ 2 -> Holy Isle - Enemy Ship

    Free Explore

    Blessing of Kelizandri:

    SS
    Blessing 3
    Traits:
    Divine
    Kelizandri
    To Acquire:
    Constitution
    Divine 5
    Discard this card to add 1 die to any check.
    Discard this card to add 2 dice to any check against a card that has the Aquatic trait.
    Discard this card to explore your location.
    After you play this card, if it matches the top card of the blessings discard pile, recharge this card instead of discarding it.

    Constitution 5: 1d6 + 1d4 ⇒ (4) + (4) = 8

    Roll Details:

    Constitution - 1d6
    Belt of Physical Might - 1d4

    Constitution 5: 1d6 + 1d4 ⇒ (1) + (1) = 2

    Roll Details:

    Constitution - 1d6
    Belt of Physical Might - 1d4

    Discard Skoan-quah Boneslayer to examine/explore

    Reflecting Buckler:

    SS
    Armor 5
    Traits:
    Shield
    Magic
    To Acquire:
    Constitution
    Fortitude 10
    Recharge this card to reduce Acid, Cold, Combat, Electricity, or Fire damage dealt to you by 2. If you are proficient with light armors, you may reveal this card instead, and you may play another armor on this check.

    Auto Fail that

    EoT Examine My Location: -> Breastplate of the Deep
    EoT Examine Location: 1d6 ⇒ 6 -> Shark Island - Breastplate of the Deep

    "With bow an' belt, we gobbos hunt. Da sharks be tasty, oh yes! Crimsi slays 'em, Siwar cooks 'em up real good."

    "

    Crimsi wrote:

    Hand: Seeking Longbow, Flaming Shortbow, Animalbane Crossbow +2, Belt of Physical Might, The Winged Serpent,

    Displayed:
    Deck: 14 Discard: 1 Buried: 0
    Current Location: Shark Island
    Hero Points: 5
    NOTES:
    Available Support:
  • Seeking longbow adds 1d8 to a Combat checks
  • Flaming Shortbow adds 1d8+Fire to distant Combat check
  • The Winged Serpent recharges to bless distant checks
    Other: Paizo reroll used: Available
  • Deck, Discard, Buried:

    Reloaded:
    Middle of Deck (Unknown Order): Impervious Chain Shirt, Impossible Bottle, Blessing of the Boss, Sergeant-at-arms, Spyglass, Eries Yelloweyes, Moon Maiden Armor, The Cyclone, Thieves' Tools, Elixer of Healing, Frost Longbow, Rogue Ape, Deathbane Light Crossbow, The Carnival
    Recharged:
    Discard Pile: Skoan-quah Boneslayer,
    Buried Pile:

    Skills and Powers:
    SKILLS
    Strength d6 ☐ +1 ☐ +2
    Dexterity d10 ☑ +1 ☑ +2 ☑ +3 ☐ +4
    - Ranged: Dexterity +1
    Constitution d6 ☐ +1
    Intelligence d6 ☑ +1 ☐ +2 ☐ +3
    - Craft: Intelligence +3
    Wisdom d8 ☐ +1 ☐ +2 ☐ +3
    - Survival: Wisdom +2
    Charisma d6 ☐ +1 ☐ +2

    Favored Card: Bow Weapon
    Hand Size: 5 ☐ 6
    Proficiencies:
    Weapon
    POWERS:
    At the start (☑ or end) of your turn, you may examine the top card of (☑ your location and) a random location.
    For your check against a bane, you may use Craft instead of Disable, Fortitude, or Perception.
    On your check that invokes the Bow or Fire trait, add 1d4 (☑ 1d6) (☑ 1d8) .
    ☑ When you would discard a Bow weapon for its power, you may recharge it instead.

    "

    Board Status
    Most Recent BR Refresh
    Hourglass off by 1.

    Gannet Island 1-10 remain
    Lini - Holy Isle 1-10 remain // 1 - Enemy Ship
    Telessel - Widowmaker Isle 1-10 remain
    Tempest Cay CLOSED
    Flenta - Cannibal Isle 3-10 remain
    Windward Isle 1-9 remain
    Siwar, Crimsi - Shark Island 3-10 remain // 3 - Breastplate of the Deep


  • Deck Handler STR d6 | DEX d10+3 (Ranged + 1) | CON d6 | INT d6+2 (Craft +3) | WIS d8 (Survival +2) | CHA d6

    Start with Siwar at Tempest Cay

    "

    Crimsi wrote:

    Hand: Seeking Longbow, Flaming Shortbow, Belt of Physical Might, Skoan-quah Boneslayer, The Winged Serpent,

    Displayed:
    Deck: 15 Discard: 0 Buried: 0
    Current Location: Tempest Cay
    Hero Points: 5
    NOTES:
    Other: Paizo reroll used: Available

    Deck, Discard, Buried:

    Reloaded:
    Middle of Deck (Unknown Order): Spyglass, Deathbane Light Crossbow, Thieves' Tools, Moon Maiden Armor, Animalbane Crossbow +2, Blessing of the Boss, Eries Yelloweyes, Impossible Bottle, The Carnival, Elixer of Healing, Rogue Ape, The Cyclone, Sergeant-at-arms, Impervious Chain Shirt, Frost Longbow
    Recharged:
    Discard Pile:
    Buried Pile:

    Skills and Powers:
    SKILLS
    Strength d6 ☐ +1 ☐ +2
    Dexterity d10 ☑ +1 ☑ +2 ☑ +3 ☐ +4
    - Ranged: Dexterity +1
    Constitution d6 ☐ +1
    Intelligence d6 ☑ +1 ☐ +2 ☐ +3
    - Craft: Intelligence +3
    Wisdom d8 ☐ +1 ☐ +2 ☐ +3
    - Survival: Wisdom +2
    Charisma d6 ☐ +1 ☐ +2

    Favored Card: Bow Weapon
    Hand Size: 5 ☐ 6
    Proficiencies:
    Weapon
    POWERS:
    At the start (☑ or end) of your turn, you may examine the top card of (☑ your location and) a random location.
    For your check against a bane, you may use Craft instead of Disable, Fortitude, or Perception.
    On your check that invokes the Bow or Fire trait, add 1d4 (☑ 1d6) (☑ 1d8) .
    ☑ When you would discard a Bow weapon for its power, you may recharge it instead.

    "

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