Deck Handler STR d6 | DEX d10+3 (Ranged + 1) | CON d6 | INT d6+2 (Craft +3) | WIS d8 (Survival +2) | CHA d6
Hero Points
Upgrades
Deck Handler STR d6 | DEX d10+3 (Ranged + 1) | CON d6 | INT d6+2 (Craft +3) | WIS d8 (Survival +2) | CHA d6
========================
Start of Turn examine my location: -> Shoanti Earthbreaker
Shoanti Earthbreaker:
IH4 Weapon P Traits: Hammer Melee Bludgeoning 2-Handed Owner: Crowe To Acquire: Strength Melee 9 For your combat check, reveal this card to use your Strength or Melee skill + 2d6; you may additionally discard this card to add another 1d6, or 2d6 if the bane has the Construct trait. If not proficient with weapons, the difficulty of this check is increased by 4. Strength 9: 1d6 + 1d6 + 1d4 ⇒ (5) + (5) + (3) = 13
Roll Details:
Strength - 1d6 Blessed - 1d6 Belt of Physical Might - 1d4 Use Carnival to bless Start of Turn examine my location: -> Biter
" Crimsi wrote:
Deck, Discard, Buried:
Reloaded:
Middle of Deck (Unknown Order): Seeking Longbow, Elixer of Healing, Skoan-quah Boneslayer, Brooch of Protection, Deathbane Light Crossbow, Velociraptor, Guardian Bow, The Winged Serpent Recharged: Achaekek's Claws, Blessing of the Boss, Discard Pile: Buried Pile: Skills and Powers: "
SKILLS
Strength d6 ☐ +1 ☐ +2 Dexterity d10 ☑ +1 ☑ +2 ☑ +3 ☐ +4 - Ranged: Dexterity +1 Constitution d6 ☐ +1 Intelligence d6 ☑ +1 ☑ +2 ☐ +3 - Craft: Intelligence +3 Wisdom d8 ☐ +1 ☐ +2 ☐ +3 - Survival: Wisdom +2 Charisma d6 ☐ +1 ☐ +2 Favored Card: Bow Weapon
Board Status
Notes for Telessel: Recharge The Winged Serpent
Lini, Siwar -
Deck Handler STR d6 | DEX d10+3 (Ranged + 1) | CON d6 | INT d6+2 (Craft +3) | WIS d8 (Survival +2) | CHA d6
========================
Start of Turn examine my location: -> Giant Spyglass Octopus
Giant Spyglass Octopus:
SS Monster 4 Traits: Animal Aquatic To Defeat: Combat 18 THEN Combat 18 Before you act, each character at your location must succeed at a Strength or Dexterity 12 check or take 1d4+1 Combat damage. If undefeated, each character at your location must succeed at a Constitution or Fortitude 11 check or bury the top 1d4 card of his deck. Dexterity 12: 1d10 + 3 + 1d10 ⇒ (3) + 3 + (2) = 8
Roll Details:
Dexterity - 1d10+3 Blessed - 1d10 Use Carnival to Bless 3 becomes an 8, so succeed Combat 18: 1d10 + 4 + 1d10 + 2 + 1d8 + 1d12 ⇒ (3) + 4 + (3) + 2 + (7) + (5) = 24
Roll Details:
Combat(Ranged) - 1d10+4 Planar Crossbow +2 - 1d10+2 Bow Master - 1d8 Wyvern Poison - 1d12 Combat 18: 1d10 + 4 + 1d10 + 2 + 1d8 + 1d10 ⇒ (5) + 4 + (7) + 2 + (4) + (1) = 23
Roll Details:
Combat(Ranged) - 1d10+4 Planar Crossbow +2 - 1d10+2 Bow Master - 1d8 Blessed - 1d10 Use Blessing of the Boss to bless (Recharges from hour and lets me draw a card from discards) Draw Card: 1d4 ⇒ 4 - Carnival No Giant! It literally says Giant in the name. Boo! EoT Examine My Location: -> Marine
Crimsi wrote:
Deck, Discard, Buried:
Reloaded:
Middle of Deck (Unknown Order): Brooch of Protection, Guardian Bow, Deathbane Light Crossbow, Skoan-quah Boneslayer, Impervious Chain Shirt, The Winged Serpent, Velociraptor, Elixer of Healing, Animalbane Crossbow +2, Seeking Longbow Recharged: Achaekek's Claws, Blessing of the Boss, Discard Pile: Buried Pile: Skills and Powers: "
SKILLS
Strength d6 ☐ +1 ☐ +2 Dexterity d10 ☑ +1 ☑ +2 ☑ +3 ☐ +4 - Ranged: Dexterity +1 Constitution d6 ☐ +1 Intelligence d6 ☑ +1 ☑ +2 ☐ +3 - Craft: Intelligence +3 Wisdom d8 ☐ +1 ☐ +2 ☐ +3 - Survival: Wisdom +2 Charisma d6 ☐ +1 ☐ +2 Favored Card: Bow Weapon
Board Status
Deck Handler STR d6 | DEX d10+3 (Ranged + 1) | CON d6 | INT d6+2 (Craft +3) | WIS d8 (Survival +2) | CHA d6
========================
Start of Turn examine my location: -> Potion of the Ocean
Potion of the Ocean:
SS Item 3 Traits: Liquid Alchemical To Acquire: Intelligence Craft 9 Banish this card and choose a character at your location to succeed at a check to defeat a bane with the Aquatic trait. Craft 9: 1d6 + 5 ⇒ (3) + 5 = 8
Roll Details:
Craft - 1d6+5 Discard Yelloweyes to explore again Furious Broadsword +2:
SS Weapon 6 Traits: Sword Melee Slashing Magic To Acquire: Strength Melee 13 For your combat check, reveal this card to use your Strength or Melee skill + 1d6+2; discard this card and 1 other card to add another 3d6. If you aren't proficient with weapons, the difficulty of this check is increased by 4. If any d6 rolled on this check is a 6, count it as a 7. Unfortunate, auto fail EoT Examine My Location: -> Pteranodon
" Crimsi wrote:
Deck, Discard, Buried:
Reloaded:
Middle of Deck (Unknown Order): Animalbane Crossbow +2, Deathbane Light Crossbow, Brooch of Protection, Velociraptor, The Winged Serpent, Impervious Chain Shirt, Elixer of Healing, Belt of Physical Might, Guardian Bow, Seeking Longbow, Skoan-quah Boneslayer Recharged: Discard Pile: Buried Pile: Skills and Powers: "
SKILLS
Strength d6 ☐ +1 ☐ +2 Dexterity d10 ☑ +1 ☑ +2 ☑ +3 ☐ +4 - Ranged: Dexterity +1 Constitution d6 ☐ +1 Intelligence d6 ☑ +1 ☑ +2 ☐ +3 - Craft: Intelligence +3 Wisdom d8 ☐ +1 ☐ +2 ☐ +3 - Survival: Wisdom +2 Charisma d6 ☐ +1 ☐ +2 Favored Card: Bow Weapon
Board Status
Notes for Lini: Drew Ring of Regeneration from Treasure Hunt before her last turn.
Ghol-Gan Ruins 1-10 remain // 1=Symbol of Insanity 2=Master of the Gales
Deck Handler STR d6 | DEX d10+3 (Ranged + 1) | CON d6 | INT d6+2 (Craft +3) | WIS d8 (Survival +2) | CHA d6
========================
Start of Turn examine my location: -> Shackled Sorcerer
Shackled Sorcerer:
SS Monster C Traits: Human Sorcerer Veteran To Defeat: Combat 8 The difficulty to defeat is increased by the adventure deck number of the current scenario, if any. Before you act, the Shackled Sorcerer deals 1 Fire damage to you. After you act, the Shackled Sorcerer deals 1 Structural damage to your ship. BYA - Discard Emerald for Fire Damage Combat 14(8+6): 1d10 + 4 + 1d10 + 2 + 1d8 ⇒ (5) + 4 + (9) + 2 + (8) = 28
Roll Details:
Combat(Ranged) - 1d10+4 Planar Crossbow +2 - 1d10+2 Bow Master - 1d8 AYA: Discard Rogue Ape for Structural damage EoT Examine My Location: -> Potion of the Ocean
" Crimsi wrote:
Deck, Discard, Buried:
Reloaded:
Middle of Deck (Unknown Order): Guardian Bow, Seeking Longbow, Velociraptor, Deathbane Light Crossbow, The Winged Serpent, Belt of Physical Might, Brooch of Protection, Elixer of Healing, Skoan-quah Boneslayer, The Carnival, Impervious Chain Shirt, Animalbane Crossbow +2 Recharged: Discard Pile: Buried Pile: Skills and Powers: "
SKILLS
Strength d6 ☐ +1 ☐ +2 Dexterity d10 ☑ +1 ☑ +2 ☑ +3 ☐ +4 - Ranged: Dexterity +1 Constitution d6 ☐ +1 Intelligence d6 ☑ +1 ☑ +2 ☐ +3 - Craft: Intelligence +3 Wisdom d8 ☐ +1 ☐ +2 ☐ +3 - Survival: Wisdom +2 Charisma d6 ☐ +1 ☐ +2 Favored Card: Bow Weapon
Board Status
Deck Handler STR d6 | DEX d10+3 (Ranged + 1) | CON d6 | INT d6+2 (Craft +3) | WIS d8 (Survival +2) | CHA d6
Start at Great Stone Bridge " Crimsi wrote:
Deck, Discard, Buried:
Reloaded:
Middle of Deck (Unknown Order): Seeking Longbow, Thieves' Tools, Belt of Physical Might, Guardian Bow, Skoan-quah Boneslayer, Impervious Chain Shirt, Elixer of Healing, Eries Yelloweyes, Animalbane Crossbow +2, Deathbane Light Crossbow, Brooch of Protection, Blessing of the Boss, Velociraptor, Achaekek's Claws, The Carnival, The Winged Serpent Recharged: Discard Pile: Buried Pile: Skills and Powers: " SKILLS
Strength d6 ☐ +1 ☐ +2 Dexterity d10 ☑ +1 ☑ +2 ☑ +3 ☐ +4 - Ranged: Dexterity +1 Constitution d6 ☐ +1 Intelligence d6 ☑ +1 ☑ +2 ☐ +3 - Craft: Intelligence +3 Wisdom d8 ☐ +1 ☐ +2 ☐ +3 - Survival: Wisdom +2 Charisma d6 ☐ +1 ☐ +2 Favored Card: Bow Weapon
Deck Handler STR d6 | DEX d10+3 (Ranged + 1) | CON d6 | INT d6+2 (Craft +3) | WIS d8 (Survival +2) | CHA d6
Upgrades
Hero Point
Deck Handler STR d6 | DEX d10+3 (Ranged + 1) | CON d6 | INT d6+2 (Craft +3) | WIS d8 (Survival +2) | CHA d6
========================
Start of Turn examine my location: -> Closed
Move to Lonely Island Blessing of Gorum:
SS Blessing C Traits: Divine Gorum To Acquire: Strength 4 OR Divine 5 Discard this card to add 1 die to any check. Discard this card to add 2 dice to any combat Strength check. Discard this card to explore your location. After you play this card, if it matches the top card of the blessings discard pile, recharge this card instead of discarding it. Strength 4: 1d6 + 1d4 + 1d4 ⇒ (1) + (3) + (2) = 6
Roll Details:
Strength - 1d6 Belt of Physical Might - 1d4 Location Power - 1d4 Discard Gorum to explore again Keen Rapier +3:
SS Weapon 5 Traits: Sword Melee Piercing Finesse Swashbuckling Magic To Acquire: Strength Melee 13 For your combat check, reveal this card to use your Strength or Melee skill + 2d4+3; you may additionally discard this card to add another 1d4. If any d4 rolled for this weapon is a 4, count it as a 5. Auto Fail this EoT Examine My Location: -> Ring of the Sea Strider
" Crimsi wrote:
Deck, Discard, Buried:
Reloaded:
Middle of Deck (Unknown Order): Guardian Bow, The Winged Serpent, Planar Crossbow +2, Emerald of Dexterity, The Lady of Mysteries, Deathbane Light Crossbow, Impervious Chain Shirt, Eries Yelloweyes, The Carnival, Blessing of the Boss Recharged: Discard Pile: Buried Pile: Skills and Powers: "
SKILLS
Strength d6 ☐ +1 ☐ +2 Dexterity d10 ☑ +1 ☑ +2 ☑ +3 ☐ +4 - Ranged: Dexterity +1 Constitution d6 ☐ +1 Intelligence d6 ☑ +1 ☑ +2 ☐ +3 - Craft: Intelligence +3 Wisdom d8 ☐ +1 ☐ +2 ☐ +3 - Survival: Wisdom +2 Charisma d6 ☐ +1 ☐ +2 Favored Card: Bow Weapon
Board Status
Flenta, Siwar -
Deck Handler STR d6 | DEX d10+3 (Ranged + 1) | CON d6 | INT d6+2 (Craft +3) | WIS d8 (Survival +2) | CHA d6
Using Blessing 4 ========================
Start of Turn examine my location: -> Teleportation Trap
I'm not taking the Teleporation Trap...
Fuse Grenade:
SS Item 6 Traits: Liquid Attack Bludgeoning Fire Ranged Alchemical To Acquire: Intelligence Craft 13 For your combat check, banish this card to use your Dexterity or Ranged skill + 4d6. You may additionally discard another card to add your Craft skill; after playing that card, succeed at a Craft 17 check to recharge that card instead of discarding it. Craft 13: 1d6 + 5 + 1d8 ⇒ (4) + 5 + (3) = 12
Roll Details:
Craft - 1d6+5 Fire Master - 1d8 Use Lady of Mysteries Draw: Deathbane Light Crossbow, Rogue Ape, The Cyclone
Then Explore Albatross Soup:
SS Barrier 5 Traits: Task To Defeat: Constitution Fortitude 15 Banish an ally to evade and banish this barrier. Before the encounter, bury the top card of your deck. If undefeated, leave this barrier faceup on the location deck; characters at this location encounter this barrier as their first exploration each turn. BYA: Bury Thieves Tools
Elixir of Healing: 1d4 + 1 ⇒ (2) + 1 = 3 Crimsi is healed for 3: (The Carnival, Eries Yelloweyes, The Lady of Mysteries). Deck shuffled. EoT Examine My Location: -> Blessing of the Gods
" Crimsi wrote:
Deck, Discard, Buried:
Reloaded:
Middle of Deck (Unknown Order): Seeking Longbow, Guardian Bow, The Winged Serpent, Impervious Chain Shirt, Blessing of the Boss, Deathbane Light Crossbow, The Lady of Mysteries, The Carnival, Emerald of Dexterity, Planar Crossbow +2, Eries Yelloweyes Recharged: Discard Pile: Buried Pile: Skills and Powers: "
SKILLS
Strength d6 ☐ +1 ☐ +2 Dexterity d10 ☑ +1 ☑ +2 ☑ +3 ☐ +4 - Ranged: Dexterity +1 Constitution d6 ☐ +1 Intelligence d6 ☑ +1 ☑ +2 ☐ +3 - Craft: Intelligence +3 Wisdom d8 ☐ +1 ☐ +2 ☐ +3 - Survival: Wisdom +2 Charisma d6 ☐ +1 ☐ +2 Favored Card: Bow Weapon
Board Status
Notes for Flenta: Ship: Wormwood
Flenta - Pinnacle Atoll 2-7 remain // 7=Sandbar
Deck Handler STR d6 | DEX d10+3 (Ranged + 1) | CON d6 | INT d6+2 (Craft +3) | WIS d8 (Survival +2) | CHA d6
Turn update - Forgot to post Structural damage. Discard Yelloweyes and Brooch of protection " Crimsi wrote:
Deck, Discard, Buried:
Reloaded:
Middle of Deck (Unknown Order): Thieves' Tools, Blessing of the Boss, Impervious Chain Shirt, Velociraptor, The Cyclone, Moon Maiden Armor, Rogue Ape, Emerald of Dexterity, Deathbane Light Crossbow, Planar Crossbow +2, Skoan-quah Boneslayer Recharged: Discard Pile: Buried Pile: Skills and Powers: " SKILLS
Strength d6 ☐ +1 ☐ +2 Dexterity d10 ☑ +1 ☑ +2 ☑ +3 ☐ +4 - Ranged: Dexterity +1 Constitution d6 ☐ +1 Intelligence d6 ☑ +1 ☑ +2 ☐ +3 - Craft: Intelligence +3 Wisdom d8 ☐ +1 ☐ +2 ☐ +3 - Survival: Wisdom +2 Charisma d6 ☐ +1 ☐ +2 Favored Card: Bow Weapon
Deck Handler STR d6 | DEX d10+3 (Ranged + 1) | CON d6 | INT d6+2 (Craft +3) | WIS d8 (Survival +2) | CHA d6
========================
Start of Turn examine my location: -> Cannonade
Cannonade:
SS Barrier 3 Traits: Skirmish Veteran To Defeat: Wisdom Perception Survival 10 The difficulty to defeat this barrier is increased by the adventure deck number of the current scenario, if any. If defeated, your ship is dealt 2 Structural damage; if undefeated, your ship is dealt 1d4+1 Structural damage. Diplomacy(Siwar) 19(10+6+3): 1d12 + 9 + 1d12 ⇒ (1) + 9 + (7) = 17
Roll Details:
Diplomacy - 1d12+9 (Siwar) Blessed - 1d12 Use Carnival to bless Flip the 1 to a 12. 28 will pass EoT Examine My Location: -> Teleportation Trap
" Crimsi wrote:
Deck, Discard, Buried:
Reloaded:
Middle of Deck (Unknown Order): Deathbane Light Crossbow, Blessing of the Boss, Animalbane Crossbow +2, Rogue Ape, The Winged Serpent, Velociraptor, The Cyclone, Skoan-quah Boneslayer, Thieves' Tools, Planar Crossbow +2, Emerald of Dexterity, Impervious Chain Shirt, Moon Maiden Armor Recharged: Discard Pile: Buried Pile: Skills and Powers: "
SKILLS
Strength d6 ☐ +1 ☐ +2 Dexterity d10 ☑ +1 ☑ +2 ☑ +3 ☐ +4 - Ranged: Dexterity +1 Constitution d6 ☐ +1 Intelligence d6 ☑ +1 ☑ +2 ☐ +3 - Craft: Intelligence +3 Wisdom d8 ☐ +1 ☐ +2 ☐ +3 - Survival: Wisdom +2 Charisma d6 ☐ +1 ☐ +2 Favored Card: Bow Weapon
Board Status
Flenta - Pinnacle Atoll 4,2,5-10 remain // 2=Sandbar, 4=Illusory Wall
Deck Handler STR d6 | DEX d10+3 (Ranged + 1) | CON d6 | INT d6+2 (Craft +3) | WIS d8 (Survival +2) | CHA d6
Start at Fringes of the Eye " Crimsi wrote:
Deck, Discard, Buried:
Reloaded:
Middle of Deck (Unknown Order): Thieves' Tools, Moon Maiden Armor, Velociraptor, Planar Crossbow +2, Animalbane Crossbow +2, Seeking Longbow, The Cyclone, Blessing of the Boss, Elixer of Healing, Emerald of Dexterity, Rogue Ape, The Winged Serpent, Skoan-quah Boneslayer, Impervious Chain Shirt, Deathbane Light Crossbow Recharged: Discard Pile: Buried Pile: Skills and Powers: " SKILLS
Strength d6 ☐ +1 ☐ +2 Dexterity d10 ☑ +1 ☑ +2 ☑ +3 ☐ +4 - Ranged: Dexterity +1 Constitution d6 ☐ +1 Intelligence d6 ☑ +1 ☑ +2 ☐ +3 - Craft: Intelligence +3 Wisdom d8 ☐ +1 ☐ +2 ☐ +3 - Survival: Wisdom +2 Charisma d6 ☐ +1 ☐ +2 Favored Card: Bow Weapon
Deck Handler STR d6 | DEX d10+3 (Ranged + 1) | CON d6 | INT d6+2 (Craft +3) | WIS d8 (Survival +2) | CHA d6
Hero Point
Upgrades
Deck Handler STR d6 | DEX d10+3 (Ranged + 1) | CON d6 | INT d6+2 (Craft +3) | WIS d8 (Survival +2) | CHA d6
OFF-TURN ACTIONS:
"Crimsi look good in Flower hat" Buccaneer
Roll Details:
Combat(Ranged) - 1d10+4 Animalbane Crossbow +2 - 1d10+2 Bow Master - 1d8 Siwar hates Storybanes - 2 ========================
Start of Turn examine my location: -> Cryptic Runes
SoT Examine Location: 1d7 ⇒ 1 -> Ghol-Gan Ruins - Closed Pass Wizard's Hook to Siwar Cryptic Runes:
SotS Henchman 3 Type: Barrier Traits: Alchemical Cache Trap To Defeat: Intelligence Craft Knowledge 10 If undefeated, discard the top card of your deck; each character at this location is dealt 2d4 Fire damage. If defeated, examine the top 2 cards of this location deck and return them in any order. You may then immediately attempt to close the location this henchman came from. Intelligence 10: 1d6 + 2 + 1d4 + 1d8 + 1d8 ⇒ (5) + 2 + (1) + (3) + (8) = 19
Roll Details:
Intelligence - 1d6+2 Create Mindscape - 1d4 Thieves' Tools - 1d8 Recharge - 1d8 Attempt to close
Roll Details:
Intelligence - 1d6+2 Create Mindscape - 1d4 Blessed - 1d6 Used Linis Blessing of Besmara Villain is all that's left EoT Examine My Location: -> Brinebones (VILLAIN)
" Crimsi wrote:
Deck, Discard, Buried:
Reloaded:
Middle of Deck (Unknown Order): Blessing of the Boss, Velociraptor, Eries Yelloweyes, Skoan-quah Boneslayer, Emerald of Dexterity, The Cyclone, Elixer of Healing Recharged: Seer's Headdress, Thieves' Tools, Discard Pile: Buried Pile: Skills and Powers: "
SKILLS
Strength d6 ☐ +1 ☐ +2 Dexterity d10 ☑ +1 ☑ +2 ☑ +3 ☐ +4 - Ranged: Dexterity +1 Constitution d6 ☐ +1 Intelligence d6 ☑ +1 ☑ +2 ☐ +3 - Craft: Intelligence +3 Wisdom d8 ☐ +1 ☐ +2 ☐ +3 - Survival: Wisdom +2 Charisma d6 ☐ +1 ☐ +2 Favored Card: Bow Weapon
Board Status
Notes for Lini: Used Blessing of Besmara
Deck Handler STR d6 | DEX d10+3 (Ranged + 1) | CON d6 | INT d6+2 (Craft +3) | WIS d8 (Survival +2) | CHA d6
"T is best!" OFF-TURN ACTIONS:
" Crimsi wrote:
Deck, Discard, Buried:
Reloaded:
Middle of Deck (Unknown Order): Eries Yelloweyes, Impervious Chain Shirt, Skoan-quah Boneslayer, Velociraptor, Emerald of Dexterity, Blessing of the Boss, Elixer of Healing, The Winged Serpent, Planar Crossbow +2, The Cyclone Recharged: Discard Pile: Buried Pile: Skills and Powers: " SKILLS
Strength d6 ☐ +1 ☐ +2 Dexterity d10 ☑ +1 ☑ +2 ☑ +3 ☐ +4 - Ranged: Dexterity +1 Constitution d6 ☐ +1 Intelligence d6 ☑ +1 ☑ +2 ☐ +3 - Craft: Intelligence +3 Wisdom d8 ☐ +1 ☐ +2 ☐ +3 - Survival: Wisdom +2 Charisma d6 ☐ +1 ☐ +2 Favored Card: Bow Weapon
Deck Handler STR d6 | DEX d10+3 (Ranged + 1) | CON d6 | INT d6+2 (Craft +3) | WIS d8 (Survival +2) | CHA d6
========================
Constitution 6: 1d6 ⇒ 3
Roll Details:
Constitution - 1d6 Bury Seeking Longbow Start of Turn examine my location: -> Treasure Hunt
Treasure Hunt:
SS Barrier B Traits: Cache Task Veteran To Defeat: Intelligence Knowledge 7 The difficulty to defeat this barrier is increased by the adventure deck number of the current scenario, if any. Each character may attempt at a check to defeat this barrier. Each character may recharge any number of allies; for each ally recharged, add 1d4 to that character's check. Each character that succeeds may add a random item from the box to her hand. If any character succeeds at the check, the barrier is defeated; otherwise, it's undefeated. Intelligence 12(7+5): 1d10 + 2 + 1d10 ⇒ (9) + 2 + (4) = 15
Roll Details:
Intelligence - 1d10+2 (1d6+2) Blessed - 1d10 (1d6) Use the Carnival to bless Recharge Emerald of Dexterity to roll d10 EoT Examine My Location: -> Cryptic Runes
" Crimsi wrote:
Deck, Discard, Buried:
Reloaded:
Middle of Deck (Unknown Order): Planar Crossbow +2, Velociraptor, Impervious Chain Shirt, Blessing of the Boss, Skoan-quah Boneslayer, Elixer of Healing Recharged: Emerald of Dexterity, Discard Pile: Buried Pile: Skills and Powers: "
SKILLS
Strength d6 ☐ +1 ☐ +2 Dexterity d10 ☑ +1 ☑ +2 ☑ +3 ☐ +4 - Ranged: Dexterity +1 Constitution d6 ☐ +1 Intelligence d6 ☑ +1 ☑ +2 ☐ +3 - Craft: Intelligence +3 Wisdom d8 ☐ +1 ☐ +2 ☐ +3 - Survival: Wisdom +2 Charisma d6 ☐ +1 ☐ +2 Favored Card: Bow Weapon
Board Status
Notes for Telessel: Given Wayfarer
Ghol-Gan Ruins 1-8 remain // 1=Cryptic Runes, 2=Blood Hag, 3=Firedrake Trap
Deck Handler STR d6 | DEX d10+3 (Ranged + 1) | CON d6 | INT d6+2 (Craft +3) | WIS d8 (Survival +2) | CHA d6
========================
Constitution 6: 1d6 ⇒ 6
Roll Details:
Constitution - 1d6 Start of Turn examine my location: -> Tetrolimulus
Tetrolimulus:
SS Monster 5 Traits: Animal Aquatic To Defeat: Combat 23 If the Tetrolimus would be defeated, reroll the dice. The Tetrolimus is defeated or undefeated based solely on the result of the second die roll. If undefeated, reset your hand and end your turn. Combat 23: 1d10 + 4 + 1d10 + 2 + 1d8 + 1d8 + 1d10 ⇒ (8) + 4 + (5) + 2 + (4) + (1) + (8) = 32
Roll Details:
Combat(Ranged) - 1d10+4 Animalbane Crossbow +2 (Animal) - 1d10+2+1d8 Bow Master - 1d8 Blessed - 1d10 Forced Reroll Combat 23: 1d10 + 4 + 1d10 + 2 + 1d8 + 1d8 + 1d10 ⇒ (2) + 4 + (4) + 2 + (2) + (6) + (2) = 22
Roll Details:
Combat(Ranged) - 1d10+4 Animalbane Crossbow +2 (Animal) - 1d10+2+1d8 Bow Master - 1d8 Blessed - 1d10 Hero Point that
Discard Winged Serpent to examine/explore again Old Salt:
SS Ally C Traits: Human Veteran To Acquire: Charisma Diplomacy 7 Recharge this card to add the adventure deck number of the current scenario to your check (minimum 1). Discard this card to explore your location. Auto Fail that EoT Examine My Location: -> Falchion +3
" Crimsi wrote:
Deck, Discard, Buried:
Reloaded:
Middle of Deck (Unknown Order): Rogue Ape, Moon Maiden Armor, Elixer of Healing, Skoan-quah Boneslayer, Blessing of the Boss, Planar Crossbow +2, Velociraptor, Impervious Chain Shirt Recharged: Discard Pile: Buried Pile: Skills and Powers: "
SKILLS
Strength d6 ☐ +1 ☐ +2 Dexterity d10 ☑ +1 ☑ +2 ☑ +3 ☐ +4 - Ranged: Dexterity +1 Constitution d6 ☐ +1 Intelligence d6 ☑ +1 ☑ +2 ☐ +3 - Craft: Intelligence +3 Wisdom d8 ☐ +1 ☐ +2 ☐ +3 - Survival: Wisdom +2 Charisma d6 ☐ +1 ☐ +2 Favored Card: Bow Weapon
Board Status
Notes for Lini: Recharge Blessing of the Green Faith
Ghol-Gan Ruins 1-8 remain // 1=Cryptic Runes, 2=Blood Hag, 3=Firedrake Trap
Deck Handler STR d6 | DEX d10+3 (Ranged + 1) | CON d6 | INT d6+2 (Craft +3) | WIS d8 (Survival +2) | CHA d6
========================
Constitution 6: 1d6 ⇒ 3
Roll Details:
Constitution - 1d6 Bury Deathbane Crossbow Start of Turn examine my location: -> Distance Musket +1
Distance Musket +1:
SS Weapon 6 Traits: Firearm Ranged Piercing 2-Handed Magic To Acquire: Dexterity Ranged Craft 12 For your combat check, reveal this card to use your Dexterity or Ranged skill + 1d10+1; you may additionally bury this card to add another 1d10. If you did not bury this card, roll 1d6, or 1d12 if you are proficient with weapons; on a 1, shuffle this card into your deck. If you are proficient with weapons, you may discard this card to add 2d4 to any combat check at another location. Ranged 12: 1d10 + 4 ⇒ (1) + 4 = 5
Roll Details:
Ranged - 1d10+4 Discard Eeries to explore again Ring of Rat Fangs:
SS Item 4 Traits: Accessory Magic Healing To Acquire: Constitution Fortitude 10 If you succeed at a check to defeat a monster by 4 or more, reveal this card to recharge a random card from your discard pile. Auto Fail this EoT Examine My Location: -> Will-o'-Wisp
" Crimsi wrote:
Deck, Discard, Buried:
Reloaded:
Middle of Deck (Unknown Order): Rogue Ape, Impervious Chain Shirt, Velociraptor, Skoan-quah Boneslayer, Moon Maiden Armor, Emerald of Dexterity, Blessing of the Boss, Seeking Longbow, Planar Crossbow +2, Elixer of Healing, Belt of Physical Might Recharged: Discard Pile: Buried Pile: Skills and Powers: "
SKILLS
Strength d6 ☐ +1 ☐ +2 Dexterity d10 ☑ +1 ☑ +2 ☑ +3 ☐ +4 - Ranged: Dexterity +1 Constitution d6 ☐ +1 Intelligence d6 ☑ +1 ☑ +2 ☐ +3 - Craft: Intelligence +3 Wisdom d8 ☐ +1 ☐ +2 ☐ +3 - Survival: Wisdom +2 Charisma d6 ☐ +1 ☐ +2 Favored Card: Bow Weapon
Board Status Notes for Telessel: Recharge The Winged Serpent Ghol-Gan Ruins 1-8 remain // 1=Cryptic Runes, 2=Blood Hag, 3=Firedrake Trap
Deck Handler STR d6 | DEX d10+3 (Ranged + 1) | CON d6 | INT d6+2 (Craft +3) | WIS d8 (Survival +2) | CHA d6
========================
Start of Turn examine my location: -> Avimar Sorrinash
Move to Mancatcher Cave Voidstick Zombie:
SS Monster 5 Traits: Undead Zombie To Defeat: Combat 20 OR Divine 16 The Voidstick Zombie is immune to the Mental and Poison traits. For the rest of the turn, the difficulty of Divine checks at your location is increased by 3, and powers that have the Healing trait used by characters at your location recharge 1 fewer card. If undefeated, each character at your location discards 1d4 cards from her deck. Combat 20: 1d10 + 4 + 1d8 + 1 + 1d8 + 1d8 ⇒ (1) + 4 + (1) + 1 + (4) + (1) = 12
Roll Details:
Combat(Ranged) - 1d10+4 Deathbane Light Crossbow - 1d8+1 Deathbane Light Crossbow (Undead) - 1d8 Bow Master - 1d8 Yikes. Hero Point that Combat 20: 1d10 + 4 + 1d8 + 1 + 1d8 + 1d8 ⇒ (2) + 4 + (2) + 1 + (5) + (3) = 17
Paizo Reroll d10: 1d10 + 4 + 2 + 1 + 5 + 3 ⇒ (9) + 4 + 2 + 1 + 5 + 3 = 24 EoT Examine My Location: -> Distance Musket +1
Sensing the presence of far too many non-goblins in the jungle, Crimsi withdrew to the refuge of a nearby cave. Unfortunately a creature of foul undeath had laid claim to the darkness. "Oy Oy! Bow of Death kill zombie," Crimsi mused, confidence brimming as she notched an arrow. With a sharp twang, the first shot flew—and embedded itself harmlessly into the cavern wall. A growl of irritation escaped her lips. She loosed another—only for it to sail past the zombie’s rotting frame, striking nothing but empty air. The zombie, amused by the goblin’s fumbling attempts, let out a mocking chuckle. Crimsi bared her teeth in frustration. "Stupid zombie. Stupid bow," she grumbled, drawing one final arrow. This time, her aim held true. Yet, as the foul thing crumpled to the cavern floor, Crimsi sighed, ears drooping. "Lamashtu hate Crimsi now," she muttered, shaking her head at her own folly. " Crimsi wrote:
Deck, Discard, Buried:
Reloaded:
Middle of Deck (Unknown Order): Impervious Chain Shirt, Emerald of Dexterity, Elixer of Healing, Moon Maiden Armor, Seeking Longbow, Wyvern Poison, Belt of Physical Might, Skoan-quah Boneslayer, Rogue Ape, Velociraptor, The Winged Serpent, Blessing of the Boss, The Carnival, Planar Crossbow +2 Recharged: Discard Pile: Buried Pile: Skills and Powers: "
SKILLS
Strength d6 ☐ +1 ☐ +2 Dexterity d10 ☑ +1 ☑ +2 ☑ +3 ☐ +4 - Ranged: Dexterity +1 Constitution d6 ☐ +1 Intelligence d6 ☑ +1 ☑ +2 ☐ +3 - Craft: Intelligence +3 Wisdom d8 ☐ +1 ☐ +2 ☐ +3 - Survival: Wisdom +2 Charisma d6 ☐ +1 ☐ +2 Favored Card: Bow Weapon
Board Status
Notes for Lini: Given Holy Feast Flenta - Ghol-Gan Ruins 4, 3, 5, 6-10 remain // 4=Cryptic Runes, 3=Blood Hag, 5=Firedrake Trap
Deck Handler STR d6 | DEX d10+3 (Ranged + 1) | CON d6 | INT d6+2 (Craft +3) | WIS d8 (Survival +2) | CHA d6
Start at Jungle " Crimsi wrote:
Deck, Discard, Buried:
Reloaded:
Middle of Deck (Unknown Order): Velociraptor, The Carnival, Rogue Ape, The Cyclone, Blessing of the Boss, Belt of Physical Might, Seeking Longbow, Planar Crossbow +2, The Winged Serpent, Elixer of Healing, Emerald of Dexterity, Impervious Chain Shirt, Moon Maiden Armor, Wyvern Poison, Skoan-quah Boneslayer Recharged: Discard Pile: Buried Pile: Skills and Powers: " SKILLS
Strength d6 ☐ +1 ☐ +2 Dexterity d10 ☑ +1 ☑ +2 ☑ +3 ☐ +4 - Ranged: Dexterity +1 Constitution d6 ☐ +1 Intelligence d6 ☑ +1 ☑ +2 ☐ +3 - Craft: Intelligence +3 Wisdom d8 ☐ +1 ☐ +2 ☐ +3 - Survival: Wisdom +2 Charisma d6 ☐ +1 ☐ +2 Favored Card: Bow Weapon
Deck Handler STR d6 | DEX d10+3 (Ranged + 1) | CON d6 | INT d6+2 (Craft +3) | WIS d8 (Survival +2) | CHA d6
Hero Point
Upgrades
Deck Handler STR d6 | DEX d10+3 (Ranged + 1) | CON d6 | INT d6+2 (Craft +3) | WIS d8 (Survival +2) | CHA d6
End turn and leave the queen for Mrs. T. " Crimsi wrote:
Deck, Discard, Buried:
Reloaded:
Middle of Deck (Unknown Order): The Carnival, Deathbane Light Crossbow, Sergeant-at-arms, Emerald of Dexterity, Flaming Longbow +2, Spyglass, The Winged Serpent, The Cyclone, Frost Longbow, Wyvern Poison Recharged: Planar Crossbow +2, Discard Pile: Buried Pile: Skills and Powers: "
SKILLS
Strength d6 ☐ +1 ☐ +2 Dexterity d10 ☑ +1 ☑ +2 ☑ +3 ☐ +4 - Ranged: Dexterity +1 Constitution d6 ☐ +1 Intelligence d6 ☑ +1 ☑ +2 ☐ +3 - Craft: Intelligence +3 Wisdom d8 ☐ +1 ☐ +2 ☐ +3 - Survival: Wisdom +2 Charisma d6 ☐ +1 ☐ +2 Favored Card: Bow Weapon
Board Status
Deck Handler STR d6 | DEX d10+3 (Ranged + 1) | CON d6 | INT d6+2 (Craft +3) | WIS d8 (Survival +2) | CHA d6
OFF-TURN ACTIONS:
Queen BYA: 1d4 ⇒ 1
========================
Arcane Staff:
IH1 Item P Traits: Staff Magic Owner: Seoni To Acquire: Charisma Arcane 6 If you succeed on a combat check that has the Arcane and Attack traits, recharge this card to examine the top card of your location deck. Charisma 6: 1d6 + 1d4 ⇒ (5) + (2) = 7
Roll Details:
Charisma - 1d6 Binders Tome - 1d4 Pause here for discussion
Deck Handler STR d6 | DEX d10+3 (Ranged + 1) | CON d6 | INT d6+2 (Craft +3) | WIS d8 (Survival +2) | CHA d6
Slight Retcon to my turn. After defeating the Eidolon, I will banish it to explore again and encounter the Villain Shrouded Queen:
SS Villain 5 Type: Monster Traits: Outsider To Defeat: Combat 18 THEN Combat 18 The Shrouded Queen is immune to the Cold, Mental, and Poison traits. If your check to defeat has the Acid, Fire, or Electricity trait, its difficulty is increased by 5. Before you act, each character at your location must succeed at a Constitution or Fortitude 12 check or recharge 1d4 cards. Then if the Shrouded Queen is not the only card in the location deck, she is evaded; summon and encounter the henchman Abyssal Scavenger instead. If undefeated, each character at your location is dealt 1d4 Poison damage and must bury the top card of his deck. Auto Fail the BYA Recharge: 1d4 ⇒ 2 Recharge Frost Longbow/Planer Crossbow Abyssal Scavenger:
Henchman Type: Monster Traits: Outsider To Defeat: Combat 19 The Abyssal Scavenger is immune to the Acid, Cold, Mental, and Poison traits. All damage dealt by the Abyssal Scavenger is Acid damage. Before you act, each character at your location is dealt 1d4 Acid damage. If defeated, you may immediately attempt to close the location this henchman came from. BYA Damage: 1d4 ⇒ 1
Combat 15: 1d10 + 4 + 1d10 + 2 + 1d8 + 1d4 ⇒ (9) + 4 + (2) + 2 + (4) + (4) = 25
Roll Details:
Combat(Ranged) - 1d10+4 Animalbane Crossbow +2 - 1d10+2 Bow Master - 1d8 Dawnflower's Petal - 1d4 Banish Elixer to heal
Crimsi is healed for 3: (The Cyclone, Spyglass, Sergeant-at-arms). Deck shuffled. EoT: 1d5 + 1 ⇒ (4) + 1 = 5 EoT Examine My Location: -> Merrill Pegsworthy " Crimsi wrote:
Deck, Discard, Buried:
Reloaded:
Middle of Deck (Unknown Order): Wyvern Poison, The Cyclone, The Winged Serpent, The Carnival, Emerald of Dexterity, Sniper Goggles, Sergeant-at-arms, Flaming Longbow +2, Seeking Longbow, Deathbane Light Crossbow, Spyglass, Skoan-quah Boneslayer, Frost Longbow Recharged: Discard Pile: Buried Pile: Skills and Powers: "
SKILLS
Strength d6 ☐ +1 ☐ +2 Dexterity d10 ☑ +1 ☑ +2 ☑ +3 ☐ +4 - Ranged: Dexterity +1 Constitution d6 ☐ +1 Intelligence d6 ☑ +1 ☑ +2 ☐ +3 - Craft: Intelligence +3 Wisdom d8 ☐ +1 ☐ +2 ☐ +3 - Survival: Wisdom +2 Charisma d6 ☐ +1 ☐ +2 Favored Card: Bow Weapon
Board Status
Notes for Telessel: Heal 2 Notes for Siwar: 2 bard songs used
Deck Handler STR d6 | DEX d10+3 (Ranged + 1) | CON d6 | INT d6+2 (Craft +3) | WIS d8 (Survival +2) | CHA d6
========================
Start of Turn examine my location: -> Rogue Eidolon Rogue Eidolon:
IH3 Monster P Traits: Outsider Eidolon Veteran To Defeat: Combat 8 If you do not have the Summoner trait, increase the difficulty to defeat by the adventure deck number of the current scenario, if any. If undefeated, the Rogue Eidolon deals 1 point of Combat damage to each character at your location. If defeated, you may add this card to your hand. Banish the Rogue Eidolon from your hand to explore your location. Combat 13(8+5): 1d10 + 4 + 1d10 + 2 ⇒ (5) + 4 + (4) + 2 = 15
Roll Details:
Combat(Ranged) - 1d10+4 Animalbane Crossbow +2 - 1d10+2 Banish Elixer to heal
Crimsi has all cards in her discard pile healed: (The Cyclone, Sergeant-at-arms, Rogue Ape, Spyglass). Deck shuffled. Discard Frost Longbow and Planar Crossbow when I reset EoT Examine My Location: -> Shrouded Queen " Crimsi wrote:
Deck, Discard, Buried:
Reloaded:
Middle of Deck (Unknown Order): Spyglass, Sergeant-at-arms, The Winged Serpent, The Cyclone, Blessing of the Boss, Belt of Physical Might, Rogue Ape, Eries Yelloweyes, Wyvern Poison, Emerald of Dexterity, The Carnival, Deathbane Light Crossbow Recharged: Discard Pile: Buried Pile: Skills and Powers: "
SKILLS
Strength d6 ☐ +1 ☐ +2 Dexterity d10 ☑ +1 ☑ +2 ☑ +3 ☐ +4 - Ranged: Dexterity +1 Constitution d6 ☐ +1 Intelligence d6 ☑ +1 ☑ +2 ☐ +3 - Craft: Intelligence +3 Wisdom d8 ☐ +1 ☐ +2 ☐ +3 - Survival: Wisdom +2 Charisma d6 ☐ +1 ☐ +2 Favored Card: Bow Weapon
Board Status
Notes for Telessel: Heal 2 Notes for Siwar: 2 bard songs used
Deck Handler STR d6 | DEX d10+3 (Ranged + 1) | CON d6 | INT d6+2 (Craft +3) | WIS d8 (Survival +2) | CHA d6
========================
Only 1 location to examine and we know the top card Invigorating Kukri +1:
SS Weapon 4 Traits: Knife Melee Slashing Healing Finesse Magic To Acquire: Strength Melee Divine 9 For your combat check, reveal this card to use your Strength or Melee skill + 1d4+1; you may additionally recharge this card to add another 2d4. When playing another weapon, you may discard this card to add 1d4 to the combat check. When a character at your location defeats a monster, you may recharge this card to recharge a random card from your discard pile. Auto Fail this Discard Sergent At Arms to explore again Old Salt:
SS Ally B Traits: Human Veteran To Acquire: Charisma Diplomacy 7 Recharge this card to add the adventure deck number of the current scenario to your check (minimum 1). Discard this card to explore your location. Charisma 7: 1d6 + 1d4 ⇒ (3) + (3) = 6
Roll Details:
Charisma - 1d6 Sergeant-at-arms - 1d4 Discard Rogue Ape to explore Dawnflower's Petal:
IH5 Weapon P Traits: Knife Melee Slashing Finesse Magic Owner: Zadim To Acquire: Strength Melee 6 For your combat check, reveal this card to use your Strength or Melee skill + 1d4+1; you may additionally recharge this card to add another 2d4. Add 1 for each blessing played on this check. When playing another weapon, you may discard this card to add 1d4 to your combat check. Strength 6: 1d6 ⇒ 6
Roll Details:
Strength - 1d6 Was not expecting that Discard Spyglass to examine Rogue Eidolon, Shrouded Queen(VILLAIN) Leave in that order. We have to clear the deck anyway " Crimsi wrote:
Deck, Discard, Buried:
Reloaded:
Middle of Deck (Unknown Order): Emerald of Dexterity, Belt of Physical Might, The Carnival, Seeking Longbow, Eries Yelloweyes, The Winged Serpent, Sniper Goggles, Moon Maiden Armor, Blessing of the Boss, Flaming Longbow +2, Deathbane Light Crossbow, Wyvern Poison Recharged: Skoan-quah Boneslayer, Discard Pile: Buried Pile: Skills and Powers: "
SKILLS
Strength d6 ☐ +1 ☐ +2 Dexterity d10 ☑ +1 ☑ +2 ☑ +3 ☐ +4 - Ranged: Dexterity +1 Constitution d6 ☐ +1 Intelligence d6 ☑ +1 ☑ +2 ☐ +3 - Craft: Intelligence +3 Wisdom d8 ☐ +1 ☐ +2 ☐ +3 - Survival: Wisdom +2 Charisma d6 ☐ +1 ☐ +2 Favored Card: Bow Weapon
Board Status
Notes for Lini: Given Net of Snaring
Deck Handler STR d6 | DEX d10+3 (Ranged + 1) | CON d6 | INT d6+2 (Craft +3) | WIS d8 (Survival +2) | CHA d6
========================
Electricity Arc Trap:
SS Barrier 4 Traits: Trap Magic Electricity To Defeat: Dexterity Disable 12 OR Intelligence Arcane 14 If undefeated, you are dealt 1d4 Electricity damage, and each other character at your location is dealt 1 Electricity damage. Dexterity 12: 1d10 + 3 + 1d6 + 1d10 ⇒ (4) + 3 + (6) + (7) = 20
Roll Details:
Dexterity - 1d10+3 Skoan-quah Boneslayer - 1d6 Blessed - 1d10 Discard the Cyclone to bless " Crimsi wrote:
Deck, Discard, Buried:
Reloaded:
Middle of Deck (Unknown Order): The Carnival, Eries Yelloweyes, Sniper Goggles, Blessing of the Boss, Wyvern Poison, The Winged Serpent, Seeking Longbow, Deathbane Light Crossbow, Flaming Longbow +2, Emerald of Dexterity, Planar Crossbow +2, Belt of Physical Might, Thieves' Tools, Moon Maiden Armor Recharged: Skoan-quah Boneslayer, Discard Pile: Buried Pile: Skills and Powers: "
SKILLS
Strength d6 ☐ +1 ☐ +2 Dexterity d10 ☑ +1 ☑ +2 ☑ +3 ☐ +4 - Ranged: Dexterity +1 Constitution d6 ☐ +1 Intelligence d6 ☑ +1 ☑ +2 ☐ +3 - Craft: Intelligence +3 Wisdom d8 ☐ +1 ☐ +2 ☐ +3 - Survival: Wisdom +2 Charisma d6 ☐ +1 ☐ +2 Favored Card: Bow Weapon
Board Status
Notes for Lini: Given Create Mindscape, then Lini Displays it at Fishing Village.
Flenta, Lini, Siwar -
Deck Handler STR d6 | DEX d10+3 (Ranged + 1) | CON d6 | INT d6+2 (Craft +3) | WIS d8 (Survival +2) | CHA d6
" Crimsi wrote:
Deck, Discard, Buried:
Reloaded:
Middle of Deck (Unknown Order): Eries Yelloweyes, Belt of Physical Might, Thieves' Tools, Moon Maiden Armor, Rogue Ape, Deathbane Light Crossbow, Sniper Goggles, Seeking Longbow, The Carnival, Emerald of Dexterity, Sergeant-at-arms, Blessing of the Boss, The Winged Serpent, Wyvern Poison, Planar Crossbow +2, Flaming Longbow +2, Spyglass Recharged: Discard Pile: Buried Pile: Skills and Powers: " SKILLS
Strength d6 ☐ +1 ☐ +2 Dexterity d10 ☑ +1 ☑ +2 ☑ +3 ☐ +4 - Ranged: Dexterity +1 Constitution d6 ☐ +1 Intelligence d6 ☑ +1 ☑ +2 ☐ +3 - Craft: Intelligence +3 Wisdom d8 ☐ +1 ☐ +2 ☐ +3 - Survival: Wisdom +2 Charisma d6 ☐ +1 ☐ +2 Favored Card: Bow Weapon
Deck Handler STR d6 | DEX d10+3 (Ranged + 1) | CON d6 | INT d6+2 (Craft +3) | WIS d8 (Survival +2) | CHA d6
Hero Point
Upgrades
Deck Handler STR d6 | DEX d10+3 (Ranged + 1) | CON d6 | INT d6+2 (Craft +3) | WIS d8 (Survival +2) | CHA d6
BYA Structure Damage Structure Damage: 2d4 ⇒ (4, 3) = 7 Boat takes 2, that leave 5 for the rest of us. Flenta casts Enervation
Combat 19(23-4): 1d10 + 4 + 1d10 + 2 + 1d8 + 1d8 + 4 + 1d6 ⇒ (3) + 4 + (9) + 2 + (8) + (7) + 4 + (4) = 41
Roll Details:
Combat(Ranged) - 1d10+4 Animalbane Crossbow +2 (Animal) - 1d10+2+1d8 Bow Master - 1d8 Sniper Goggles - 4 Skoan-quah Boneslayer - 1d6 The mighty kraken surged from the spring, its tentacles lashing against the Mistmourn. With a thunderous groan, the vessel shuddered beneath its wrath, yet its reinforced hull stood resolute, absorbing the brunt of the onslaught. Enraged by its failure to rend the ship asunder, the beast unleashed a torrent of pressurized water aimed squarely at Flenta. The seasoned warrior braced Themselves and barely weathered the force. Sensing the escalating peril, Crimsi’s gaze narrowed, and her hands steadied her bow. "Kraken Bad Fish!" she murmured. The small goblin takes aim and lets loose a well aimed shot. The shaft found its mark, piercing deep into the kraken’s heart. The beast let out a resounding wail that echoed through the dark waters as it flailed and sank back into the depths. The threat vanquished, Crimsi glanced about, brushing away the sea spray from her gear. Her eyes gleamed with curiosity. "Big fish. Dead. Where it come from?"
Deck Handler STR d6 | DEX d10+3 (Ranged + 1) | CON d6 | INT d6+2 (Craft +3) | WIS d8 (Survival +2) | CHA d6
========================
Start of Turn examine my location: [ooc]Closed
Move to Sharkskin Reef Kraken:
SotS Villain 5 Type: Monster Traits: Animal Aquatic To Defeat: Constitution Fortitude 14 THEN Combat 23 Before you act, your ship is dealt 2d4 Structural damage. Combat damage dealt by the Kraken is dealt to each character at your location and at another random occupied location. If undefeated, your ship is wrecked. VILLAIN!!! Pause here
Deck Handler STR d6 | DEX d10+3 (Ranged + 1) | CON d6 | INT d6+2 (Craft +3) | WIS d8 (Survival +2) | CHA d6
Receive Sniper Goggles Sapphire Jellyfish:
SS Monster 4 Traits: Animal Aquatic To Defeat: Combat 18 The Sapphire Jellyfish is immune to the Electricity and Mental traits. Before you act, the Sapphire Jellyfish deals 1d4 Eelctricity damage to each character to your location. If the check to defeat has the Piercing or Slashing trait, add 1d8 to it. Damage from failing the check to defeat the Sapphire Jellyfish is Poison damage. Siwar takes 1d4 Electricity damage BYA Damage: 1d4 ⇒ 1
Combat 18: 1d10 + 4 + 1d10 + 2 + 1d8 + 1d8 + 4 + 1d8 ⇒ (8) + 4 + (4) + 2 + (2) + (2) + 4 + (1) = 27
Roll Details:
Combat(Ranged) - 1d10+4 Animalbane Crossbow +2 (Animal) - 1d10+2+1d8 Bow Master - 1d8 Sniper Goggles - 4 Jelly Pierce - 1d8 As Crimsi reclined by the sacred spring, enjoying a medium rare shark steak, a sudden disturbance broke the stillness. Siwar, breathless and wide-eyed, dashed toward her. As Siwar tried to settle themselves, they presented Crimsi with a peculiar looking set of glasses. "Take this," Siwar said, their voice tinged with urgency. "And aim true, my friend." Crimsi's brow furrowed as she examined the odd glasses. Before she could voice her thoughts, however, something stirred in the waters nearby.With a swift, gliding motion, a monstrous jellyfish emerged. Without hesitation, Crimsi donned the strange glasses and drew her bow. The arrow struck true, piercing the gelatinous mass of the beast’s core. Crimsi lowered her bow, glancing at Siwar, who was still catching their breath. "Oye," Crimsi said with a grin, her eyes glinting mischievously. "Me like fancy glasses." Siwar exhaled, a relieved chuckle escaping their lips. "It seems it suits you as well." Siwar proclaims as they look at the pile of goo where the jellyfish once stood.
Deck Handler STR d6 | DEX d10+3 (Ranged + 1) | CON d6 | INT d6+2 (Craft +3) | WIS d8 (Survival +2) | CHA d6
OFF-TURN ACTIONS:
"========================
Give Net of Snaring back to Siwar Lookout Duty:
SS Barrier B Traits: Task Veteran To Defeat: Wisdom Perception 6 The difficulty to defeat this barrier is increased by the adventure deck number of the current scenario, if any. If defeated, you may look at the top card of the barrier's location deck; if it is a monster, you may immediately encounter it. If undefeated, your ship is dealt 1 Structural damage. Leave this barrier faceup on the location deck; characters at this location encounter this barrier as their first exploration each turn. Perception 11(6+5): 1d12 + 7 + 1d6 ⇒ (7) + 7 + (1) = 15
Roll Details:
Perception - 1d12+7 Spyglass - 1d6 Use Siwars Diplomacy for Task Barrier Examine Top card of location - Safe Harbor. No free explore " Crimsi wrote:
Deck, Discard, Buried:
Reloaded:
Middle of Deck (Unknown Order): The Carnival, Deathbane Light Crossbow, Blessing of the Boss, Frost Longbow, The Cyclone, Thieves' Tools, Wyvern Poison, Rogue Ape, Sergeant-at-arms, Seeking Longbow, Planar Crossbow +2, Belt of Physical Might, Elixer of Healing, The Winged Serpent, Eries Yelloweyes Recharged: Discard Pile: Buried Pile: Skills and Powers: "
SKILLS
Strength d6 ☐ +1 ☐ +2 Dexterity d10 ☑ +1 ☑ +2 ☑ +3 ☐ +4 - Ranged: Dexterity +1 Constitution d6 ☐ +1 Intelligence d6 ☑ +1 ☑ +2 ☐ +3 - Craft: Intelligence +3 Wisdom d8 ☐ +1 ☐ +2 ☐ +3 - Survival: Wisdom +2 Charisma d6 ☐ +1 ☐ +2 Favored Card: Bow Weapon
Board Status
Notes for Telessel: Heal 3 Notes for Siwar: Given Net of Snaring Telessel, Siwar, Crimsi - Sacred Spring 2-4 remain // 2 - Safe Harbor (No henchman)
Deck Handler STR d6 | DEX d10+3 (Ranged + 1) | CON d6 | INT d6+2 (Craft +3) | WIS d8 (Survival +2) | CHA d6
OFF-TURN ACTIONS:
=======================
Hammerhead Shark:
Henchman Type: Monster Traits: Animal Aquatic Veteran To Defeat: Combat 9 The Hammerhead Shark may not be evaded. The difficulty to defeat is increased by the adventure deck number of the current scenario, if any. If defeated, you may immediately attempt to close the location this henchman came from. Combat 14: 1d10 + 4 + 1d10 + 2 + 1d8 + 1d8 ⇒ (2) + 4 + (3) + 2 + (5) + (7) = 23
Roll Details:
Combat(Ranged) - 1d10+4 Animalbane Crossbow +2 (Animal) - 1d10+2+1d8 Bow Master - 1d8 Start of Turn examine my location: -> Sea Troll
Move to Ghol-Gan Ruins Flaming Longbow +2:
SS Weapon 5 Traits: Bow Ranged Piercing 2-Handed Magic To Acquire: Dexterity Ranged 13 For your combat check, reveal this card to use your Dexterity or Ranged skill + your Strength die + 2; you may additionally discard this card to add another 1d6 and the Fire trait. If you aren't proficient with weapons, the difficulty of this check is increased by 4. If you are proficient with weapons, you may discard this card to add 1d4+1 and the Fire trait to any combat check at another location. Ranged 13: 1d10 + 4 + 1d8 + 1d10 ⇒ (1) + 4 + (2) + (4) = 11
Roll Details:
Ranged - 1d10+4 Bow Master - 1d8 Blessed - 1d10 Paizo reroll the d10
EoT Examine My Location:
EoT Examine Location: 1d7 ⇒ 2 -> Wishing Well - Closed Upon glimpsing the looming form of the Sea Troll, Crimsi felt her heart waver, for they lacked the sacred flame required to vanquish such a beast. Yet, as despair threatened to take root, fortune smiled upon them—Flenta, the ever vigilant Sorceress, unearthed a bow wreathed in blazing fire. Crimsi ever observant, quickly moved to snatch the weapon of power. "Dank for Bow Flenta! Now me kill more sharks. And Trolls!" " Crimsi wrote:
Deck, Discard, Buried:
Reloaded:
Middle of Deck (Unknown Order): Planar Crossbow +2, The Cyclone, Belt of Physical Might, Wyvern Poison, Emerald of Dexterity, The Carnival, Rogue Ape, Eries Yelloweyes, Sergeant-at-arms, Thieves' Tools, Elixer of Healing, Deathbane Light Crossbow Recharged: Blessing of the Boss, Discard Pile: Buried Pile: Skills and Powers: "
SKILLS
Strength d6 ☐ +1 ☐ +2 Dexterity d10 ☑ +1 ☑ +2 ☑ +3 ☐ +4 - Ranged: Dexterity +1 Constitution d6 ☐ +1 Intelligence d6 ☑ +1 ☑ +2 ☐ +3 - Craft: Intelligence +3 Wisdom d8 ☐ +1 ☐ +2 ☐ +3 - Survival: Wisdom +2 Charisma d6 ☐ +1 ☐ +2 Favored Card: Bow Weapon
Board Status
Notes for Telessel: Used a blessing
Telessel - Sacred Spring 1-3 remain // (No henchman)
Deck Handler STR d6 | DEX d10+3 (Ranged + 1) | CON d6 | INT d6+2 (Craft +3) | WIS d8 (Survival +2) | CHA d6
========================
Hammerhead Shark:
Henchman
Combat 14(9+5): 1d10 + 4 + 1d10 + 2 + 1d8 + 1d8 ⇒ (9) + 4 + (1) + 2 + (6) + (1) = 23
Roll Details:
Combat(Ranged) - 1d10+4 Animalbane Crossbow +2 (Animal) - 1d10+2+1d8 Bow Master - 1d8 Start of Turn examine my location: -> Canopy Creeper
Canopy Creeper:
SS Monster 2 Traits: Plant To Defeat: Combat 12 The Canopy Creeper is immune to the Electricity, Mental, and Poison traits. If the check to defeat has the Cold or Slashing trait, add 1d8 to it. Before you act, succeed at a Wisdom or Perception 10 check or the difficulty of the check to defeat the Canopy Creeper is increased by 3. Perception(Craft) 10: 1d6 + 5 + 1d6 ⇒ (3) + 5 + (5) = 13
Roll Details:
Craft - 1d6+5 Spyglass - 1d6 Use Craft instead of Disable, Fortitude, or Perception. Combat 12: 1d10 + 4 + 1d10 + 2 + 1d10 ⇒ (6) + 4 + (10) + 2 + (7) = 29
Roll Details:
Combat(Ranged) - 1d10+4 Animalbane Crossbow +2 - 1d10+2 Blessed - 1d10 Use the Blessing of the BOSS. Check succeeded, so draw a card from my discards(Skoan-quah Boneslayer). Hour is basic, so BOSS recharges Discard Boneslayer to go again Animated Shield:
SS Armor 4 Traits: Shield Magic To Acquire: Constitution Fortitude 7 Reveal this card to reduce Combat damage dealt to you by 2. If you are proficient with light armors, you may play another armor on this check. If you are proficient with light armors, you may recharge this card when you reset your hand. Auto Fail this "Born in the V-Ris-A. I was Born in the V-Ris-A!" Crimsi suddenly breaks out in an old Folk song as she takes card of yet another shark and a plant. Crimsi notices the rather confused look from Telessel. "Me listen to da Boss, you same T?" EoT Examine My Location: -> Sea Troll
" Crimsi wrote:
Deck, Discard, Buried:
Reloaded:
Middle of Deck (Unknown Order): Thieves' Tools, Planar Crossbow +2, Wyvern Poison, Sergeant-at-arms, Belt of Physical Might, Rogue Ape, Emerald of Dexterity, The Carnival, The Cyclone, Elixer of Healing, Eries Yelloweyes, Deathbane Light Crossbow Recharged: Blessing of the Boss, Discard Pile: Buried Pile: Skills and Powers: "
SKILLS
Strength d6 ☐ +1 ☐ +2 Dexterity d10 ☑ +1 ☑ +2 ☑ +3 ☐ +4 - Ranged: Dexterity +1 Constitution d6 ☐ +1 Intelligence d6 ☑ +1 ☑ +2 ☐ +3 - Craft: Intelligence +3 Wisdom d8 ☐ +1 ☐ +2 ☐ +3 - Survival: Wisdom +2 Charisma d6 ☐ +1 ☐ +2 Favored Card: Bow Weapon
Board Status
Notes for Siwar: Reload Priest of Pharasma Sacred Spring 1-4 remain // (No henchman)
Deck Handler STR d6 | DEX d10+3 (Ranged + 1) | CON d6 | INT d6+2 (Craft +3) | WIS d8 (Survival +2) | CHA d6
========================
Hammerhead Shark:
Henchman Type: Monster Traits: Animal Aquatic Veteran To Defeat: Combat 9 The Hammerhead Shark may not be evaded. The difficulty to defeat is increased by the adventure deck number of the current scenario, if any. If defeated, you may immediately attempt to close the location this henchman came from. Combat 9: 1d10 + 4 + 1d8 + 2 + 1d8 ⇒ (9) + 4 + (1) + 2 + (8) = 24
Roll Details:
Combat(Ranged) - 1d10+4 Seeking Longbow - 1d8+2 Bow Master - 1d8 Turns out a 9 is actually an auto for me going forward Kapre:
SS Monster 5 Traits: Plant To Defeat: Combat 20 The Kapre is immune to the Mental and Poison traits. You may succeed at a Charisma or Diplomacy 12 check to evade the Kapre, put it on the bottom of the location deck, and move to a random location. Before you act, succeed at a Wisdom 12 check or a random character at your location takes an amount of Combat damage equal to the number of spells that have the Attack trait and weapons in your hand. So I can auto fail the BYA because I have 0 spells with the attack trait Combat 20: 1d10 + 4 + 1d8 + 2 + 1d8 ⇒ (8) + 4 + (6) + 2 + (1) = 21
Roll Details:
Combat(Ranged) - 1d10+4 Seeking Longbow - 1d8+2 Bow Master - 1d8 Discard Skoan-quah Boneslayer to explore again Frost Giant's Sword +1:
None Weapon P Traits: Sword Melee Slashing 2-Handed Magic Owner: Amiri To Acquire: Strength Melee 11 For your combat check, reveal this card to use your Strength or Melee skill + 1d10+1; you may additionally discard this card to add 2d6 and the Cold trait. If not proficient with weapons, the difficulty of this check is increased by 4 Auto Fail this " Crimsi wrote:
Deck, Discard, Buried:
Reloaded:
Middle of Deck (Unknown Order): Deathbane Light Crossbow, Sergeant-at-arms, Planar Crossbow +2, Emerald of Dexterity, The Carnival, The Cyclone, Elixer of Healing, Wyvern Poison, Thieves' Tools, Frost Longbow, Belt of Physical Might, Eries Yelloweyes, Rogue Ape Recharged: Discard Pile: Buried Pile: Skills and Powers: "
SKILLS
Strength d6 ☐ +1 ☐ +2 Dexterity d10 ☑ +1 ☑ +2 ☑ +3 ☐ +4 - Ranged: Dexterity +1 Constitution d6 ☐ +1 Intelligence d6 ☑ +1 ☑ +2 ☐ +3 - Craft: Intelligence +3 Wisdom d8 ☐ +1 ☐ +2 ☐ +3 - Survival: Wisdom +2 Charisma d6 ☐ +1 ☐ +2 Favored Card: Bow Weapon
Board Status
Deck Handler STR d6 | DEX d10+3 (Ranged + 1) | CON d6 | INT d6+2 (Craft +3) | WIS d8 (Survival +2) | CHA d6
Crimsi is very confused and frightened of all these weird places she's ended up. Seeking some form of normalcy she opts for the shark island hoping for some more shark steak. Start at Shark Island. I dislike all of these locations " Crimsi wrote:
Deck, Discard, Buried:
Reloaded:
Middle of Deck (Unknown Order): Sergeant-at-arms, Emerald of Dexterity, Blessing of the Boss, Spyglass, The Carnival, Eries Yelloweyes, Animalbane Crossbow +2, Belt of Physical Might, The Cyclone, Wyvern Poison, Rogue Ape, Frost Longbow, Elixer of Healing, Deathbane Light Crossbow, Thieves' Tools, Planar Crossbow +2 Recharged: Discard Pile: Buried Pile: Skills and Powers: " SKILLS
Strength d6 ☐ +1 ☐ +2 Dexterity d10 ☑ +1 ☑ +2 ☑ +3 ☐ +4 - Ranged: Dexterity +1 Constitution d6 ☐ +1 Intelligence d6 ☑ +1 ☑ +2 ☐ +3 - Craft: Intelligence +3 Wisdom d8 ☐ +1 ☐ +2 ☐ +3 - Survival: Wisdom +2 Charisma d6 ☐ +1 ☐ +2 Favored Card: Bow Weapon
Deck Handler STR d6 | DEX d10+3 (Ranged + 1) | CON d6 | INT d6+2 (Craft +3) | WIS d8 (Survival +2) | CHA d6
Hero Point
Upgrades
Deck Handler STR d6 | DEX d10+3 (Ranged + 1) | CON d6 | INT d6+2 (Craft +3) | WIS d8 (Survival +2) | CHA d6
========================
Start of Turn examine my location: -> Geyser
Geyser:
SS Spell 2 Traits: Magic Arcane Divine Fire Attack To Acquire: Intelligence Arcane Wisdom Divine 8 For your combat check, discard this card to use your Arcane or Divine skill + 2d6. After playing this card, if you do not have either the Arcane or Divine skill, banish it; otherwise, you may succeed at an Arcane or Divine 10 check to recharge this card instead of discarding it. Auto fail this Use Spyglass to examine Card 2 - Blessing of Besmara
Leave them in that order End of Turn examine my location: -> Blessing of Besmara
" Crimsi wrote:
Deck, Discard, Buried:
Reloaded:
Middle of Deck (Unknown Order): Skoan-quah Boneslayer, Frost Longbow, Impervious Chain Shirt, Moon Maiden Armor, Thieves' Tools, Rogue Ape, The Winged Serpent, Seeking Longbow, Elixer of Healing, Sergeant-at-arms Recharged: Animalbane Crossbow +2, Discard Pile: Buried Pile: Skills and Powers: "
SKILLS
Strength d6 ☐ +1 ☐ +2 Dexterity d10 ☑ +1 ☑ +2 ☑ +3 ☐ +4 - Ranged: Dexterity +1 Constitution d6 ☐ +1 Intelligence d6 ☑ +1 ☑ +2 ☐ +3 - Craft: Intelligence +3 Wisdom d8 ☐ +1 ☐ +2 ☐ +3 - Survival: Wisdom +2 Charisma d6 ☐ +1 ☐ +2 Favored Card: Bow Weapon
Board Status
Notes for Telessel: Used Blessing and Longbow
Deck Handler STR d6 | DEX d10+3 (Ranged + 1) | CON d6 | INT d6+2 (Craft +3) | WIS d8 (Survival +2) | CHA d6
YOLO this roll since it's not for the win Dexterity 7: 1d10 + 3 ⇒ (1) + 3 = 4
Roll Details:
Dexterity - 1d10+3 Womp Womp
Deck Handler STR d6 | DEX d10+3 (Ranged + 1) | CON d6 | INT d6+2 (Craft +3) | WIS d8 (Survival +2) | CHA d6
========================
Start of Turn examine my location: -> Still Albatross
Albatross:
SS Ally 5 Traits: Animal To Acquire: Wisdom Survival 11 Reveal this card to succeed at your check to defeat a non-villain bane. Then shuffle this card into a random open location and bury 1d4 cards from the top of your deck. Survival 11: 1d8 + 2 + 1d8 ⇒ (3) + 2 + (6) = 11
Roll Details:
Survival - 1d8+2 Blessed - 1d8 Use Carnival to bless Discard Belt of Physical Might for location power EoT Examine My Location: -> Avimar Sorrinash
" Crimsi wrote:
Deck, Discard, Buried:
Reloaded:
Middle of Deck (Unknown Order): Sergeant-at-arms, Rogue Ape, Wyvern Poison, Skoan-quah Boneslayer, Thieves' Tools, The Winged Serpent, Moon Maiden Armor, Impervious Chain Shirt, Seeking Longbow, Frost Longbow, Elixer of Healing Recharged: Animalbane Crossbow +2, Discard Pile: Buried Pile: Skills and Powers: "
SKILLS
Strength d6 ☐ +1 ☐ +2 Dexterity d10 ☑ +1 ☑ +2 ☑ +3 ☐ +4 - Ranged: Dexterity +1 Constitution d6 ☐ +1 Intelligence d6 ☑ +1 ☑ +2 ☐ +3 - Craft: Intelligence +3 Wisdom d8 ☐ +1 ☐ +2 ☐ +3 - Survival: Wisdom +2 Charisma d6 ☐ +1 ☐ +2 Favored Card: Bow Weapon
Board Status
Notes for Telessel: Recharge The Winged Serpent
Theater of Corruption 1-10 remain // Ship Anchored, 1- Gorebeard Trench
Deck Handler STR d6 | DEX d10+3 (Ranged + 1) | CON d6 | INT d6+2 (Craft +3) | WIS d8 (Survival +2) | CHA d6
========================
"But Crimsi no want to see weird guy in mask singing anymore!" Start of Turn examine my location: -> Gorebeard Trench
Move to House of Stolen Kisses Mase Darimar:
SS Ally 4 Traits: Half-Elf Druid Captain Pirate To Acquire: Wisdom Perception 8 THEN Charisma Diplomacy 11 Recharge this card and another card to add 2d8 to your check to defeat a bane that has the Aquatic trait. Discard this card to explore your location. Add the Swashbuckling trait to your non-combat checks during this exploration. Auto Fail this Discard Yelloweyes to explore again Safe Harbor:
SS Spell 2 Traits: Magic Arcane Healing To Acquire: Intelligence Arcane 8 Display this card next to a closed location. While a character is at that location, instead of the first exploration of his turn, he may recharge 1d4+1 random cards from his discard pile. At the start of your turn, if ou do not have the Arcane skill, banish this card, otherwise, attempt an Arcane 10 check. If you succeed, recharge this card; if you fail, discard it. Auto Fail this Start of Turn examine my location: -> Albatross
As the crew tries to get Crimsi to "Spectre of the Stage", Crimsi spots the bad guy and distracts everyone while she makes her way to where she really wanted to be in the first place. Along the way she spies a rival Captain pawning some very outdated wares. Crimsi avoids the druid and continues on. " Crimsi wrote:
Deck, Discard, Buried:
Reloaded:
Middle of Deck (Unknown Order): Elixer of Healing, Frost Longbow, Sergeant-at-arms, Thieves' Tools, Spyglass, The Cyclone, Rogue Ape, Skoan-quah Boneslayer, Seeking Longbow, Moon Maiden Armor, Deathbane Light Crossbow, Wyvern Poison, Impervious Chain Shirt, The Winged Serpent Recharged: Discard Pile: Buried Pile: Skills and Powers: "
SKILLS
Strength d6 ☐ +1 ☐ +2 Dexterity d10 ☑ +1 ☑ +2 ☑ +3 ☐ +4 - Ranged: Dexterity +1 Constitution d6 ☐ +1 Intelligence d6 ☑ +1 ☑ +2 ☐ +3 - Craft: Intelligence +3 Wisdom d8 ☐ +1 ☐ +2 ☐ +3 - Survival: Wisdom +2 Charisma d6 ☐ +1 ☐ +2 Favored Card: Bow Weapon
Board Status
Deck Handler STR d6 | DEX d10+3 (Ranged + 1) | CON d6 | INT d6+2 (Craft +3) | WIS d8 (Survival +2) | CHA d6
Start at House of Stolen Kisses. " Crimsi wrote:
Deck, Discard, Buried:
Reloaded:
Middle of Deck (Unknown Order): The Cyclone, Spyglass, Rogue Ape, Frost Longbow, Seeking Longbow, Wyvern Poison, Impervious Chain Shirt, Deathbane Light Crossbow, Thieves' Tools, The Winged Serpent, Moon Maiden Armor, Animalbane Crossbow +2, Sergeant-at-arms, Skoan-quah Boneslayer, Elixer of Healing Recharged: Discard Pile: Buried Pile: Skills and Powers: " SKILLS
Strength d6 ☐ +1 ☐ +2 Dexterity d10 ☑ +1 ☑ +2 ☑ +3 ☐ +4 - Ranged: Dexterity +1 Constitution d6 ☐ +1 Intelligence d6 ☑ +1 ☑ +2 ☐ +3 - Craft: Intelligence +3 Wisdom d8 ☐ +1 ☐ +2 ☐ +3 - Survival: Wisdom +2 Charisma d6 ☐ +1 ☐ +2 Favored Card: Bow Weapon
Deck Handler STR d6 | DEX d10+3 (Ranged + 1) | CON d6 | INT d6+2 (Craft +3) | WIS d8 (Survival +2) | CHA d6
Hero Point
Upgrades
Deck Handler STR d6 | DEX d10+3 (Ranged + 1) | CON d6 | INT d6+2 (Craft +3) | WIS d8 (Survival +2) | CHA d6
========================
Start of Turn examine my location: -> Adelita Doloruso - VILLAIN
Move to Shark Island Gilbrok the Tongue:
SS Henchman 5 Type: Monster Traits: Human Witch Pirate To Defeat: Combat 18 If the check to defeat does not have the Swashbuckling trait, subtract 1 from each die rolled. If undefeated, roll 1d6. On 1-3, summon and encounter the henchman Eye of Dagon, on 4-6, summon and encounter the henchman Breath of Dagon. If defeated, you may immediately attempt to close the location this henchman came from. Combat 18: 1d10 + 4 + 1d6 + 5 + 1d10 - 3 ⇒ (6) + 4 + (2) + 5 + (1) - 3 = 15
Roll Details:
Combat(Ranged) - 1d10+4 Alkenstar Pistol - 1d6+5 Bury - 1d10 No Swashbucking - -3 Paizo reroll the d10
To Close Hammerhead Shark:
Henchman Type: Monster Traits: Animal Aquatic Veteran To Defeat: Combat 9 The Hammerhead Shark may not be evaded. The difficulty to defeat is increased by the adventure deck number of the current scenario, if any. If defeated, you may immediately attempt to close the location this henchman came from. Combat 14(9+5): 1d10 + 4 + 1d8 + 2 + 1d8 ⇒ (4) + 4 + (2) + 2 + (1) = 13
Roll Details:
Combat(Ranged) - 1d10+4 Seeking Longbow - 1d8+2 Bow Master - 1d8 Recharge Seeking Longbow to reroll
Roll Details:
Combat(Ranged) - 1d10+4 Seeking Longbow - 1d8+2 Bow Master - 1d8 EoT Examine My Location: -> Closed
Crimsi easily finds traces of the villain waiting in ambush at the Gannet Islands. Not wanting to give the villain a chance to flee, Crimsi attempts to thin the shark herds and grab some more shark steaks. Board Status
Notes for Telessel: Recharge Blessing of the Ancients Notes for Siwar: 1 song used Telessel, Lini, Siwar, Flenta - Gannet Island 3-7 remain
Deck Handler STR d6 | DEX d10+3 (Ranged + 1) | CON d6 | INT d6+2 (Craft +3) | WIS d8 (Survival +2) | CHA d6
========================
Choosing Item for Plunder Start of Turn examine my location: -> Closed
Move to Gannet Island "Pew Pew!" Alkenstar Pistol:
None Weapon P Traits: Firearm Ranged Piercing Magic Veteran Owner: Lirianne To Acquire: Dexterity Ranged Craft 6 For your combat check, reveal this card to use your Dexterity or Ranged skill + 1d6 plus the scenario's adventure deck number; you may additionally bury this card to add another 1d10. If you did not bury this card and do not have the Gunslinger trait, roll 1d6, or 1d12 if proficient with Weapons; on 1-2, shuffle this card into your deck. Ranged 6: 1d10 + 4 ⇒ (4) + 4 = 8
Roll Details:
Ranged - 1d10+4 EoT Examine My Location: -> Animated Shield
" Crimsi wrote:
Deck, Discard, Buried:
Reloaded:
Middle of Deck (Unknown Order): The Cyclone, Elixer of Healing, Impossible Bottle, Deathbane Light Crossbow, Spyglass, Eries Yelloweyes, Rogue Ape, The Carnival, Thieves' Tools, Blessing of the Boss Recharged: Skoan-quah Boneslayer, Discard Pile: Buried Pile: Skills and Powers: "
SKILLS
Strength d6 ☐ +1 ☐ +2 Dexterity d10 ☑ +1 ☑ +2 ☑ +3 ☐ +4 - Ranged: Dexterity +1 Constitution d6 ☐ +1 Intelligence d6 ☑ +1 ☐ +2 ☐ +3 - Craft: Intelligence +3 Wisdom d8 ☐ +1 ☐ +2 ☐ +3 - Survival: Wisdom +2 Charisma d6 ☐ +1 ☐ +2 Favored Card: Bow Weapon
Board Status
Notes for Lini: Draw from Windward Isle
Gannet Island 2-10 remain // 2=Animated Shield
Deck Handler STR d6 | DEX d10+3 (Ranged + 1) | CON d6 | INT d6+2 (Craft +3) | WIS d8 (Survival +2) | CHA d6
As the retcon to my encounter with the blessing, that means I would not have drawn the Animalbane Crossbow on my turn. However, I would then draw that Crossbow and Sergent-At-Arms from being thrown from isle to isle as everyone is in love with Crimsi's perfectly seasoned Shark Steaks. BYA (F,C,T,L,S): 1d5 ⇒ 2 -> Ouch
Combat 19: 1d10 + 4 + 1d8 + 2 + 1d8 + 1d10 + 1d4 ⇒ (8) + 4 + (8) + 2 + (4) + (10) + (2) = 38
Roll Details:
Combat(Ranged) - 1d10+4 Seeking Longbow - 1d8+2 Bow Master - 1d8 Blessed - 1d10 Binders Tome - 1d4 Use Siwars Binders Tome SIEZE SHIP! Enemy Ship: 1d21 ⇒ 14 Deathknell:
Deathknell
Ship 2 Class 7 Check to Defeat
When Encountered
Check to Repair
When Commanding (Wrecked)
Survival 9: 1d8 + 2 + 1d8 ⇒ (6) + 2 + (7) = 15
Roll Details:
Survival - 1d8+2 Blessed - 1d8 Use Lini's Green Faith to bless On closing, recharge Skoan-quah Boneslayer Plunder: 1d6 ⇒ 6 -> Wild Card! Stupid Kipper hurt Crimsi. Now Crimsi take his ship!
Deck Handler STR d6 | DEX d10+3 (Ranged + 1) | CON d6 | INT d6+2 (Craft +3) | WIS d8 (Survival +2) | CHA d6
OFF-TURN ACTIONS:
========================
Give Siwar back their Binders Tome Shark Meat! Hammerhead Shark:
Henchman
Combat 9: 1d10 + 4 + 1d10 + 2 + 1d8 + 1d4 ⇒ (2) + 4 + (2) + 2 + (7) + (4) = 21
Roll Details:
Combat(Ranged) - 1d10+4 Animalbane Crossbow +2 (Animal) - 1d10+2+1d8 Belt of Physical Might - 1d4 Turns out the Sharks are an Auto! Start of Turn examine my location: -> Blessing of Kelizandri
Free Explore Blessing of Kelizandri:
SS Blessing 3 Traits: Divine Kelizandri To Acquire: Constitution Divine 5 Discard this card to add 1 die to any check. Discard this card to add 2 dice to any check against a card that has the Aquatic trait. Discard this card to explore your location. After you play this card, if it matches the top card of the blessings discard pile, recharge this card instead of discarding it. Constitution 5: 1d6 + 1d4 ⇒ (4) + (4) = 8
Roll Details:
Constitution - 1d6 Belt of Physical Might - 1d4 Constitution 5: 1d6 + 1d4 ⇒ (1) + (1) = 2
Roll Details:
Constitution - 1d6 Belt of Physical Might - 1d4 Discard Skoan-quah Boneslayer to examine/explore Reflecting Buckler:
SS Armor 5 Traits: Shield Magic To Acquire: Constitution Fortitude 10 Recharge this card to reduce Acid, Cold, Combat, Electricity, or Fire damage dealt to you by 2. If you are proficient with light armors, you may reveal this card instead, and you may play another armor on this check. Auto Fail that EoT Examine My Location: -> Breastplate of the Deep
"With bow an' belt, we gobbos hunt. Da sharks be tasty, oh yes! Crimsi slays 'em, Siwar cooks 'em up real good." " Crimsi wrote:
Deck, Discard, Buried:
Reloaded:
Middle of Deck (Unknown Order): Impervious Chain Shirt, Impossible Bottle, Blessing of the Boss, Sergeant-at-arms, Spyglass, Eries Yelloweyes, Moon Maiden Armor, The Cyclone, Thieves' Tools, Elixer of Healing, Frost Longbow, Rogue Ape, Deathbane Light Crossbow, The Carnival Recharged: Discard Pile: Buried Pile: Skills and Powers: "
SKILLS
Strength d6 ☐ +1 ☐ +2 Dexterity d10 ☑ +1 ☑ +2 ☑ +3 ☐ +4 - Ranged: Dexterity +1 Constitution d6 ☐ +1 Intelligence d6 ☑ +1 ☐ +2 ☐ +3 - Craft: Intelligence +3 Wisdom d8 ☐ +1 ☐ +2 ☐ +3 - Survival: Wisdom +2 Charisma d6 ☐ +1 ☐ +2 Favored Card: Bow Weapon
Board Status
Gannet Island 1-10 remain
Deck Handler STR d6 | DEX d10+3 (Ranged + 1) | CON d6 | INT d6+2 (Craft +3) | WIS d8 (Survival +2) | CHA d6
Start with Siwar at Tempest Cay " Crimsi wrote:
Deck, Discard, Buried:
Reloaded:
Middle of Deck (Unknown Order): Spyglass, Deathbane Light Crossbow, Thieves' Tools, Moon Maiden Armor, Animalbane Crossbow +2, Blessing of the Boss, Eries Yelloweyes, Impossible Bottle, The Carnival, Elixer of Healing, Rogue Ape, The Cyclone, Sergeant-at-arms, Impervious Chain Shirt, Frost Longbow Recharged: Discard Pile: Buried Pile: Skills and Powers: " SKILLS
Strength d6 ☐ +1 ☐ +2 Dexterity d10 ☑ +1 ☑ +2 ☑ +3 ☐ +4 - Ranged: Dexterity +1 Constitution d6 ☐ +1 Intelligence d6 ☑ +1 ☐ +2 ☐ +3 - Craft: Intelligence +3 Wisdom d8 ☐ +1 ☐ +2 ☐ +3 - Survival: Wisdom +2 Charisma d6 ☐ +1 ☐ +2 Favored Card: Bow Weapon
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