| CrazyDan14 |
I'm currently playing in a two character campaign as Meliski and I'm just curious as to how other people are building him. I think we're on the third pack/expansion and we're playing the Shield of Rannick campaign (or whatever it's called).
For Skills/stats, I've taken +2 to strength, and +1 to Charisma. I admit that I definitly like playing him like a Brawler and less of a spell caster as far as combat is concerned. I've been opting to use spells more like black spot/mark, cure, and similar spells. I actually have 2 cures right now which might be overkill, but I like it because it allows me to blast through my allies/blessing more freely since I can cure for them back.
As for cards, so far I've taken an additional spell, weapon, and possible blessing (can't remember if I've gotten to add 2 or 3 more cards to my deck yet. While it was a tough decision, I ended up taking a weapon only because we literally got the best possible (non-proficient) melee weapon for him. So far, I haven't regretted the decision at all. I was hesitant because I really liked his Brawler upgrade where he fights unarmed but after looking through future cards, the non-proficient weapons get as good as 1d8 (or 1d6 +2, which is as good as his fuller lvled up unarmed attack. I figured that I either use one card slot hold a weapon, or use 3 power lvl ups to get his unarmed attacked to full strength.
As for powers, I've gone +1 to hand size, +1 additional dice for re-roll, and I'm stuck with what to take for my third before I get to go Brawler. I'm really curious if people are taking the "shuffle the location deck after encountering the bottom card" or the "shuffle your deck after recharging a card for a re-roll". Neither seem amazing but I want to make sure I'm not overlooking the benefits of either.
If it's not already evident, I'm going Brawler when I get the chance. I was pretty unimpressed by the cards with the "gamble" trait, so nothing about the Gambler build appealed to me.