| Cranston777 |
Thank you all for the replies, and great feedback.
I get the where the concern for damage is coming from, as spell damage is based on caster level not class level. That is to say a Fireball does 1D6 per caster level to a maximum of 10D6, it has nothing to do with class level at that point. So IF a character went Wizard 5 / Fighter 5 they could cast Fireball once per day, doing 10D6 damage.
Now there are dice caps per spell level, a first level spell is capped at 5 dice, and so on. So a single dip into a caster class is going to net a max 5 dice spell which isn’t much to be worried about.
Sacred Geometry is a bust anyway, it has already been proven mathematically the feat is rigged.
I don’t have the link but someone wrote a lovely post about how if you have 14+ ranks in it they have a formula to make it work every single time with any level spell. It’s a fun idea but personally I don’t allow it in my games, that’s just me, then again this rule would just be for my games so I don’t see a problem there. Also I don’t want this to turn into a debate about Sacred Geometry.
Mostly what I see here are tradeoffs for X amount of levels to access X amount of spells that will actually be useful at your current level. That is what I want to see, I want to see players make use of the spells they put levels in for at any level. I think it opens a lot of doors for character builds, concepts and ideas that otherwise wouldn’t be worthwhile. They are possible but not worthwhile because the caster level of the character suffers too much over too many levels dipped.
Going to need an example about the HD-3 CL I don’t see it off the top of my head.
Out of all of the comments so far, I haven’t see anything that I would consider to be game breaking. Sure a Fighter can dip 2 levels into Magus for Spell Combat/Strike and add a 5D6 shocking grasp to his full attack action with a single one handed weapon. But he gives up using a 2H weapon, he gives up all the extra attacks from TWF, and he gives up Armor and Weapon Mastery. These are trades any character makes as levels are selected, and I’m ok with that.
I will continue to check in with this post moving forward but I’ve gotten my answer, I’m going to give it a go in my games. I’m not sure if anyone will even take advantage of it, but if any of my current or future players does I’ll report the success or failure of my home rule here.
Also I continue to keep my challenge open here, if you can build a character that is game breaking using my home brew rule here about caster level please post it. I would like to see what people come up with, if their caster level wasn’t limited by class level.
Caster level is tied to character level not class level, moving forward here.
I think I covered all the points brought up thus far, if I didn’t feel free to let me know.