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![]() Another "GMing on the Cheap" idea for maps is use Christmas wrapping paper. Many styles of wrapping paper have one inch squares on the back. I like to print maps with my color laser printer. But, if I'm low on toner or if I know the map will not see any use outside of the one scenario I'm prepping, I'll draw the maps on wrapping paper. ![]()
![]() I've GMed for or played with a handful of players in the 10-13 yr range. Each one of them had difficulty staying focused for 4-5 hours, but their distractions to the table were minimal. Whenever they start to get disruptive, I use my Dad Voice to ask them to quiet down. That usually does the trick for a while. If needed, I will quickly explain a plot point or faction mission to them. If they want to wander around the store for a bit and miss some combat rounds, so be it. We have to remember that these young kids are going to grow up one day. That 8 yr old disruptive kid might turn into a 5-star GM in ten years. It's up to us, the community as a whole, to teach and encourage them if we want our hobby/passion to thrive. If it were me, I would focus on how to minimize the kid's disruption to the table, not how to remove him. Talk to Dad and try to work out a solution everyone is happy with. Also, the suggestions for kids games and breaking up scenarios are great ideas. ![]()
![]() I'm not entirely sure if there is an official rule for this. I've read that once a player has started a scenario they can never play it for credit again. But, what you have described is an extreme situation. If it were me, as a GM, and I had players that were stiffed by another judge I would offer to re-run the scenario for them so that they could earn a chronicle sheet. ![]()
![]() First of all, I'd like to thank everyone for offering their opinions on this matter. As I read your responses I realized that I need to change MY expectations a little. A bit of RP during combat makes it more fun for ME but I can't expect everyone to feel the same way. I'm still learning and honing my craft as a GM so this kind of feedback is very helpful for my development. I'm not a pushy GM, not by a long shot. I will continue to do my little bit of RP and just accept that everyone brings something different to the table and defines 'fun' in different ways. For me, as a judge, I get the most satisfaction out of knowing the players are having a good time. I enjoy laughter at the table and consider the game a success when I see smiling faces all around. As long as everyone else is getting what THEY want out of the game then all is right with the world. :-) ![]()
![]() Drogon wrote:
Thanks, Drogon! I decided this morning that I am going to complete a sort of after action review each time I GM...at least for a while. I'll list what I thought worked well, what didn't, and what I think I can improve for next time. I want to be a great GM. I want players to fight over who gets to sit at my table. I'm only having fun if the players are having fun. |