| Craig Irvin |
Hello all. I am playing a Magus Hexcrafter and loving it! However one of the things I was wanting to do is make my own spell that is similar to Shocking grasp but has a different flavor that fits my motif of being this scary person (Intimidate Int based build)
Suffice to say here is what I whipped up. My DM wanted me to run it through the brain trust in the forums to give some opinions on if the spell is balanced enough.
Boldin’s Dread Resonance
School evocation [sonic]; magus 1, sorcerer/wizard 1, bard 1
Casting
Casting Time: 1 standard action
Components: V, S
EFFECT
Range: touch
Target: creature or object touched
Duration: instantaneous
Saving Throw none;
Spell Resistance yes
DESCRIPTION
This malevolent spell harmonizes with the creature or object touched, unleashing haunting vibrations that only the target can perceive. Upon a successful melee touch attack, it inflicts 1d6 points of sonic damage per caster level (maximum 5d6). When delivering the dread resonance, you have the choice to gain a +3 bonus on attack rolls if the opponent is adorned in crystalline-based armor (or is carrying a crystalline-based weapon or is made of crystal), or to grant a +3 bonus to demoralize the opponent. The eerie vibrations of Dread Resonance strike fear into the touched individual, leaving a lingering sense of impending doom that only they can hear.
Some feedback from DM was that the "OR" part of the spell may be too much or that the +3 should be a +2 bonus to demoralize.
Thanks so much for the advice!
