Belkzen War Alchemist

Cracked Tusk's page

27 posts. Organized Play character for dfsearles.


Race

Human (Half Orc)

Classes/Levels

Alchemist 1 | HP 16 | AC 18 (+2 Item, +3 Dex, +3 Prof) | Fort 5 Ref 8 Will 4 | Stealth 6 | Perc 4

Gender

Male

Size

Medium

Age

24

Special Abilities

Low-Light Vision

Alignment

CG

Deity

Sarenrae

Languages

Common, Elven, Hallit, Orcish, Varisian

Occupation

Alchemist, Merchant

Homepage URL

Cracked Tusk Charater Folder

Strength 14
Dexterity 16
Constitution 10
Intelligence 16
Wisdom 12
Charisma 10

About Cracked Tusk

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Offense
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Melee:
Dagger +6/+2/-2 (1d4+2 P, versatile S, agile, thrown 10 ft., finesse)
Sickel +6/+2/-2 (1d4+2 S, Agile, Finesse, Trip)
Fist +6/+2/-2 (1d4+2 B, nonlethal, agile, finesse, unarmed)
Ranged:
Lesser Alchemist Fire [2] +6 (1d8 F +1 Persistent +1 Splash, thrown 20 ft., alchemical, bomb, consumable, fire, splash)
Sling: +6 (1d6+1, propulsive, range increment 50 feet, reload 1)

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Defense
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AC 18; Fort +5; Ref +8; Will +4
HP 16 Hero Points 1

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Skills
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Acrobatics +6 (T)
Arcana +6 (T)
Athletics +5 (T)
Crafting +6 (T)
Deception +0 (U)
Diplomacy +3 (T)
Intimidation +3 (T)
Medicine +1 (U)
Mercantile Lore +6 (T)
Nature +1 (U)
Occultism +3 (U)
Performance +0 (U)
Religion +1 (U)
Society +6 (T)
Stealth +6 (T)
Survival +4 (T)
Thievery +6 (T)
Warfare Lore +6 (T)
Orc Lore: +6 (T)

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Equipment
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Equipped:
Backpack (2.1 Blk): Alchemist's tools, Bedroll, Chalk, Flint and steel, Formula book, Rations (1 week), Rope (foot), Soap, Torch, Waterskin

Bandolier (Neg): Minor Elixir of life (x3), Lesser Bestial mutagen (x3), lesser Alchemist's fire (X2), Infused Reagent x1

Belt Pouch (right hip) (2L): Caltrops (x2)
Belt Pouch (left hip) (neg): 3GP 5SP

Sheath (Right arm)(1L): Dagger

Studded Leather Armor (1 Blk)

Dagger (tucked in belt) (1L)
Sickle (Left Hip) (2 Blk)

Sling (Right Hip) (3L)
Bullets x20 (2L)

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Actions
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Quick Alchemy
One Action
Traits
Alchemist
Cost 1 batch of infused reagents
Requirements You have alchemist’s tools (page 287), the formula for the alchemical item you’re creating, and a free hand.
Source: Alchemist, granted option

Description
You swiftly mix up a short-lived alchemical item to use at a moment’s notice. You create a single alchemical item of your advanced alchemy level or lower that’s in your formula book without having to spend the normal monetary cost in alchemical reagents or needing to attempt a Crafting check. This item has the infused trait, but it remains potent only until the start of your next turn.

Mutagenic Flashback
Free Action
Frequency once per day
Source: Research Field, granted option

Description
You experience a brief resurgence of a mutagen. Choose one mutagen you’ve consumed since your last daily preparations. You gain the effects of that mutagen for 1 minute.

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Feats
(Class) Alchemical Savant: You can identify alchemical items quickly. When using the Crafting skill to Identify Alchemy on an alchemical item you hold, you can do so as a single action, which has the concentrate and manipulate traits, instead of spending 10 minutes. If you have the formula for the item you are attempting to identify, you gain a +2 circumstance bonus to your check, and if you roll a critical failure, you get a failure instead.
(Ancestry) Orc Lore: The hold elders taught you your people’s histories, told tales of great athletic feats, and shared with you the hardships your ancestors endured so that you can pass this wisdom down to future generations. You become rained in Athletics and Survival. If you would automatically become trained in one of those skills (from your background or class, for example), you instead become trained in a skill of your choice. You also become trained in Orc Lore.

(Background) Intimidating Glare: You can Demoralize with a mere glare. When you do, Demoralize loses the auditory trait and gains the visual trait, and you don’t take a penalty if the creature doesn’t understand your language.

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Background
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He was raised by the Enshrak Clan, deep un the Darklands, after his mother raided a village and took her joys with human men. As he grew up, it was evident that his human blood gave him superior intelligence over that of his orc kin, so he trained with a shaman. Though he possessed only minor magical abilities, he soon learned how to bring about his more beastial nature. His clan continued raiding human villages which never set right with him, so he struck out on his own as soon as he was able to try and prove not all orcas were bloodthirsty killers.