Coulibaly's page

Organized Play Member. 26 posts. No reviews. No lists. No wishlists. 4 Organized Play characters.




I'm thinking about having a group of skelm rebuilding an old church as the nemesis for part of the adventure in running but I have one question. Given that they can basically shape shift into another humanoid do they unshapeshift if they go unconscious or die? I'm trying to figure out how things might unravel.


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I'm running Extinction Curse and one of my PC's has the ability to speak with certain animals. No spoilers but it's come up a bunch and we're still in the first chapter of book 1 and I think it'll come up a lot more. My problem is that I find it difficult to RP as animals some times and it seems difficult especially when you get to creatures that don't currently exist. Any resources or examples of DMs that you think run speak to animals well? I've listened to all of the GCP, plus Find the Path.

Right now I just try to inflect the voice and try to add some expressions of how they might act. I just have a hard time thinking about something that is capable of speech but doesn't have intelligence.

Just looking for tips.


In Lost Omen's Character Guide it mentions that there is a small population of ancient Azlanti living in Golarion today. One of my players wants to play one in Extinction Curse and I want to learn more about them than the one paragraph in the LOCG. I figured they might be part of Ruins of Azlant?

I think having a character that may have heard of Aroden before he became a god might be interesting given some of the themes in the campaign.

Any sources of more information would be welcome. The pathfinder wiki article on Azlanti did not seem to have anything on them.


I'm going to start GMing a Extinction Curse and one of my players asked about Chirurgeon. If you have an elixir on your person would be it be 1 interact action to draw the potion, 1 interaction action to give the potion and 1 interact action for them to drink it? Or, could you use an interact action to draw a potion and then use a free release action to give it to them? Could the interact action be to feed them the potion?

If you had a familiar could they 1 action stride to the person and 1 action interact to feed them the potion?

I just want to make sure we know how the action economy for elixirs works and other potions works.

I looked for a similar post and found things involving the bandolier, but nothing in general. If another post explains this well, point me there would work as well.


I'm going to GM Extinction Curse for my group in the coming months and I've had an idea for an NPC I'd try to work in. Long story short, he is a ghost hunter of sorts with a ghost/spirit companion. The spirit is his old partner/lover and they are still companions. I've got this whole backstory baked up, but I don't know if there are ghosts in the way I'm thinking that aren't evil. If there are spirits that aren't evil, but are not "Ghosts" strictly speaking that works as well. I just don't know enough about the lore to sort things out. I'm not opposed to just making something up, but I like learning about the lore and thought this could be a cool opportunity to learn some more lore.