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Female Human Oracle (Occult/Haunted) 3 |HP: 18/18 | AC:15, T 12, FF 13 | Fort: +0 Ref:+2 Will:+5 |CMB +2, CMD 14 | Init+2 | Perc +6 | Spell points: 9/9
![]() With an expression of will, Corynne commands the spirits working to aid her, directing them to maintain the steady stream of papers up to Az. Free action. Spend 1 pt. Sustained force for next 3 minutes ![]()
Female Human Oracle (Occult/Haunted) 3 |HP: 18/18 | AC:15, T 12, FF 13 | Fort: +0 Ref:+2 Will:+5 |CMB +2, CMD 14 | Init+2 | Perc +6 | Spell points: 9/9
![]() Far more accustomed with the howling of agitated spirits than her companions, Corynne continues her work to save the evidence, her spiritual entourage nonetheless responding to the disturbance, her hair whipping around as if in a windstorm, while a disonnant hum of displeasure rises around her. ![]()
Female Human Oracle (Occult/Haunted) 3 |HP: 18/18 | AC:15, T 12, FF 13 | Fort: +0 Ref:+2 Will:+5 |CMB +2, CMD 14 | Init+2 | Perc +6 | Spell points: 9/9
![]() Wincing at the vicious blow she sees Alice take, Corynne focuses on saving the evidence, directing a few of her itinerant spirits to move the papers out of reach. Move within range. Telekinesis to float papers up to catwalk in a steady stream. Will maintain concentration (unless I get punched in the face) ![]()
Female Human Oracle (Occult/Haunted) 3 |HP: 18/18 | AC:15, T 12, FF 13 | Fort: +0 Ref:+2 Will:+5 |CMB +2, CMD 14 | Init+2 | Perc +6 | Spell points: 9/9
![]() As Alice takes off, Corynne follows as quickly as she can, her attention focused on the evidence that the workers clearly seek to destroy. If full run is an option will do so to get within 'close' rance ![]()
Female Human Oracle (Occult/Haunted) 3 |HP: 18/18 | AC:15, T 12, FF 13 | Fort: +0 Ref:+2 Will:+5 |CMB +2, CMD 14 | Init+2 | Perc +6 | Spell points: 9/9
![]() "That would probably be best." Corynne said distractedly after a bit. The ghostwhisperer seemed both present and not at the same time, her gaze locked on the shadowy trail, constantly aware of the spiritual disturbances it created. ![]()
Female Human Oracle (Occult/Haunted) 3 |HP: 18/18 | AC:15, T 12, FF 13 | Fort: +0 Ref:+2 Will:+5 |CMB +2, CMD 14 | Init+2 | Perc +6 | Spell points: 9/9
![]() As the others stand watch, paying attention to the surrounding area, Corynne focuses her breathing, calming both herself and the spirits around her enough to quell the edge of their agitation. Conjuring up the memories of the dark roiling shadow energy of the Bleak Gate she reaches out into the ether, reaching her senses out for tendrils of that dark energy, feeling for it’s presence in the area. For minutes she is completely still, the air dirt and ground around her increasingly disturbed as her spirits react to the powerful ritual at play. Cast Detect Planar Energy (Bleak Gate Shadow Energy) ![]()
Female Human Oracle (Occult/Haunted) 3 |HP: 18/18 | AC:15, T 12, FF 13 | Fort: +0 Ref:+2 Will:+5 |CMB +2, CMD 14 | Init+2 | Perc +6 | Spell points: 9/9
![]() Okay so this is the Detect Planar Energy spell, right? Just making sure. It says a plane you've been to before so that would either be the Ethereal Plane, whatever we passed through when we had that weird Fey blip, or the weird Shadowman energy I got exposed to when I snooped in the doctor's place and when we fought him. ![]()
Female Human Oracle (Occult/Haunted) 3 |HP: 18/18 | AC:15, T 12, FF 13 | Fort: +0 Ref:+2 Will:+5 |CMB +2, CMD 14 | Init+2 | Perc +6 | Spell points: 9/9
![]() "It might be time for me to try Gale's spell....see if there's some sort of extraplanar energy involved." Corynne says a bit more loudly than normal, as if trying to speak over a noisy room full of people. ![]()
Female Human Oracle (Occult/Haunted) 3 |HP: 18/18 | AC:15, T 12, FF 13 | Fort: +0 Ref:+2 Will:+5 |CMB +2, CMD 14 | Init+2 | Perc +6 | Spell points: 9/9
![]() "It...it's almost as if the oil itself is in pain somehow, but I don't detect either magic or anything from the other side in it. Maybe some sort of semi-sentient ooze?" Corynne says, frowning slightly as if concentrating in a very noisy room. ![]()
Female Human Oracle (Occult/Haunted) 3 |HP: 18/18 | AC:15, T 12, FF 13 | Fort: +0 Ref:+2 Will:+5 |CMB +2, CMD 14 | Init+2 | Perc +6 | Spell points: 9/9
![]() Corynne seems to stare intently at the oil itself. "So much pain....the wailing.....the suffering..." With divination for undead stil active she studies at the oil. She'll also use divination to detect magic ![]()
Female Human Oracle (Occult/Haunted) 3 |HP: 18/18 | AC:15, T 12, FF 13 | Fort: +0 Ref:+2 Will:+5 |CMB +2, CMD 14 | Init+2 | Perc +6 | Spell points: 9/9
![]() Corynne opens her awareness to the supernatural realm, pushing past the dread to sense the underlying energy. Knowledge Religion: 1d20 + 8 ⇒ (4) + 8 = 12
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Female Human Oracle (Occult/Haunted) 3 |HP: 18/18 | AC:15, T 12, FF 13 | Fort: +0 Ref:+2 Will:+5 |CMB +2, CMD 14 | Init+2 | Perc +6 | Spell points: 9/9
![]() "The engine grease scent aside, I'm concerned by multiple people having 'uneasy feelings' in the same area. That can often be a sign of spiritual activity or at least something that is agitating local spirits in the area." Corynne mentions, picking up and buttering a piece of toast with a careful deliberateness. "Of course we'll help her Az, if we can't make things safe for our loved ones...." she trails off, a momentary haunted look passing in her eyes. The stone on her necklace seems to pulse with a glimmer of light for a moment, the young ghost whisperer tilting her head for a moment as if listening to something before a small smile comes across her lips, whatever was bothering her cast aside. ![]()
Female Human Oracle (Occult/Haunted) 3 |HP: 18/18 | AC:15, T 12, FF 13 | Fort: +0 Ref:+2 Will:+5 |CMB +2, CMD 14 | Init+2 | Perc +6 | Spell points: 9/9
![]() I've got the opening line to Smells like Teen Spirit kicking around in my head because of everyone's prep choices. I think I'm the only one without a gun at this point. ![]()
Female Human Oracle (Occult/Haunted) 3 |HP: 18/18 | AC:15, T 12, FF 13 | Fort: +0 Ref:+2 Will:+5 |CMB +2, CMD 14 | Init+2 | Perc +6 | Spell points: 9/9
![]() 2,500gp Wand of Protection from Evil 750 gp
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Female Human Oracle (Occult/Haunted) 3 |HP: 18/18 | AC:15, T 12, FF 13 | Fort: +0 Ref:+2 Will:+5 |CMB +2, CMD 14 | Init+2 | Perc +6 | Spell points: 9/9
![]() So this should bulk up both offense and defense while keeping the spirit of being haunted/protected by the spirit world. Level 3
New Revelation (Phantom touch)
+1 Magic talent (Manipulate Undeath (ghost strike) [Core])
Feat: Extra Magic Talent
And my touch generating escalating fear effects just lives up to the name "Spooky" could even be that before now physical contact with me can sometimes give people goosebumps if I'm in the wrong mood. heh In addition to swapping out Automatic writing for Brain Drain ![]()
Female Human Oracle (Occult/Haunted) 3 |HP: 18/18 | AC:15, T 12, FF 13 | Fort: +0 Ref:+2 Will:+5 |CMB +2, CMD 14 | Init+2 | Perc +6 | Spell points: 9/9
![]() I'm thinking I'll see if it can work with Oracle just retooled a bit, dropping Automatic writing since it's pretty useless, for something useful like brain drain, and taking Phantom Touch this level. (in theme with the Ghost touch abilities) Phantom Touch (Su): As a standard action, you can perform a melee touch attack that causes a living creature to become shaken. This ability lasts for a number of rounds equal to 1/2 your oracle level (minimum 1 round). You can use this ability a number of times per day equal to 3 + your Charisma modifier. At 5th level, the target instead becomes frightened, and at 7th level, the target becomes panicked. I'm limited to what's in the SRD since I don't own any of the SOP material. I'll see what options can enhance my combat ability. ![]()
Female Human Oracle (Occult/Haunted) 3 |HP: 18/18 | AC:15, T 12, FF 13 | Fort: +0 Ref:+2 Will:+5 |CMB +2, CMD 14 | Init+2 | Perc +6 | Spell points: 9/9
![]() I may need to retool as well. Corynne feels woefully ineffective, bordering on useless mechanically. Which sucks because I enjoy the character thematically. ![]()
Female Human Oracle (Occult/Haunted) 3 |HP: 18/18 | AC:15, T 12, FF 13 | Fort: +0 Ref:+2 Will:+5 |CMB +2, CMD 14 | Init+2 | Perc +6 | Spell points: 9/9
![]() Corynne turns, ready to aid Miselle's escape she calls upon the power of the spirit world, the ability of the dead to sap the living of vitality. Readied action to target first living opponent to approach Miselle
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Female Human Oracle (Occult/Haunted) 3 |HP: 18/18 | AC:15, T 12, FF 13 | Fort: +0 Ref:+2 Will:+5 |CMB +2, CMD 14 | Init+2 | Perc +6 | Spell points: 9/9
![]() Now able to take her time, Corynne takes a few moments, focusing on quelling the spirits around her before beginning to crawl through the collapse as carefully as possible. Escape artist: 1d20 + 2 ⇒ (12) + 2 = 14 ![]()
Female Human Oracle (Occult/Haunted) 3 |HP: 18/18 | AC:15, T 12, FF 13 | Fort: +0 Ref:+2 Will:+5 |CMB +2, CMD 14 | Init+2 | Perc +6 | Spell points: 9/9
![]() Taking a deep breath, Corynne quickly grabs a scroll, activating the magic within it and feeling the magic settle around her. Then she runs, trying to keep up with her far fitter companions. Cast Sanctuary Fort: 1d20 ⇒ 9 Of course ![]()
Female Human Oracle (Occult/Haunted) 3 |HP: 18/18 | AC:15, T 12, FF 13 | Fort: +0 Ref:+2 Will:+5 |CMB +2, CMD 14 | Init+2 | Perc +6 | Spell points: 9/9
![]() So is everyone opting for the fort save? If I don't have either the doctor or the papers with me, there's no point to splitting off from everyone else is there? ![]()
Female Human Oracle (Occult/Haunted) 3 |HP: 18/18 | AC:15, T 12, FF 13 | Fort: +0 Ref:+2 Will:+5 |CMB +2, CMD 14 | Init+2 | Perc +6 | Spell points: 9/9
![]() Definitely towards town. I've got a better chance going with Acrobatics over fort but if the consensus is to stay together, I'm fine with it. It seems like pretty much everything we're facing is some sort of undead and all my attacks use negative energy. ![]()
Female Human Oracle (Occult/Haunted) 3 |HP: 18/18 | AC:15, T 12, FF 13 | Fort: +0 Ref:+2 Will:+5 |CMB +2, CMD 14 | Init+2 | Perc +6 | Spell points: 9/9
![]() Throw everything at them while running. Against the living I can be way more effective, we've got thunder stones, fun types of ammo that can slow down pursuit. If absolutely necessary we'll call Gale but we'll leave that as the nuclear option. ![]()
Female Human Oracle (Occult/Haunted) 3 |HP: 18/18 | AC:15, T 12, FF 13 | Fort: +0 Ref:+2 Will:+5 |CMB +2, CMD 14 | Init+2 | Perc +6 | Spell points: 9/9
![]() They were always there with her, the entourage of spirits that surrounded her, some helpful or beneficial, others less so, holding onto resentment of their deaths, or just plain bored. That was when things tended to get....difficult. Taking a deep breath, she tries to stealthily follow her companions through. Stealth: 1d20 + 2 ⇒ (6) + 2 = 8 You just had to say that didn't you? ![]()
Female Human Oracle (Occult/Haunted) 3 |HP: 18/18 | AC:15, T 12, FF 13 | Fort: +0 Ref:+2 Will:+5 |CMB +2, CMD 14 | Init+2 | Perc +6 | Spell points: 9/9
![]() "I'd take the hidden passage over the chimney honestly. If whoever is out there is twisted enough he might just have someone on the roof ready to drop something down to smoke us out." Corynne comments. "Besides, which I far form the best climber."
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