Durkon Thundershield

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Grand Lodge

Raz shifts uneasy as the ship heaves. Noticing another of his kin, he walks over deftly and overhears the cautionary retort to the elven lass. “Ho there kinsman, ye seem ta have outdid yerself at breaking up their fine party. To offer a toast and not partake in spirits is unlike any bearded one iva ever seen.” Smiling he continues, “Strange ye be, all clean and shavd and that. Guess ye been living among the humans fer too long methinks!!! No-matter, it pleases me to see ye and I shall shake ye for good measure if ye will! Raz extends his arm in greeting to Dante. “The names Razinthar, well met chummly. If ye wish ye can call me Raz, and that small beast over der is Beo” Raz points in the stern at a small curled up mass of bear fur trying to stay cool in the shade.

“By the way there lassie...” Winking at Avarthiel “If ye may, I would love to try yer honey suckle wine, it sure beats sitting on my duff doing nutting.”

Razinthar is dressed in fine beasthide armour with green and brown underlay’s. He wears a symbol to Torag around his neck made out of a dark wood of some sort. He seems confident, although a bit brash in tone and words. He seems to speak in broken common, and some of his words are quick out of his mouth and almost seem slurred.

Grand Lodge

Hello DM Patcher: Here is my proposal:
Name: Razinthar (RAZ) Rockwalker
Race/Class: 1st Level Male Dwarf Druid
Alignment/Deity: Neutral Good - Torag

Physical Description

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5’2, 190 pounds, Brown Eyes, Long curly braided hair and beard

Background

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Sold into slavery in the region of Shackles, Raz fought for his life to survive. Eventually he was bought, and rescued by Draeven, an earthen druid who saw potential in this young dwarf. They traveled far and wide in the region where Draeven imparted his wisdom and lore to Raz. Raz has been grateful for the opportunity to accomplish something greater in his life. He often is sent on journey’s to gather rare components for his master.

Languages

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Common, Dwarf, Druidic

Ability Scores

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14 - Str 5pts
14 - Dex 5pts
16 - Con 5pts, +2 Dwarf Racial
10 - Int 0 pts
16 - Wis 5 pts, +2 Dwarf Racial
8 - Chr 0 pts, - 2 Dwarf Racial

Hit Points

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12

8 1st Druid
3 Con
1 Favoured class

AC

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18

4 Hide Armor
2 Wooden Shield
2 Dex

Saving Throws

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Fortification = 5 (2+3 ability)
Reflex = 3 (0+2 ability+1trait)
Willpower = 5 (2+3 ability)

Skills

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4 skill points

3 Handle Animal 1 (1+3-1ability)
4 Knowledge Nature 1 (1+3+0 ability)
7 Survival 1 (1+3+3 ability)
7 Perception 1 (1+3+3 ability)

Feats and Traits

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Favoured Class: Druid +1 hp at first level
Trait: Reactionary +2 Initiative
Trait:Focused Mind +2 Concentration Checks
Campaign Trait: Boarded in Shackles, +1 reflex saves
1st Level Feat: Improved Initiative: +4

Animal Companion

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1st Level: BEAR
Name: Beogath (BEO)

Size: Small
Speed: 40
AC: +2 NA
Attack: bite 1d4, 2 claws 1d3 each
Ability Scores: Str=15, Dex=15, Con=13, Wis=12, Int=2, Chr=6
Special: Low Light Vision, Scent

Equipment and Gear

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190 gp START
Hide Armor 15gp
Large Wooden Shield 7gp
back pack 2gp
pouch belt 1gp

I WILL UPDATE MORE LATER

DM Questions

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1. Why are you on the Jenivere? Was sent to gather special herbs the area of Sargava and decided to book passage on the ship rather than travel overland.
2. What is your motivation to travel to Sargava? Draven, Raz’s master druid, has sent him to gather special herbs, plants, and rare ingredients in the area and to bring them back when he has enough. In addition there has been rumours that evil is brewing in the jungle. With a twofold purpose, Raz needs to investigate both.
3. What will your character contribute to the group? A well rounded caster, buffer, which can use abilities and spells on others, self or animal companion. Many survival skills that could be used in the jungle.
4. What are your plans for your character mechanically? Straight druid with a emphasis on wildshape.
5. What are your plans for your character from a story-perspective? To investigate the brewing evil in the land and bond with others who have similar interests.