Corvynn's page
16 posts (21 including aliases). No reviews. No lists. No wishlists. 2 aliases.
|


@The Faceless GM
Two interconnected reasons, one based on mechanics, one on storyline.
Mechanically, I wanted a representation of the fact that he's an unnatural thing harboring another unnatural thing. To put it quite simply, he's unnerving, and he can use that. I thought the best way to represent that would be the Evil Eye Hex from the witch.
As far as his storyline goes, the Witch level was his attempt to get control over the creature that lives in his head. He thought forming a pact with a patron of, you know, charm, seduction, domination and all that would give him the leverage to compel it to do what he wanted (get out and give him his memories back.) What actually happened is that it sort of... Subsumed the pact, since it was in his mind with the mental link to the familiar, and thus to the patron. That's when Eskr realized that he needed something really extraordinary to get back to normal, so he's sullenly biding his time. I can add that part to the backstory if you'd like - maybe I did paint it in strokes that were a little too broad.
@Keante: Mesmerists are great! I don't know what you're going for, but just their Stare abilities and a feat or two have you inflicting something like - 5 to a list of things just for looking at someone when someone hits them!
@Gobo Horde
Fun character idea! I had a similar idea once - an alchemist who seemed to always escape from the most hopeless situations. The thing was, he never actually escaped - he just woke up back in his lab in a clone body. That was less interesting than yours, though, since you actually have your "twin" available on the spot.
If we both make it into the party, it could be interesting to see how my phantom and your eidolon interact!
Throwing my hat in the ring with, ironically, mostly what you suggested at first - a ghoul witch/spiritualist. Very charismatic, specializes in throwing around penalties in combat. About halfway through the crunch.
Although really, it looks like you've got more than enough entries to fill out a party now.
@Gobo Horde
If I could use the elf FCB as a ghoul, I'd strongly consider a summoner, because you're right, the flavor works great! As for your other point, I think you're thinking of the spiritualist. They're an occult class that has their companion equivalent living in their head. I'd love to have an equivalent FCB for that as well, as that would work very, very well for my concept.
@The Faceless GM
Actually, is that something you'd consider? FCBs for ghouls?
@The Faceless GM
I'm specifically looking at the Fast Healer line of feats.
@The Faceless GM
How do ghouls interact with feats that require Con prerequisites? Do they use Charisma to qualify instead, or do they simply not qualify for anything that requires a constitution score?
@The Faceless GM
Anything that would use Constitution uses Charisma for undead, so that wouldn't be a problem, but you're absolutely right about the non-lethal damage! I had forgotten that undead are immune to lethal damage. Back to the drawing board, although your idea about a spiritualist has some merit.
@The Faceless GM
I drew inspiration from the Channeler of The Unknown cleric archetype (something is answering your prayers, but it sure isn't your deity) and the original kineticist, the 3.5 Warlock. He's not a spiritualist because his little friend isn't a ghost - in fluff terms I was thinking something like a very minor eldritch horror - and he's not a Fractured Mind because it's not part of his own psyche.
I can write around it, since the important part is his personality and motivations, and it would be fairly easy to replace that with something about how the radiation from the lazurite wiped out bits and pieces of his mind while activating the part responsible for kineticist powers. The only issue I have with that is that it offers less room for hopefully amusing misunderstandings about how medicine and bodies work, which was part of the original concept.

So, this is what I'm thinking of for a backstory, but I want to make sure it will fit with the setting after having read your documents.
He was a personal doctor for a few members of House Parastric, until he failed to cure a son of black-eye fever. The son didn't die, but one of his eyes did turn black - an unacceptable outcome for the perfection-obsessed drow. It's okay to have any other beings horribly warped and mutated for our amusement and profit, but not us!
So, he was killed and the body sold to merchants who traffic in that sort of thing, which resulted in him waking up in a pile of corpses who were also waking up. Unlike them, he brought something back from the other side - a mental passenger of sorts that gnawed out a space for itself amidst his former memories, medical knowledge, and sanity. He's not amnesiac, but there are gaping holes in what he knows, replaced with kineticist abilities and things he doesn't like to think about.
He's not out for revenge or anything silly like that, though - mostly he/his passenger are just curious. And hungry. Very, very hungry. Is that something that would fit into your setting, or is it too... Anything, really? I can think of a number of potential complaints.
Actually, I'm thinking on changing my plan. I've been struck by inspiration for a ghoul kineticist who brought a little something back with him from the grave.
Kaelmourn Vexidyre wrote:
To be honest, I intend a fairly aggressive role for Kaelmourn, using a two-handed weapon, power attack and cornugon smash. Warpriest sounds a good complement!
I'm looking at either a ghoul or dhampir warpriest of Urgathoa, using Vital Strike, Power Attack, and Divine Fighting Style - Urgathoa's Hunger to leverage temporary HP on the fly, while using Fervor for quick buffs and heals as needed. Does that sound different enough from what you're doing? You're focusing on debuffs while I'm focusing on survivability. It may sound like I'm belaboring the point, but I tend to be very, very careful not to step on anyone's toes when it comes to party role.
Out of combat shouldn't be too big a deal, as he's a lookout and survivalist sort - Perception, Survival, Sense Motive, all that.
Kaelmourn Vexidyre wrote: Kaelmourn Vexidyre, a noble servant of Shax, who is distrusted by his noble house and ended up leaving a few decades back.
**CHARACTER INFO**
Kaelmourn sounds like you're planning to play him as something of a defensive type - is that accurate? The character I was contemplating is, mechanically speaking, a warpriest who also charges into the front lines, using Fervor-ed buffs and attacks that generate temporary HP to keep himself alive. I'd like to avoid any overlap, though, so if that's stepping on your toes I can put thought into something else.
A question on ghouls. Do they originate from ghoul fever as per standard Pathfinder ghouls? If not, where do they come from?
I'm leaning toward a ghoul warpriest of Urgathoa at the moment.
I was thinking on a Neutral Oread Warpriest, probably worshipping either Forest or Volcano, based on whichever, in your opinion, better fits a philosophy that's a combination of "survival of the fittest" and "I take my enemy's strength to increase my own." Based on your information, both have aspects that would suit that quite well. He's awkward and shy to the extreme, largely due to his mother telling him what a burden he was to the family and how he needs to pay her back for all she's done for him. However, a Warpriest is a divine caster, so I'll send you a message about those changes, and this particular idea would make use of the option to swap a blessing for a Divine Fighting Style
|