Two fortitude saves - to keep up with everyone else 1d20 + 0 ⇒ (9) + 0 = 9 1d20 + 0 ⇒ (17) + 0 = 17 On the first day, Corvus wished she were dead. The combination of pain, nausea and embarrassment left her wishing for the confines of her prison cell once more - well almost. On the second day, Corvus awoke to wonder what all the fuss of the previous day was about. Mindful that pride often precedes something less pleasant, she keeps her enthusiasm muted for the time being. Besides, the ship docking at Absalom seems to hev invigorated even the most ill of passengers.
Once on ship, Corvus resorted to type. She kept herself to herself and listened. She made it appear that she was not listening of course - as if other people's business was of no consequence - but she filed away every conversation for possible use later. As well as knowing that keeping quiet tending to make people ignore you - to the point of forgetting you were there - she also wanted to use the time to analyse. To plan and scheme. What was the pecking order among the former inmates? Who thought they were in charge and who was the real power? And what of the rest of the crew and those she'd escaped with? How had they changed since their escape? Corvus thought these things through long and hard.
Sir Kheiron wrote: Its departure will not be altered to allow a mass murderer to bring his mother along for his sentence. Corvus' ears prick up at the words, 'mass murderer.' 'And the mother said he didn't mean to hurt all those people?' "Sir Kheiron. I appreciate the urgency of our departure, but could you briefly explain what the boy did? He looks a little young for one to have killed so many." This time Corvus smiles politely, not looking to exert any undue influence on the centaur.
Corvus smiles her sweetest smile. Diplomacy roll (and I presume the centaur isn't impressed by a human's looks, so...) 1d20 + 9 ⇒ (6) + 9 = 15 And for what she is about to say, a bluff roll... 1d20 + 9 ⇒ (12) + 9 = 21 "I am versed in so many useful skills." Her voice positively purrs. "I am something of a scholar and teaching and the recording of matters administrative will always be required. I can heal and have no small ability in matters of commerce. So you could consider me a trader. So many choices..." Her voice trails off as she gives the centaur another special smile.
"Alright," says Corvus in hushed tones, aware that the chasing group must be closing on them. "We have a balancing act. Too quick and we run the risk of running into goblins unprepared. Too slow and the 'knights catch us." Corvus surveys the group. "I think I'd rather take my chances with the goblins." Pushing on, Corvus keeps an eye out for goblins. Perception roll 1d20 + 4 ⇒ (18) + 4 = 22
Sordello wrote: He turns and looks expectantly at Corvus to lead the party out. Corvus takes the hint and quickly looks around for the next sign. "OK ladies and gentlemen, rest time is over. We need to get going." With that, she leads the group in the direction the arrow indicates (rapier still in hand).
(OOC: I'll need a marching order. It's single file unless anyone wants to walk in the sewer water.) With the rear taken care of, it makes some sense for me to take point. What does anyone else think? Corvus moves forward, as if to take the lead, and glances at the others to see if anyone objects. "Do we keep following the arrows?"
Corvus doesn't lift her eyes from the floor in front of her and delivers quietly, "If words were deeds, this town would be safe to walk at night." Corvus looks up at Janiven. "And that was not meant as an insult. I speak as I find and we're all either already marked for death as traitors, or we've found a cause that's worth fighting for." Corvus stands. "If it's the former, let's see how many it takes to bring us all down." Glancing around the room (obviously for dramatic effect), Corvus then returns to her seat. "In that case, how do we free Westcrown of those shadowy beasts that stalk these streets?"
"When you get me talking, you just might not be able to shut me up." Corvus shakes her head slightly and lets out a long sigh. "In my line of work, I tend to be alone a lot. I came here to put and end to a problem. I wasn't expecting a gathering, that's all." "I'm not against finding out about you all, but I want to know why. I was invited here to help some people out. Are you the one's I'm helping or have we formed our own little gang already?" Corvus looks pointedly at Janiven.
Corvus looks over at Kleggisnep. "My grief is personal. And it's business. For me, the two intertwine. But I saw it as a private issue, not one for public consumption." Corvus waves her hand at the gathered group. "I certainly didn't expect an invite to a party." She looks to Janiven. "If offence was taken, none was intended but I came here to deal with my problem - not to play happy families."
Kleggisnep wrote:
Me too...
My final character is created (just equipment to buy really). I changed my Campaign Feat so as not to be too similar to other PCs. I can make more changes if necessary. My reason for being aggrieved by the town is that, as a professional assassin (I only take on jobs that satisfy my own moral code of righting wrongs), my latest contract was whisked away from under my nose by person or persons unknown. I take this as a personal insult (and a profesional travesty) so I will turn over every paving stone until I find my 'deader.' I should have explained - assassins have targets. I have 'deaders.' From the moment I accept a job, the person concerned is already dead. The only question remains, how long do they have to live? |