Mistress Kayltanya

Corvus Raaf's page

44 posts. Alias of abstract xp.


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GM Nazard - what with staying on board when everyone else went ashore, and then with my computer problems, I feel somewhat detached from the game and can't seem to develop the momentum to jump back in. So I've taken the tough decision to bow out.

Apologies for doing this - I've never done it before - as it's no reflection on the game whatsoever.

Good luck to all who remain in what is proving a fast-moving adventure.


Nazard wrote:
Action from Corvus?

Corvus considers her options. Inviting an attack has never been part of her repertoire, so she'll stay put for now.


I've missed so much, this feels like a new game! I'll jump in at the next round, but tactically I won't do anything different to the way it's been NPC'd for me.


Apologies for being so quiet. What with Easter and a complete re-install of both my laptop and desktop...


By the way, my lack of posting on the game is because I have chosen to stay on board and 'pretend' we haven't docked. This is because my character (as I suspect it would be with most of those that escaped from the prison) would be off and away by now.


Two fortitude saves - to keep up with everyone else

1d20 + 0 ⇒ (9) + 0 = 9

1d20 + 0 ⇒ (17) + 0 = 17

On the first day, Corvus wished she were dead. The combination of pain, nausea and embarrassment left her wishing for the confines of her prison cell once more - well almost.

On the second day, Corvus awoke to wonder what all the fuss of the previous day was about. Mindful that pride often precedes something less pleasant, she keeps her enthusiasm muted for the time being. Besides, the ship docking at Absalom seems to hev invigorated even the most ill of passengers.


"I too am more than used to keeping watch for hours on end, so perhaps I should be paired with someone less experienced?"

Corvus smiles politely and casts her gaze across those assembled to see who is willing to join her in the duties.


Corvus supresses a sigh at Lilo's antics. Too much testosterone in too confined a space. Best to let the men finish posturing before adding anything to the conversation.

Corvus smiles and nods appreciatively as the men take it in turns to explain how good they are.


Once on ship, Corvus resorted to type. She kept herself to herself and listened. She made it appear that she was not listening of course - as if other people's business was of no consequence - but she filed away every conversation for possible use later.

As well as knowing that keeping quiet tending to make people ignore you - to the point of forgetting you were there - she also wanted to use the time to analyse. To plan and scheme. What was the pecking order among the former inmates? Who thought they were in charge and who was the real power? And what of the rest of the crew and those she'd escaped with? How had they changed since their escape?

Corvus thought these things through long and hard.


Posting for my dot.

I'm lucky that Paizo isn't blocked for me (but plenty of similar sites are at work).


Sir Kheiron wrote:
Its departure will not be altered to allow a mass murderer to bring his mother along for his sentence.

Corvus' ears prick up at the words, 'mass murderer.' 'And the mother said he didn't mean to hurt all those people?'

"Sir Kheiron. I appreciate the urgency of our departure, but could you briefly explain what the boy did? He looks a little young for one to have killed so many."

This time Corvus smiles politely, not looking to exert any undue influence on the centaur.


Corvus smiles her sweetest smile.

Diplomacy roll (and I presume the centaur isn't impressed by a human's looks, so...) 1d20 + 9 ⇒ (6) + 9 = 15

And for what she is about to say, a bluff roll... 1d20 + 9 ⇒ (12) + 9 = 21

"I am versed in so many useful skills." Her voice positively purrs. "I am something of a scholar and teaching and the recording of matters administrative will always be required. I can heal and have no small ability in matters of commerce. So you could consider me a trader. So many choices..." Her voice trails off as she gives the centaur another special smile.


Genevieve wrote:
So... now that the holidays are out of the way, is this thing still on?

I certainly hope so.


Not sure where I'll end up in the initiative order, but if it comes to my turn...

Corvus heads for the closest creature and swings her sabre violently.

1d20 + 3 ⇒ (16) + 3 = 19
1d6 ⇒ 1


Initiative roll 1d20 + 3 ⇒ (5) + 3 = 8


Corvus follows Sordello's gaze and sees the shape of the approaching figure. Unlike Sordello, she keeps her hand on her rapier.

"Better safe than sorry," she mutters under her breath.


Corvus looks Janiven in the eyes. "Where exactly does this bring us out?"


Corvus steps forward to lead the way and then pauses.

"Is there anyone waiting at the other end that might act in a less than friendly manner if it isn't a friendly face they see first?"


Corvus will wait at the door for the rest of the party to arrive.

Whilst waiting, she'll give the door the once over.

Trapfinding roll 1d20 + 5 ⇒ (13) + 5 = 18


Corvus takes the initiative and is the first to scamble up - rapier in hand - through the three foot gap into the tunnel beyond.

She is, of course, paying maximum attention to what's in front of her.


Using her 'deft hands', Corvus joins in the excavation.


"Whatever you want to do with the goblin, you'd better make it quick. I'd estimate we have only a few minutes before the Hellknights are upon us."


Corvus pauses and tries to estimate how far behnd the Hellknights are based upon how much noise they are making.

Perception 1d20 + 3 ⇒ (19) + 3 = 22


"Alright," says Corvus in hushed tones, aware that the chasing group must be closing on them. "We have a balancing act. Too quick and we run the risk of running into goblins unprepared. Too slow and the 'knights catch us."

Corvus surveys the group. "I think I'd rather take my chances with the goblins."

Pushing on, Corvus keeps an eye out for goblins.

Perception roll 1d20 + 4 ⇒ (18) + 4 = 22


Corvus takes a moment to survey her surroundings for more goblins.

Perception 1d20 + 4 ⇒ (8) + 4 = 12

She then moves to the closest/most threatening goblin and attacks it with her rapier.

Attack 1d20 + 3 ⇒ (19) + 3 = 221d6 ⇒ 5

Possible critical 1d20 + 3 ⇒ (13) + 3 = 161d6 ⇒ 1


Sordello wrote:
He turns and looks expectantly at Corvus to lead the party out.

Corvus takes the hint and quickly looks around for the next sign.

"OK ladies and gentlemen, rest time is over. We need to get going." With that, she leads the group in the direction the arrow indicates (rapier still in hand).


Corvus shakes her head with frustration and moves to attack one of the beasts that threatens Sordello.

Aluvian:
She brings her rapier down on the closest creature 14+3=17. Damage roll (d6) is 3.


Corvus reacts quietly and gracefully and swings down at the closest creature.

Aluvian::
Corvus uses her rapier. She attacks the closest 'squishy' as a standard action. Attack (11+3=14), damage roll (d6) is 2


Corvus gives Sordello an admiring glance and a hint of a smile. "If you ever think of a change in profession, you must let me know."

She grabs some caltrops from her bag. "And if they aren't fooled, you can leave these where they'll cause maximum annoyance."


(OOC: I'll need a marching order. It's single file unless anyone wants to walk in the sewer water.)

With the rear taken care of, it makes some sense for me to take point. What does anyone else think?

Corvus moves forward, as if to take the lead, and glances at the others to see if anyone objects. "Do we keep following the arrows?"


Corvus looks at Janiven. "How well do the Hellknights know these passages? And is our way forward so clearly marked for all to see?"

Corvus points towards the marking on the wall.


Corvus keeps her rapier in one hand and attempts to keep her senses attuned to what's beyond the immediate group.

Perception 1d20 + 4 = 19


Corvus dutifuly follows the group into the sewers.


Corvus draws her rapier and moves to a position behind the door. From this vantage point, anyone opening the door would not immediately see her.

She keeps one eye on Janiven.


"We seem to be getting nowhere fast. Does anyone have a plan? Or even half of one?"


Corvus doesn't lift her eyes from the floor in front of her and delivers quietly, "If words were deeds, this town would be safe to walk at night."

Corvus looks up at Janiven. "And that was not meant as an insult. I speak as I find and we're all either already marked for death as traitors, or we've found a cause that's worth fighting for."

Corvus stands. "If it's the former, let's see how many it takes to bring us all down." Glancing around the room (obviously for dramatic effect), Corvus then returns to her seat.

"In that case, how do we free Westcrown of those shadowy beasts that stalk these streets?"


"When you get me talking, you just might not be able to shut me up."

Corvus shakes her head slightly and lets out a long sigh. "In my line of work, I tend to be alone a lot. I came here to put and end to a problem. I wasn't expecting a gathering, that's all."

"I'm not against finding out about you all, but I want to know why. I was invited here to help some people out. Are you the one's I'm helping or have we formed our own little gang already?"

Corvus looks pointedly at Janiven.


Corvus looks over at Kleggisnep. "My grief is personal. And it's business. For me, the two intertwine. But I saw it as a private issue, not one for public consumption."

Corvus waves her hand at the gathered group. "I certainly didn't expect an invite to a party."

She looks to Janiven. "If offence was taken, none was intended but I came here to deal with my problem - not to play happy families."


Corvus mutters something under her breath, staring at the floor.

Then she looks up as if to say something but instead returns her gaze to the floor.


Corvus sits and listens to the chatter. Her left foot is tapping quietly on the wooden floor - a likely sign of impatience.


Corvus glances around the room, giving each person a few seconds of eye contact. Her expression remains neutral.

The look does not appear confrontational but as if she's trying to get the measure of the gathered group.


Corvus watches the arrivals impassively. Almost camouflaged in the dim light, dressed in shades of black and grey, she appears simultaneously immobile and on edge - like a coiled spring.

Noticing Genevieve's eye movement, Corvus too stares at Koveluss' hands...


Kleggisnep wrote:
Aluvian wrote:

1.) I can do it by email starting at any time.

2.) I can do everyone at once once all sheets are done and we're completely ready on the board using the spoiler button to hide each person's text.

Let me know which you would prefer.

I'd prefer number 1, personally, but if everyone's up for number 2, I'm fine with that, too.

Me too...


My final character is created (just equipment to buy really). I changed my Campaign Feat so as not to be too similar to other PCs. I can make more changes if necessary.

My reason for being aggrieved by the town is that, as a professional assassin (I only take on jobs that satisfy my own moral code of righting wrongs), my latest contract was whisked away from under my nose by person or persons unknown.

I take this as a personal insult (and a profesional travesty) so I will turn over every paving stone until I find my 'deader.'

I should have explained - assassins have targets. I have 'deaders.' From the moment I accept a job, the person concerned is already dead. The only question remains, how long do they have to live?