| Corvino |
With the ACG there are now even more great 3/4 BAB, d8 HD, 6/9 casters. They can fill just about any niche competently. No, they're not as strong as a Cleric, Druid or Wizard but that's to be expected.
I was thinking about how best to create a 4-player party that uses these classes, trying to meet the usual anvil, arm & hammer roles with also having healing, out of combat utility and all the rest. It is actually pretty easy to come up with a powerful combo without the game-breaking power of a full caster.
How would you create a balanced and effective 4-person party using Bards, Alchemists, Inquisitors, Warpriests, Hunters, Maguses (Magi?), Investigators or Summoners?
*Edit* Anyone who suggests "4 Synthesist Summoners" or "4 Master Summoners" will make me shake my head sadly.