Kormallis

Corrina Hallows's page

21 posts. Alias of Bombadil.


Race

Elf Evoker 1 | Init: +3 | Low-Light vision, Perception +2 | AC 13, touch 13, flat-footed 10 | HP: 7 | Fort: 0, Reflex: 3 , Will: 2 (+2) | CMD: 13

Strength 11
Dexterity 16
Constitution 10
Intelligence 18
Wisdom 10
Charisma 12

About Corrina Hallows

Corrina Hallows
Female elf evoker 1
NG Medium humanoid (elf)
Init +3; Senses low-light vision; Perception +2
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Defense
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AC 13, touch 13, flat-footed 10 (+3 Dex)
hp 7 (1d6+1)
Fort +0, Ref +3, Will +2; +2 vs. enchantments
Immune sleep
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Offense
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Speed 30 ft.
Melee dagger +0 (1d4/19-20) or
. . unarmed strike +0 (1d3 nonlethal)
Ranged shortbow +3 (1d6/×3)
Special Attacks intense spells (+1 damage)
Arcane School Spell-Like Abilities (CL 1st; concentration +5)
. . 7/day—force missile (1d4+1)
Evoker Spells Prepared (CL 1st; concentration +5)
. . 1st—burning hands (DC 15), enlarge person (DC 15), protection from evil
. . 0 (at will)—dancing lights, detect magic, ray of frost
. . Opposition Schools Illusion, Necromancy
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Statistics
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Str 11, Dex 16, Con 10, Int 18, Wis 10, Cha 12
Base Atk +0; CMB +0; CMD 13
Feats Point-Blank Shot, Scribe Scroll
Skills Knowledge (arcana) +8, Knowledge (geography) +8, Knowledge (history) +8, Knowledge (planes) +8, Linguistics +8, Perception +2, Spellcraft +8 (+10 to identify magic item properties); Racial Modifiers +2 Perception, +2 Spellcraft to identify magic item properties
Languages Celestial, Common, Draconic, Dwarven, Elven, Gnome, Sylvan
SQ arcane bond (Braea, raven), elven magic
Other Gear arrows (20), dagger, shortbow, backpack, bedroll, belt pouch, chalk, ink, inkpen, paper (3), scroll case, soap, spell component pouch, sunrod, the book of spells, trail rations (4), waterproof satchel for spellbook (worth 1 gp, 1 lb), waterskin, winter blanket, 7 gp, 4 silver, 8 cp
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Special Abilities
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Elven Immunities - Sleep You are immune to magic sleep effects.
Elven Magic +2 to spellcraft checks to determine the properties of a magic item.
Empathic Link with Familiar (Su) You have an empathic link with your Arcane Familiar.
Evocation Evokers revel in the raw power of magic, and can use it to create and destroy with shocking ease.
Familiar Bonus: +3 to Appraise checks You gain the Alertness feat while your familiar is within arm's reach.
Force Missile (1d4+1, 7/day) (Sp) As a standard action, magic missile strikes a foe.
Illusion You must spend 2 slots to cast spells from the Illusion school.
Intense Spells (+1 damage) (Su) Evocation spells deal listed extra damage.
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Necromancy You must spend 2 slots to cast spells from the Necromancy school.
Point-Blank Shot +1 to attack and damage rolls with ranged weapons at up to 30 feet.
Share Spells with Familiar Can cast spells with a target of "You" on the familiar with a range of touch.

***Raven Familiar***

Braea CR –
Female raven (Pathfinder RPG Bestiary 133)
NG Tiny magical beast (animal)
Init +2; Senses low-light vision; Perception +9
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Defense
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AC 15, touch 14, flat-footed 13 (+2 Dex, +1 natural, +2 size)
hp 3 (1d8-1)
Fort +1, Ref +4, Will +4
Defensive Abilities improved evasion
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Offense
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Speed 10 ft., fly 40 ft. (average)
Melee bite +4 (1d3-4)
Space 2 ft.; Reach 0 ft.
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Statistics
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Str 2, Dex 15, Con 8, Int 6, Wis 15, Cha 7
Base Atk +0; CMB +0; CMD 6
Feats Skill Focus (Perception), Weapon Finesse
[b]Skills
Acrobatics +2 (-6 to jump), Fly +6, Linguistics -1, Perception +9, Spellcraft -1
Languages Common
SQ empathic link
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Special Abilities
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Empathic Link (Su) You have an empathic link with your master.
Fly (40 feet, Average) You can fly!
Improved Evasion (Ex) No damage on successful reflex save; half on failed save.
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Share Spells Spells with a target of "You" can be delivered by a familiar with a range of touch.