Eligos

Corben Senjak's page

3 posts. Organized Play character for AdAstraGames.


Full Name

Corben Senjak

Race

Human

Classes/Levels

Fighter 12 [Weapon Master: Falcata]

Gender

Male

Size

Medium - 5'11, 195 lbs

Age

27

Alignment

Neutral

Deity

Desna

Location

Absalom

Languages

Common, Taldoran

Occupation

Minor Nobility

Strength 22
Dexterity 14
Constitution 18
Intelligence 10
Wisdom 14
Charisma 14

About Corben Senjak

"Some men know no fear. They are idiots. You face a Senjak of the Senjaks, and may take some comfort in the quivering of your bowels at recognizing that name. You are not an idiot, merely doomed.

Build Info:
Stats: STR 14+2+1+1[+4][5], DEX 14[5]], CON 13+1+4[3], INT 10[0], WIS 12+2[2], CHA 14[5]

Traits: Ease of Faith (+1 untyped bonus to Diplomacy, is class skill), Fashionable [Sense Motive] (Bluff, Diplomacy and Sense Motive get +1 Trait bonus if wearing 80+ GP worth of finery, Sense Motive is class skill), Anatomist (+1 to confirm critical hits), Carefully Hidden (+1 to Will Saves, +2 vs Divination Spells).
Feats: Exotic Weapon Proficiency [Falcata], Weapon Focus [Falcata], Dazzling Display; Dodge; Persuasive; Weapon Specialization [Falcata]; Additional Traits [Anatomist, Carefully Hidden]; Lunge; Iron Will; Greater Weapon Focus [Falcata]; Vital Strike; Improved Blindfight; Improved Vital Strike; Greater Weapon Focus
Favored Class: Fighter, Skill Points x12.

Skills, 48 Points Spent:

Acrobatics: +2 (0 ranks, 0 Class, 2 DEX, 0 ACP)
Appraise: +0 (0 ranks, 0 INT)
Bluff: +2 (0 ranks, 2 CHA, +3 Circlet)
Climb: +10 (1 ranks, 3 Class, 6 STR, 0 ACP)
Diplomacy: +26 (12 ranks, 3 Class, 2 CHA, 2 Trait, 4 Feat (Persuasive), 3 Circlet)
Disable Device: +4 (1 ranks, 0 Class, 2 DEX, 2 MW Tools, -1 ACP)
Disguise: +9 (1 rank, 2 CHA, 3 Lion Blade, +3 Circlet)
Escape Artist: 1 (0 ranks, 0 Class, 2 DEX, -1 ACP)
Fly: +8 (3 ranks, 0 Class, 2 DEX, -1 ACP, +4 for spell.)
Heal: +2 (0 ranks, 2 WIS)
Intimidate +24 (12 ranks, 3 Class, 2 CHA, 4 Feat (Persuasive), 3 Circlet)
Perception: +13 (10 ranks, 0 Class, 2 WIS, 1 Cracked Incandescent Blue Sphere Ioun Stone)
Ride: +1 (0 ranks, 0 Class, 2 DEX, -1 ACP)
Sense Motive: +13 (7 ranks, 3 Class, 2 WIS, 1 Trait)
Stealth: +1 (0 ranks, 0 Class, 2 DEX, -1 ACP)
Survival/Track: +7 (2 rank, 3 Class, 2 WIS)
Swim: +9 (1 ranks, 3 Class, 6 STR, -1 ACP)

Stat Block:

Corben Senjak, N Fighter [Weapon Master Archetype: Falcata]
AC: 10+7+5+1+2+2+2+1=30/28, HP: 124/-18, Init +2, Speed 30'
BAB +12
Melee [Falcata] +26/1d8+16, 17-20/3x || +21/1d8+16, 17-20/3x || +15/1d8+16, 17-20/3x
(12 BAB, +2 Weapon Focus [Falcata], +6 STR, +1 Falcata, +3 Weapon Training [Falcata]), Gloves of Duelling (+2 more Weapon Training)) /(+6 STR, +1 Falcata, +3 Weapon Training [Falcata],+2 Weapon Training [Gloves of Duelling] +2 Weapon Specialization [Falcata]),
Melee [Falcata] +26/3d8+16, 17-20/3x, as above with Improved Vital Strike.
Ranged [Pilum]: +13/1d8+6, 20/3x (11 BAB, +2 DEX)
CMB: +18,
CMD: 30 vs Bull Rush, Trip, 31 vs Grapple, 40 vs Disarm/Sunder w/Falcata. +3 to saves on spells/effects that impact Falcata.
Fort: +8+3+2=+13, Ref: +4+2+2=+8/+11 vs spells affecting Falcata, Will: +4+2+2+3=+11
Weapon Guard 1 (2nd Level) +1 to CMD vs Disarm/Sunder, Saves with Falcata
Weapon Training 1 (3rd Level): +1 to Hit, +1 to Damage with Falcata.
Reliable Strike 1 (5th Level): One free reroll of To-Hit, Miss Chance, Crit Confirmation, or Damage per day.
Weapon Guard 2 (6th Level) +1 to CMD vs Disarm/Sunder, Saves with Falcata
Weapon Training 2 (7th Level) +1 to Hit, +1 to Damage with Falcata
Perfect Defense (9th Level) +4 to AC when attacked with a Falcata.
Reliable Strike 2 (10th Level): A second free reroll of To-Hit, Miss Chance, Crit Confirmation, or Damage per day.
Weapon Guard 3 (10th Level) Additional +1 to CMD vs. Disarm/Sunder, +1 to Reflex saves on spells affecting Falcata.
Weapon Training 3 (11th Level) +1 to hit, +1 to Damage with Falcata.

PFS Info: 33 XP, 31/60 CPA/TPA:

Insight into Dragonslaying: +1d6 precision damage against a dragon (Shades of Ice II), single use boon. Unused.

Cup of Pharasma: 1d4 rounds of ghosttouch on weapon. Single used boon. Used.

The Favor of Cartahegn: 10% discount on mundane, non-weapon and non-armor equipment purchased on the continent of Garund (Bloodcove Disguise), permanent boon.

Snowmask Induction (Shades of Ice III), permanent "resist elements" for cold weather, 0 degrees F or warmer, no effect versus heat. Permanent boon.

Shadow Lodge signet (Dalsine Affair), 150 GP. +4 circumstance bonus on Disguise checks to masquerade as a member of the Shadow Lodge.

Affliction Immunity: (Winter War 39 boon) Immune to Demon Fever

Unexpected Inheritance: (Winter War 39 boon): 700 GP - shown on Equipment

Relentless Aspis Hunter (Wonders of the Weave II): +2 Morale bonus to hit and damage when facing Aspis Consortium agents within The Weave demi-plane.

Training of Jalmeray: +1 to CMB versus a single maneuver type (taken for Grapple, shown above).

Cornered Fury: When not within 10' of an adjacent ally, and at half or fewer hit points, gain +2 to hit and +2 to AC. (Rat of Round Mountain boon.)

Renown of Jalmaray: +1 bonus to Diplomacy in Jalmary.
Koboldfriend: +2 bonus to Diplomacy checks with reptilian humanoids
Hoofbrother: +2 Diplomacy with Centaurs
Height of Fashion: +3 Diplomacy versus nobles and officials and authority figures.

Spearshield: +1 AC versus Spear, Longspear, Lance.

5 PA spent on the Caravan vanity
16 PA spent on a Raise Dead spell
4 PA spent on a Restoration spell post Raise Dead.
2 PA spent on replacing a potion of Fly.
2 Height of Fashion (Taldor faction) +3 Diplomacy vs human nobles, officials, politicians.

Hardened of Narosyan: +1 Damage vs Demons.
Defender of Narosyan: 10% discount on Good items.
Defender of Narosyan: -4 PA on PA purchases made outside of towns of 5000 people or more.

Equipment; 150 initial, -102 from selling old gear,
+450 from Penumbral Accords
+420 from Among the Living
+1800 from Assault on the Kingdom of the Impossible (Tier 4-5)
+1250 from Godsmouth Heresy (GM credit)
+523 from Throaty Mermaid (GM credit)
+510 from Shades of Ice I
+513-50 from Shades of Ice II
+1316 from Bloodcove Disguise (Tier 3-4)
+1926-55.5 from Shades of Ice III (Tier 4-5)
+1251-150 from Dalsine Affair (Tier 3-4)
+1985+10 from Darkest Vengeance (Tier 4-5)
+3165+75 from Sewer Dragons of Absalom (Tier 6-7)
+2670-1280 from Bennet Manor Gauntlet (tier 5-6)
+3235-380 Rescue At Azlant Ridge (Tier 6-7)
+5495+75 Wonders of the Weave I (Tier 8-9)
+5664+75+22 Wonders of the Weave II (Tier 8-9)
+2533+700+75 The Immortal Conundrum (Tier 5-6)
+6528+150 Fingerprints of the Fiend (Tier 10-11)
+7690+75-500 Fury of the Fiend (Tier 10-11)
+6552+50=Good King Xeros (Tier 10-11)
+7951+150=Rats of Round Mountain I (Tier 10-11)
+7995+150=Rats of Round Mountain II (Tier 10-11)
+7705+150-100=Hall of the Drunken Hero (Tier 10-11)
+8009+75-750=Portal of the Sacred Rune (Tier 10-11)
+7680+150-50=The Kortos Envoy (Tier 10-11)
+7889+75=The King of Storval Stairs (Tier 10-11)
+7760+100=Red Harvest (Tier 10-11)
+7667+100=Sarkorian Prophecies (Tier 10-11)
+23,574+100=Curse of the Riven Sky (Tier 10-11)
+15,000+150=Siege of the Diamond City (Tier 12-13)
=159,566:

Mithral Agile Breastplate, (4,400 GP)
+1 Enhancement on Mithral Agile Breastplate (1,000 GP)
Glamered Enchantment (Can change appearance of armor) (2,700 GP)
Medium Fortification Enchantment on Mithral Agile Breastplate (15,000 GP)
Masterwork Falcata (318 GP),
+1 Enhancement on Masterwork Falcata (2,000 GP)
Keen Enchantment on Masterwork Falcata (6,000 GP)
Darkwood Heavy Wooden Shield (257 GP),
+3 Enhancement on Darkwood Heavy Shield (9,000 GP)
Ring of Protection +2 (8,000 GP)
1 Potion of Heroism (2 PA)
3 Oil of bless weapon (150 GP)
2 potion of cure moderate wounds (600 GP)
Iridescent Blue Ioun Stone (+1 Competence to Perception), Has Continual Light cast on it (200+110=310 GP)
+2 Cloak of Resistance (4,000 GP)
Circlet of Persuasion (4,500 GP)
Belt of Strength +4/Constitution +4 (40,000 GP)
Amulet of Nat Armor +2 (8,000 GP)
Gloves of Duelling (15,000 GP)
Ioun Stone granting +2 Wisdom (8,000 GP), socketed in Wayfinder, giving Blindfighting.

115,650 spent, 2963 left unspent.

Appearance:

A tall man with close cropped red hair, clean shaven. Broad shoulders and the air of a soldier to him. His eyes are gray and catch the light, and he has a ready smile. He is left handed, wears a breastplate of Mithral articulated for ease of motion, covered with a heavily embroidered surcoat, done in silk and cloth of gold. On his right arm is a dark wooden shield bearing the crest of his family (a unicorn being taken down by lions) emblazoned on the front. There is often an ioun stone orbiting his head, with continual flame cast on it.

Background:

Corben Senjak is a student of the falcata, and comes from a family that produces one or two reknowned swordsmen per generation. He aims to be the next Legendary Senjak of the Senjaks, as he's somewhere between sixth and tenth in line for the estates, depending on which of his cousins has or has not popped a kid yet. Besides, while he's trained in the arts of persuasion and diplomacy, and is a good read of character, he finds the day to day trivia of actually running the estates boring. He'd far rather have his freedom to explore, to further the interests of his family, and the interests of Taldor via the Pathfinder Society.

Advancement Plan:

Level 13: General: