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A few years ago I made a Tiefling character that now has the 13rd level Fiend's Door ancestry feat (Legacy).

But when the new Remastered rules came out we decided to transition to what everyone apparently calls 'a large update - not a new version' (I am of another opinion but whatever..)

I recently decided to convert my build in Pathbuilder to Remastered rules and became aware of a gatekeeping and imo unnecessary ruleschange. Fiend's Door - now renamed Slip Sideways - now has the prerequisite of any fiendish lineage feat being chosen at level 1.

Why? Tieflings (Fiendish Nephilim if you prefer) used to be vague in their lineage. You didn't have to choose a Hell lawyer type like Hellspawn or any other lineage just to be Fiendish. And Fiend's Door was still available to you. Now, just because Nephilim may origin from both the Pit and Heaven and anywhere in between, you now have to spend your 1st level ancestry in a particular way to qualify for Fiend's Door/Step Sideways?

How do I make my character 'Fiendish' other than by choosing a lineage feat - which I refuse to do?

My GM have no problem with me having the old Fiend's Door feat, but I want a more general solution that works with RAW/RAI.

Sorry for the rant.


I'm really sorry if this is an obvious thing, but I haven't been able to find the proper rules that governs this issue.

The thing is that I'm using the paid version of the Pathbuilder app to build my characters. My latest character is a rogue (Thief racket) that just found himself a Composite Shortbow, and when added to his weapon roster, the app gives him a 'Trained' when using the weapon.

Is this entirely correct? I am under the impression that individual Weapon Proficiencies attained from character classes like the Rogue are exactly that. Individual. And that no similar weapon may be used with any degree of skill except for 'Untrained'.

Thanks in advance


My character is a Thief Acrobat who have the Feat Contortionist. That feat grsnts the ability to Squeeze at 'full speed", when he reaches Master proficiency in Acrobatics.

Will this make him able to crawl as if he had Fleet + Skitter General feats, which grants crawling ability at 1/2 Speed? Albeit even faster, obviously (full speed)


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I recently made a new Tiefling character for the Extinction Curse adventure path and decided to go against how we normally portray Tieflings.
In short: No horns, pitch black eyes (like demons in the Supernatural series), a slender tail (but it were decapacitated a couple of years earlier - before campaign start, and may grow out again if Regenerated). His teeth is a little bit more pointy than what is seen in normal humans. And his skin is very pale and have a slight metallic sheen to it.

Is this ok? Does a Tiefling have to be red with rams horns, glowing red or yellow eyes and a thick lizard-like tail?