Man in Mask

Conner Tist's page

9 posts. Organized Play character for Justin Riddler (RPG Superstar 2015 Top 32).


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Sczarni

Yes, El Fuego, the ties of blood are strong, but the ties of faith and coin are stronger. Far too often do relatives forget that you are anything but related. Give me Pathfinders as my Siblings, Razmir as my Father, and Profit as my Mother. I welcome these new business ventures. The veins of trade will connect us to a far greater family than those we were born with. Take pride that we have and will continue to rise above our bestowed caste! Take these Steps, El Fuego, and you too can tailor your family.

Sczarni

The flavor of Razmirans can be fun at the table. I've always introduced my Razmiran Sorcerer as a "Priest of Razmir" which has led to some interesting confusion when the party asks me to heal. Though it is good practice to let the GM in on the joke before the session begins.

"Sorry Razmir does not grant his faithful the ability to channel" "why would you give that ability up?" "Because I'm a priest, not a cleric..." "But you just used Breath of Life on me?" "From a scroll!"

I invested heavily in UMD so I could disguise myself by using CLW wands, in addition to Infernal Healing. It's a good idea to keep both wands/spells handy just incase anyone objects to one or the other. (That and remember Infernal Healing is a 1 round cast while CLW is 1 standard). Chris Mortika has got the right idea on this one.

Sczarni

I've had some success doing counterspelling with my character Conner Tist. He's a sorcerer into Pathfinder Savant and I've found the "Ready to Counter with Dispel Magic" has been a great tactic against enemy casters.

My advice is to not put all your eggs in one basket in case you don't face a caster BBEG; Conner for instance focused heavily on Necromancy in his early levels and keeps some odd wands and scrolls in case his learned spells are not a viable solution to a problem.

Also consider the pros and and cons of getting a Headband of Counterspellling versus a stat-boosting one.

Finally, you are most likely still going to have to eat the first spell cast by the enemy just because they either get the drop on you or you may not know they're a caster... plus it keeps the GM from being too angry that you've lock-downed the BBEG wizard ^_~

Sczarni

Varisia it shall be then. Ah-HA! To turn the purse, and win the race, one turns a verse, and turns his face. It will indeed be a decadent undertaking, but just one small step in our overall climb.

Of course I hear that you son is doing quite well in Riddleport or was he in Magnimar? Wherever the kid is I'm sure he's just as entrepreneurial as you. I heard the ship he took was actually meant to carry him onto Linnorm, but he fell a few gold short - how neigh his future was to being different!

Praise Razmir,
~Conner

Sczarni

Sounds all good then, thanks ^_^

Sczarni

Michael Brock wrote:


If you create an undead from a dead PC, it is considered PvP if they do not consent. It is tied into PP costs.

So the player must always agree to it, got it ^_^

Michael Brock wrote:


If you turn them into an undead creature, they will not be able to utilize Raise Dead at the end of a scenario for 20 PP. They will have to spend much more to come back. The last paragraph of the Raise Dead spell advises, "A creature who has been turned into an undead creature or killed by a death effect can't be raised by this spell." Therefore, the cost just became 32 PP for a Resurrection spell and additional PP to remove negative levels.

But if a player dies to a death effect, such as a Slay Living or a Death Knell, then this is a feasible temporary option since they would need a Resurrection spell anyway?

Michael Brock wrote:


If you raise them as an intelligent undead, they become unplayable.

In short, just don't do it.

I agree that there has to be some very specific death clauses for the spell to be usefully used on a PC, but since the spell ends at the end of the scenario, and they would be under my control until then, must they really become unplayable? Knowing everything Out-of-Character that they would have to go through already, I could see this having the added tag-line of needing an Atonement spell, but completely unplayable?

Sczarni

This recently came up in a PFS game of Cult of the Ebon Destroyers: I have a Razmiran Priest that can cheaply cast Lesser Animate Dead. My questions revolve around animating PC's that have died and its interaction with special PFS rules.

1) If I don't make them an intelligent undead, can I still allow that player to control their own, now templated, character?

2a) Since the undead creating spells end at the end of the scenario in PFS, can the player still purchase a Raise Dead afterwards?

2b) If I animate them and their undead body dies again, can they still get the Raise Dead?

3) In this particular case, I animated the pregen Gunslinger, and the Skeleton template keeps all weapon proficiencies they had in life, but as I understand it firearms are weird. Can a skeltonized gunslinger still use their guns?

4) If I made a PC an intelligent undead, do they suddenly become unplayable because their alignment auto becomes Evil?

5) Would an animated Paladin need Atonement in addition to Raise Dead afterwards? Either intelligent or unintelligent.

6) Since the spells do not have a save and I don't speak with their body/soul before hand, would animating a PC against that character's wishes constitute PVP?

7) If somehow my animation of a PC causes additional financial and/or PA expenditures, and the player is upset about it, can they call me out on PVP?

8) Since the undead are under my control, can I posthumously convert them to Razmir (at least for the time while they're undead)? Given that I carry extra acolyte uniforms for the purpose of disguising my undead.

Sczarni

Thank you for answering some of these questions The Elusive Jackalope ^_^

I'm planning on running a PFS character into this prestige class and I'm trying to make sure I understand everything about that ability

Sczarni

Why must it be so hard to find these answers in one thread:

Esoteric Magic:
At each class level beyond 1st, the Pathfinder savant chooses a spell from any class’s spell list and thereafter treats it as if it were on the spell list of his base spellcasting classes; if his base class could not normally cast that spell, it is treated as 1 level higher. The spell’s type (arcane or divine) and save DCs function as normal for his base spellcasting class. All other restrictions of his normal spellcasting class apply. This ability does not allow other spellcasters to prepare, cast, or use spell trigger or spell completion items of esoteric spells (such as a sorcerer using a cure light wounds scroll).

1) The spell selected is added to your spell list. Not your spells known if you're a sorcerer?

2) If your class could not normally cast the spell, the spell is treated at one level higher. Wouldn't this penalty always apply? (Besides the obvious cheese of grabbing your class's normal spells off the Summoner list? Which what's the ruling on that anyway?)

3) The spell's type remains the same. So a wizard in full-plate could cast his esoteric cleric spells, or does that mean a cleric in full-plate doesn't need to worry about spell failure on his esoteric wizard spells?

4) All other casting restrictions apply. Besides a good cleric unable to grab an evil wizard spell, or a bard grabbing a spell w/o verbal components, what restrictions are there?

5) Can anyone else think of any other questions this ability raises?