Ratfolk Sage

Conig's page

143 posts. Organized Play character for OG3.


Full Name

Conig

Classes/Levels

M Wizard (Spellslinger) 1/Occultist (Psychodermist) 2 | HP 22/22 | AC 19.15.15 | R+6 F+5 W+7 | Init +4 | Perc +8 | Active Conditions: Mage Armor

About Conig

Conig
Ratfolk occultist (psychodermist) 2/wizard (spellslinger) 1 (Pathfinder Player Companion: Monster Hunter's Handbook 25, Pathfinder RPG Bestiary 3 231, Pathfinder RPG Occult Adventures 46, Pathfinder RPG Ultimate Combat 74)
N Small humanoid (ratfolk)
Init +4; Senses darkvision 60 ft.; Perception +8
--------------------
Defense
--------------------
AC 19, touch 15, flat-footed 15 (+4 armor, +4 Dex, +1 size)
hp 22 (3 HD; 1d6+2d8+6)
Fort +6, Ref +5, Will +7
--------------------
Offense
--------------------
Speed 20 ft.
Ranged +1 pistol +8 (1d6+2/×4) or
. . energy ray +7 touch (1d6)
Implement Schools
. . Evocation (Fangs, 3 points) Resonant—intense focus; Focus—energy ray, shape mastery
. . Transmutation (Wing, 3 points) Resonant—physical enhancement (dexterity); Focus—legacy weapon
Occultist (Psychodermist) Spells Known (CL 2nd; concentration +6)
. . 1st (3/day)—burning hands (DC 15), jury-rig[UC], magic weapon
. . 0 (at will)—mage hand, message, telekinetic projectile[OA]
Wizard (Spellslinger) Spells Prepared (CL 3rd; concentration +7)
. . 1st—color spray (2, DC 15)
. . Opposition Schools Abjuration, Conjuration, Evocation, Necromancy
--------------------
Statistics
--------------------
Str 8, Dex 18, Con 14, Int 18, Wis 12, Cha 8
Base Atk +1; CMB -1; CMD 13
Feats Gunsmithing[UC], Magic Trick (floating Disk), Point-Blank Shot, Skill Focus (Knowledge [local])
Traits magical knack, student of philosophy
Skills Acrobatics +4 (+0 to jump), Bluff -1 (-5 to affect animals, +4 to lie (as a result of using Int instead of Cha)), Craft (alchemy) +10 (+11 to create trophies), Craft (firearms) +2 (+3 to create trophies), Diplomacy +4 (+0 to affect animals, +9 to persuade others but not to gather information (as a result of using Int instead of Cha)), Disguise -1 (-5 to affect animals), Fly +12, Heal +1 (+2 to create trophies), Intimidate -1 (-5 to affect animals), Knowledge (arcana) +8 (+9 to ID creature abilities and weaknesses), Knowledge (dungeoneering) +8 (+9 to ID creature abilities and weaknesses), Knowledge (engineering) +8 (+9 to ID creature abilities and weaknesses), Knowledge (geography) +8 (+9 to ID creature abilities and weaknesses), Knowledge (history) +8 (+9 to ID creature abilities and weaknesses), Knowledge (local) +11 (+12 to ID creature abilities and weaknesses), Knowledge (nature) +8 (+9 to ID creature abilities and weaknesses), Knowledge (nobility) +8 (+9 to ID creature abilities and weaknesses), Knowledge (planes) +8 (+9 to ID creature abilities and weaknesses), Knowledge (religion) +8 (+9 to ID creature abilities and weaknesses), Perception +8, Sense Motive +5, Spellcraft +8, Survival +5 (+7 to avoid becoming lost), Use Magic Device +5 (+1 to affect animals); Racial Modifiers +2 Craft (alchemy), +2 Perception, +2 Use Magic Device
Languages Common, Draconic, Dwarven, Goblin, Orc
SQ arcane gun, cornered fury[ARG], discern death, mage bullets, mental focus (6/day), monster hunting lore +1, trophies, trophies 3, unnatural[ARG]
Combat Gear wand of floating disk (50 charges), wand of mage armor (50 charges), antiplague[APG] (2), antitoxin (2); Other Gear +1 pistol[UC], bullet[UC] (10), paper cartridge[UC] (8), cloak of resistance +1, hex nail, wayfinder[ISWG], bandolier[UE], stationery[UE], wizard starting spellbook, wrist sheath, spring loaded (2), 778 gp, 5 sp
--------------------
Special Abilities
--------------------
Abjuration You must spend 2 slots to cast spells from the Abjuration school.
Arcane Gun (One Arcane Gun) (Su) Imbue firearm with magic; spells cast thru firearm have x3 crit multiplier.
Conjuration You must spend 2 slots to cast spells from the Conjuration school.
Cornered Fury +2 melee attack and AC if no conscious ally in 30 ft.
Darkvision (60 feet) You can see in the dark (black and white only).
Discern Death (1/day) (Su) As a full-rd action, study portion of creatures corpse to gain insight as blood biography.
Energy Ray 1d6 (Sp) 1 focus to unelash ray of pure energy as a ranged touch attack.
Evocation You must spend 2 slots to cast spells from the Evocation school.
Evocation (Fangs) Implements focused on evocation grant the ability to create and direct energy to protect and to destroy.

Implements: Gloves, rod, staff, wand.
Extra Spells (Transmutation [Wing]) Select this to add extra spells of the selected school to the occultist's spell list.
Gunsmithing You can use a gunsmithing kit to craft/repair firearms and ammo.
Intense Focus +2 (Su) Use implement as focus to add damage to instantaneous evocation spells & effects.
Legacy Weapon +1 (Su) 1 focus: weapon touched gains enhancement bonus plus a special ability.
Mage Bullets (Su) Sacrifice a spell to grant an enhancement bonus or special ability to arcane gun.
Magic Trick (floating disk) Can perform magic tricks with floating disk.
Mental Focus (6/day) (Su) You have a pool of points that activate your focus powers.
Monster Hunting Lore +1 (Ex) Add half level as bonus to craft to make trophies, and knowledge to ID creatures.
Necromancy You must spend 2 slots to cast spells from the Necromancy school.
Physical Enhancement +2 (Dexterity) (Su) Implement grants bearer enhancement to one physical attribute.
Point-Blank Shot +1 to attack and damage rolls with ranged weapons at up to 30 feet.
Shape Mastery (Su) Spend up to your Int modifier to exclude squares from the area of an evocation spell.
Transmutation (Wing) Transmutation implements can alter the properties of both objects and creatures.

Implements: Belt, boots, sandals, vest, weapon.
Trophies (Su) Gain a series of items which grant access to schools and powers.
Trophies (Su) Can preserve harvested monster parts to use as implements.
Unnatural -4 to CHA skills vs. animals, +2 Dodge AC against animals. Animal starting attitude one step worse.

Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at https://www.wolflair.com
Pathfinder® and associated marks and logos are trademarks of Paizo Inc.®, and are used under license.