Brosk Nadim
Male Half-Orc ranger 1
NG Medium humanoid (orc, human)
Init +3,
Senses darkvision (60 ft.); Perception +5
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DEFENSE
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AC 16, touch 13, flat-footed 13 (+3 armor, +3 Dex, )
hp 12 ((1d10)+2)
Fort +5,
Ref +7,
Will +1, +2 trait bonus on all saving throws against illusions.
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OFFENSE
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Speed 20 ft.
Ranged longbow +4 (1d8/x3)
Melee sword, short +3 (1d6+2/19-20)
Special Attacks Animal +2,
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TACTICS
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STATISTICS
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Str 14, Dex 16, Con 15, Int 10, Wis 12, Cha 10,
Base Atk +1; CMB +3; CMD 16
Feats Lightning Reflexes
Skills Acrobatics +1, Disable Device +1, Heal +5, Perception +5, Stealth +4, Survival +5,
Traits Resilient, Skeptic,
Languages Common, Orc
SQ darkvision, intimidating, orc blood, orc ferocity, track +1, weapon familiarity, wild empathy +1,
Combat Gear rations (trail/per day) (5), torch (5),
Other Gear longbow, studded leather, arrow (50), backpack, bedroll, lantern (hooded), explorer's outfit, rope (hemp/50 ft.), soap (per lb.), waterskin (filled), pouch (belt), sword, short, 43.82 gp
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SPECIAL ABILITIES
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Animal (Ex) You gain a +2 bonus on Bluff, Knowledge, Perception, Sense Motive, and Survival checks when using these skills against animals. Likewise, you get a +2 bonus on weapon attack and damage rolls against such creatures. You may make Knowledge Skill checks untrained to identify such creatures.
Darkvision (Ex) Range 60 ft.; Darkvision is the extraordinary ability to see with no light source at all, out to a range specified for the creature. Darkvision is black and white only (colors cannot be discerned). It does not allow characters to see anything that they could not see otherwise-invisible objects are still invisible, and illusions are still visible as what they seem to be. Likewise, darkvision subjects a creature to gaze attacks normally. The presence of light does not spoil darkvision.