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Agile isn't allowed, as it's from one of the setting books. Thanks for the help though, I think I have a better idea of what I'm gonna do now.


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Currently working on a Duelist for a high level game (starting at 14) My stat rolls were decent 17/16/14/14/8/13

Trying to decide between going 6 fighter/8 duelist or 8 magus/6 duelist

Rogue seems pointless as sneak attacks are pretty weak without TWF. I am limited to PHB/APG/UM/UC as far as source books go, so no pirahna strike or dervish dance.

Any thoughts? I currently have the following

Elf
Str: 20
Dex: 18
Con: 12
Int: 16
Wis: 8
Cha: 13

Feats are
1. Weapon Finesse
3. Mobility
5. Dodge
7. Power Attack
9. Improved Trip
11. Improved initiative

Going rapier as far as weapons go, its really the only choice I have. Armor Bracers and probably a dex/str belt Not sure what else to look into.

Thanks in advance.


Alright, After reading into it a bit I think I have a general idea for what I want to do now, thanks.


Alright, so i have 2 clerics in the works right now, And I've not touched religion in pathfinder at all. One of them I want set up to cause disruption in combat and drive opponents to madness or fear. The other I want as somewhat of a protection/healer, but can still hold his/her own in combat physically. They are in no way related, I just need 2 separate clerics. As always, I am limiting myself to the Core rule book, ultimate magic, ultimate combat and APG.

Thanks!


STR Ranger wrote:
ComradeQuestion wrote:
STR Ranger wrote:

It absolutely works. Problem is it aint worth a feat on a double weapon so it's either

Staff
Or Urgosh (Dwarf)
Or Double Ax (Half orc)

Usually though I pair Scimitar/Cestus for crits. If you are a ranger, stick with this until you can get a glove of storing and swap the cestus for a kukri.

If playing a Mobile or Dawnflower dervish fighter- same plan.
If playing a TWWarrior, go dual scimitar.
Samurai dual wielding Wazakaski are great as well.

Decided to go with ranger. Like your guide quite a bit, but a few of the feats are barred for me, so im looking into alternatives. Also, how do you go about taking teamwork feats? I'm curious.
The AC gets an ability score increase. Put it in INT. When it's 3 he can take teamwork feats.

That's what I figured. I think ill go with a wolf, seems like the prime choice. Feats i can't take are Big Game Hunter and Boon Companion, Considering Quickdraw so i can wear a different set of gloves, and maybe Iron will, so i dont fail every single will save from here to end game.


Altus Lucrim wrote:
Two weapon Fighting Paladins are pretty nice, Just sayin.

I absolutely hate paladins XD


STR Ranger wrote:

It absolutely works. Problem is it aint worth a feat on a double weapon so it's either

Staff
Or Urgosh (Dwarf)
Or Double Ax (Half orc)

Usually though I pair Scimitar/Cestus for crits. If you are a ranger, stick with this until you can get a glove of storing and swap the cestus for a kukri.

If playing a Mobile or Dawnflower dervish fighter- same plan.
If playing a TWWarrior, go dual scimitar.
Samurai dual wielding Wazakaski are great as well.

Decided to go with ranger. Like your guide quite a bit, but a few of the feats are barred for me, so im looking into alternatives. Also, how do you go about taking teamwork feats? I'm curious.


STR Ranger wrote:

I have written a twf guide for each.

Search Ginsumaster: Str Rangers guide to TWF for rangers.
and Bladestorm: Str Rangers guide to TWF for fighters.

Yeah I've been looking into these and I like them so far. Now its just a matter of building the better tank, considering I can go skirmisher and counter attack anything as a ranger, which is pretty badass, I'm considering that. The likelihood of a creature continuing to smack one of my allies while im counter smacking him every time is pretty unlikely. Since every other party member I have is pretty squishy.

Not really a fan of double weapons, the thought was there but it just didn't seem as good, thanks though.


Double Slice seems like a really lame feat to take early in my opinion.

The issue is that my DM is literally insane, and loves to just screw with us, so I might just go with fighter for the sustainability. I will look into weapon master though, just for kicks. I know that if I go ranger expecting to keep fighting the same type of enemy, he is going to curve ball multiple times to try and kill me.

I might try going Crit Focus fighter, with either a scimitar & a kukuri (glove of storing) or double kukuris. Ill throw up a build in the morning.
Thanks for the ideas.

Rather large party too, if it makes a huge difference, 4 npcs and 4 other players. (summoner, magus, wizard, druid are the pcs) (bard/ranger, cleric, oracle, and wizard are the npcs)


So im building a character for a campaign centered around outsiders (chaos)

Trying to decide if I should go TWF ranger or Fighter. Rangers get a lot of the feats for free, without needing the redic. dex mod, allowing them to focus heavy on str. At the same time, fighters get so many feats.

So, any opinions on which i should go? Or should i just go with a tride and true 2 handed beat stick. Cause that is always an option.
I'm limited to PHB, APG, UC, and UM as far as books go.

Thanks in advance.


Ok, I have a question about the Full Plate. Doesn't that disable ranger abilities? Because he has to be wearing light or medium armor and full plate is considered heavy armor. If this was already covered please feel free to quote it, didn't comb all 9 pages yet.
Thanks a bunch


Nephril wrote:
do a maneuver master monk that focuses on dirty tricks then run around the battlefield pulling peopls pants down and throwing dirt in there eyes.

I'm going to literally get thrown out of my class now. I can't stop laughing.

I'll ask him about making a drunken brawler, if its in a source book he is generally ok with it. He just doesn't like anything 3rd party or dragon magazine stuff.

Thanks for the guides will look into these when i stop laughing.


So im working on a hilarious concept here.
a dwarf monk, designed to pretty much be the comic relief character, my group is too damn serious.
I have never considered playing a monk, but I felt like trying something new, from what I can tell, monks need a plethora of stats and I have no idea what to do with it.

Limited to core rule book, ultimate magic, ultimate combat, and apg.

20 point buy, level 8.

Appreciate the help!


Sangalor wrote:
ComradeQuestion wrote:

I may have to try a fighter/shadow dancer. Sounds like fun.

You build seems to have rather low dex though. But if i were to make one, it would be TWF > 2 handed wep, as I haven't done TWF in a long time.

Sure, go ahead :-)

I put the points in charisma to
a) get better dcs on the shadowdancer powers
b) to take eldritch heritage: celestial to be able to heal myself and the shadow :-)

Yeah I get that, but why so many points in int? That confused me.


I may have to try a fighter/shadow dancer. Sounds like fun.
You build seems to have rather low dex though. But if i were to make one, it would be TWF > 2 handed wep, as I haven't done TWF in a long time.


Sangalor wrote:
ComradeQuestion wrote:

I really like some of the suggestions I've been given. Kinda sucks I can't do a lot of them under the constraints I have.(no orc bloodline, no tattoo)

Maybe ill go straight human sorc, draconic bloodline and center it around fire damage.
as far as stats go...

str 10
dex 13 (+1 @ 4)
con 14
int 10
wis 12
cha 18

Not too sure what to grab early feat wise, combat casting for sure, improved initiative, quicken spell, intensify spell, maximize spell, spell perfection (fire snake), elemental focus fire

Curious as to opinions on cross bloodlines though. Losing spell slots and will saves has to be somewhat of a downer.

I never play casters so the whole concept is strange to me.

Thoughts?

You stats look fine. Crossblooded is good if you are ready for a long road to high power, for multi-classers (great for saves) or prestige-classing (eldritch knight, arcane strike), or if you need it for a certain concept (like really focussing on enchantment and wanting the ability to influence undead and vermin and other creatures usually resistant).

Something I would definitely consider are the great fortitude and iron will feats. Casters are squishy and crossblooded even more so.

Toughness would fit in well, too. Also some more metamagic: elemental spell, silent spell, reach spell, selective spell :-)

Hmm. with bloodlines Draconic [White], Elemental (water) Then I can take Rime Spell and really ruin someones day.

Or i can go Draconic[red] Elemental Fire and just melt everyone and everything who looks at me funny.

my brain is starting to hurt from thinking about this too much, so many
decisions! :(

Still open to some suggestions, I have plenty of time to get the character built.

Toughness is always a good idea, i must have pasted over it from my template, oops. Great fortitude is pretty much a must have with the DM i have, he loves fort and reflex saves, last campaign there were hundreds of them by level 7, started at 3.

I would honestly never go eldrich knight. I don't see the merit in it. As a matter of fact, I fail to see a reason to take almost any of the prestige classes. Shadow Dancer seems lackluster as hell, minus HIPL which you get at level 1. Arcane Archer seems like its good in theory but bad in practice, I've literally never seen someone roll one and i've been playing for 2 and a half years now. The only prestige class I'd consider is Arcane Trickster. Course I could be ignorant to the values, as I've never seen any prestige classes. If someone wants to tell me what's up i'd be down to read a bit, always looking to build new characters, even if they are just npcs for a campaign of mine.


I really like some of the suggestions I've been given. Kinda sucks I can't do a lot of them under the constraints I have.(no orc bloodline, no tattoo)

Maybe ill go straight human sorc, draconic bloodline and center it around fire damage.
as far as stats go...

str 10
dex 13 (+1 @ 4)
con 14
int 10
wis 12
cha 18

Not too sure what to grab early feat wise, combat casting for sure, improved initiative, quicken spell, intensify spell, maximize spell, spell perfection (fire snake), elemental focus fire

Curious as to opinions on cross bloodlines though. Losing spell slots and will saves has to be somewhat of a downer.

I never play casters so the whole concept is strange to me.

Thoughts?


Ravingdork wrote:

Use my ice witch, Helegûr, as a template for your own character and you ought to do fine.

Keep in mind, ice magic is more about battlefield control than it is blasting. Blasting is fire's domain.

Yeah I realize this now, after looking through the spells.

Thanks for the template though, might come in handy.
I may just go fire though, if it works better for what my party needs. Not too sure yet. ill know tomorrow.

EDIT: link is broken :(


Zolthux wrote:

Hey Comrade :D

anyway, just follow Beeb's Link.

Last blaster I played was a Primal Sorcerer 7/Rogue 3/ Arcane Trickster 5. It was fun, but the damage output was not great.

Current Blaster I'm playing is more along the lines of this

Except I focused on Acid Damage, because i have access to this 3rd Party feat

** spoiler omitted **

...But I suggest you follow the Roshgog build

Word, after looking through the spells i figure that the only way to do decent damage with frost is to go elemental(water)/something else

since i can't use orc id have to dual dragon/frost and honestly, frost is lacking in the things that go boom department. So i may follow one of these ideas as closely as I can. I like both so far.


Some Random Dood wrote:
ComradeQuestion wrote:
I forgot to mention, the only books available to me are core books.
What are the "core books"? Or do you mean only the core rulebook?

Core Rule Book

Advanced Players Guide
Ultimate Magic
Ultimate Combat

Zolthux wrote:
Comrade Question, by any chance do you go to LL and play RS?

I pm'ed you :p


I forgot to mention, the only books available to me are core books.


So I'm starting a campaign with a few people who are pretty new to the game, and i usually play Control/summoner sorc. It's fun but I wanna try something new.

So im wanting to build a blaster sorc, centered around frost damage if possible.
20 point buy, starting at level 5. I hear good things about mixing Orc/Draconic bloodlines.

Any and all help is appreciated! Thanks.