Witch

Commissar Yeta's page

98 posts. Alias of cmd-keen.


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Commissar BS28 WS44 S41 A31 T43 I26 Will44 Fel27 Per32 Hp-2/15 Fate0/0 Ins6 Cor0 Bolt Pistol + Power Fist - no backup

A short pause - you can't tell whether that is thinking, combat or something else entirely, then you hear something again. It's a little muffled - maybe it is not directed towards the combead?

"Enginseer Dashkov! Someone on the coms is looking for a Rho-something-747. Does that have something to do with your roger-747 shorthand?"


Commissar BS28 WS44 S41 A31 T43 I26 Will44 Fel27 Per32 Hp-2/15 Fate0/0 Ins6 Cor0 Bolt Pistol + Power Fist - no backup

The coms net is suddenly alive with bolter, las and heavy weapon fire, riddled with explosions and the occasional *crunch* which might or might not be a breaking cranial bone. Then a voice enters the crowded noise
"This is Commissar Yeta. Your code means nothing to me but unless you have reinforcement for us in the bunker behind trench lines you may enter us in the annals of heroes anytime soon - and have all the traitor weapons facing towards the trenches again!"
Fel vs 27: 1d100 ⇒ 4


Commissar BS28 WS44 S41 A31 T43 I26 Will44 Fel27 Per32 Hp-2/15 Fate0/0 Ins6 Cor0 Bolt Pistol + Power Fist - no backup

Yeta doesn't see anything he could add to the fight right now so he holsters the bolt pistol and instead activates the powerfield of his fist, getting in position to charge the door should it be opened by an enemy.


Commissar BS28 WS44 S41 A31 T43 I26 Will44 Fel27 Per32 Hp-2/15 Fate0/0 Ins6 Cor0 Bolt Pistol + Power Fist - no backup

"Then use Grenades. If the first doesn't hit then throw a second. Use the plenty."


Commissar BS28 WS44 S41 A31 T43 I26 Will44 Fel27 Per32 Hp-2/15 Fate0/0 Ins6 Cor0 Bolt Pistol + Power Fist - no backup

"You are the detonation expert, specialist but would a grenade not do exactly the same work given how close we are to the next room?"


Commissar BS28 WS44 S41 A31 T43 I26 Will44 Fel27 Per32 Hp-2/15 Fate0/0 Ins6 Cor0 Bolt Pistol + Power Fist - no backup

Yeta, being in the back for once since a closed door is not a heretic to punch, stays his hand for now. He knows he is not the greatest shot. And firing mass reactive bolts into an inferno might also be unhealthy if they go off too soon. Not that that'll stop him if it is really necessary.
So instead he steadies his aim while standing and make ready to shoot anyone getting too close to the breached door.
He'd rather not have the burning guys bearhug one of the breachers hung with semi-volatile ammo.

Brace Standing
Delay action: Shoot / Overwatch


Commissar BS28 WS44 S41 A31 T43 I26 Will44 Fel27 Per32 Hp-2/15 Fate0/0 Ins6 Cor0 Bolt Pistol + Power Fist - no backup

Assuming the Commissar doesn't get shot to bits too while draging Hela
in:

The Commissar looks at the grevious head injury, then to Elofsson, then to Sergey. Waiting for a nod of confirmation.
"Do so if you have the supplies. However no one gets left behind on this heretical battlefield. Know this Trooper Hela: If the tide of the battlefield forces us to quit you then I will save your immortal soul and deliver the Emperors mercy personally and your valiant conduct will be made known to the home planet."


Commissar BS28 WS44 S41 A31 T43 I26 Will44 Fel27 Per32 Hp-2/15 Fate0/0 Ins6 Cor0 Bolt Pistol + Power Fist - no backup

Yeta doesn't resist getting dragged along by the Father, praise to the emperor. However hearing the shriek, and Sizzles frantic.. request. He looks outside and sees the trooper lying down, but still very much alive with all the shrieking and writhing. So he steps out once more, behind Sizzle - he's not quite stupid enough to walz THROUGH full auto fire point blank - and starts pulling her inside.


Commissar BS28 WS44 S41 A31 T43 I26 Will44 Fel27 Per32 Hp-2/15 Fate0/0 Ins6 Cor0 Bolt Pistol + Power Fist - no backup


Damage: 12R
4 TB
5 Armor - Flak Armor increases to 5 against shrapnel explosions
= 3 Damage (probably chest again)
-> critical, so reduce by 1 through chest augemtics
= 2 Damage, bringing Yeta down to 2 critical


-> 1 Level of Fatigue
-> Test Toughness or stunned for 1 round

Toughness against stun: 1d100 ⇒ 61 Stunned for 1 round
The Commissar stands in the hailstorm of shells, getting blasted back a step by the force, shrapnel plinking off his armor left and right, gauging small but painful lacerations into his skin where it is bare, mostly in his face.
When the storm is over the Commissar still stands - with a grin. A slightly crooked grin with his human eye slightly unfocused but still he stands - relishing in having eradicated the abomination from the face of the universe. Also recuperating from the long drawn out beeep in his ear and the loss of focus in his eyes and limbs. Not that he notices that thought...


Commissar BS28 WS44 S41 A31 T43 I26 Will44 Fel27 Per32 Hp-2/15 Fate0/0 Ins6 Cor0 Bolt Pistol + Power Fist - no backup

Yeta has no time for irrelevant stuff like closing doors or cover while the abomination of everything he believes in and stands for still draws breath at all. And so he keeps punching in rage.
All out punch vs 78: 1d100 ⇒ 54 3DoS 54 -> 45 body
Damage: 2d10 + 8 ⇒ (9, 6) + 8 = 23 Pen 9
All out punch vs 78: 1d100 ⇒ 30 5DoS 30 -> 03 head
Damage: 2d10 + 8 ⇒ (6, 6) + 8 = 20 Pen 9


Commissar BS28 WS44 S41 A31 T43 I26 Will44 Fel27 Per32 Hp-2/15 Fate0/0 Ins6 Cor0 Bolt Pistol + Power Fist - no backup

Damage reroll: 2d10 + 8 ⇒ (1, 8) + 8 = 17
First roll is higher, so stays at 18 Pen 9


Commissar BS28 WS44 S41 A31 T43 I26 Will44 Fel27 Per32 Hp-2/15 Fate0/0 Ins6 Cor0 Bolt Pistol + Power Fist - no backup


WS 44
All Out Attack +30 - no dodging shenanigans this round.
= 78

1d100 ⇒ 61 2DoS 61 -> 16 Right Arm
2d10 + 8 ⇒ (4, 6) + 8 = 18 Pen 9
1d100 ⇒ 97 2DoF Not sure if thats a jam - burst is at 97-100 but all out attack + furious assault are technically a single attack + "you get another attack"

The Commissar roars in anger about the continued existence of the opponent and swings with all his might, this time aiming better, going towards the right arm. And then swings again because there is still rage left to vent but this one goes wide.


Commissar BS28 WS44 S41 A31 T43 I26 Will44 Fel27 Per32 Hp-2/15 Fate0/0 Ins6 Cor0 Bolt Pistol + Power Fist - no backup


WS44
Charge +20
=64

1d100 ⇒ 67 1DoF 67 -> 76 right leg
2d10 + 8 ⇒ (7, 9) + 8 = 24

Athletics-10 to see if Yeta can power through the malfuncting leg
Athletics(S)44 - 10 = 34: 1d100 ⇒ 20

The Commissar roars as he sees his corrupted counter part "YOU! Not only did you fail in keeping your soldiers loyal to the throne you FELL WITH THEM? I WILL RIP OFF YOUR HEAD!"
He ignores the sparks and the squeeling protests comming from his mistreated augmetic leg and FLIES at the man. The rage does nothing for his accuracy thought and his massive swing is barelly off target of the opponents right leg.


Commissar BS28 WS44 S41 A31 T43 I26 Will44 Fel27 Per32 Hp-2/15 Fate0/0 Ins6 Cor0 Bolt Pistol + Power Fist - no backup

The Commissar does what he does best - keep going towards the enemy. Running as fast as his clicking metal leg allows him to.


Commissar BS28 WS44 S41 A31 T43 I26 Will44 Fel27 Per32 Hp-2/15 Fate0/0 Ins6 Cor0 Bolt Pistol + Power Fist - no backup


Wounds before: 6
Wounds after: 3

The Commissar is thrown back a step from another impact to his battered chest. But this one isn't enough to stop him.
He breaks into a run with a growl.
-20 to getting hit bc running is the best thing he could get right now. Moving(up to) 18m towards the bunker, so he probably has to stop at the steep hill


Commissar BS28 WS44 S41 A31 T43 I26 Will44 Fel27 Per32 Hp-2/15 Fate0/0 Ins6 Cor0 Bolt Pistol + Power Fist - no backup


11E Pen0 to the chest
TB -4
Flak Armor -4
= 3 Damage
-1 wounds(aka 1 critical), maybe some more depending on Asbjörns final DoS on that medical check


Commissar BS28 WS44 S41 A31 T43 I26 Will44 Fel27 Per32 Hp-2/15 Fate0/0 Ins6 Cor0 Bolt Pistol + Power Fist - no backup

Athletics +10: 1d100 ⇒ 3
Awareness +10 vs 22: 1d100 ⇒ 93
Acrobatics +0 vs 11: 1d100 ⇒ 40
1d2 ⇒ 2
Random Stuff: 1d100 ⇒ 21

The Commissar runs like fresh from the lander - maybe a bit too well actually as he fails to notice something in his path and stumbles. Luckily his all-metal legs aren't as fragile as flesh and bones otherwise this would have hurt like grox dung
Pretty sure he can't sprain an augmetic ankle


Commissar BS28 WS44 S41 A31 T43 I26 Will44 Fel27 Per32 Hp-2/15 Fate0/0 Ins6 Cor0 Bolt Pistol + Power Fist - no backup


Wounds +3 for Asbjörns IntB
+1(at least) for DoS


The Commissar groans as he finally gets to right himself - feeling not as bad as he thought he would.

"No Sergeant. I would not. I still don't think staying here for long will be good. And the Frag won't keep them down for long. So we should be ready to run the moment the rocket flies."


Commissar BS28 WS44 S41 A31 T43 I26 Will44 Fel27 Per32 Hp-2/15 Fate0/0 Ins6 Cor0 Bolt Pistol + Power Fist - no backup

The Commissar is still out of it when the Father drags him back to the group but slowly starts to stir as Asbjörn starts treating him. His eyes flutter open towards the end of the treatment, looking around, trying to make sense of suddenly being somewhere else - for the second time in less than five minutes.


Commissar BS28 WS44 S41 A31 T43 I26 Will44 Fel27 Per32 Hp-2/15 Fate0/0 Ins6 Cor0 Bolt Pistol + Power Fist - no backup


HP at this point was 7


17 Damage Pen 1
Toughness -4
Maybe Augmetics -2
Flak Armor -3 (pen 1)


= 8 or 10 Damage
-> 1 or 3 critical impact damage to wherever that hit, depending on whether an
augmetic was hit


Rule Talk Result: double lungs count make chest implants counting as good
quality, granting the boon 'reduce crit damage to chest by 1, min 1'
=> 2 impact crit to chest


Commissar BS28 WS44 S41 A31 T43 I26 Will44 Fel27 Per32 Hp-2/15 Fate0/0 Ins6 Cor0 Bolt Pistol + Power Fist - no backup

The Commissar waves for Sergey to stand with him, not wanting to let the rattled trooper out of his sight. He takes the time to pull out and equip his regimental issue preysense googles.
"We're going last. Everyone else be ready for your turn."
He waves with his bolt pistol after putting on the googles. Giving you a pretty good idea how he intends to handle any confusion on who is supposed to be going next


Commissar BS28 WS44 S41 A31 T43 I26 Will44 Fel27 Per32 Hp-2/15 Fate0/0 Ins6 Cor0 Bolt Pistol + Power Fist - no backup

"Fine. We're moving in 30 seconds, Specialist. Start with Anderson then the Enginseer. You may try their 'percusive maintenance' thing on him."
Ot note: Sergey is already treating Hella, just in case you missed that post.

30 seconds is about 5 rounds in structured time.


Commissar BS28 WS44 S41 A31 T43 I26 Will44 Fel27 Per32 Hp-2/15 Fate0/0 Ins6 Cor0 Bolt Pistol + Power Fist - no backup

"Do it. It's that or the Emperors mercy. We leave no soul here to be corrupted"


Commissar BS28 WS44 S41 A31 T43 I26 Will44 Fel27 Per32 Hp-2/15 Fate0/0 Ins6 Cor0 Bolt Pistol + Power Fist - no backup

Yeta moves over to Anderson and grabs him with his augmetic arm - thankfully powered off - and hefts him over his shoulder like a large bag.
I know this is a stretch, but Str 44, augmetic arm and augmetic heart should allow him to do this.

"We move east, then towards the Hill! No one is left behind! Check everyone who died here before we go. I'll administer the Emperors mercy if necessary! Whatever you do, do it in cover or while moving!"
The Commissar himself moves to the side of the chimera facing away from the tower while he waits for his order to be carried out.


Commissar BS28 WS44 S41 A31 T43 I26 Will44 Fel27 Per32 Hp-2/15 Fate0/0 Ins6 Cor0 Bolt Pistol + Power Fist - no backup

The Commissar was looking around to see the layout of the battlefield and judge how hard, he'd have to make the Troopers march to make the pincer movement work... somehow, somewhat.
He snaps towards the sound of the Las-discharges, ready charge the next foe


Commissar BS28 WS44 S41 A31 T43 I26 Will44 Fel27 Per32 Hp-2/15 Fate0/0 Ins6 Cor0 Bolt Pistol + Power Fist - no backup

Yeta tenses up for a split second - it goes against his every instinct to step back from an emerging problem - but his commissarial training takes over and he recognizes that he must give room for his orders to be carried out... and sometimes its necessary to step back to have a run up when breaking something with a power fist...
And so he steps away from the hole he made


Commissar BS28 WS44 S41 A31 T43 I26 Will44 Fel27 Per32 Hp-2/15 Fate0/0 Ins6 Cor0 Bolt Pistol + Power Fist - no backup

The Commissar takes a look into the hellhole that used to be their Chimera - and makes a decision:

"Cleanse it now! Those inside will either have the taint burned away if they make it out or at least die with their souls intact!"


Commissar BS28 WS44 S41 A31 T43 I26 Will44 Fel27 Per32 Hp-2/15 Fate0/0 Ins6 Cor0 Bolt Pistol + Power Fist - no backup

The Commissar looks Bolus in the eyes, then to the Chimera, then back to Bolus.
"As noble as that sounds - we are a mobile infantery regiment. If we can't keep up with the regiment we are dead weight - worse than a guardsmen who lost his gun! Let us see whether or not there is anything salvagable in there"

He steps over to the Chimeras to the closed up ramp - and swings his active power fist!
Helpless Target: Roll twice and add Damage (P253 OW Rulebook)
2d10 + 8 + 2d10 + 8 ⇒ (8, 9) + 8 + (6, 7) + 8 = 46


Commissar BS28 WS44 S41 A31 T43 I26 Will44 Fel27 Per32 Hp-2/15 Fate0/0 Ins6 Cor0 Bolt Pistol + Power Fist - no backup

The Commissar stirs, then one of his hand snaps to put his iconic Commissars hat back on his head. He sits up with a muffled groan and looks around for a second before getting up completly. He starts to dust himself off but the front of the commissarial greatcoat is suprisingly clean - because all the dirt is burnt from having his melee target krak rocket-ed. So he shakes off the worst of what is on his back and is back into action, looking aroud once more.
He looks at Asbjorn and nods in recognition of his help. Then takes in the change since the world went white-ish for him.
"Good work on the pyre! Hope theres a separate one so our men didn't have to burn with the heretical filth. Well, no matter now."

Taking a quick look at the Chimera and the not so far off Bunker.
"Men! This is still a pincer attack! If the Captains side does not receive our support in time then he'll have our hides! And if he does not survive to do it then I will in his place!
The vehicle is up! We're moving! The Enginseer can continue the repair while we're on the way.
If the inside is still choked then cling to the sides! And anyone who objects gets the side facing the bunker!"


W44
Skill +20
Red Glare +10
=74

Motiviation aka Intimidation: 1d100 ⇒ 93 Well, guess even he is not too convincing after having been knocked into the dirt


Commissar BS28 WS44 S41 A31 T43 I26 Will44 Fel27 Per32 Hp-2/15 Fate0/0 Ins6 Cor0 Bolt Pistol + Power Fist - no backup

T-15: 1d100 ⇒ 57
The Commissar, being all up close and personal with the Khornate, is blasted off his feet when the Daemon is exploded via krak missile. He doesn't get up right away but from the heaving breathing you can be sure he is still very much alive.


Commissar BS28 WS44 S41 A31 T43 I26 Will44 Fel27 Per32 Hp-2/15 Fate0/0 Ins6 Cor0 Bolt Pistol + Power Fist - no backup


WS44
All out Attack +30
Outnumber >3 +20
Hatred +10

=104

"STAND."
1d100 ⇒ 37 6DoS
2d10 + 8 ⇒ (3, 2) + 8 = 13 Pen 9
"YOUR."
1d100 ⇒ 17 8DoS
2d10 + 8 ⇒ (3, 9) + 8 = 20 Pen 9 - replace 3 with 8 for 25 Damage
"GROUND. TROOPERS!"


Commissar BS28 WS44 S41 A31 T43 I26 Will44 Fel27 Per32 Hp-2/15 Fate0/0 Ins6 Cor0 Bolt Pistol + Power Fist - no backup

The Commissar watches Father Bolus deliver the Berserker his just 'reward' as the mutant starts screaming and he turns around.
Seeing the beast he is about to open his mouth to 'inspire' the troops to keep fighting when Bolus makes his own declaration and so Yeta does the only thing that makes sense to him - he charges the beast head on.
Wp -10: 1d100 ⇒ 26 Success. The Commissar keeps his fear in check himself.


Chaaaaarge
WS 44
Charge+20
+? Large Thing
Gang up by three or more +20
I am the team not active - for now
= 84+

Charge the monster mutant: 1d100 ⇒ 59 ~3DoS
2d10 + 8 ⇒ (2, 4) + 8 = 14 Pen9


Commissar BS28 WS44 S41 A31 T43 I26 Will44 Fel27 Per32 Hp-2/15 Fate0/0 Ins6 Cor0 Bolt Pistol + Power Fist - no backup

"Father. Let us show the worm what the Emperor thinks of his honor. Heard him towards my attack!"

"I" am the Team talent use
Bolus doesn't have the double team talent so just to activate the +10 for the double team talent
Wil44
Command(learned) + 0 - The Commissar is not going to intimidate the Father.

1d100 ⇒ 47 No success but no hard failure


WS 44
All out Attack +30
Outnumber +10
= 84

1d100 ⇒ 7 8DoS - parry this =D
2d10 + 8 ⇒ (1, 6) + 8 = 15 Pen 9

Furious Attack! Same Mods as before!

1d100 ⇒ 38 5DoS - 83 = right leg
2d10 + 8 ⇒ (9, 10) + 8 = 27 Pen 9 also RF!
1d5 ⇒ 1
Reroll due to Bolus' Talent
1d5 ⇒ 5 Impact 5 - Breaks targets leg. Stunned 1 round. Movement down to 1m. Knocked prone

The Commissar is not dissuaded by by the Khornates' whining. Instead he steps in once more to finally show him the fist of the emperors fury.


Commissar BS28 WS44 S41 A31 T43 I26 Will44 Fel27 Per32 Hp-2/15 Fate0/0 Ins6 Cor0 Bolt Pistol + Power Fist - no backup

"A heretic has no right to request a duel! Men! Father! With me!"

Charge the heretic
WS 44
Charge +20
= 64

1d100 ⇒ 20 Hit. 20 -> 02, Head also 5DoS Edit: 7DoS for outnumber and Double Team with Bolus
2d10 + 8 ⇒ (10, 7) + 8 = 25 Pen 9, also RF!
1d5 ⇒ 3 Impact Head 3= Toughness +0 or be stunned for 1 round.(Nose borken)

The Commissar answers the challenge - in a way. He knows nothing of the warpy compulsion drawing his men away and so orders his men to end the heretical worm, while taking the lead as is expected of him. He charges the brute, sending his energy loaded fist towards the other mans head.

Edit: Reroll from Bolus' talent
1d5 ⇒ 5
Ooh fun stuff. Impact 5 Crit:
Stunned for 1 Round and knocked Prone. The force of the blow sends the target reeling in pain. The target is Stunned for 1 Round, gains 1 level of 5 Fatigue, and staggers backwards 1d5 metres. He suffers 1 permanent Intelligence Damage.


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Commissar BS28 WS44 S41 A31 T43 I26 Will44 Fel27 Per32 Hp-2/15 Fate0/0 Ins6 Cor0 Bolt Pistol + Power Fist - no backup

Impact Crit 10+ meters: 1d10 ⇒ 6
With Yetas vague orders(or is it just a threat?) coupled with Sizzles bad luck in executing them the nudge actually takes the berserk man away form Yetas swing - but not even close to far away for Yetas fist to miss. The fist is aimed dead center on the man and the swing disregards any defensive move someone in a fight would usually want to make.
The fist resounds with a satisfying CRUNCH and the discharging energy course through the berserk man - making his eyes roll back in their sockets even if it is just for an instant. The Commissar however is not satissfied with the feel of that hit - the man just injured one of the guard, not to mention his very heretical existence is an affront to the Commissars sense of piety. And so he lets the rightous rage boil and uses the rebound of the savage hit to gain enough distance to once more hammer the fist into the man.
And so he does. With a vengeance. Hitting the man dead center the fist burries into his back for a centimeter before unleasing the powerfield with a thunderous CLAP. The impact crushes flesh and bones with a sound like stepping on a long dead leaf and then launches the man straight away from the Commissar - embedding him into the side of the Chimera. The stickyness of his own blood keeps him pinned to it for a moment before he starts sliding down and into the mud.


Commissar BS28 WS44 S41 A31 T43 I26 Will44 Fel27 Per32 Hp-2/15 Fate0/0 Ins6 Cor0 Bolt Pistol + Power Fist - no backup

The Commissar looks in disgust at the hulk of a man pooled at his feet.
"Someone give this mess a few stabs to make sure it doesn't get up."

He then turns to the next guy - the one one who just stabbed Sizzle. And leans
all his might into the attack.


Will 44
Inimidate +20
Red Glare +10
Galvanising Presensce in Fear Test +10
vs 84

"That's the spirit trooper. Now hold him down like youre life depends on it. becauseit does."
1d100 ⇒ 97 2DoF. Not much but Sizzle is definitly going to 'missintepret' that order


WS 44
All out Attack +30
Outnumbering +10 - probably lost due to skill fail
Double Team +10 - probably lost due to skill fail
= ~74

1d100 ⇒ 57 Looks like a hit
2d10 + 8 ⇒ (1, 2) + 8 = 11 Pen 9

Furious assault
1d100 ⇒ 75 Probably not a hit
2d10 + 8 ⇒ (10, 7) + 8 = 25 Pen 9 shame, would've been double facon punch then
for the fun of the rf: 1d5 ⇒ 4

Scenic descrption when I know what hits and what doesn't


Commissar BS28 WS44 S41 A31 T43 I26 Will44 Fel27 Per32 Hp-2/15 Fate0/0 Ins6 Cor0 Bolt Pistol + Power Fist - no backup


18 Pen 0
-4 TB
-2 AP from augmetic leg
-4 Regimental issue Flak Armor(under the great coat)
= 8 Damage
down to 7 Wounds

Resist getting knocked prone(agi,31): 1d100 ⇒ 71
Stand - Half Action
Attack - Half Action
Attack!: 1d100 ⇒ 21
damage: 2d10 ⇒ (10, 1) = 11 9 Pen - probably doesn't matter I don't think they have armor. But RF!
RF!: 1d5 ⇒ 4

The Commissar snarls as the giant chainsword clashes against his leg, tearing through armor and even the thick metal of the augmentic. It leaves a sparking 'scar' in the metal and if that wasn't enough the leg buckles under the Commissar, sending him to the ground.
Only for a moment thought as he rises again - gritting his teeth and using every ounce of his will to make it seem causal, like the monstrous blow was just an anoyance rather than anything serious.
And then the Commissar sends out his energy sheathed power fist in a crushing blow.


Commissar BS28 WS44 S41 A31 T43 I26 Will44 Fel27 Per32 Hp-2/15 Fate0/0 Ins6 Cor0 Bolt Pistol + Power Fist - no backup

Yeta notices the Father leave his side and checks his destination. Seeing the trooper he nods in appreciation - but staying behind the group on the left side, leaving a free field of fire but ready to step in.
As the horde of heretics come into view the sides of his lips twitch. Once. They are late. Even more cowardly than expected.

He addresses the Troops.
"Enemies to the left! Keep moving as commanded until your Sergeant tells you otherwise! But be ready for the word!"


Commissar BS28 WS44 S41 A31 T43 I26 Will44 Fel27 Per32 Hp-2/15 Fate0/0 Ins6 Cor0 Bolt Pistol + Power Fist - no backup

The Troops are well in hand of the Sergeant. For now. Better to keep an eye on those he can't while leading from the front.
Thus the Commissar strides confidently and upright at the back of the squad - keeping an eye on everyone and the situation with the best weapons known to the imperium at his command: The iconic bolt pistol, his own strength and most importantly the Father, holy man and viscous fighter in his own right.

However seeing the upcomming terrain of dead treestumps to the left and muddy ground to the right he shifts to the left side and keeps an eye on the trees - ready to countercharge any enemy that might hide there.

They are heretical scum but to be pushed back into the mud from an ambush here is such a basic defensive tactic. No good comes from leaving the opportunity.


Commissar BS28 WS44 S41 A31 T43 I26 Will44 Fel27 Per32 Hp-2/15 Fate0/0 Ins6 Cor0 Bolt Pistol + Power Fist - no backup

T+20 = 63: 1d100 ⇒ 71
W-? = 44: 1d100 ⇒ 30

I know it said either one, not both. but the man's a Commissar. He can't be that weak in front of the troops while he still has a will to force his body to comply

The Commissars stomach rebels just as much as everyone elses - however his dignity as a Commissar of his majesty won't allow his body such a response - and an iron will overrides the reflex after a moment that feels like an eternity. He spends the rest of the bumpy ride gritting his teeth and gripping the next stanchion with an iron grip - literally - to keep himself from showing any signs of discomfort.

As the ramp finally clamps down it takes a few moments for Yetas heart rate to return to normal and his stomach to settle. By the time he has himself under control and is ready to reign in the Troopers Father Bolus has already done so - shaming the Commissar if he was anything but a Priest, proxy to his divine majesties will.

So he just makes his presence known by setting the glow of his augmetic eye to full burn, letting a red light sweep the stil dark inside of the downed lander and funnels their order into a military formation
Intimidation: 1d100 ⇒ 46 not that that's probably necessary at this point

"Front row crouching position! Second row fire support! Front row moves to the next cover then provides fire support for the second row! Your best chance to survive is the gun in your hand! Make it count! Tactical Advance!"
Tactical Advance: Count as in cover even while moving between cover
And with that the Lander will hopefully slowly empty out to let the Commissar get a proper sight of the enemy he intends to crush.


Commissar BS28 WS44 S41 A31 T43 I26 Will44 Fel27 Per32 Hp-2/15 Fate0/0 Ins6 Cor0 Bolt Pistol + Power Fist - no backup

Bolus:

"That... I confess I do not understand the detail here father but my trust in his majesty and in his proxy, that is of course you father, is absolute. I will make an annotation of this situation in the regimental files with hq level codes. Even should we not make it in person someone WILL look into this matter. Rest assured father."

The Commissar broods in his little corner of the lander. Flexing and unflexing his deactivated powerfist. Before stirring to make an announcement.
"Listen men! We are going to fight heretics. Traitors to the human race and him on earth! That means we will no longer deal with mindless greenskins or cowardly longears. It is the most holy human form and intellect turned into something vile. Do not underestimate your enemy! For neglect is also dereliction of duty! But even more so do not be cowed! They have turned from what is holy and good about the human race and even in death shall you spit in their undeserving face!
Know this: to turn your back to a traitor willingly is to turn traitor yourself.
And a such a degenerate in our ranks will answer to me!"


A bit of preemtive 'motiviation'
or maybe just intimidation.

Will44 + 20 + 10 = 74: 1d100 ⇒ 15


Commissar BS28 WS44 S41 A31 T43 I26 Will44 Fel27 Per32 Hp-2/15 Fate0/0 Ins6 Cor0 Bolt Pistol + Power Fist - no backup

Meeting with Bolus:

The Commissar raises an eyebrow at that Bolus' take on the shrines.

"You live on to serve after completing your mission, Priest. It is said that even the venerable Astartes eventually loose limb and life in his majesties service. It is the absolute certainty of their duties being fulfilled even in wounding and death that makes them truly invincible. And you have yet to fail in this regard yourself."
He pauses here for a moment to give Bolus a chance to refute him.
"The shrines however... They do not venerate his Majesty you say? But how is that possible? I was taught that the Omnissiah is an aspect of his Majesty himself. Worshipping the Omnissiah is worshipping the Emperror is it not? So how can they not worship him at the shrines?"

"The warp has interferred with our journey but his majesty protects! And not just that he has provided us with a duty to fulfill in this place! Rejoice Troopers for this is a mission given by him on earth!"


Commissar BS28 WS44 S41 A31 T43 I26 Will44 Fel27 Per32 Hp-2/15 Fate0/0 Ins6 Cor0 Bolt Pistol + Power Fist - no backup

The Commissar nods at the idea of rigging the damned xenos device with explosives - except his explosives expert is just going away to have his arm un-grilled. So he makes a mental note to order them back to do it when they are out of the infirmery
Going back to the problem at hand he raises the vox set and raises it to speak into it.
"This is Commissar Yeta, responding to a call from the Shipmaster. Communication officers convey my appologies for being tardy. I was held punishing both xenos and vile warpspawn that had infected the ship."


Commissar BS28 WS44 S41 A31 T43 I26 Will44 Fel27 Per32 Hp-2/15 Fate0/0 Ins6 Cor0 Bolt Pistol + Power Fist - no backup

The Commissar actually personally moves over to pick up the Priest.
"Leave Granted. You and you! Take the Priest to the medicae."

He then returns to the Xenos contraption and asks - with raised and activated power fist.

"Greetings Enginseer Prime. This device was used to transport vile Xenos in and out of the ship. Can you disable it in a very timely manner or will I have to disable it the manual way?"


Commissar BS28 WS44 S41 A31 T43 I26 Will44 Fel27 Per32 Hp-2/15 Fate0/0 Ins6 Cor0 Bolt Pistol + Power Fist - no backup


WS 44
Charge +20
= 64

Charge Punch!: 1d100 ⇒ 68
The Commissar continues is rampage with the next Daemonette but his fist is barely off target this time around


Commissar BS28 WS44 S41 A31 T43 I26 Will44 Fel27 Per32 Hp-2/15 Fate0/0 Ins6 Cor0 Bolt Pistol + Power Fist - no backup

"You DARE"
The Commissar charges the daemonette attacking Bolus with those words.


WS44
Charge +20
=64

Charge!: 1d100 ⇒ 27 4DoS
Fist to Demonface: 2d10 + 8 ⇒ (4, 6) + 8 = 18 Pen 9


Commissar BS28 WS44 S41 A31 T43 I26 Will44 Fel27 Per32 Hp-2/15 Fate0/0 Ins6 Cor0 Bolt Pistol + Power Fist - no backup

These things appeared during a warp translation... only unclean filth would appear in such a situation!
Fear!: 1d100 ⇒ 98 Reroll through Unshakeable Faith
Fear! vs 34: 1d100 ⇒ 23 2DoS

Having downed the walker in front of him the Commissar decides it is time for some leadership. He steps onto the downed foe and lets his greatcoat fly in the unnatural winds his red glare sweeps over his men while firing his bolt pistol at the daemonette for effect.
"Warp spawned filth has arrived! Men, now prove to me the strength of your souls for I am the Emperors judge in this place and shall you be found wanting you will wish these creatures get to you before I do!"
Single shot bolt round: 1d100 ⇒ 96 No hit but also no misfire because of reliable trait through good quality

Command(terrify)
Will 44
Red Glare +10
Skill +20
Galvanising Presence -> Commissar counts as having Fear(2). Yes he is as terrifying as the Daemonetts =D
= 74

Terify into action: 1d100 ⇒ 33


Commissar BS28 WS44 S41 A31 T43 I26 Will44 Fel27 Per32 Hp-2/15 Fate0/0 Ins6 Cor0 Bolt Pistol + Power Fist - no backup

"@Bolus nice. I did see that but since you stated full round action and during 'next' round I assumed that the effect would not start until the next round of combat =D"

Damage Reroll 1: 2d10 + 8 ⇒ (3, 1) + 8 = 12
Damage Reroll 2: 2d10 + 8 ⇒ (5, 9) + 8 = 22


Keeping the first, replacing the second
So:
Damage: 2d10 + 8 ⇒ (3, 10) + 8 = 21 Pen 9 ALSO Rightous Fury!
RF!: 1d5 ⇒ 5
+
Damage Reroll 2: 2d10 + 8 ⇒ (5, 9) + 8 = 22
Still both Pen 9


Commissar BS28 WS44 S41 A31 T43 I26 Will44 Fel27 Per32 Hp-2/15 Fate0/0 Ins6 Cor0 Bolt Pistol + Power Fist - no backup

"Out of my way filthy machine! I will not let your vile presence taint the ship during this most vulnerable of moments!"


WS 44
All out attack +30
Hatred(Foe) - thanks to Bolus +10
= 84

"E"

All out attack: 1d100 ⇒ 44 exactly 5 DoS
Damage: 2d10 + 8 ⇒ (3, 10) + 8 = 21 Pen 9 ALSO Rightous Fury!
RF!: 1d5 ⇒ 5

"NOMINE"

Furious Assault! Spend Reaction to punch again, same mods as before
All out attack: 1d100 ⇒ 30 6DoS
Damage: 2d10 + 8 ⇒ (4, 8) + 8 = 20 Pen 9

"IMPERATORIS!"

The Commissar completly entrusts his safety to the emperor while doing his work erasing filthy xenos.


Commissar BS28 WS44 S41 A31 T43 I26 Will44 Fel27 Per32 Hp-2/15 Fate0/0 Ins6 Cor0 Bolt Pistol + Power Fist - no backup

Yeta tries to make out the exact target through the smoke
Awareness? Perception?: 1d100 ⇒ 87
But fails miserably. Still - the shield stopping him from charging the xenos scum is out of existance so he does the next best thing - he follows Bolus' fiery stream of death closely to punch its target

WS44
Charge +20
Penalty for not seeing the target in advance: ?

Punch the Xenos Scum(Charge)! vs 64+-?: 1d100 ⇒ 1 That _might_ hit something
Damage: 2d10 + 8 ⇒ (7, 6) + 8 = 21 Pen 9

Edit: fixed 2d20 to 2d10
Edit2: added missing SBx2

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