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pipedreamsam wrote:

1. This is a bit of a gray area for some, but most agree that sundering can be performed as part of a full-attack. Using secondary natural attacks (such as wings) would incur the normal penalty.

2. Natural attacks are different from normal attacks with weapons in that they never allow multiple attacks per round no matter how high the creature'so base attack bonus is (can you imagine if a dragon got to use all of its natural attacks multiple times!).

3. Similarly natural weapons do not require the use of two weapon fighting feat(s) and are treated separately from two weapon fighting alltogether. This is why you never see this feat listed in these creatures' statblocks.

EDIT: Claws for dragons are primary attacks. Secondary attacks are wings and tail slaps.

Thanks for being quick on the reply, but I meant more like if later on our barbarian started sundering on his last iterative, would he take the -5/10/15 penalty to CMB? Would two-weapon fighting penalties apply if a TWF-er tried to disarm?

Another bit would be if I would apply only half the str modifier to the CMB if I sundered with a secondary (thank you for pointing out claws are primary, I assumed the bite was)


Hello all, I'm here asking about using sunder maneuver as a part of a full round attack. I have a dragon boss that was going to attempt a sunder with it's claws, but these are secondary weapons. Does the sunder attempt get the -5 (-2 with multiattack) applied to it's cmb? Similarly what about iteratives and two weapon fighting?


Hello everyone, I currently am playing a half-dragon bloodrager, and currently have an Amulet of Mighty Fists ( http://www.d20pfsrd.com/magic-items/wondrous-items/wondrous-items/a-b/amule t-of-mighty-fists ). I wanted to get the courageous enchantment ( http://www.d20pfsrd.com/magic-items/magic-weapons/magic-weapon-special-abil ities/courageous ) and came across something. Because the AoMF applies the special abilities to all natural attacks, would I get a +3 to all my rage benefits (bite/claw/claw)?


Bump? I've been scouring the SRD and can't find anything that could be used.


Hello guys, I've been playing a golem-maker Arcanist, and I had a few questions on ways I may be able to improve my creations.

1. Can I use the Hardening spell to improve the hardness of an animated object? I know something cannot be magical to be made into an animated object, but could it be applied afterward?

2. Similarly, could I apply an enhancement bonus to the golem, and if so, what would that give (Enhancement AC, Hardness, HP?)

3. Can I install armor onto a humanoid animated object, or is that supposed to be represented by the materiel it's made of?

4. More overall than anything, but are animated objects considered creatures or objects for spells, I found that they are considered creatures for armor class, but are they otherwise considered objects?

5. Would an animated object's hardness divide cold damage by 4 and all the other bonuses that objects get against certain damage types?