| Comeau |
Really glad to see so much contribution, thank you.
I understand that Boon Companion essentially solves all of my problems, but as a single feat I still think it is overpowered by itself when compared to most feats from non-accessory sources (it is unlikely that anyone in my group will be using accessories in character creation). Let me repeat that I am comparing this feat right now not to losing a spell list but rather to another feat.
On average, taking boon companion (let's call it BC) will grant your pet:
HD: +2.1
BAB: +1.65
Saves(good): 0.9
Saves(bad): 0.6
Skill ranks: +2.1
feats: +1.05
natural armor: +1.8
str: 0.9
dex: 0.9
any ability score: 0.6
tricks: 0.9
There are of course other class goodies that this feat brings you closer towards, such as the 4th level advancement, evasion and multiattack. Is it overpowered compared to the average feat? Well it is certainly at the top of the power curve, but there are only a few golden feats like this for a reason. Is it overpowered compared to a golden feat like Power Attack? I think BC and Power Attack probably yield a comparable increase in damage per turn for a player (if not more in favor of BC), and BC comes with the added bonus of more health, saves, armor, and even a feat (such as Power Attack) for your animal.
Introducing another golden feat like this one will of course make a class a lot more powerful: you wouldn't let someone take Power Attack twice, and have it stack with itself, would you? BC is also problematic because only very few classes can benefit from it. For example, compare a ranger with this feat with a fighter.
I am going to try to reel things back in. You are more than welcome to try to convince me that BC is not overpowered, but for the purposes of this class that I'm making let's assume that I will not be using Boon Companion.
Honestly, giving up spells will nerf him far more than the animal companion will help. Lead blades, gravity bow, instant enemy. . .
After looking at those spells I realized that, yeah, the ranger isn't only losing versatility (like allfood, definitely the best spell in any game) but also losing a fair amount of damage.
Nerfing spellcasting would be a good option, but I simply want to get rid of spellcasting altogether. TL;DR: Along with the druid pet, what buff do you guys think would be valid to make up for the loss of spellcasting? The Skirmisher archetype's Hunter's Tricks seem like they could be fitting, probably of a lesser amount than the Skirmisher gets.
And Foghammer, you're right, the wolf isn't so good compared to other animals. I'll probably just take lion stats and put them in a wolf's body or something. I'll work it out.