Duke Arvanoff

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I am currently in the process of creating a flowing monk char. I'm not terribly concerned with optimizing his damage output, but I also don't want to be useless.

The general idea is to be good at flowing monk redirection/defense/tripping, and I've got a little fluff to fit with that mechanical theme.

Here's what I have so far:

Rejected by society because of an Orc father, Davlamin spent a large portion of his youth meditating on the bank of a nearby river. He grew to appreciate the ordered flow of water - how it smoothed over the chaos in its path and the chaos in his mind. Davlamin learned to flow like the river, allowing the anger of others to pass around him. He carries smooth stones from the river basin which remind him how force can turn the chaotic into ordered uniformity.

Half-Orc LN Flowing Monk lvl 1
Str 16
Dex 14
Con 10
Int 10
Wis 14
Cha 10

Rock Climber
Improved Trip
Combat Reflexes

Weapons: Unarmed, Stones (river pebbles used as range weapons, identical to shurikens statistically except for B instead of P)

Firstly, is what I've got currently reasonable?

Secondly, which style feats and feats in general work best with this build?
I'm thinking Snake Style, Crane Style, or Wolf Style, but I'm not sure which one. Also, I'm open to any kind of suggestions.

Thanks!


I absolutely love the Pathfinder system, and in general I like magic. However, at times I want to play a somewhat more 'realistic' roleplaying experience with significantly toned-down or virtually non-existent magic.

I understand this is possible with pathfinder rules, but how much of a hassle is this? Is it common practice to run this - have you or someone you game with played a low magic pathfinder setting?

If so, what sorts of things on the boundary between magic and extraordinary ability did you allow and what did you forbid?


I have been reading up on the Samurai class (specifically with the Sword Saint archetype), and noticed that Resolve can clear the fatigued condition. This and the flavor of a raging samurai (maybe half-orc) got me thinking about a Samurai/Barbarian.

Is multiclassing these two a good idea? In thinking about this further, removing the fatigued condition from a barbarian is not very difficult, and can be done more reliably with Heart of the Fields (although only 1/day). If multiclassing Samurai and Barbarian is a decent idea, what should the split look like?

I was thinking a 1 level dip in barbarian for rage and fast movement, but not sure if I should do more.

Has anyone ever played a ragin ronin?


I am currently in the early stages of building a Fighter/Rogue character, and I have been surprised at how little there was out there for fighter archetypes, rogue archetypes, and prestige classes that leverage power or flavor from both of these classes.

The relevant archetypes I have found are Two Weapon Warrior, Battle Knave, and Silent Warrior. Also the prestige class Crimson Assassin.

So, first, a general question: what else is out there in terms of archetypes or prestige classes that address Fighter/Rogues?

Secondly, what would apply to the specifics of the character I plan on creating? I plan on making a Half Elf who is primarily a Fighter, but dips into Rogue for sneak attack, skills, and mostly for flavor. I planned on using Bastard Sword and shield, but that isn't set in stone. I would much prefer to stick to paizo stuff and not use third party rules, but I'm interested in anything related to Fighter/Rogues.