| Cole Long 936 |
James Jacobs wrote:
If your PCs are hellbent on burning the manor down, though, and if they STILL are when they're reminded that arson is a crime or that if they clear the manor it could make for a cool hideout or headquarters, the best solution is... [spoiler]... to turn to the timeline on page 23 for inspiration. In 4693 AR, Cyralie tried to burn the house down. She got the servants' quarters fine, but the house itself is protected by Vorel's infusion of the structure. In her case, the spirit stopped her by forcing Taver to murder her. It's not good gameplay to do the same to PCs by having Vorel possess another PC... but what you CAN do is say that the fire spring up and starts to burn, but suddenly the flames coalesce into their own entity, transforming into a towering humanoid form. This is Vorel's spirit taking control of the fire; he uses it to attack the PCs. You can treat this manifestation of Vorel's spirit as a Large fire elemental, and as the PCs defeat it it shrieks in rage and spirals up into a vortex that then races through the house, leaving scorch marks in its wake and eventually leading down to the cellar and into the caves below. The PCs can then follow the scorching trail left behind to find out where the spirit went... if THAT doesn't lure them...
I really like the Fire Elemental idea. Does anyone know if the old Ravenloft "Funeral Pyre Elemental" has been updated to OGL stats?