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James Jacobs wrote:


Because it was an error in design/development. Adjusting the Climb skill to raise Craft is a good solution.

Cool, thanks. I thought it was probably an error, but your previous reply had me thinking I was missing something.


James Jacobs wrote:
Lord Fyre wrote:
Zaister wrote:
Check out his Item Creation ability: "A reclamation robot ignores all of the item creation feat requirements for creating a technological item..."
But how does it make the skill check?
Untrained. The Item Creation ability lets it do that. I suppose you could also let it use a Knowledge skill if you want. And that said, feel free to give it a racial bonus to the Craft skill equal to its HD; that isn't going to affect it's CR whatsoever.

Why do they get all Craft Skills as class as part of the Salvage ability if they don't get any ranks in it? Also most of the Technology Guide Craft DCs are 20+; untrained it has a +2 from INT as far as I can tell; which makes it nearly uselessly incompetent at what it supposedly was built for.

Maybe its (excessive, IMO) +34 Climb should be reduced to raise Craft (Mechanical) to a decent level?


How does Binox or any Reclamation Robot actually craft anything without any ranks in Craft(Mechanical)? Am I missing something?


The Bionanite Cloud (p. 15) has an attack bonus (+14) but as far as I know swarms never make attack rolls. Is this an error or am I missing something?