Male Dwarf Rogue 1
"You bet buddy, I'm gonna have to find someone to do all the dirty work though, I must admit I don't know the first thing about skinning animals." Colburne looks over the contents of the wooden chest rubbing his hands together in a greedy fashion. "Looks like we've amassed a small fortune, congratulations guys we just hit it big! Joe your gonna have to remind me not to lose my whole share playing cards or throwing dice, I'm an adventurer now, I don't have time for trivial games of chance." After inspecting the loot, Colburne drags the carcass of the gator near the wooden chest. "We're gonna have to flag a ride back into town, this is a lot of gear to haul!"
Male Dwarf Rogue 1
"I think that smelly trog went down with the tower, no sign of him or his dead gator." Colburne scans the rubble of the collapsed tower for signs of movement.
Perception: 1d20 + 6 ⇒ (1) + 6 = 7
"BLOODY AXES!... I really had me heart set on those boots. If I gotta dig up the corpse of that blasted gator.... Yea, I think Crael made it out ok, but I'm not so sure about Arrux."
Male Dwarf Rogue 1
Worried about his friends, Colburne begins looking for a safe way down to Joe and Gustin, while calling out to his other party members. "Crael.... Balenar.... You fellas alright? Joe and Gustin need our help. I think they're on the second floor, c'mon lets go!"
Male Dwarf Rogue 1
Reflex Save: 1d20 + 4 ⇒ (17) + 4 = 21
"Watchout fellas, SHE'S COMIN' DOWN!" Colburne warns.
Male Dwarf Rogue 1
As Colburne regains consciousness he scrambles to retrieve his trusty axe lying on the floor next to him. "Thanks Gustin ol' pal, thought I was gator food for sure. Looks like you finally got the hang of that scythe Joe, WHOOOO."
Standard: Retrieve axe
Movement: Stand up from prone in P,10
Male Dwarf Rogue 1
Pretty sure new grappling rules says we occupy different squares but I'm unconscious which means I'm helpless, and therefore we can occupy the same square.
Male Dwarf Rogue 1
Fort Save: 1d20 + 3 ⇒ (10) + 3 = 13
Holding his breath, Colburne barrels through the cloud of bats towards the albino gator. "That's it Arrux, but be careful not to ruin the hide, this gator's gonna make a fine set of boots when we're finished!" Colburne follows his comical remark with a swift axe blow to the gators head.
Movement: 20' to Q,10
Standard: Battleaxe to hit 1d20 + 3 ⇒ (19) + 3 = 22
Battleaxe damage 1d8 + 4 ⇒ (5) + 4 = 9
Male Dwarf Rogue 1
"Good thinking Joe, let me have a look see!" Colburne exclaims as he examines the trapdoor.
Colburne searches for traps. Perception:1d20 + 7 ⇒ (15) + 7 = 22
If no traps are found, Colburne grips his axe tightly, mentally preparing himself for the deadly combat ahead. "Looks clear ol' buddy. Let's do this!"
Male Dwarf Rogue 1
"Here let me take a look." Colbure studies the jade statue.
Appraise: 1d20 + 6 ⇒ (10) + 6 = 16
After appraising the idol, Colburne examines the remaining door.
Perception: 1d20 + 6 ⇒ (3) + 6 = 9
Male Dwarf Rogue 1
"Yea..... I see it.... It's huge and its got a mean set of chompers! See if you can coax it out Joe. When it comes through the door WHAM!!, froglegs for dinner!" Colburne stands to one side of the door, patiently waiting for the beastial amphibian to approach.
Movement: 5' step to K,10
Standard: Ready action - if frog comes through the door, Colburne attempts to sneak attack it.
Battle axe to hit - 1d20 + 5 ⇒ (16) + 5 = 21 (includes +2 for flanking)
Battleaxe damage - 1d8 + 5 ⇒ (1) + 5 = 6 (includes +1 for dirty fighter)
Sneak Attack - 1d6 ⇒ 5
BTW - Joe you should stay where you are, you'll have to squeeze into J,8 and you will be flanking if you stay put. Just a thought :)
Male Dwarf Rogue 1
Axe in hand, Colburne opens the door.
Male Dwarf Rogue 1
"The frog it is! Follow me, I'm gonna make sure the door's not trapped." Stepping carefully around the corpses of the dead troglodytes, Colburne makes his way to the northern portal.
Colburne searches the door for traps. Perception: 1d20 + 7 ⇒ (15) + 7 = 22
Male Dwarf Rogue 1
Colburne curiously approaches the closet, "What do you say we ungag this fella and see what he's got to say before we go removing any manacles?" holding his axe in one hand, Colburne carefully removes the prisoners gag. "Well what's your story stranger? How did you end up a prisoner of these filthy lizardmen?"
Colburne listens carefully to the prisoners story
Sense Motive:1d20 + 2 ⇒ (19) + 2 = 21
Male Dwarf Rogue 1
"Way to show us how it's done guys! Scratch another one for Crael and his dutiful crustacean, that was impressive to say the least. Why don't you just cast us a message when your bodyguard finishes slaying all the foes, and we can come back and clean the place out?" Colburne shoots Crael a sarcastic grin. "Just kidding... But all jokes aside lets see what this beast and his lair has to offer."
Colburne searches the room, careful to avoid the grease on the floor. Perception:1d20 + 6 ⇒ (5) + 6 = 11
Male Dwarf Rogue 1
Chocking back a mouthful of bile, Colburne moves to Arrux's side, grippng his axe in anticipation. "That's it Arrux, show this lizard who's king crab!
Movement: 15' to the space adjacent to Gustin and Arrux, flanking the doorway on the northern side
Male Dwarf Rogue 1
"worries....? The only thing that's got me worried is my buzz wearing off! Don't sweat these smelly finheads guys, let's finish em' quick, and there may still be time for a drink after our adventure. Desna and Cayden Cailean be praised!" With renewed vigor at the thought of a drink, Colburne springs into position behind one of the lizardmen assaulting Joe, aiming his axe strike for the creature's spine.
Movement: 5' step to J,9
Standard: Colburne attacks the flanked troglodyte.
Battle axe to hit - 1d20 + 5 ⇒ (13) + 5 = 18 or 1d20 + 5 ⇒ (6) + 5 = 11
Battleaxe damage - 1d8 + 5 ⇒ (7) + 5 = 12
Sneak attack - 1d6 ⇒ 6
Male Dwarf Rogue 1
Disgusted by the sight and smell of the filthy lizard men, Colburne drops his crowbar and reaches for his trusty axe. With speed and determination he joins his friend Joe in battle. "Hey there buddy, need a hand bashing these smelly scalebacks?"
Free Action: drop crowbar
Movement: draw axe
Movement: move to J,10
Male Dwarf Rogue 1
"Let me check the door for traps before we bash it in." Colburne begins lightly tapping spots on the doors surface with one end of his crowbar.
Perception: 1d20 + 6 ⇒ (6) + 6 = 12
If no traps are detected Colburne wedges his crowbar in the door awaiting Joe's trusty hammer.
Aid Another: 1d20 + 3 ⇒ (20) + 3 = 23
Male Dwarf Rogue 1
"Nah, nothing here, let's move upstairs." Colburne replied.
Male Dwarf Rogue 1
"Blasted bats... Glad that's over. If we live through this, remind me to visit the general store and recheck my equipment list. I just realized how much gear I still need to be a true adventurer. Oh well... Guess I'll have to rough it for now. Let's have a quick once over the space now that it's bat free." Colburne walks through the chamber his eyes watching the ceiling for any remaining bats.
Colburne searches the bat chamber.
[b]Perception: 1d20 + 6 ⇒ (13) + 6 = 19
Male Dwarf Rogue 1
Blanketed in bats and swatting furiously the dwarf exclaims, "ain't no axe gonna cut down a hundred bats, I'm outta here!" Damn, don't wanna let my team down, but spending time in a cloud of bats is bad for your health and down right digusting UNGH...
Colburne takes cover in the previous room.
Movement: 15' to O,14
Standard: Full defense
Male Dwarf Rogue 1
"Hey guys, check it out I found a secret door. Looks like it's locked, gonna have to force it open... Hey Joe, still got your hammer handy?" Colburne querries his party while searching his pack for a crowbar.
Colburne wedges his crowbar in the secret door.
Aid Another: 1d20 + 3 ⇒ (14) + 3 = 17(strength check)
Male Dwarf Rogue 1
"Nice job guys, your so lethal, when you slay your foes they EXPLODE! I'm going to give the perimeter of this room a once over to check the walls for secret doors, if I don't find anything we can hit the stairs and explore the next level." Colburne walks along the wall, focusing his attention on the stonework, searching for useless seams or unexplained drafts.
Perception: 1d20 + 8 ⇒ (16) + 8 = 24(+2 stonecunning)
Male Dwarf Rogue 1
"Scrabblin skeletons! And they're flaming no less, let's get em'" Colburne readies his axe as he moves into the room.
Move: 20' to K,12
Standard: Taking full defense
Male Dwarf Rogue 1
Yea, I guess I should have bought a set, but hindsight is always 20/20... Oh well, just have ta make due with what I got. Looks like we're bashing down any locked doors we come across.
Male Dwarf Rogue 1
"Yea lets bust it down!" Colburne eagerly removes his crowbar from his backpack, wedging it securly in the doorjamb.
Aid Another:1d20 + 3 ⇒ (17) + 3 = 20
Btw- I don't have thieves' tools, I have to improvise them (-2 on disable device)
Male Dwarf Rogue 1
"make room fellas, I'm gonna search that door for traps. Wouldn't want you guys to suffer the same fate I did down stairs." Colburne ascends the stairwell toward the door, his hands outstreched feeling the doors suface for any anomalies.
Perception: 1d20 + 7 ⇒ (13) + 7 = 20
If any traps are found Colburne attempts to disarm them.
Disable Device: 1d20 + 3 ⇒ (9) + 3 = 12
Male Dwarf Rogue 1
"Sure thing lad, I hope it will do you some good." Colburne removes the masterwork silver dagger from his belt, handing it over to the young summoner.
Male Dwarf Rogue 1
"Nothing in here but dust, let's check the other door."
Male Dwarf Rogue 1
"Thank you friend, feeling good as new now. Let's see what's behind this door." Fully recovered, the dwarf approaches the now trap sprung door.
Colburne opens the southeastern door.
Male Dwarf Rogue 1
"OUCH, that smarts like nobody's business. Hey Gustin, think you can fix me up, I've got a mild splinter!" Colburne limps over to his elven friend, the spear lodged in his side dragging along the floor causing a horrible scraping sound.
Male Dwarf Rogue 1
"The southeastern door is trapped, I'm gonna try to disarm it." Colburne interlaces his stubby dwarven fingers, giving his knuckles a stiff crack.
Colburne attempts to disarm the trap. Disable Device roll - 1d20 + 3 ⇒ (14) + 3 = 17(-2 improvised thieves' tools).
I didn't know how you handle disarming traps (DM is supposed to roll disable device in secret), but I rolled never the less. Feel free to disregard said roll if needed.
BTW- as far as the loot is concerned, I'm fine with Gustin's suggestion, and I'll take the masterwork silver dagger if Crael's not interested.
Male Dwarf Rogue 1
"Darn smelly beasts..... made me lose me dinner! Starting to feel better now though, but thanks for asking Gustin." Colburne rubs his belly as he peers into the next room. "Looks like we found some loot, well lads it's official, we are full blown adventurers.... Feels good doesn't it?" As the dwarf inspects the items of value, his eyes sparkle with dwarven greed.
Colburne appraises the items. Appraise check - 1d20 + 4 ⇒ (3) + 4 = 7
"Looks like we found some good stuff. While you fellas sort through it I'm gonna check out these doors." Colburne scratches his beard, pondering which portal to secure first.
Colburne searches for traps.
Eastern door:Perception roll - 1d20 + 7 ⇒ (6) + 7 = 13(+1 trapfinding)
Southeastern door:Perception roll - 1d20 + 7 ⇒ (16) + 7 = 23(+1 trapfinding)
Male Dwarf Rogue 1
Seizing the opportunity, the grizzled dwarf swings his axe at the now flanked adversary. "Lets make quick work of these smelly trogs fellas!"
Standard:Battleaxe attack roll - 1d20 + 3 ⇒ (11) + 3 = 14(-2 sickened, +2 flanking)
Battleaxe damage - 1d8 + 3 ⇒ (3) + 3 = 6(-2 sickened, +1 dirty fighter)
Sneak attack damage - 1d6 ⇒ 1
Male Dwarf Rogue 1
Effortlessly, the dwarf maneuvers away from the pathetic attacks of the young troglodyte, but in the same moment he violently spews Cayden's Brew and mutton bisque in a messy puddle on the floor. "Aaargh..... wasted ale! That's where I draw the line you filthy scalebacks, taste axe!"
Standard: Colburne attacks the prone troglodyte. Battleaxe attack roll - 1d20 + 1 ⇒ (6) + 1 = 7(-2 for sickened condition)
Battleaxe damage roll - 1d8 + 2 ⇒ (2) + 2 = 4(-2 for sickened condition)
Movement: Colburne takes a 5' step to J,7 flanking the doorway
Male Dwarf Rogue 1
"Wow, way to go crab guy.... you really showed that little zapper who's boss" Colburne marvels at the hulking eidolon. "Thanks for trying to lend me a hand Crael, looks like your amphibious bodyguard does his job well.... Everyone alright?" The dwarf looks over his party, making sure no one is badly injured. "If we are all ok, lets spread out and search this room, I don't wanna miss anything!"
Colburne searches the room. Perception:1d20 + 6 ⇒ (18) + 6 = 24
When done looking around, Colburne moves to the door and inspects it for traps. Perception:1d20 + 6 ⇒ (2) + 6 = 8
Male Dwarf Rogue 1
With hair standing on end, and tendrils of smoke rising from his bulky form, the dwarf leaps at the lizard, swinging his axe in frustration. "Try that again you little zapper, and I'm gonna skin you alive!"
Move:5 ft. step closer to lizard
Standard: Battlaxe attack - 1d20 + 3 ⇒ (5) + 3 = 8
Battleaxe damage - 1d8 + 4 ⇒ (1) + 4 = 5
BTW- Whats up with the non-lethal damage?
Male Dwarf Rogue 1
"Get outta there Crael, this little zapper's fiesty. Switch me spots, I'm gonna gut this nuisance!" Colburne stands fast as he querries the arcanist. Hopefully this fella makes room while farmer Joe keeps the lizard busy, I think if I can get into position, I can catch it off guard and put poor sparky down for the count.
Move:5 ft. step to P,6 if Crael decides to move, if not then O,6
Standard:Battlaxe attack roll-1d20 + 3 ⇒ (5) + 3 = 8(+2 if flanking)
Battleaxe damage-1d8 + 4 ⇒ (5) + 4 = 9
Sneak attack-1d6 ⇒ 4(if flanking)
Male Dwarf Rogue 1
Axe in hand, Colburne slowly approaches the lightning laden lizard, "alright you little bugger, don't start none... won't be none."Careful to avoid the obvious puddles, Colburne manuevers into a defensive posture a short distance from the curious reptile.
Move Action: move to O,7
Standard Action: Total Defense (+4 AC)
Male Dwarf Rogue 1
Colburne turns to his newfound companions and whispers in a hushed tone,"I hear chittering comin' from the other side of the door, means there's probably critters inside. Get yer weapons and spells ready, I'm gonna open the door." As the grizzled dwarf readies his axe, he poses a question to the strapping farmer "Would you like to be the point man in these situations? If not, just let me know, I'll go first if ya want."
When the rest of the party give the signal they are ready to go Colburne opens the door.
Male Dwarf Rogue 1
"Right door sounds good ta me", As the dwarf stores his rope and grapple he begins to scrutinize the closed portal.
Colburne listens at the door. Perception roll-1d20 + 6 ⇒ (9) + 6 = 15
Colburne searches the door for traps. Perception roll-1d20 + 6 ⇒ (12) + 6 = 18
Male Dwarf Rogue 1
"Hach-toof" Colburne spits in his hands, rubs them together and grabs the rope. "Come on guys lets get up here and pull up the rope so no one can follow us!"
Colburne takes 10 on his climb check = 13
Male Dwarf Rogue 1
"Well it's a pleasure to meet ya Crael, I'm Colburne Blackhand, axe for hire, and we're here on official pathfinder business. If you care to join us in our exploration, seeing how we just lost our previous wizard, I'd be willing to overlook the debt for saving your life. I'm sure you will get a chance to repay the favor, this place is dangerous!"Colburne rummages through his pack for rope and grapple. "I'm ready ta start climbing when you guys are, let's move it."
Male Dwarf Rogue 1
"Evening stranger, yes we woke ya up, and it's a good thing we did, looks like that web slinger was saving you for a late night snack!" Colburnes attention immediately shifts to the semi-precious blue stones in the collar of the dogs corpse. "What's yer name pal, you an adventurer? And by the way is this yer dead dog? Looks like rover's got a nice collar!"
Colburne appraises the lapis-lazuli.
Appraise check-1d20 + 6 ⇒ (13) + 6 = 19(+2 for Dwarven Greed)
Male Dwarf Rogue 1
"That's it, come ta papa" Colburne studies the spider as it skitters across the wall. "I think it's gonna shoot some more goo, watch out guys!" as the arachnid expels it's webbing, the dwarf ducks under the attack, his eyes wide with fury. "I'm gonna mutilate this vermin" Colburne rushes toward the spider, raising his axe in aggression.
Colburne moves to O,6 (10ft. move action)
Colburne attacks the spider (standard action), battleaxe to hit-1d20 + 3 ⇒ (12) + 3 = 15
Battleaxe damage-1d8 + 4 ⇒ (8) + 4 = 12
Male Dwarf Rogue 1
"Watch out fellas, looks like we got an eight legged pest in our midst, and it just webbed JOE!" Gripping his axe tightly, Colburne strides forward, determined to defend his web shrouded ally. "Let this foul vermin come to us, we'll make mince meat out of em'!"
Colburne moves to O,7 (20 ft./move action), and readies his action to strike the spider if it comes within range (standard action).
Battle axe to hit-1d20 + 3 ⇒ (16) + 3 = 19
Damage-1d8 + 4 ⇒ (2) + 4 = 6
Male Dwarf Rogue 1
"I'm fine, those dogs didn't lay a paw on me. I say we head in now...no time to waste, there may already be someone inside. The tracks we found are heading in, not out so there must be someone or something inside. I'm gonna find out who or what it is, you fellas with me?" Colburne searches the ground for the mysterious tracks leading in to the siege tower.
Male Dwarf Rogue 1
"Filthy beasts, taste steel!" Colburne hefts his battleaxe in an overhead arc. "Hey Gustin, you alright my friend? Don't let these rabid canines get the best of us!" Noticing Gustin's wound, Colbure moves to close the gap between himself and his new ally.
Colburne attacks the dog that missed him (standard action).
Battleaxe to hit- 1d20 + 3 ⇒ (6) + 3 = 9
Damage- 1d8 + 4 ⇒ (7) + 4 = 11
Colburne moves adjacent to Gustin, if possible (move action).
Male Dwarf Rogue 1
Colburne dismounts the benchwagon, marveling at the surrounding cairnlands and all their potentially mysterious history. "What a great site to explore wouldn't you agreee fellas?"Colburne readies his axe, and begins his approach giving a wide berth and flanking the hole to the south. "Hey lets see if we can find any tracks going in or coming out of this place!" As the dwarf nears the opening, he scans the ground for signs of recent activity.
Colburne draws his axe (move action), then moves half speed 10 ft. to the southeast searching for tracks. Survival check 1d20 + 2 ⇒ (8) + 2 = 10
Male Dwarf Rogue 1
"Driver we're on our way to the impenetrable siege tower damaged by this mornings minor quake." Colburne climbs aboard the benchwagon choosing a spot close to the driver. "Seems the Pathfinder Society wants adventurers to explore the siege tower, and they're willing to pay. Unfortunately, Absalom is full of adventure types seeking gold and glory, and as the word gets out, more will likely flock to the site. We just wanna get there soon and get a fair crack at it." Colbure fishes a silver piece from the front pocket of his pants and holds it aloft. "Tell ya what driver, if you make haste and get us there in a hurry, perhaps giving us any helpful advice during our short trip, I'll give ya ten times yer fare!"
Colburne attempts to gather information. Diplomacy check 1d20 + 0 ⇒ (2) + 0 = 2
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