Smaar Janderfut

Colburne Blackhand's page

57 posts. Alias of Jaycen Keenword.


Full Name

Colburne Blackhand

Race

Dwarf

Classes/Levels

Rogue 1

Gender

Male

Size

Medium

Age

44

Alignment

Chaotic Nuetral

Deity

Cayden Cailean

Location

Somewhere with plenty of ale, cards, and cleavage

Languages

Common, Dwarven

Occupation

Gambler

Strength 16
Dexterity 14
Constitution 13
Intelligence 10
Wisdom 14
Charisma 10

About Colburne Blackhand

Description:

Spoiler:
Height-4'5"
Weight-206 lbs.
Skin-tan and weathered
Hair-dark brown with a close cropped beard
Dress-outdoor styles, with a flare for
over the top beltbuckles and nugget style
rings
Background/Personality:
Spoiler:
Colburne is a risk taker, always has been, always will be. Growing up with a miner for a father and a jeweler for a mother, Colburne was often scolded, for shirking his familial duties in exchange for an opportunity to play games of chance with his friends. His love of gambling only matched by his taste for dark earthy ales, Colburne often lives the life of a barfly, frequently visiting establishments known for their cheap drink and long lines of credit.
Racial Abilities:
Spoiler:
•+2 Constitution, +2 Wisdom, –2 Charisma: Dwarves are both tough and wise, but also a bit gruff.
•Medium: Dwarves are Medium creatures and have no bonuses or penalties due to their size.
•Slow and Steady: Dwarves have a base speed of 20 feet, but their speed is never modified by armor or encumbrance.
•Darkvision: Dwarves can see in the dark up to 60 feet. See Vision and Light.
•Defensive Training: Dwarves get a +4 dodge bonus to AC against monsters of the giant subtype.
•Greed: Dwarves receive a +2 racial bonus on Appraise skill checks made to determine the price of nonmagical goods that contain precious metals or gemstones.
•Hatred: Dwarves receive a +1 bonus on attack rolls against humanoid creatures of the orc and goblinoid subtypes due to special training against these hated foes.
•Hardy: Dwarves receive a +2 racial bonus on saving throws against poison, spells, and spell-like abilities.
•Stability: Dwarves receive a +4 racial bonus to their Combat Maneuver Defense when resisting a bull rush or trip attempt while standing on the ground.
•Stonecunning: Dwarves receive a +2 bonus on Perception checks to potentially notice unusual stonework, such as traps and hidden doors located in stone walls or floors. They receive a check to notice such features whenever they pass within 10 feet of them, whether or not they are actively looking.
•Weapon Familiarity: Dwarves are proficient with battleaxes, heavy picks, and warhammers, and treat any weapon with the word “dwarven” in its name as a martial weapon.
•Languages: Dwarves begin play speaking Common and Dwarven. Dwarves with high Intelligence scores can choose from the following: Giant, Gnome, Goblin, Orc, Terran, and Undercommon.
Stat Block:
Spoiler:
COLBURNE BLACKHAND
Male dwarf Rogue 1
CN Medium humanoid
Init +2 ; Senses Darkvision 60 ft., Perception +6
==DEFENSE==
AC 17, touch 13, flat-footed 14 (+4 armor, +2 dex, +1 dodge)
hp 10 (1d8+2) current 10
Fort +1, Ref +4, Will +2
==OFFENSE==
Spd 20 ft./x4
Melee Battleaxe +3 1d8+4 20/x3
==STATISTICS==
Str 16, Dex 14, Con 13, Int 10, Wis 14, Cha 10
Base Atk +0, Cmb +3Cmd +16
Feats Armor Proficiency (Light) (PFCR 118), Dodge (PFCR 122)
Skills Acrobatics +4, Appraise +4, Disable Device +5, Escape Artist +4, Perception +6, Sleight of Hand +4, Stealth +4, Use Magic Device +4
Languages Common, Dwarven
Combat Gear Battleaxe, Chain shirt
Other Gear Armor & Shield, Weapons
Class Abilities • ROGUE WEAPONS AND ARMOR - All simple weapons, hand crossbow, rapier, sap, shortbow, and short sword. All light armor, but no shield. (PFCR 68).
• TRAPFINDING - Add +1 to Perception checks to locate traps and Disable Device checks. Can disarm magic traps. (PFCR 68).
• SNEAK ATTACK - Deal +1d6 sneak attack damage in addition to weapon damage any time the enemy is denied a dexterity bonus to AC or is flanked by the rogue. Ranged attacks must be within 30 feet to do sneak attack damage. (PFCR 68).
• TRAITS - Ruthless (+1 to confirm critical hits), Dirty Fighter (+1 damage while flanking)

Equipment/Capacity:
Spoiler:
explorers outfit (10 gp, 8 lbs.)
chain shirt (100 gp, 25 lbs.)
battleaxe (10 gp, 6 lbs.)
backpack (2 gp, 2 lbs.)
deck of cards (1 sp, 0 lbs.)
dogcollar studded with lapis lazuli (50 gp, 0 lbs.)
crowbar (2 gp, 5 lbs.)
grappling hook (1 gp, 4 lbs.)
rope, hemp 50 ft. (1 gp, 10 lbs.)
mug (4 cp, 1 lb.)
rations, 1 week (3.5 gp, 7 lbs.)
waterskin (1 gp, 4 lbs.)

total- 180.64 gp, 72 lbs.

light load- 76 lbs. or less
medium load- 77-153 lbs.
heavy load- 154-230 lbs.


Wealth:
Spoiler:
19 gp, 1 sp, 6 cp

Experience:
Spoiler:
0, next level (2,000 xp)