Cody Anderson's page

4 posts. Alias of Riverghost.


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Currently running SA adventure path, and mixing Spheres of Power with normal casting, not an issue at all. We have a normal Wizard, and an Incanter. They just don't step on each other's toes, and it works just fine with the NPCs as written. Really like the Spheres of Power/Might stuff.


I like what I see (pretty similar to what I've mocked up, but the armor for spell resistance is a good idea). Still curious as to what people think of doing the change. Would this make it too difficult? Too easy?

The only challenge with the warpriest build, with the Scribbler tactics, is running out of swift actions. Not sure what I feel about that yet...


Thanks for the advice. Already using herolab, and it helps, I'll just have to make certain we update each level and force my players to use it (I have it, and they play at my house, so not an issue there).


Going to be starting a RotRL campaign, and I have a player who seeks to play a damage-dealing class, but math and options are not really his thing. We're debating a slayer currently, but not sure if this is the best option for him.

Really, just looking for a relatively straightforward class without TOO many situational modifiers (last character was a melee-focused druid, and he got swamped with "Do I cast" "Do I attack" "Do I shapeshift" so trying to avoid that.

Any advice appreciated, thanks!